зеркало из https://github.com/mozilla/pjs.git
898 строки
27 KiB
C++
898 строки
27 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_H
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#define _UI_INPUT_H
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/**
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* Native input event structures.
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*/
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#include "android_input.h"
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#include <utils/Vector.h>
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#include <utils/KeyedVector.h>
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#include "Timers.h"
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#include <utils/RefBase.h>
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#include "String8.h"
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#include "BitSet.h"
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#ifdef HAVE_ANDROID_OS
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class SkMatrix;
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#endif
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/*
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* Additional private constants not defined in ndk/ui/input.h.
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*/
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enum {
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/* Private control to determine when an app is tracking a key sequence. */
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AKEY_EVENT_FLAG_START_TRACKING = 0x40000000,
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/* Key event is inconsistent with previously sent key events. */
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AKEY_EVENT_FLAG_TAINTED = 0x80000000,
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};
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enum {
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/* Motion event is inconsistent with previously sent motion events. */
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AMOTION_EVENT_FLAG_TAINTED = 0x80000000,
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};
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enum {
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/*
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* Indicates that an input device has switches.
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* This input source flag is hidden from the API because switches are only used by the system
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* and applications have no way to interact with them.
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*/
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AINPUT_SOURCE_SWITCH = 0x80000000,
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};
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/*
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* SystemUiVisibility constants from View.
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*/
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enum {
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ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE = 0,
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ASYSTEM_UI_VISIBILITY_STATUS_BAR_HIDDEN = 0x00000001,
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};
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/*
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* Maximum number of pointers supported per motion event.
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* Smallest number of pointers is 1.
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* (We want at least 10 but some touch controllers obstensibly configured for 10 pointers
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* will occasionally emit 11. There is not much harm making this constant bigger.)
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*/
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#define MAX_POINTERS 16
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/*
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* Maximum pointer id value supported in a motion event.
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* Smallest pointer id is 0.
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* (This is limited by our use of BitSet32 to track pointer assignments.)
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*/
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#define MAX_POINTER_ID 31
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/*
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* Declare a concrete type for the NDK's input event forward declaration.
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*/
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struct AInputEvent {
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virtual ~AInputEvent() { }
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};
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/*
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* Declare a concrete type for the NDK's input device forward declaration.
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*/
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struct AInputDevice {
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virtual ~AInputDevice() { }
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};
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namespace android {
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#ifdef HAVE_ANDROID_OS
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class Parcel;
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#endif
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/*
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* Flags that flow alongside events in the input dispatch system to help with certain
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* policy decisions such as waking from device sleep.
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*
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* These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java.
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*/
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enum {
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/* These flags originate in RawEvents and are generally set in the key map.
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* NOTE: If you edit these flags, also edit labels in KeycodeLabels.h. */
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POLICY_FLAG_WAKE = 0x00000001,
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POLICY_FLAG_WAKE_DROPPED = 0x00000002,
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POLICY_FLAG_SHIFT = 0x00000004,
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POLICY_FLAG_CAPS_LOCK = 0x00000008,
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POLICY_FLAG_ALT = 0x00000010,
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POLICY_FLAG_ALT_GR = 0x00000020,
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POLICY_FLAG_MENU = 0x00000040,
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POLICY_FLAG_LAUNCHER = 0x00000080,
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POLICY_FLAG_VIRTUAL = 0x00000100,
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POLICY_FLAG_FUNCTION = 0x00000200,
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POLICY_FLAG_RAW_MASK = 0x0000ffff,
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/* These flags are set by the input dispatcher. */
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// Indicates that the input event was injected.
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POLICY_FLAG_INJECTED = 0x01000000,
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// Indicates that the input event is from a trusted source such as a directly attached
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// input device or an application with system-wide event injection permission.
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POLICY_FLAG_TRUSTED = 0x02000000,
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// Indicates that the input event has passed through an input filter.
