pjs/toolkit/xre/nsXULAppAPI.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Brian Ryner <bryner@brianryner.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* ***** END LICENSE BLOCK ***** */
#ifndef _nsXULAppAPI_h__
#define _nsXULAppAPI_h__
#include "prtypes.h"
#include "nsCRT.h"
#include "nsString.h"
// This class holds application-specific information used to
// initialize the XUL environment.
class nsXREAppData {
public:
nsXREAppData()
: mUseSplash(PR_FALSE), mUseStartupPrefs(PR_FALSE) { }
// Set whether the application should use a splash screen.
// If set to true, the splash screen must be linked to the application as follows:
// Windows: via an IDB_SPLASH bitmap resource
// Unix: via an xpm named splash_xpm
void SetSplashEnabled(PRBool aEnabled) { mUseSplash = aEnabled; }
PRBool GetSplashEnabled() const { return mUseSplash; }
// Set the product name for this application.
// The product name is used for determining the profile location.
// On Windows, profiles will be in Documents and Settings\<user>\<ProductName>
// On Unix, profiles will be in ~/.<ProductName>
void SetProductName(const nsACString& aName) { mProductName.Assign(aName); }
const nsACString& GetProductName() const { return mProductName; }
// Set whether the "general.startup.*" prefs are processed if no
// command line arguments are given.
void SetUseStartupPrefs(PRBool aUsePrefs) { mUseStartupPrefs = aUsePrefs; }
PRBool GetUseStartupPrefs() const { return mUseStartupPrefs; }
private:
PRPackedBool mUseSplash;
PRPackedBool mUseStartupPrefs;
nsCString mProductName;
};
// Call this function to begin execution of the XUL application.
// This function does not return until the user exits the application.
// The return code is a native result code suitable for returning from
// your main() function.
int xre_main(int argc, char* argv[], const nsXREAppData& aAppData);
#endif // _nsXULAppAPI_h__