зеркало из https://github.com/mozilla/pjs.git
1595 строки
42 KiB
C++
1595 строки
42 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifdef PowerPlant_PCH
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#include PowerPlant_PCH
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#endif
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#include <UMemoryMgr.h>
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#include <UDrawingState.h>
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#include <UDrawingUtils.h>
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#include <UGAColorRamp.h>
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#include "UGraphicGizmos.h"
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#include "CGWorld.h"
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#include "mfinder.h" // needed for workaround function to bug in Appe's
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// ::TruncText and ::TruncString - andrewb 6/20/97
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#include "UPropFontSwitcher.h"
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#include "CDefaultFontFontSwitcher.h"
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#include "UUTF8TextHandler.h"
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#ifndef __PALETTES__
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#include <Palettes.h>
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#endif
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#include <string.h>
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RGBColor UGraphicGizmos::sLighter = { 0xFFFF, 0xFFFF, 0xFFFF };
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RGBColor UGraphicGizmos::sDarker = { 0x0000, 0x0000, 0x0000 };
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> LoadBevelTraits
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void UGraphicGizmos::LoadBevelTraits(
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ResIDT inBevelTraitsID,
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SBevelColorDesc& outBevelDesc)
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{
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Assert_(inBevelTraitsID != resID_Undefined);
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StResource theBevelResource('BvTr', inBevelTraitsID);
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::BlockMoveData(*(theBevelResource.mResourceH), &outBevelDesc, sizeof(SBevelColorDesc));
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> BevelRect
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void UGraphicGizmos::BevelRect(
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const Rect& inRect,
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Int16 inBevel,
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Int16 inTopColor,
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Int16 inBottomColor)
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{
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StColorPenState thePenSaver;
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thePenSaver.Normalize();
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Rect theBevelRect = inRect;
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theBevelRect.bottom--;
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theBevelRect.right--;
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StDeviceLoop theLoop(inRect);
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Int16 theDepth;
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while (theLoop.NextDepth(theDepth))
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{
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if (theDepth < 4)
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{
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// Draw a monochrome bevel
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QDGlobals* theQDPtr = UQDGlobals::GetQDGlobals();
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PatPtr theTopPat, theBottomPat;
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if (inBevel < 0)
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{
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inBevel = -inBevel;
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theTopPat = &theQDPtr->black;
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theBottomPat = &theQDPtr->white;
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}
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else
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{
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theTopPat = &theQDPtr->white;
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theBottomPat = &theQDPtr->black;
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}