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POLICY_FLAG_FILTERED = 0x04000000,
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// Disables automatic key repeating behavior.
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POLICY_FLAG_DISABLE_KEY_REPEAT = 0x08000000,
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/* These flags are set by the input reader policy as it intercepts each event. */
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// Indicates that the screen was off when the event was received and the event
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// should wake the device.
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POLICY_FLAG_WOKE_HERE = 0x10000000,
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// Indicates that the screen was dim when the event was received and the event
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// should brighten the device.
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POLICY_FLAG_BRIGHT_HERE = 0x20000000,
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// Indicates that the event should be dispatched to applications.
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// The input event should still be sent to the InputDispatcher so that it can see all
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// input events received include those that it will not deliver.
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POLICY_FLAG_PASS_TO_USER = 0x40000000,
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};
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/*
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* Describes the basic configuration of input devices that are present.
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*/
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struct InputConfiguration {
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enum {
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TOUCHSCREEN_UNDEFINED = 0,
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TOUCHSCREEN_NOTOUCH = 1,
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TOUCHSCREEN_STYLUS = 2,
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TOUCHSCREEN_FINGER = 3
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};
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enum {
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KEYBOARD_UNDEFINED = 0,
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KEYBOARD_NOKEYS = 1,
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KEYBOARD_QWERTY = 2,
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KEYBOARD_12KEY = 3
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};
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enum {
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NAVIGATION_UNDEFINED = 0,
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NAVIGATION_NONAV = 1,
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NAVIGATION_DPAD = 2,
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NAVIGATION_TRACKBALL = 3,
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NAVIGATION_WHEEL = 4
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};
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int32_t touchScreen;
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int32_t keyboard;
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int32_t navigation;
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};
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/*
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* Pointer coordinate data.
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*/
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struct PointerCoords {
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enum { MAX_AXES = 14 }; // 14 so that sizeof(PointerCoords) == 64
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// Bitfield of axes that are present in this structure.
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uint64_t bits;
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// Values of axes that are stored in this structure packed in order by axis id
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// for each axis that is present in the structure according to 'bits'.
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float values[MAX_AXES];
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inline void clear() {
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bits = 0;
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}
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float getAxisValue(int32_t axis) const;
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status_t setAxisValue(int32_t axis, float value);
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void scale(float scale);
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inline float getX() const {
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return getAxisValue(AMOTION_EVENT_AXIS_X);
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}
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inline float getY() const {
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return getAxisValue(AMOTION_EVENT_AXIS_Y);
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}
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#ifdef HAVE_ANDROID_OS
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status_t readFromParcel(Parcel* parcel);
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status_t writeToParcel(Parcel* parcel) const;
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#endif
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bool operator==(const PointerCoords& other) const;
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inline bool operator!=(const PointerCoords& other) const {
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return !(*this == other);
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}
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void copyFrom(const PointerCoords& other);
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private:
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void tooManyAxes(int axis);
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};
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/*
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* Pointer property data.
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*/
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struct PointerProperties {
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// The id of the pointer.
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int32_t id;
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// The pointer tool type.
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int32_t toolType;
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inline void clear() {
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id = -1;
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toolType = 0;
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}
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bool operator==(const PointerProperties& other) const;
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inline bool operator!=(const PointerProperties& other) const {
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return !(*this == other);
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}
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void copyFrom(const PointerProperties& other);
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};
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/*
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* Input events.
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*/
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class InputEvent : public AInputEvent {
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public:
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virtual ~InputEvent() { }
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virtual int32_t getType() const = 0;
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inline int32_t getDeviceId() const { return mDeviceId; }
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inline int32_t getSource() const { return mSource; }
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inline void setSource(int32_t source) { mSource = source; }
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protected:
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void initialize(int32_t deviceId, int32_t source);
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void initialize(const InputEvent& from);
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int32_t mDeviceId;
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int32_t mSource;
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};
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/*
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* Key events.
