зеркало из https://github.com/mozilla/pjs.git
440 строки
12 KiB
C++
440 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Corporation code.
|
|
*
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Bas Schouten <bschouten@mozilla.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#include "LayerManagerD3D9.h"
|
|
|
|
#include "ThebesLayerD3D9.h"
|
|
#include "ContainerLayerD3D9.h"
|
|
#include "ImageLayerD3D9.h"
|
|
#include "ColorLayerD3D9.h"
|
|
#include "CanvasLayerD3D9.h"
|
|
#include "ReadbackLayerD3D9.h"
|
|
#include "gfxWindowsPlatform.h"
|
|
#include "nsIGfxInfo.h"
|
|
#include "nsServiceManagerUtils.h"
|
|
#include "gfxFailure.h"
|
|
#include "mozilla/Preferences.h"
|
|
|
|
#include "gfxCrashReporterUtils.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
DeviceManagerD3D9 *LayerManagerD3D9::mDefaultDeviceManager = nsnull;
|
|
|
|
LayerManagerD3D9::LayerManagerD3D9(nsIWidget *aWidget)
|
|
: mWidget(aWidget)
|
|
, mDeviceResetCount(0)
|
|
{
|
|
mCurrentCallbackInfo.Callback = NULL;
|
|
mCurrentCallbackInfo.CallbackData = NULL;
|
|
}
|
|
|
|
LayerManagerD3D9::~LayerManagerD3D9()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
bool
|
|
LayerManagerD3D9::Initialize()
|
|
{
|
|
ScopedGfxFeatureReporter reporter("D3D9 Layers");
|
|
|
|
/* XXX: this preference and blacklist code should move out of the layer manager */
|
|
bool forceAccelerate =
|
|
Preferences::GetBool("layers.acceleration.force-enabled", false);
|
|
|
|
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
|
|
if (gfxInfo) {
|
|
PRInt32 status;
|
|
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_9_LAYERS, &status))) {
|
|
if (status != nsIGfxInfo::FEATURE_NO_INFO && !forceAccelerate)
|
|
{
|
|
NS_WARNING("Direct3D 9-accelerated layers are not supported on this system.");
|
|
return PR_FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!mDefaultDeviceManager) {
|
|
mDeviceManager = new DeviceManagerD3D9;
|
|
|
|
if (!mDeviceManager->Init()) {
|
|
mDeviceManager = nsnull;
|
|
return PR_FALSE;
|
|
}
|
|
|
|
mDefaultDeviceManager = mDeviceManager;
|
|
} else {
|
|
mDeviceManager = mDefaultDeviceManager;
|
|
}
|
|
|
|
mSwapChain = mDeviceManager->
|
|
CreateSwapChain((HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW));
|
|
|
|
if (!mSwapChain) {
|
|
return PR_FALSE;
|
|
}
|
|
|
|
reporter.SetSuccessful();
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::SetClippingRegion(const nsIntRegion &aClippingRegion)
|
|
{
|
|
mClippingRegion = aClippingRegion;
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::Destroy()
|
|
{
|
|
if (!IsDestroyed()) {
|
|
if (mRoot) {
|
|
static_cast<LayerD3D9*>(mRoot->ImplData())->LayerManagerDestroyed();
|
|
}
|
|
/* Important to release this first since it also holds a reference to the
|
|
* device manager
|
|
*/
|
|
mSwapChain = nsnull;
|
|
mDeviceManager = nsnull;
|
|
}
|
|
LayerManager::Destroy();
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::BeginTransaction()
|
|
{
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::BeginTransactionWithTarget(gfxContext *aTarget)
|
|
{
|
|
mTarget = aTarget;
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::EndConstruction()
|
|
{
|
|
}
|
|
|
|
bool
|
|
LayerManagerD3D9::EndEmptyTransaction()
|
|
{
|
|
// If the device reset count from our last EndTransaction doesn't match
|
|
// the current device reset count, the device must have been reset one or
|
|
// more times since our last transaction. In that case, an empty transaction
|
|
// is not possible, because layers may need to be rerendered.
|
|
if (!mRoot || mDeviceResetCount != mDeviceManager->GetDeviceResetCount())
|
|
return false;
|
|
|
|
EndTransaction(nsnull, nsnull);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::EndTransaction(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
EndTransactionFlags aFlags)
|
|
{
|
|
mDeviceResetCount = mDeviceManager->GetDeviceResetCount();
|
|
|
|
if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) {
|
|
mCurrentCallbackInfo.Callback = aCallback;
|
|
mCurrentCallbackInfo.CallbackData = aCallbackData;
|
|
|
|
// The results of our drawing always go directly into a pixel buffer,
|
|
// so we don't need to pass any global transform here.
