зеркало из https://github.com/mozilla/pjs.git
185 строки
5.1 KiB
C++
185 строки
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "DrawTargetCG.h"
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#include "SourceSurfaceCG.h"
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#include "Rect.h"
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//CG_EXTERN void CGContextSetCompositeOperation (CGContextRef, PrivateCGCompositeMode);
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namespace mozilla {
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namespace gfx {
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static CGRect RectToCGRect(Rect r)
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{
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return CGRectMake(r.x, r.y, r.width, r.height);
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}
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CGBlendMode ToBlendMode(CompositionOp op)
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{
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CGBlendMode mode;
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switch (op) {
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case OP_OVER:
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mode = kCGBlendModeNormal;
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break;
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case OP_SOURCE:
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mode = kCGBlendModeCopy;
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break;
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case OP_CLEAR:
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mode = kCGBlendModeClear;
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break;
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case OP_ADD:
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mode = kCGBlendModePlusLighter;
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break;
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case OP_ATOP:
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mode = kCGBlendModeSourceAtop;
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break;
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default:
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mode = kCGBlendModeNormal;
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}
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return mode;
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}
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DrawTargetCG::DrawTargetCG()
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{
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}
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DrawTargetCG::~DrawTargetCG()
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{
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}
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TemporaryRef<SourceSurface>
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DrawTargetCG::Snapshot()
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{
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return NULL;
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}
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TemporaryRef<SourceSurface>
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DrawTargetCG::CreateSourceSurfaceFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat) const
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{
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RefPtr<SourceSurfaceCG> newSurf = new SourceSurfaceCG();
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if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) {
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return NULL;
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}
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return newSurf;
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}
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TemporaryRef<SourceSurface>
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DrawTargetCG::OptimizeSourceSurface(SourceSurface *aSurface) const
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{
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return NULL;
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}
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void
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DrawTargetCG::DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawOptions &aOptions,
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const DrawSurfaceOptions &aSurfOptions)
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{
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CGImageRef image;
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CGImageRef subimage = NULL;
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if (aSurface->GetType() == COREGRAPHICS_IMAGE) {
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image = static_cast<SourceSurfaceCG*>(aSurface)->GetImage();
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/* we have two options here:
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* - create a subimage -- this is slower
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* - fancy things with clip and different dest rects */
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{
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subimage = CGImageCreateWithImageInRect(image, RectToCGRect(aSource));
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image = subimage;
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}
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CGContextDrawImage(mCg, RectToCGRect(aDest), image);
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CGImageRelease(subimage);
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}
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}
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void
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DrawTargetCG::FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions)
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{
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//XXX: it would be nice to hang a CGColor off of the pattern here
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if (aPattern.GetType() == COLOR) {
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Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
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//XXX: the m prefixes are painful here
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CGContextSetRGBFillColor(mCg, color.mR, color.mG, color.mB, color.mA);
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}
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CGContextSetBlendMode(mCg, ToBlendMode(aOptions.mCompositionOp));
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CGContextFillRect(mCg, RectToCGRect(aRect));
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}
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bool
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DrawTargetCG::Init(const IntSize &aSize)
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{
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CGColorSpaceRef cgColorspace;
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cgColorspace = CGColorSpaceCreateDeviceRGB();
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mSize = aSize;
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int bitsPerComponent = 8;
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int stride = mSize.width;
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CGBitmapInfo bitinfo;
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bitinfo = kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst;
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// XXX: mWidth is ugly
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mCg = CGBitmapContextCreate (NULL,
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mSize.width,
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mSize.height,
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bitsPerComponent,
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stride,
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cgColorspace,
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bitinfo);
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CGColorSpaceRelease (cgColorspace);
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return true;
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}
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}
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}
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