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*/
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class KeyEvent : public InputEvent {
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public:
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virtual ~KeyEvent() { }
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virtual int32_t getType() const { return AINPUT_EVENT_TYPE_KEY; }
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inline int32_t getAction() const { return mAction; }
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inline int32_t getFlags() const { return mFlags; }
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inline int32_t getKeyCode() const { return mKeyCode; }
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inline int32_t getScanCode() const { return mScanCode; }
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inline int32_t getMetaState() const { return mMetaState; }
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inline int32_t getRepeatCount() const { return mRepeatCount; }
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inline nsecs_t getDownTime() const { return mDownTime; }
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inline nsecs_t getEventTime() const { return mEventTime; }
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// Return true if this event may have a default action implementation.
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static bool hasDefaultAction(int32_t keyCode);
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bool hasDefaultAction() const;
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// Return true if this event represents a system key.
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static bool isSystemKey(int32_t keyCode);
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bool isSystemKey() const;
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void initialize(
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int32_t deviceId,
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int32_t source,
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int32_t action,
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int32_t flags,
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int32_t keyCode,
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int32_t scanCode,
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int32_t metaState,
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int32_t repeatCount,
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nsecs_t downTime,
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nsecs_t eventTime);
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void initialize(const KeyEvent& from);
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protected:
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int32_t mAction;
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int32_t mFlags;
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int32_t mKeyCode;
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int32_t mScanCode;
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int32_t mMetaState;
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int32_t mRepeatCount;
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nsecs_t mDownTime;
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nsecs_t mEventTime;
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};
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/*
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* Motion events.
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*/
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class MotionEvent : public InputEvent {
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public:
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virtual ~MotionEvent() { }
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virtual int32_t getType() const { return AINPUT_EVENT_TYPE_MOTION; }
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inline int32_t getAction() const { return mAction; }
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inline int32_t getActionMasked() const { return mAction & AMOTION_EVENT_ACTION_MASK; }
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inline int32_t getActionIndex() const {
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return (mAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
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>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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}
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inline void setAction(int32_t action) { mAction = action; }
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inline int32_t getFlags() const { return mFlags; }
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inline void setFlags(int32_t flags) { mFlags = flags; }
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inline int32_t getEdgeFlags() const { return mEdgeFlags; }
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inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; }
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inline int32_t getMetaState() const { return mMetaState; }
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inline void setMetaState(int32_t metaState) { mMetaState = metaState; }
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inline int32_t getButtonState() const { return mButtonState; }
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inline float getXOffset() const { return mXOffset; }
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inline float getYOffset() const { return mYOffset; }
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inline float getXPrecision() const { return mXPrecision; }
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inline float getYPrecision() const { return mYPrecision; }
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inline nsecs_t getDownTime() const { return mDownTime; }
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inline void setDownTime(nsecs_t downTime) { mDownTime = downTime; }
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inline size_t getPointerCount() const { return mPointerProperties.size(); }
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inline const PointerProperties* getPointerProperties(size_t pointerIndex) const {
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return &mPointerProperties[pointerIndex];
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}
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inline int32_t getPointerId(size_t pointerIndex) const {
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return mPointerProperties[pointerIndex].id;
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}
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inline int32_t getToolType(size_t pointerIndex) const {
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return mPointerProperties[pointerIndex].toolType;
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}
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inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; }
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const PointerCoords* getRawPointerCoords(size_t pointerIndex) const;
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float getRawAxisValue(int32_t axis, size_t pointerIndex) const;
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inline float getRawX(size_t pointerIndex) const {
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return getRawAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex);
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}
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inline float getRawY(size_t pointerIndex) const {
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return getRawAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex);
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}
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float getAxisValue(int32_t axis, size_t pointerIndex) const;
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inline float getX(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex);
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}