|
|
mRoot->ComputeEffectiveTransforms(gfx3DMatrix());
|
|
|
|
Render();
|
|
/* Clean this out for sanity */
|
|
mCurrentCallbackInfo.Callback = NULL;
|
|
mCurrentCallbackInfo.CallbackData = NULL;
|
|
}
|
|
|
|
// Clear mTarget, next transaction could have no target
|
|
mTarget = NULL;
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::SetRoot(Layer *aLayer)
|
|
{
|
|
mRoot = aLayer;
|
|
}
|
|
|
|
already_AddRefed<ThebesLayer>
|
|
LayerManagerD3D9::CreateThebesLayer()
|
|
{
|
|
nsRefPtr<ThebesLayer> layer = new ThebesLayerD3D9(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ContainerLayer>
|
|
LayerManagerD3D9::CreateContainerLayer()
|
|
{
|
|
nsRefPtr<ContainerLayer> layer = new ContainerLayerD3D9(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ImageLayer>
|
|
LayerManagerD3D9::CreateImageLayer()
|
|
{
|
|
nsRefPtr<ImageLayer> layer = new ImageLayerD3D9(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ColorLayer>
|
|
LayerManagerD3D9::CreateColorLayer()
|
|
{
|
|
nsRefPtr<ColorLayer> layer = new ColorLayerD3D9(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<CanvasLayer>
|
|
LayerManagerD3D9::CreateCanvasLayer()
|
|
{
|
|
nsRefPtr<CanvasLayer> layer = new CanvasLayerD3D9(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ReadbackLayer>
|
|
LayerManagerD3D9::CreateReadbackLayer()
|
|
{
|
|
nsRefPtr<ReadbackLayer> layer = new ReadbackLayerD3D9(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ImageContainer>
|
|
LayerManagerD3D9::CreateImageContainer()
|
|
{
|
|
nsRefPtr<ImageContainer> container = new ImageContainerD3D9(device());
|
|
return container.forget();
|
|
}
|
|
|
|
already_AddRefed<ShadowThebesLayer>
|
|
LayerManagerD3D9::CreateShadowThebesLayer()
|
|
{
|
|
if (LayerManagerD3D9::mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
return nsRefPtr<ShadowThebesLayerD3D9>(new ShadowThebesLayerD3D9(this)).forget();
|
|
}
|
|
|
|
already_AddRefed<ShadowContainerLayer>
|
|
LayerManagerD3D9::CreateShadowContainerLayer()
|
|
{
|
|
if (LayerManagerD3D9::mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
return nsRefPtr<ShadowContainerLayerD3D9>(new ShadowContainerLayerD3D9(this)).forget();
|
|
}
|
|
|
|
already_AddRefed<ShadowImageLayer>
|
|
LayerManagerD3D9::CreateShadowImageLayer()
|
|
{
|
|
if (LayerManagerD3D9::mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
return nsRefPtr<ShadowImageLayerD3D9>(new ShadowImageLayerD3D9(this)).forget();
|
|
}
|
|
|
|
already_AddRefed<ShadowColorLayer>
|
|
LayerManagerD3D9::CreateShadowColorLayer()
|
|
{
|
|
if (LayerManagerD3D9::mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
return nsRefPtr<ShadowColorLayerD3D9>(new ShadowColorLayerD3D9(this)).forget();
|
|
}
|
|
|
|
already_AddRefed<ShadowCanvasLayer>
|
|
LayerManagerD3D9::CreateShadowCanvasLayer()
|
|
{
|
|
if (LayerManagerD3D9::mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
return nsRefPtr<ShadowCanvasLayerD3D9>(new ShadowCanvasLayerD3D9(this)).forget();
|
|
}
|
|
|
|
void ReleaseTexture(void *texture)
|
|
{
|
|
static_cast<IDirect3DTexture9*>(texture)->Release();
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::ReportFailure(const nsACString &aMsg, HRESULT aCode)
|
|
{
|
|
// We could choose to abort here when hr == E_OUTOFMEMORY.