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for (Int16 index = 1; index <= inBevel; index++)
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{
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::PenPat(theTopPat);
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::MoveTo(theBevelRect.right, theBevelRect.top);
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::LineTo(theBevelRect.left, theBevelRect.top);
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// 1997-03-24 pkc
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// Don't draw topleft corner twice
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::Move(0, 1);
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::LineTo(theBevelRect.left, theBevelRect.bottom);
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::PenPat(theBottomPat);
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::LineTo(theBevelRect.right, theBevelRect.bottom);
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// 1997-03-24 pkc
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// Don't draw bottomright corner twice
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::Move(0, -1);
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::LineTo(theBevelRect.right, theBevelRect.top);
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::InsetRect(&theBevelRect, 1, 1);
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}
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}
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else
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{
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// Draw a color bevel
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Int16 theTopColor, theBottomColor;
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if (inBevel < 0)
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{
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inBevel = -inBevel;
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theTopColor = inBottomColor;
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theBottomColor = inTopColor;
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}
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else
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{
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theTopColor = inTopColor;
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theBottomColor = inBottomColor;
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}
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for (Int16 index = 1; index <= inBevel; index++)
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{
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::PmForeColor(theTopColor);
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::MoveTo(theBevelRect.right, theBevelRect.top);
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::LineTo(theBevelRect.left, theBevelRect.top);
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// 1997-03-24 pkc
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// Don't draw topleft corner twice
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::Move(0, 1);
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::LineTo(theBevelRect.left, theBevelRect.bottom);
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::PmForeColor(theBottomColor);
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::LineTo(theBevelRect.right, theBevelRect.bottom);
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// 1997-03-24 pkc
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// Don't draw bottomright corner twice
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::Move(0, -1);
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::LineTo(theBevelRect.right, theBevelRect.top);
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::InsetRect(&theBevelRect, 1, 1);
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}
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}
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> BevelPartialRect
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void UGraphicGizmos::BevelPartialRect(
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const Rect& inRect,
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Int16 inBevel,
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Int16 inTopColor,
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Int16 inBottomColor,
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const SBooleanRect& inSides)
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{
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StColorPenState thePenSaver;
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thePenSaver.Normalize();
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Rect theBevelRect = inRect;
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theBevelRect.bottom--;