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inline float getY(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex);
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}
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inline float getPressure(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pointerIndex);
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}
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inline float getSize(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_SIZE, pointerIndex);
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}
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inline float getTouchMajor(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex);
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}
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inline float getTouchMinor(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex);
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}
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inline float getToolMajor(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex);
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}
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inline float getToolMinor(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex);
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}
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inline float getOrientation(size_t pointerIndex) const {
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return getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex);
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}
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inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; }
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inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const {
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return mSampleEventTimes[historicalIndex];
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}
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const PointerCoords* getHistoricalRawPointerCoords(
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size_t pointerIndex, size_t historicalIndex) const;
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float getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex,
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size_t historicalIndex) const;
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inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalRawAxisValue(
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AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex);
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}
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inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalRawAxisValue(
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AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex);
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}
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float getHistoricalAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const;
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inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex);
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}
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inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex);
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}
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inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_PRESSURE, pointerIndex, historicalIndex);
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}
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inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_SIZE, pointerIndex, historicalIndex);
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}
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inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex, historicalIndex);
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}
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inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex, historicalIndex);
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}
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inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex, historicalIndex);
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}
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inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex, historicalIndex);
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}
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inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const {
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return getHistoricalAxisValue(
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AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex, historicalIndex);
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}
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ssize_t findPointerIndex(int32_t pointerId) const;
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void initialize(
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int32_t deviceId,
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int32_t source,
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int32_t action,
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int32_t flags,
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int32_t edgeFlags,
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int32_t metaState,
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int32_t buttonState,
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float xOffset,
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float yOffset,
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float xPrecision,
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float yPrecision,
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nsecs_t downTime,
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nsecs_t eventTime,
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size_t pointerCount,
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const PointerProperties* pointerProperties,
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const PointerCoords* pointerCoords);
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void copyFrom(const MotionEvent* other, bool keepHistory);
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void addSample(
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|
nsecs_t eventTime,
|
|
const PointerCoords* pointerCoords);
|
|
|
|
void offsetLocation(float xOffset, float yOffset);
|
|
|
|
void scale(float scaleFactor);
|
|
|
|
#ifdef HAVE_ANDROID_OS
|
|
void transform(const SkMatrix* matrix);
|
|
|
|
status_t readFromParcel(Parcel* parcel);
|
|
status_t writeToParcel(Parcel* parcel) const;
|
|
#endif
|
|
|
|
static bool isTouchEvent(int32_t source, int32_t action);
|
|
inline bool isTouchEvent() const {
|
|
return isTouchEvent(mSource, mAction);
|
|
}
|
|
|
|
// Low-level accessors.
|
|
inline const PointerProperties* getPointerProperties() const {
|
|
return mPointerProperties.array();
|
|
}
|
|
inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.array(); }
|
|
inline const PointerCoords* getSamplePointerCoords() const {
|
|
return mSamplePointerCoords.array();
|
|
}
|
|
|
|
protected:
|
|
int32_t mAction;
|
|
int32_t mFlags;
|
|
int32_t mEdgeFlags;
|
|
int32_t mMetaState;
|
|
int32_t mButtonState;
|
|
float mXOffset;
|
|
float mYOffset;
|
|
float mXPrecision;
|
|
float mYPrecision;
|
|
nsecs_t mDownTime;
|
|
Vector<PointerProperties> mPointerProperties;
|
|
Vector<nsecs_t> mSampleEventTimes;
|
|
Vector<PointerCoords> mSamplePointerCoords;
|
|
};
|
|
|
|
/*
|
|
* Input event factory.
|
|
*/
|
|
class InputEventFactoryInterface {
|
|
protected:
|
|
virtual ~InputEventFactoryInterface() { }
|
|
|
|
public:
|
|
InputEventFactoryInterface() { }
|
|
|
|
virtual KeyEvent* createKeyEvent() = 0;
|
|
virtual MotionEvent* createMotionEvent() = 0;
|
|
};
|
|
|
|
/*
|
|
* A simple input event factory implementation that uses a single preallocated instance
|
|
* of each type of input event that are reused for each request.