|
|
nsCString msg;
|
|
msg.Append(aMsg);
|
|
msg.AppendLiteral(" Error code: ");
|
|
msg.AppendInt(PRUint32(aCode));
|
|
NS_WARNING(msg.BeginReading());
|
|
|
|
gfx::LogFailure(msg);
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::Render()
|
|
{
|
|
if (!mSwapChain->PrepareForRendering()) {
|
|
return;
|
|
}
|
|
deviceManager()->SetupRenderState();
|
|
|
|
SetupPipeline();
|
|
nsIntRect rect;
|
|
mWidget->GetClientBounds(rect);
|
|
|
|
device()->Clear(0, NULL, D3DCLEAR_TARGET, 0x00000000, 0, 0);
|
|
|
|
device()->BeginScene();
|
|
|
|
const nsIntRect *clipRect = mRoot->GetClipRect();
|
|
RECT r;
|
|
if (clipRect) {
|
|
r.left = (LONG)clipRect->x;
|
|
r.top = (LONG)clipRect->y;
|
|
r.right = (LONG)(clipRect->x + clipRect->width);
|
|
r.bottom = (LONG)(clipRect->y + clipRect->height);
|
|
} else {
|
|
r.left = r.top = 0;
|
|
r.right = rect.width;
|
|
r.bottom = rect.height;
|
|
}
|
|
device()->SetScissorRect(&r);
|
|
|
|
static_cast<LayerD3D9*>(mRoot->ImplData())->RenderLayer();
|
|
|
|
device()->EndScene();
|
|
|
|
if (!mTarget) {
|
|
const nsIntRect *r;
|
|
for (nsIntRegionRectIterator iter(mClippingRegion);
|
|
(r = iter.Next()) != nsnull;) {
|
|
mSwapChain->Present(*r);
|
|
}
|
|
} else {
|
|
PaintToTarget();
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::SetupPipeline()
|
|
{
|
|
nsIntRect rect;
|
|
mWidget->GetClientBounds(rect);
|
|
|
|
gfx3DMatrix viewMatrix;
|
|
/*
|
|
* Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
|
|
* <1.0, -1.0> bottomright)
|
|
*/
|
|
viewMatrix._11 = 2.0f / rect.width;
|
|
viewMatrix._22 = -2.0f / rect.height;
|
|
viewMatrix._33 = 0.0f;
|
|
viewMatrix._41 = -1.0f;
|
|
viewMatrix._42 = 1.0f;
|
|
|
|
HRESULT hr = device()->SetVertexShaderConstantF(CBmProjection,
|
|
&viewMatrix._11, 4);
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to set projection shader constant!");
|
|
}
|
|
|
|
hr = device()->SetVertexShaderConstantF(CBvTextureCoords,
|
|
ShaderConstantRect(0, 0, 1.0f, 1.0f),
|
|
1);
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to set texCoords shader constant!");
|
|
}
|
|
|
|
float offset[] = { 0, 0, 0, 0 };
|
|
hr = device()->SetVertexShaderConstantF(CBvRenderTargetOffset, offset, 1);
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to set RenderTargetOffset shader constant!");
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerManagerD3D9::PaintToTarget()
|
|
{
|
|
nsRefPtr<IDirect3DSurface9> backBuff;
|
|
nsRefPtr<IDirect3DSurface9> destSurf;
|
|
device()->GetRenderTarget(0, getter_AddRefs(backBuff));
|
|
|
|
D3DSURFACE_DESC desc;
|
|
backBuff->GetDesc(&desc);
|
|
|
|
device()->CreateOffscreenPlainSurface(desc.Width, desc.Height,
|
|
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
|
|
getter_AddRefs(destSurf), NULL);
|
|
|
|
device()->GetRenderTargetData(backBuff, destSurf);
|
|
|
|
D3DLOCKED_RECT rect;
|
|
destSurf->LockRect(&rect, NULL, D3DLOCK_READONLY);
|
|
|
|
nsRefPtr<gfxImageSurface> imageSurface =
|
|
new gfxImageSurface((unsigned char*)rect.pBits,
|
|
gfxIntSize(desc.Width, desc.Height),
|
|
rect.Pitch,
|
|
gfxASurface::ImageFormatARGB32);
|
|
|
|
mTarget->SetSource(imageSurface);
|
|
mTarget->SetOperator(gfxContext::OPERATOR_OVER);
|
|
mTarget->Paint();
|
|
destSurf->UnlockRect();
|
|
}
|
|
|
|
LayerD3D9::LayerD3D9(LayerManagerD3D9 *aManager)
|
|
: mD3DManager(aManager)
|
|
{
|
|
}
|
|
|
|
} /* namespace layers */
|
|
} /* namespace mozilla */
|