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theBevelRect.right--;
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for (Int16 index = 1; index <= inBevel; index++)
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{
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::PmForeColor(inTopColor);
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if (inSides.left)
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{
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// 1997-03-24 pkc
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// Don't draw topleft corner twice
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if (inSides.top)
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::MoveTo(theBevelRect.left, theBevelRect.top + 1);
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else
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::MoveTo(theBevelRect.left, theBevelRect.top);
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::LineTo(theBevelRect.left, theBevelRect.bottom);
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}
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if (inSides.top)
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{
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::MoveTo(theBevelRect.right, theBevelRect.top);
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::LineTo(theBevelRect.left, theBevelRect.top);
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}
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::PmForeColor(inBottomColor);
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if (inSides.right)
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{
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::MoveTo(theBevelRect.right, theBevelRect.top);
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// 1997-03-24 pkc
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// Don't draw bottomright corner twice
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if (inSides.bottom)
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::LineTo(theBevelRect.right, theBevelRect.bottom - 1);
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else
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::LineTo(theBevelRect.right, theBevelRect.bottom);
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}
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if (inSides.bottom)
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{
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::MoveTo(theBevelRect.left, theBevelRect.bottom);
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::LineTo(theBevelRect.right, theBevelRect.bottom);
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}
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::InsetRect(&theBevelRect, 1, 1);
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> BevelRect
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void UGraphicGizmos::BevelRect(
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const Rect& inRect,
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Int16 inBevel,
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const RGBColor& inTopColor,
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const RGBColor& inBottomColor)
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{
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StColorPenState thePenSaver;
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thePenSaver.Normalize();
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Rect theBevelRect = inRect;
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theBevelRect.bottom--;
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theBevelRect.right--;
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StDeviceLoop theLoop(inRect);
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Int16 theDepth;
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while (theLoop.NextDepth(theDepth))
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{
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if (theDepth < 4)
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{
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// Draw a monochrome bevel
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QDGlobals* theQDPtr = UQDGlobals::GetQDGlobals();
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PatPtr theTopPat, theBottomPat;
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if (inBevel < 0)
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{
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inBevel = -inBevel;
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theTopPat = &theQDPtr->black;
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theBottomPat = &theQDPtr->white;
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}
