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165 строки
7.6 KiB
Plaintext
165 строки
7.6 KiB
Plaintext
/*************************************************************************
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*
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* File Name (IA2CommonTypes.idl)
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*
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* IAccessible2 IDL Specification
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*
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* Copyright (c) Linux Foundation 2007, 2009
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* Copyright (c) IBM Corp. 2006
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* Copyright (c) Sun Microsystems, Inc. 2000, 2006
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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************************************************************************/
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/** These constants control the scrolling of an object or substring into a window.
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This enum is used in IAccessible2::scrollTo and IAccessibleText::scrollSubstringTo.
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*/
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enum IA2ScrollType {
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/** Scroll the top left corner of the object or substring such that the top left
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corner (and as much as possible of the rest of the object or substring) is within
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the top level window. In cases where the entire object or substring fits within
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the top level window, the placement of the object or substring is dependent on
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the application. For example, the object or substring may be scrolled to the
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closest edge, the furthest edge, or midway between those two edges. In cases
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where there is a hierarchy of nested scrollable controls, more than one control
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may have to be scrolled.
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*/
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IA2_SCROLL_TYPE_TOP_LEFT,
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/** Scroll the bottom right corner of the object or substring such that the bottom right
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corner (and as much as possible of the rest of the object or substring) is within
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the top level window. In cases where the entire object or substring fits within
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the top level window, the placement of the object or substring is dependent on
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the application. For example, the object or substring may be scrolled to the
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closest edge, the furthest edge, or midway between those two edges. In cases
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where there is a hierarchy of nested scrollable controls, more than one control
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may have to be scrolled.
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*/
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IA2_SCROLL_TYPE_BOTTOM_RIGHT,
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/** Scroll the top edge of the object or substring such that the top edge
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(and as much as possible of the rest of the object or substring) is within the
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top level window. In cases where the entire object or substring fits within
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the top level window, the placement of the object or substring is dependent on
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the application. For example, the object or substring may be scrolled to the
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closest edge, the furthest edge, or midway between those two edges. In cases
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where there is a hierarchy of nested scrollable controls, more than one control
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may have to be scrolled.
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*/
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IA2_SCROLL_TYPE_TOP_EDGE,
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/** Scroll the bottom edge of the object or substring such that the bottom edge
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(and as much as possible of the rest of the object or substring) is within the
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top level window. In cases where the entire object or substring fits within
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the top level window, the placement of the object or substring is dependent on
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the application. For example, the object or substring may be scrolled to the
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closest edge, the furthest edge, or midway between those two edges. In cases
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where there is a hierarchy of nested scrollable controls, more than one control
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may have to be scrolled.
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*/
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IA2_SCROLL_TYPE_BOTTOM_EDGE,
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/** Scroll the left edge of the object or substring such that the left edge
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(and as much as possible of the rest of the object or substring) is within the
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top level window. In cases where the entire object or substring fits within
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the top level window, the placement of the object or substring is dependent on
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the application. For example, the object or substring may be scrolled to the
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closest edge, the furthest edge, or midway between those two edges. In cases
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where there is a hierarchy of nested scrollable controls, more than one control
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may have to be scrolled.
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*/
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IA2_SCROLL_TYPE_LEFT_EDGE,
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/** Scroll the right edge of the object or substring such that the right edge
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(and as much as possible of the rest of the object or substring) is within the
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top level window. In cases where the entire object or substring fits within
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the top level window, the placement of the object or substring is dependent on
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the application. For example, the object or substring may be scrolled to the
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closest edge, the furthest edge, or midway between those two edges. In cases
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where there is a hierarchy of nested scrollable controls, more than one control
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may have to be scrolled.
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*/
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IA2_SCROLL_TYPE_RIGHT_EDGE,
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/** Scroll the object or substring such that as much as possible of the
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object or substring is within the top level window. The placement of
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the object is dependent on the application. For example, the object or
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substring may be scrolled to to closest edge, the furthest edge, or midway
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between those two edges.
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*/
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IA2_SCROLL_TYPE_ANYWHERE
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};
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/** These constants define which coordinate system a point is located in.
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This enum is used in IAccessible2::scrollToPoint, IAccessibleImage::imagePosition,
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IAccessibleText::characterExtents, and IAccessibleText::offsetAtPoint, and
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IAccessibleText::scrollSubstringToPoint.
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*/
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enum IA2CoordinateType {
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/// The coordinates are relative to the screen.
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IA2_COORDTYPE_SCREEN_RELATIVE,
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/** The coordinates are relative to the upper left corner of the bounding box
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of the immediate parent.
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*/
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IA2_COORDTYPE_PARENT_RELATIVE
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};
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/** Special offsets for use in IAccessibleText and IAccessibleEditableText methods
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Refer to @ref _specialOffsets
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"Special Offsets for use in the IAccessibleText and IAccessibleEditableText Methods"
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for more information.
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*/
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enum IA2TextSpecialOffsets {
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IA2_TEXT_OFFSET_LENGTH = -1, /**< This offset is equivalent to the length of the string. It eliminates
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the need to call IAccessibleText::nCharacters. */
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IA2_TEXT_OFFSET_CARET = -2 /**< This offset signifies that the text related to the physical location
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of the caret should be used. */
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};
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/** These constants specify the kind of change made to a table.
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This enum is used in the IA2TableModelChange struct which in turn is used by
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IAccessibleTable::modelChange and IAccessibleTable2::modelChange.
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*/
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enum IA2TableModelChangeType {
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IA2_TABLE_MODEL_CHANGE_INSERT, // = 0;
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IA2_TABLE_MODEL_CHANGE_DELETE,
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IA2_TABLE_MODEL_CHANGE_UPDATE
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};
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/** A structure defining the type of and extents of changes made to a table
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IAccessibleTable::modelChange and IAccessibleTable2::modelChange return this struct.
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In the case of an insertion or change the row and column offsets define the boundaries
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of the inserted or changed subtable after the operation. In the case of a deletion
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the row and column offsets define the boundaries of the subtable being removed before
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the removal.
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*/
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typedef struct IA2TableModelChange {
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enum IA2TableModelChangeType type; // insert, delete, update
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long firstRow; ///< 0 based, inclusive
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long lastRow; ///< 0 based, inclusive
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long firstColumn; ///< 0 based, inclusive
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long lastColumn; ///< 0 based, inclusive
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} IA2TableModelChange;
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