pjs/gfx/public/nsIImage.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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#ifndef nsIImage_h___
#define nsIImage_h___
#include "nsISupports.h"
#include "nsIRenderingContext.h"
#include "nsRect.h"
#include "gfxRect.h"
class gfxASurface;
class gfxPattern;
class nsIDeviceContext;
struct nsColorMap
{
//I lifted this from the image lib. The difference is that
//this uses nscolor instead of NI_RGB. Multiple color pollution
//is a bad thing. MMP
PRInt32 NumColors; // Number of colors in the colormap.
// A negative value can be used to denote a
// possibly non-unique set.
//nscolor *Map; // Colormap colors.
PRUint8 *Index; // NULL, if map is in index order, otherwise
// specifies the indices of the map entries. */
};
typedef enum {
nsMaskRequirements_kNoMask,
nsMaskRequirements_kNeeds1Bit,
nsMaskRequirements_kNeeds8Bit
} nsMaskRequirements;
#define nsImageUpdateFlags_kColorMapChanged 0x1
#define nsImageUpdateFlags_kBitsChanged 0x2
// IID for the nsIImage interface
// 96d9d7ce-e575-4265-8507-35555112a430
#define NS_IIMAGE_IID \
{ 0x96d9d7ce, 0xe575, 0x4265, \
{ 0x85, 0x07, 0x35, 0x55, 0x51, 0x12, 0xa4, 0x30 } }
// Interface to Images
class nsIImage : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IIMAGE_IID)
/**
* Build and initialize the nsIImage
* @param aWidth The width in pixels of the desired pixelmap
* @param aHeight The height in pixels of the desired pixelmap
* @param aDepth The number of bits per pixel for the pixelmap
* @param aMaskRequirements A flag indicating if a alpha mask should be allocated
*/
virtual nsresult Init(PRInt32 aWidth, PRInt32 aHeight, PRInt32 aDepth, nsMaskRequirements aMaskRequirements) = 0;
/**
* Get the number of bytes per pixel for this image
* @update - dwc 2/3/99
* @return - the number of bytes per pixel
*/
virtual PRInt32 GetBytesPix() = 0;
/**
* Get whether rows are organized top to bottom, or bottom to top
* @update - syd 3/29/99
* @return PR_TRUE if top to bottom, else PR_FALSE
*/
virtual PRBool GetIsRowOrderTopToBottom() = 0;
/**
* Get the width for the pixelmap
* @update - dwc 2/1/99
* @return The width in pixels for the pixelmap
*/
virtual PRInt32 GetWidth() = 0;
/**
* Get the height for the pixelmap
* @update - dwc 2/1/99
* @return The height in pixels for the pixelmap
*/
virtual PRInt32 GetHeight() = 0;
/**
* Get a pointer to the bits for the pixelmap, only if it is not optimized
* @update - dwc 2/1/99
* @return address of the DIB pixel array
*/
virtual PRUint8 * GetBits() = 0;
/**
* Get the number of bytes needed to get to the next scanline for the pixelmap
* @update - dwc 2/1/99
* @return The number of bytes in each scanline
*/
virtual PRInt32 GetLineStride() = 0;
/**
* Get whether this image has an alpha mask. Preferable to testing
* if GetAlphaBits() is non-null.
* @update - sfraser 10/19/99
* @return PR_TRUE if the image has an alpha mask, PR_FALSE otherwise
*/
virtual PRBool GetHasAlphaMask() = 0;
/**
* Get a pointer to the bits for the alpha mask
* @update - dwc 2/1/99
* @return address of the alpha mask pixel array
*/
virtual PRUint8 * GetAlphaBits() = 0;
/**
* Get the number of bytes per scanline for the alpha mask
* @update - dwc 2/1/99
* @return The number of bytes in each scanline
*/
virtual PRInt32 GetAlphaLineStride() = 0;
/**
* Update the nsIImage color table
* @update - dwc 2/1/99
* @param aFlags Used to pass in parameters for the update
* @param aUpdateRect The rectangle to update
*/
virtual void ImageUpdated(nsIDeviceContext *aContext, PRUint8 aFlags, nsIntRect *aUpdateRect) = 0;
/**
* Get whether this image's region is completely filled with data.