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else
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{
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theTopPat = &theQDPtr->white;
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theBottomPat = &theQDPtr->black;
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}
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for (Int16 index = 1; index <= inBevel; index++)
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{
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::PenPat(theTopPat);
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::MoveTo(theBevelRect.right, theBevelRect.top);
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::LineTo(theBevelRect.left, theBevelRect.top);
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// 1997-03-24 pkc
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// Don't draw topleft corner twice
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::Move(0, 1);
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::LineTo(theBevelRect.left, theBevelRect.bottom);
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::PenPat(theBottomPat);
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::LineTo(theBevelRect.right, theBevelRect.bottom);
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// 1997-03-24 pkc
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// Don't draw bottomright corner twice
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::Move(0, -1);
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::LineTo(theBevelRect.right, theBevelRect.top);
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::InsetRect(&theBevelRect, 1, 1);
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}
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}
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else
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{
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// Draw a color bevel
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RGBColor theTopColor, theBottomColor;
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if (inBevel < 0)
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{
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inBevel = -inBevel;
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theTopColor = inBottomColor;
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theBottomColor = inTopColor;
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}
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else
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{
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theTopColor = inTopColor;
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theBottomColor = inBottomColor;
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}
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for (Int16 index = 1; index <= inBevel; index++)
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{
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::RGBForeColor(&theTopColor);
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::MoveTo(theBevelRect.right, theBevelRect.top);
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::LineTo(theBevelRect.left, theBevelRect.top);
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// 1997-03-24 pkc
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// Don't draw topleft corner twice
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::Move(0, 1);
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::LineTo(theBevelRect.left, theBevelRect.bottom);
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::RGBForeColor(&theBottomColor);
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::LineTo(theBevelRect.right, theBevelRect.bottom);
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// 1997-03-24 pkc
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// Don't draw bottomright corner twice
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::Move(0, -1);
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::LineTo(theBevelRect.right, theBevelRect.top);
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::InsetRect(&theBevelRect, 1, 1);
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}
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}
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> BevelRectAGA
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::BevelRectAGA(
|
||
const Rect& inRect,
|
||
Int16 inBevel,
|
||
const RGBColor& inTopColor,
|
||
const RGBColor& inBottomColor)
|
||
{
|
||
StColorPenState thePenSaver;
|
||
thePenSaver.Normalize();
|
||
|
||
Rect theBevelRect = inRect;
|
||
theBevelRect.bottom--;
|
||
theBevelRect.right--;
|
||
|
||
StDeviceLoop theLoop(inRect);
|
||
Int16 theDepth;
|
||
