зеркало из https://github.com/mozilla/pjs.git
110 строки
4.0 KiB
C
110 строки
4.0 KiB
C
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Oracle Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Matt Woodrow <mwoodrow@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_LINESEGMENT_H
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#define GFX_LINESEGMENT_H
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#include "gfxTypes.h"
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#include "gfxPoint.h"
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struct THEBES_API gfxLineSegment {
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gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd)
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: mStart(aStart)
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, mEnd(aEnd)
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{}
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bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo)
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{
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// Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points
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gfxFloat deltaY = (mEnd.y - mStart.y);
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gfxFloat deltaX = (mEnd.x - mStart.x);
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gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x);
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gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x);
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// If both results have the same sign, then we're on the correct side of the line.
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// 0 (on the line) is always considered in.
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if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0))
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return true;
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return false;
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}
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/**
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* Determines if two line segments intersect, and returns the intersection
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* point in aIntersection if they do.
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*
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* Coincident lines are considered not intersecting as they don't have an
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* intersection point.
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*/
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bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection)
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{
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gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) -
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(aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y);
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// Parallel or coincident. We treat coincident as not intersecting since
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// these lines are guaranteed to have corners that intersect instead.
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if (!denominator) {
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return false;
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}
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gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) -
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(aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x);
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gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) -
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(mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x);
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gfxFloat ua = anumerator / denominator;
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gfxFloat ub = bnumerator / denominator;
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if (ua <= 0.0 || ua >= 1.0 ||
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ub <= 0.0 || ub >= 1.0) {
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//Intersection is outside of the segment
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return false;
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}
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aIntersection = mStart + (mEnd - mStart) * ua;
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return true;
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}
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gfxPoint mStart;
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gfxPoint mEnd;
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};
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#endif /* GFX_LINESEGMENT_H */
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