* @return PR_TRUE if image is complete, PR_FALSE if image is not yet
* complete or broken
*/
virtual PRBool GetIsImageComplete() = 0;
/**
* Converted this pixelmap to an optimized pixelmap for the device
* @update - dwc 2/1/99
* @param aContext The device to optimize for
* @return the result of the operation, if NS_OK, then the pixelmap is optimized
*/
virtual nsresult Optimize(nsIDeviceContext* aContext) = 0;
/**
* Get the colormap for the nsIImage
* @update - dwc 2/1/99
* @return if non null, the colormap for the pixelmap,otherwise the image is not color mapped
*/
virtual nsColorMap * GetColorMap() = 0;
/**
* BitBlit the nsIImage to a device, the source and dest can be scaled
* @param aSourceRect source rectangle, in image pixels
* @param aSubimageRect the subimage that we're extracting the contents from.
* It must contain aSourceRect. Pixels outside this rectangle must not
* be sampled.
* @param aDestRect destination rectangle, in device pixels
*/
NS_IMETHOD Draw(nsIRenderingContext &aContext,
const gfxRect &aSourceRect,
const gfxRect &aSubimageRect,
const gfxRect &aDestRect) = 0;
/**
* Get the alpha depth for the image mask
* @update - lordpixel 2001/05/16
* @return the alpha mask depth for the image, ie, 0, 1 or 8
*/
virtual PRInt8 GetAlphaDepth() = 0;
/**
* Return information about the bits for this structure
* @update - dwc 2/1/99
* @return a bitmap info structure for the Device Dependent Bits
*/
virtual void* GetBitInfo() = 0;
/**
* LockImagePixels
* Lock the image pixels so that we can access them directly,
* with safety. May be a noop on some platforms.
*
* If you want to be able to call GetSurface(), wrap the call in
* LockImagePixels()/UnlockImagePixels(). This also allows you to write to
* the surface returned by GetSurface().
*
* aMaskPixels = PR_TRUE for the mask, PR_FALSE for the image
*
* Must be balanced by a call to UnlockImagePixels().
*
* @update - sfraser 10/18/99
* @return error result
*/
NS_IMETHOD LockImagePixels(PRBool aMaskPixels) = 0;
/**
* UnlockImagePixels
* Unlock the image pixels. May be a noop on some platforms.
*
* Should balance an earlier call to LockImagePixels().
*
* aMaskPixels = PR_TRUE for the mask, PR_FALSE for the image
*
* @update - sfraser 10/18/99
* @return error result
*/
NS_IMETHOD UnlockImagePixels(PRBool aMaskPixels) = 0;
/**
* GetSurface
* Return the Thebes gfxASurface in aSurface, if there is one. Should be
* wrapped by LockImagePixels()/UnlockImagePixels().
*
* aSurface will be AddRef'd (as with most getters), so
* getter_AddRefs should be used.
*/
NS_IMETHOD GetSurface(gfxASurface **aSurface) = 0;
/**
* GetSurface
* Return the Thebes gfxPattern in aPattern. It is always possible to get a
* gfxPattern (unlike the gfxASurface from GetSurface()).
*
* aPattern will be AddRef'd (as with most getters), so
* getter_AddRefs should be used.
*/
NS_IMETHOD GetPattern(gfxPattern **aPattern) = 0;
/**
* SetHasNoAlpha
*
* Hint to the image that all the pixels are fully opaque, even if
* the original format requested a 1-bit or 8-bit alpha mask
*/
virtual void SetHasNoAlpha() = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIImage, NS_IIMAGE_IID)
#endif