|
|
*/
|
|
class PreallocatedInputEventFactory : public InputEventFactoryInterface {
|
|
public:
|
|
PreallocatedInputEventFactory() { }
|
|
virtual ~PreallocatedInputEventFactory() { }
|
|
|
|
virtual KeyEvent* createKeyEvent() { return & mKeyEvent; }
|
|
virtual MotionEvent* createMotionEvent() { return & mMotionEvent; }
|
|
|
|
private:
|
|
KeyEvent mKeyEvent;
|
|
MotionEvent mMotionEvent;
|
|
};
|
|
|
|
/*
|
|
* Calculates the velocity of pointer movements over time.
|
|
*/
|
|
class VelocityTracker {
|
|
public:
|
|
// Default polynomial degree. (used by getVelocity)
|
|
static const uint32_t DEFAULT_DEGREE = 2;
|
|
|
|
// Default sample horizon. (used by getVelocity)
|
|
// We don't use too much history by default since we want to react to quick
|
|
// changes in direction.
|
|
static const nsecs_t DEFAULT_HORIZON = 100 * 1000000; // 100 ms
|
|
|
|
struct Position {
|
|
float x, y;
|
|
};
|
|
|
|
struct Estimator {
|
|
static const size_t MAX_DEGREE = 2;
|
|
|
|
// Polynomial coefficients describing motion in X and Y.
|
|
float xCoeff[MAX_DEGREE + 1], yCoeff[MAX_DEGREE + 1];
|
|
|
|
// Polynomial degree (number of coefficients), or zero if no information is
|
|
// available.
|
|
uint32_t degree;
|
|
|
|
// Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit).
|
|
float confidence;
|
|
|
|
inline void clear() {
|
|
degree = 0;
|
|
confidence = 0;
|
|
for (size_t i = 0; i <= MAX_DEGREE; i++) {
|
|
xCoeff[i] = 0;
|
|
yCoeff[i] = 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
VelocityTracker();
|
|
|
|
// Resets the velocity tracker state.
|
|
void clear();
|
|
|
|
// Resets the velocity tracker state for specific pointers.
|
|
// Call this method when some pointers have changed and may be reusing
|
|
// an id that was assigned to a different pointer earlier.
|
|
void clearPointers(BitSet32 idBits);
|
|
|
|
// Adds movement information for a set of pointers.
|
|
// The idBits bitfield specifies the pointer ids of the pointers whose positions
|
|
// are included in the movement.
|
|
// The positions array contains position information for each pointer in order by
|
|
// increasing id. Its size should be equal to the number of one bits in idBits.
|
|
void addMovement(nsecs_t eventTime, BitSet32 idBits, const Position* positions);
|
|
|
|
// Adds movement information for all pointers in a MotionEvent, including historical samples.
|
|
void addMovement(const MotionEvent* event);
|
|
|
|
// Gets the velocity of the specified pointer id in position units per second.
|
|
// Returns false and sets the velocity components to zero if there is
|
|
// insufficient movement information for the pointer.
|
|
bool getVelocity(uint32_t id, float* outVx, float* outVy) const;
|
|
|
|
// Gets a quadratic estimator for the movements of the specified pointer id.
|
|
// Returns false and clears the estimator if there is no information available
|
|
// about the pointer.
|
|
bool getEstimator(uint32_t id, uint32_t degree, nsecs_t horizon,
|
|
Estimator* outEstimator) const;
|
|
|
|
// Gets the active pointer id, or -1 if none.
|
|
inline int32_t getActivePointerId() const { return mActivePointerId; }
|
|
|
|
// Gets a bitset containing all pointer ids from the most recent movement.
|
|
inline BitSet32 getCurrentPointerIdBits() const { return mMovements[mIndex].idBits; }
|
|
|
|
private:
|
|
// Number of samples to keep.
