зеркало из https://github.com/mozilla/pjs.git
119 строки
3.6 KiB
C++
119 строки
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is NVIDIA Corporation Code.
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*
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* The Initial Developer of the Original Code is NVIDIA Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Atul Apte <aapte135@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_NV3DVUTILS_H
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#define GFX_NV3DVUTILS_H
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#include "Layers.h"
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#include <windows.h>
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#include <d3d9.h>
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namespace mozilla {
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namespace layers {
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#define FIREFOX_3DV_APP_HANDLE 0xECB992B6
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enum Nv_Stereo_Mode {
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NV_STEREO_MODE_LEFT_RIGHT = 0,
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NV_STEREO_MODE_RIGHT_LEFT = 1,
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NV_STEREO_MODE_TOP_BOTTOM = 2,
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NV_STEREO_MODE_BOTTOM_TOP = 3,
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NV_STEREO_MODE_MONO = 4,
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NV_STEREO_MODE_LAST = 5
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};
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class INv3DVStreaming : public IUnknown {
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public:
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virtual bool Nv3DVInitialize() = 0;
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virtual bool Nv3DVRelease() = 0;
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virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0;
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virtual bool Nv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0;
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virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0;
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};
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/*
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* Nv3DVUtils class
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*/
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class Nv3DVUtils {
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public:
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Nv3DVUtils();
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~Nv3DVUtils();
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/*
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* Initializes the Nv3DVUtils object.
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*/
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void Initialize();
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/*
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* Release any resources if needed
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*
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*/
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void UnInitialize();
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/*
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* Sets the device info, along with any other initialization that is needed after device creation
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* Pass the D3D9 device pointer is an IUnknown input argument
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*/
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void SetDeviceInfo(IUnknown *devUnknown);
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/*
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* Send Stereo Control Information. Used mainly to re-route
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* calls from ImageLayerD3D9 to the 3DV COM object
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*/
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void SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle);
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/*
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* Send Stereo Metadata. Used mainly to re-route calls
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* from ImageLayerD3D9 to the 3DV COM object
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*/
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void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst);
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private:
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/* Nv3DVStreaming interface pointer */
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nsRefPtr<INv3DVStreaming> m3DVStreaming;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_NV3DVUTILS_H */
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