while (theLoop.NextDepth(theDepth))
|
||
{
|
||
if (theDepth < 4)
|
||
{
|
||
// Draw a monochrome bevel
|
||
QDGlobals* theQDPtr = UQDGlobals::GetQDGlobals();
|
||
PatPtr theTopPat, theBottomPat;
|
||
|
||
if (inBevel < 0)
|
||
{
|
||
inBevel = -inBevel;
|
||
theTopPat = &theQDPtr->black;
|
||
theBottomPat = &theQDPtr->white;
|
||
}
|
||
else
|
||
{
|
||
theTopPat = &theQDPtr->white;
|
||
theBottomPat = &theQDPtr->black;
|
||
}
|
||
|
||
for (Int16 index = 1; index <= inBevel; index++)
|
||
{
|
||
::PenPat(theTopPat);
|
||
::MoveTo(theBevelRect.right - 1, theBevelRect.top);
|
||
::LineTo(theBevelRect.left, theBevelRect.top);
|
||
// 1997-03-24 pkc
|
||
// Don't draw topleft corner twice
|
||
::Move(0, 1);
|
||
::LineTo(theBevelRect.left, theBevelRect.bottom - 1);
|
||
|
||
::PenPat(theBottomPat);
|
||
::MoveTo(theBevelRect.left + 1, theBevelRect.bottom);
|
||
::LineTo(theBevelRect.right, theBevelRect.bottom);
|
||
// 1997-03-24 pkc
|
||
// Don't draw bottomright corner twice
|
||
::Move(0, -1);
|
||
::LineTo(theBevelRect.right, theBevelRect.top + 1);
|
||
|
||
::InsetRect(&theBevelRect, 1, 1);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Draw a color bevel
|
||
RGBColor theTopColor, theBottomColor;
|
||
|
||
if (inBevel < 0)
|
||
{
|
||
inBevel = -inBevel;
|
||
theTopColor = inBottomColor;
|
||
theBottomColor = inTopColor;
|
||
}
|
||
else
|
||
{
|
||
theTopColor = inTopColor;
|
||
theBottomColor = inBottomColor;
|
||
}
|
||
|
||
for (Int16 index = 1; index <= inBevel; index++)
|
||
{
|
||
::RGBForeColor(&theTopColor);
|
||
::MoveTo(theBevelRect.right - 1, theBevelRect.top);
|
||
::LineTo(theBevelRect.left, theBevelRect.top);
|
||
// 1997-03-24 pkc
|
||
// Don't draw topleft corner twice
|
||
::Move(0, 1);
|
||
::LineTo(theBevelRect.left, theBevelRect.bottom - 1);
|
||
|
||
::RGBForeColor(&theBottomColor);
|
||
::MoveTo(theBevelRect.left + 1, theBevelRect.bottom);
|
||
::LineTo(theBevelRect.right, theBevelRect.bottom);
|
||
// 1997-03-24 pkc
|
||
// Don't draw bottomright corner twice
|
||
::Move(0, -1);
|
||
::LineTo(theBevelRect.right, theBevelRect.top + 1);
|
||
|
||
::InsetRect(&theBevelRect, 1, 1);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> BevelPartialRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::BevelPartialRect(
|
||
const Rect& inRect,
|
||
Int16 inBevel,
|
||
const RGBColor& inTopColor,
|
||
const RGBColor& inBottomColor,
|
||
const SBooleanRect& inSides)
|
||
{
|
||
StColorPenState thePenSaver;
|
||
thePenSaver.Normalize();
|
||
|
||
Rect theBevelRect = inRect;
|
||
theBevelRect.bottom--;
|
||
theBevelRect.right--;
|
||
|
||
for (Int16 index = 1; index <= inBevel; index++)
|
||
{
|
||
::RGBForeColor(&inTopColor);
|
||
if (inSides.left)
|
||
{
|
||
// 1997-03-24 pkc
|
||
// Don't draw topleft corner twice
|
||
if (inSides.top)
|
||
::MoveTo(theBevelRect.left, theBevelRect.top + 1);
|
||
else
|
||
::MoveTo(theBevelRect.left, theBevelRect.top);
|
||
::LineTo(theBevelRect.left, theBevelRect.bottom);
|
||
}
|
||
|
||
if (inSides.top)
|
||
{
|
||
::MoveTo(theBevelRect.right, theBevelRect.top);
|
||
::LineTo(theBevelRect.left, theBevelRect.top);
|
||
}
|
||
|
||
::RGBForeColor(&inBottomColor);
|
||
if (inSides.right)
|
||
{
|
||
::MoveTo(theBevelRect.right, theBevelRect.top);
|
||
// 1997-03-24 pkc
|
||
// Don't draw bottomright corner twice
|
||
if (inSides.bottom)
|
||
::LineTo(theBevelRect.right, theBevelRect.bottom - 1);
|
||
else
|
||
::LineTo(theBevelRect.right, theBevelRect.bottom);
|
||
}
|
||
|
||
if (inSides.bottom)
|
||
{
|
||
::MoveTo(theBevelRect.left, theBevelRect.bottom);
|
||
::LineTo(theBevelRect.right, theBevelRect.bottom);
|
||
}
|
||
|
||
::InsetRect(&theBevelRect, 1, 1);
|
||
}
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> BevelTintPartialRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::BevelTintPartialRect(
|
||
const Rect & inRect,
|
||
Int16 inBevel,
|
||
Uint16 inTopTint,
|
||
Uint16 inBottomTint,
|
||
const SBooleanRect& inSides)
|
||
{
|
||
StColorPenState thePenSaver;
|
||
thePenSaver.Normalize();
|
||
|
||
RGBColor theAddColor = { inTopTint, inTopTint, inTopTint };
|
||
RGBColor theSubColor = { inBottomTint, inBottomTint, inBottomTint };
|
||
|
||
Rect theBevelRect = inRect;
|
||
theBevelRect.bottom--;
|
||
theBevelRect.right--;
|
||
|
||
if (inBevel >= 0)
|
||
{
|
||
::RGBForeColor(&theAddColor);
|
||
::OpColor(&sLighter);
|
||
::PenMode(addPin);
|
||
}
|
||
else
|
||
{
|
||
::RGBForeColor(&theSubColor);
|
||
::OpColor(&sDarker);
|
||
::PenMode(subPin);
|
||
}
|
||
|
||
Int16 theBevel = (inBevel >= 0) ? inBevel : -inBevel;
|
||
for (Int16 index = 1; index <= theBevel; index++)
|
||
{
|
||
if (inSides.top)
|
||
{
|
||
::MoveTo(theBevelRect.right, theBevelRect.top);
|
||
::LineTo(theBevelRect.left, theBevelRect.top);
|
||
}
|
||
if (inSides.left)
|
||
{
|
||
// 1997-03-24 pkc
|
||