|
|
static const uint32_t HISTORY_SIZE = 20;
|
|
|
|
struct Movement {
|
|
nsecs_t eventTime;
|
|
BitSet32 idBits;
|
|
Position positions[MAX_POINTERS];
|
|
|
|
inline const Position& getPosition(uint32_t id) const {
|
|
return positions[idBits.getIndexOfBit(id)];
|
|
}
|
|
};
|
|
|
|
uint32_t mIndex;
|
|
Movement mMovements[HISTORY_SIZE];
|
|
int32_t mActivePointerId;
|
|
};
|
|
|
|
|
|
/*
|
|
* Specifies parameters that govern pointer or wheel acceleration.
|
|
*/
|
|
struct VelocityControlParameters {
|
|
// A scale factor that is multiplied with the raw velocity deltas
|
|
// prior to applying any other velocity control factors. The scale
|
|
// factor should be used to adapt the input device resolution
|
|
// (eg. counts per inch) to the output device resolution (eg. pixels per inch).
|
|
//
|
|
// Must be a positive value.
|
|
// Default is 1.0 (no scaling).
|
|
float scale;
|
|
|
|
// The scaled speed at which acceleration begins to be applied.
|
|
// This value establishes the upper bound of a low speed regime for
|
|
// small precise motions that are performed without any acceleration.
|
|
//
|
|
// Must be a non-negative value.
|
|
// Default is 0.0 (no low threshold).
|
|
float lowThreshold;
|
|
|
|
// The scaled speed at which maximum acceleration is applied.
|
|
// The difference between highThreshold and lowThreshold controls
|
|
// the range of speeds over which the acceleration factor is interpolated.
|
|
// The wider the range, the smoother the acceleration.
|
|
//
|
|
// Must be a non-negative value greater than or equal to lowThreshold.
|
|
// Default is 0.0 (no high threshold).
|
|
float highThreshold;
|
|
|
|
// The acceleration factor.
|
|
// When the speed is above the low speed threshold, the velocity will scaled
|
|
// by an interpolated value between 1.0 and this amount.
|
|
//
|
|
// Must be a positive greater than or equal to 1.0.
|
|
// Default is 1.0 (no acceleration).
|
|
float acceleration;
|
|
|
|
VelocityControlParameters() :
|
|
scale(1.0f), lowThreshold(0.0f), highThreshold(0.0f), acceleration(1.0f) {
|
|
}
|
|
|
|
VelocityControlParameters(float scale, float lowThreshold,
|
|
float highThreshold, float acceleration) :
|
|
scale(scale), lowThreshold(lowThreshold),
|
|
highThreshold(highThreshold), acceleration(acceleration) {
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Implements mouse pointer and wheel speed control and acceleration.
|
|
*/
|
|
class VelocityControl {
|
|
public:
|
|
VelocityControl();
|
|
|
|
/* Sets the various parameters. */
|
|
void setParameters(const VelocityControlParameters& parameters);
|
|
|
|
/* Resets the current movement counters to zero.
|
|
* This has the effect of nullifying any acceleration. */
|
|
void reset();
|
|
|
|
/* Translates a raw movement delta into an appropriately
|
|
* scaled / accelerated delta based on the current velocity. */
|
|
void move(nsecs_t eventTime, float* deltaX, float* deltaY);
|
|
|
|
private:
|
|
// If no movements are received within this amount of time,
|
|
// we assume the movement has stopped and reset the movement counters.
|
|
static const nsecs_t STOP_TIME = 500 * 1000000; // 500 ms
|
|
|
|
VelocityControlParameters mParameters;
|
|
|
|
nsecs_t mLastMovementTime;
|
|
VelocityTracker::Position mRawPosition;
|
|
VelocityTracker mVelocityTracker;
|
|
};
|
|
|
|
|
|
/*
|
|
* Describes the characteristics and capabilities of an input device.
