зеркало из https://github.com/mozilla/pjs.git
a19da03c64
FrameLayerBuilder::BuildContainerLayerFor takes responsibility for resolution scaling. The ContainerParameters passed in are added to any transform requested. Then we extract the scale part of the transform, round the scale up to the nearest power of two if the transform may be actively animated (so we don't have to redraw layer contents constantly), pass that scale down to be applied by each child and set the residual transform on the ContainerLayer. For child layers built via BuildLayer, we just pass the requested scale factor in via the ContainerParameters. If the returned layer is a ContainerLayer then BuildLayer is guaranteed to have already done necessary scaling. If the returned layer is not a ContainerLayer then we apply the scale ourselves by adding the scale to the child layer's transform. For child ThebesLayers containing non-layer display items, we scale the drawing of those display items so that the child ThebesLayers are simply larger or smaller (larger or smaller visible regions). We have to scale all visible rects, clip rects etc that are in the coordinates of ThebesLayers or the parent ContainerLayer. To keep things simple we do this whenever we convert from appunits to integer layer coordinates. When a ThebesLayer's resolution changes we need to rerender the whole thing. nsDisplayList::PaintForFrame needs to respect the presshell's resolution setting. We do that by building a layer tree with a ContainerParameters requesting a scale up by the presshell resolution; once that layer tree is built, we adjust the root layer transform to scale back down by the resolution. |
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accessible | ||
browser | ||
build | ||
caps | ||
chrome | ||
config | ||
content | ||
db | ||
dbm | ||
docshell | ||
dom | ||
editor | ||
embedding | ||
extensions | ||
gfx | ||
intl | ||
ipc | ||
jpeg | ||
js | ||
layout | ||
media | ||
memory | ||
mfbt | ||
mobile | ||
modules | ||
netwerk | ||
nsprpub | ||
other-licenses | ||
parser | ||
probes | ||
profile | ||
rdf | ||
security | ||
services | ||
startupcache | ||
storage | ||
testing | ||
toolkit | ||
tools | ||
uriloader | ||
view | ||
widget | ||
xpcom | ||
xpfe | ||
xpinstall | ||
xulrunner | ||
.hgignore | ||
.hgtags | ||
LEGAL | ||
LICENSE | ||
Makefile.in | ||
README.txt | ||
aclocal.m4 | ||
allmakefiles.sh | ||
client.mk | ||
client.py | ||
configure.in |
README.txt
An explanation of the Mozilla Source Code Directory Structure and links to project pages with documentation can be found at: https://developer.mozilla.org/en/Mozilla_Source_Code_Directory_Structure For information on how to build Mozilla from the source code, see: http://developer.mozilla.org/en/docs/Build_Documentation To have your bug fix / feature added to Mozilla, you should create a patch and submit it to Bugzilla (https://bugzilla.mozilla.org). Instructions are at: http://developer.mozilla.org/en/docs/Creating_a_patch http://developer.mozilla.org/en/docs/Getting_your_patch_in_the_tree If you have a question about developing Mozilla, and can't find the solution on http://developer.mozilla.org, you can try asking your question in a mozilla.* Usenet group, or on IRC at irc.mozilla.org. [The Mozilla news groups are accessible on Google Groups, or news.mozilla.org with a NNTP reader.] You can download nightly development builds from the Mozilla FTP server. Keep in mind that nightly builds, which are used by Mozilla developers for testing, may be buggy. Firefox nightlies, for example, can be found at: ftp://ftp.mozilla.org/pub/firefox/nightly/latest-trunk/ - or - http://nightly.mozilla.org/