// Don't draw topleft corner twice
|
||
if (inSides.top)
|
||
::MoveTo(theBevelRect.left, theBevelRect.top + 1);
|
||
else
|
||
::MoveTo(theBevelRect.left, theBevelRect.top);
|
||
::LineTo(theBevelRect.left, theBevelRect.bottom);
|
||
}
|
||
if (inSides.top)
|
||
theBevelRect.top++;
|
||
if (inSides.left)
|
||
theBevelRect.left++;
|
||
if (inSides.bottom)
|
||
theBevelRect.bottom--;
|
||
if (inSides.right)
|
||
theBevelRect.right--;
|
||
}
|
||
|
||
theBevelRect = inRect;
|
||
theBevelRect.bottom--;
|
||
theBevelRect.right--;
|
||
|
||
if (inBevel >= 0)
|
||
{
|
||
::RGBForeColor(&theSubColor);
|
||
::OpColor(&sDarker);
|
||
::PenMode(subPin);
|
||
}
|
||
else
|
||
{
|
||
::RGBForeColor(&theAddColor);
|
||
::OpColor(&sLighter);
|
||
::PenMode(addPin);
|
||
}
|
||
|
||
theBevel = (inBevel >= 0) ? inBevel : -inBevel;
|
||
for (Int16 index = 1; index <= theBevel; index++)
|
||
{
|
||
if (inSides.bottom)
|
||
{
|
||
::MoveTo(theBevelRect.left, theBevelRect.bottom);
|
||
::LineTo(theBevelRect.right, theBevelRect.bottom);
|
||
}
|
||
if (inSides.right)
|
||
{
|
||
// 1997-03-24 pkc
|
||
// Don't draw bottomright corner twice
|
||
if (inSides.bottom)
|
||
::MoveTo(theBevelRect.right, theBevelRect.bottom - 1);
|
||
else
|
||
::MoveTo(theBevelRect.right, theBevelRect.bottom);
|
||
::LineTo(theBevelRect.right, theBevelRect.top);
|
||
}
|
||
if (inSides.top)
|
||
theBevelRect.top++;
|
||
if (inSides.left)
|
||
theBevelRect.left++;
|
||
if (inSides.bottom)
|
||
theBevelRect.bottom--;
|
||
if (inSides.right)
|
||
theBevelRect.right--;
|
||
}
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> BevelTintRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::BevelTintRect(
|
||
const Rect & inRect,
|
||
Int16 inBevel,
|
||
Uint16 inTopTint,
|
||
Uint16 inBottomTint)
|
||
{
|
||
SBooleanRect sides = { true, true, true, true };
|
||
BevelTintPartialRect(inRect, inBevel, inTopTint, inBottomTint, sides);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> BevelTintRoundRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::BevelTintRoundRect(
|
||
const Rect& inRect,
|
||
Int16 inOvalWidth,
|
||
Int16 inOvalHeight,
|
||
Uint16 inTint,
|
||
Boolean inLighten)
|
||
{
|
||
StColorPenState thePenSaver;
|
||
thePenSaver.Normalize();
|
||
|
||
Rect rect = inRect;
|
||
|
||
RGBColor theTintColor = { inTint, inTint, inTint };
|
||
|
||
::RGBForeColor(&theTintColor);
|
||
|
||
if (inLighten)
|
||
{
|
||
::OpColor(&sLighter);
|
||
::PenMode(addPin);
|
||
}
|
||
else
|
||
{
|
||
::OpColor(&sDarker);
|
||
::PenMode(subPin);
|
||
}
|
||
|
||
::FrameRoundRect(&rect, inOvalWidth, inOvalHeight);
|
||
}
|
||
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> BevelTintLine
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::BevelTintLine(
|
||
Int16 inStartX,
|
||
Int16 inStartY,
|
||
Int16 inEndX,
|
||
Int16 inEndY,
|
||
Uint16 inTint,
|
||
Boolean inLighten)
|
||
{
|
||
StColorPenState thePenSaver;
|
||
thePenSaver.Normalize();
|
||
|
||
RGBColor theTintColor = { inTint, inTint, inTint };
|
||
|
||
::RGBForeColor(&theTintColor);
|
||
|
||
if (inLighten)
|
||
{
|
||
::OpColor(&sLighter);
|
||
::PenMode(addPin);
|
||
}
|
||
else
|
||
{
|
||
::OpColor(&sDarker);
|
||
::PenMode(subPin);
|
||
}
|
||
|
||
::MoveTo(inStartX, inStartY);
|
||
::LineTo(inEndX, inEndY);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> BevelTintPixel
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void UGraphicGizmos::BevelTintPixel(
|
||
Int16 inX,
|
||
Int16 inY,
|
||
Uint16 inTint,
|
||
Boolean inLighten)
|
||
{
|
||
BevelTintLine(inX, inY, inX, inY, inTint, inLighten);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> RaiseColorVolume
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::RaiseColorVolume(
|
||
const Rect& inRect,
|
||
Uint16 inTint)
|
||
{
|
||
StColorPenState theSavedState;
|
||
theSavedState.Normalize();
|
||
|
||
RGBColor theAddColor = { inTint, inTint, inTint };
|
||
::RGBForeColor(&theAddColor);
|
||
::OpColor(&sLighter);
|
||
::PenMode(addPin);
|
||
::PaintRect(&inRect);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> LowerColorVolume
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::LowerColorVolume(
|
||
const Rect& inRect,
|
||
Uint16 inTint)
|
||
{
|
||
StColorPenState theSavedState;
|
||
theSavedState.Normalize();
|
||
|
||
RGBColor theSubColor = { inTint, inTint, inTint };
|
||
::RGBForeColor(&theSubColor);
|
||
::OpColor(&sDarker);
|
||
::PenMode(subPin);
|
||
::PaintRect(&inRect);
|
||
}
|
||
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> LowerRoundRectColorVolume
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::LowerRoundRectColorVolume(
|
||
const Rect& inRect,
|
||
Int16 inOvalWidth,
|
||
Int16 inOvalHeight,
|
||
Uint16 inTint)
|
||
{
|
||
StColorPenState theSavedState;
|
||
theSavedState.Normalize();
|
||
|
||