|
|
*/
|
|
class InputDeviceInfo {
|
|
public:
|
|
InputDeviceInfo();
|
|
InputDeviceInfo(const InputDeviceInfo& other);
|
|
~InputDeviceInfo();
|
|
|
|
struct MotionRange {
|
|
int32_t axis;
|
|
uint32_t source;
|
|
float min;
|
|
float max;
|
|
float flat;
|
|
float fuzz;
|
|
};
|
|
|
|
void initialize(int32_t id, const String8& name);
|
|
|
|
inline int32_t getId() const { return mId; }
|
|
inline const String8 getName() const { return mName; }
|
|
inline uint32_t getSources() const { return mSources; }
|
|
|
|
const MotionRange* getMotionRange(int32_t axis, uint32_t source) const;
|
|
|
|
void addSource(uint32_t source);
|
|
void addMotionRange(int32_t axis, uint32_t source,
|
|
float min, float max, float flat, float fuzz);
|
|
void addMotionRange(const MotionRange& range);
|
|
|
|
inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; }
|
|
inline int32_t getKeyboardType() const { return mKeyboardType; }
|
|
|
|
inline void setKeyCharacterMapFile(const String8& value) { mKeyCharacterMapFile = value; }
|
|
inline const String8& getKeyCharacterMapFile() const { return mKeyCharacterMapFile; }
|
|
|
|
inline const Vector<MotionRange>& getMotionRanges() const {
|
|
return mMotionRanges;
|
|
}
|
|
|
|
private:
|
|
int32_t mId;
|
|
String8 mName;
|
|
uint32_t mSources;
|
|
int32_t mKeyboardType;
|
|
String8 mKeyCharacterMapFile;
|
|
|
|
Vector<MotionRange> mMotionRanges;
|
|
};
|
|
|
|
/*
|
|
* Identifies a device.
|
|
*/
|
|
struct InputDeviceIdentifier {
|
|
inline InputDeviceIdentifier() :
|
|
bus(0), vendor(0), product(0), version(0) {
|
|
}
|
|
|
|
String8 name;
|
|
String8 location;
|
|
String8 uniqueId;
|
|
uint16_t bus;
|
|
uint16_t vendor;
|
|
uint16_t product;
|
|
uint16_t version;
|
|
};
|
|
|
|
/* Types of input device configuration files. */
|
|
enum InputDeviceConfigurationFileType {
|
|
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION = 0, /* .idc file */
|
|
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_LAYOUT = 1, /* .kl file */
|
|
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_CHARACTER_MAP = 2, /* .kcm file */
|
|
};
|
|
|
|
/*
|
|
* Gets the path of an input device configuration file, if one is available.
|
|
* Considers both system provided and user installed configuration files.
|
|
*
|
|
* The device identifier is used to construct several default configuration file
|
|
* names to try based on the device name, vendor, product, and version.
|
|
*
|
|
* Returns an empty string if not found.
|
|
*/
|
|
extern String8 getInputDeviceConfigurationFilePathByDeviceIdentifier(
|
|
const InputDeviceIdentifier& deviceIdentifier,
|
|
InputDeviceConfigurationFileType type);
|
|
|
|
/*
|
|
* Gets the path of an input device configuration file, if one is available.
|
|
* Considers both system provided and user installed configuration files.
|
|
*
|
|
* The name is case-sensitive and is used to construct the filename to resolve.
|
|
* All characters except 'a'-'z', 'A'-'Z', '0'-'9', '-', and '_' are replaced by underscores.
|
|
*
|
|
* Returns an empty string if not found.
|
|
*/
|
|
extern String8 getInputDeviceConfigurationFilePathByName(
|
|
const String8& name, InputDeviceConfigurationFileType type);
|
|
|
|
} // namespace android
|
|
|
|
#endif // _UI_INPUT_H
|