RGBColor theSubColor = { inTint, inTint, inTint };
|
||
::RGBForeColor(&theSubColor);
|
||
::OpColor(&sDarker);
|
||
::PenMode(subPin);
|
||
::PaintRoundRect(&inRect, inOvalWidth, inOvalHeight);
|
||
}
|
||
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> PaintDisabledRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::PaintDisabledRect(
|
||
const Rect& inRect,
|
||
Uint16 inTint,
|
||
Boolean inMakeLighter)
|
||
{
|
||
StColorPenState theSavedState;
|
||
theSavedState.Normalize();
|
||
|
||
RGBColor theOpColor;
|
||
theOpColor.red = theOpColor.blue = theOpColor.green = inTint;
|
||
|
||
RGBColor theNewColor;
|
||
if (inMakeLighter)
|
||
theNewColor.red = theNewColor.blue = theNewColor.green = 0xFFFF;
|
||
else
|
||
theNewColor.red = theNewColor.blue = theNewColor.green = 0x0000;
|
||
|
||
::OpColor(&theOpColor);
|
||
::RGBForeColor(&theNewColor);
|
||
::PenMode(blend);
|
||
::PenPat(&qd.black);
|
||
::PaintRect(&inRect);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> CenterRectOnRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::CenterRectOnRect(
|
||
Rect &inRect,
|
||
const Rect &inOnRect)
|
||
{
|
||
Int16 theRectHeight = RectHeight(inRect);
|
||
Int16 theRectWidth = RectWidth(inRect);
|
||
|
||
inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2);
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2);
|
||
inRect.right = inRect.left + theRectWidth;
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> AlignRectOnRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::AlignRectOnRect(
|
||
Rect& inRect,
|
||
const Rect& inOnRect,
|
||
Uint16 inAlignment)
|
||
{
|
||
Int16 theRectHeight = RectHeight(inRect);
|
||
Int16 theRectWidth = RectWidth(inRect);
|
||
|
||
switch (inAlignment)
|
||
{
|
||
case kAlignVerticalCenter:
|
||
inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2);
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
break;
|
||
|
||
case kAlignTop:
|
||
inRect.top = inOnRect.top;
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
break;
|
||
|
||
case kAlignBottom:
|
||
inRect.bottom = inOnRect.bottom;
|
||
inRect.top = inRect.bottom - theRectHeight;
|
||
break;
|
||
|
||
case kAlignHorizontalCenter:
|
||
inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2);
|
||
inRect.right = inRect.left + theRectWidth;
|
||
break;
|
||
|
||
case kAlignAbsoluteCenter:
|
||
UGraphicGizmos::CenterRectOnRect(inRect, inOnRect);
|
||
break;
|
||
|
||
case kAlignCenterTop:
|
||
inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2);
|
||
inRect.right = inRect.left + theRectWidth;
|
||
inRect.top = inOnRect.top;
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
break;
|
||
|
||
case kAlignCenterBottom:
|
||
inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2);
|
||
inRect.right = inRect.left + theRectWidth;
|
||
inRect.bottom = inOnRect.bottom;
|
||
inRect.top = inRect.bottom - theRectHeight;
|
||
break;
|
||
|
||
case kAlignLeft:
|
||
inRect.left = inOnRect.left;
|
||
inRect.right = inRect.left + theRectWidth;
|
||
break;
|
||
|
||
case kAlignCenterLeft:
|
||
inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2);
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
inRect.left = inOnRect.left;
|
||
inRect.right = inRect.left + theRectWidth;
|
||
break;
|
||
|
||
case kAlignTopLeft:
|
||
inRect.top = inOnRect.top;
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
inRect.left = inOnRect.left;
|
||
inRect.right = inRect.left + theRectWidth;
|
||
break;
|
||
|
||
case kAlignBottomLeft:
|
||
inRect.bottom = inOnRect.bottom;
|
||
inRect.top = inRect.bottom - theRectHeight;
|
||
inRect.left = inOnRect.left;
|
||
inRect.right = inRect.left + theRectWidth;
|
||
break;
|
||
|
||
case kAlignRight:
|
||
inRect.right = inOnRect.right;
|
||
inRect.left = inRect.right - theRectWidth;
|
||
break;
|
||
|
||
case kAlignCenterRight:
|
||
inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2);
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
inRect.right = inOnRect.right;
|
||
inRect.left = inRect.right - theRectWidth;
|
||
break;
|
||
|
||
case kAlignTopRight:
|
||
inRect.top = inOnRect.top;
|
||
inRect.bottom = inRect.top + theRectHeight;
|
||
inRect.right = inOnRect.right;
|
||
inRect.left = inRect.right - theRectWidth;
|
||
break;
|
||
|
||
case kAlignBottomRight:
|
||
inRect.bottom = inOnRect.bottom;
|
||
inRect.top = inRect.bottom - theRectHeight;
|
||
inRect.right = inOnRect.right;
|
||
inRect.left = inRect.right - theRectWidth;
|
||
break;
|
||
|
||
default:
|
||
Assert_(false); // invalid selector
|
||
break;
|
||
}
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> PadAlignedRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::PadAlignedRect(
|
||
Rect& ioRect,
|
||
Uint16 inPad,
|
||
Uint16 inAlignment)
|
||
{
|
||
Int16 theHOffset = 0, theVOffset = 0;
|
||
|
||
switch (inAlignment)
|
||
{
|
||
case kAlignTop:
|
||
case kAlignCenterTop:
|
||
theVOffset = inPad;
|
||
break;
|
||
|
||
case kAlignBottom:
|
||
case kAlignCenterBottom:
|
||
theVOffset = -inPad;
|
||
break;
|
||
|
||
case kAlignLeft:
|
||
case kAlignCenterLeft:
|
||
theHOffset = inPad;
|
||
break;
|
||
|
||
case kAlignTopLeft:
|
||
theVOffset = inPad;
|
||
theHOffset = inPad;
|
||
break;
|
||
|
||
case kAlignBottomLeft:
|
||
theVOffset = -inPad;
|
||
theHOffset = inPad;
|
||
break;
|
||
|
||
case kAlignRight:
|
||
case kAlignCenterRight:
|
||
theHOffset = -inPad;
|
||
break;
|
||
|
||
case kAlignTopRight:
|
||
theVOffset = inPad;
|
||
theHOffset = -inPad;
|
||
break;
|
||
|
||
case kAlignBottomRight:
|
||
theVOffset = -inPad;
|
||
theHOffset = -inPad;
|
||
break;
|
||
|
||
|
||
case kAlignAbsoluteCenter:
|
||
// this is to prevent the Assert_
|
||
break;
|
||
|
||
default:
|
||
Assert_(false); // invalid selector
|
||
break;
|
||
}
|
||
|
||
if (theHOffset != 0)
|
||
{
|
||
Int16 theRectWidth = RectWidth(ioRect);
|
||
ioRect.left += theHOffset;
|
||
ioRect.right = ioRect.left + theRectWidth;
|
||
}
|
||
|
||
if (theVOffset != 0)
|
||
{
|
||
Int16 theRectHeight = RectHeight(ioRect);
|
||
ioRect.top += theVOffset;
|
||
ioRect.bottom = ioRect.top + theRectHeight;
|
||
}
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> CenterStringInRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::CenterStringInRect(
|
||
const StringPtr inString,
|
||
const Rect &inRect)
|
||
{
|
||
FontInfo theFontInfo;
|
||
::GetFontInfo(&theFontInfo);
|
||
|
||
Point thePoint;
|
||
thePoint.h = inRect.left + ((RectWidth(inRect) - StringWidth(inString)) / 2);
|
||
|
||
Int16 theFontHeight = theFontInfo.ascent + theFontInfo.descent + 1;
|
||
thePoint.v = inRect.top + ((RectHeight(inRect) - theFontHeight) / 2) + theFontInfo.ascent;
|
||
|
||
MoveTo(thePoint.h, thePoint.v);
|
||
::DrawString(inString);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> PlaceStringInRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::PlaceStringInRect(
|
||
const StringPtr inString,
|
||
const Rect &inRect,
|
||
Int16 inHorizJustType,
|
||
Int16 inVertJustType,
|
||
const FontInfo* inFontInfo)
|
||
{
|
||
Point thePoint;
|
||
|
||
thePoint = CalcStringPosition(inRect, ::StringWidth(inString), inHorizJustType, inVertJustType, inFontInfo);
|
||
::MoveTo(thePoint.h, thePoint.v);
|
||
::DrawString(inString);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> PlaceTextInRect
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::PlaceTextInRect(
|
||
const char* inText,
|
||
Uint32 inTextLength,
|
||
const Rect &inRect,
|
||
Int16 inHorizJustType,
|
||
Int16 inVertJustType,
|
||
const FontInfo* inFontInfo,
|
||
Boolean inDoTruncate,
|
||
TruncCode inTruncWhere)
|
||
{
|
||
if (inRect.right <= inRect.left)
|
||
return;
|
||
const char* text = inText;
|
||
short length = inTextLength;
|
||
char buf[256];
|
||
if (inDoTruncate)
|
||
{
|
||
// TSM - Text is not necessarily null terminated!
|
||
::strncpy(buf, inText, sizeof(buf) < inTextLength ? sizeof(buf) : inTextLength);
|
||
|
||
// BUG IN APPLE's ::TruncText workaround is to call our own version
|
||
// that has the added bonus of not crashing when you try and trunc
|
||
// in the middle. Crash in Apple's code happens when you have a small space
|
||
// and you degenerate into choosing between truncating in the beginning or end.
|
||
|
||
short available = inRect.right - inRect.left;
|
||
if (inTruncWhere == truncMiddle)
|
||
MiddleTruncationThatWorks(buf, length, available);
|
||
else
|
||
::TruncText(available, buf, &length, inTruncWhere);
|
||
|
||
text = buf;
|
||
}
|
||
Point thePoint = CalcStringPosition(
|
||
inRect,
|
||
::TextWidth(text, 0, length),
|
||
inHorizJustType,
|
||
inVertJustType,
|
||
inFontInfo);
|
||
::MoveTo(thePoint.h, thePoint.v);
|
||
::DrawText(text, 0, length);
|
||
}
|
||
|
||
//----------------------------------------------------------------------------------------
|
||
void UGraphicGizmos::DrawUTF8TextString(
|
||
const char* inText,
|
||
const FontInfo* inFontInfo,
|
||
SInt16 inMargin,
|
||
const Rect& inBounds,
|
||
SInt16 inJustification,
|
||
Boolean inDoTruncate,
|
||
TruncCode inTruncWhere)
|
||
//----------------------------------------------------------------------------------------
|
||
{
|
||
Rect r = inBounds;
|
||
|
||
r.left += inMargin;
|
||
r.right -= inMargin;
|
||
|
||
PlaceUTF8TextInRect(inText,
|
||
strlen(inText),
|
||
r,
|
||
inJustification,
|
||
teCenter,
|
||
inFontInfo,
|
||
inDoTruncate,
|
||
inTruncWhere );
|
||
}
|
||
|
||
//----------------------------------------------------------------------------------------
|
||
void UGraphicGizmos::PlaceUTF8TextInRect(
|
||
const char* inText,
|
||
Uint32 inTextLength,
|
||
const Rect &inRect,
|
||
Int16 inHorizJustType,
|
||
Int16 inVertJustType,
|
||
const FontInfo* /*inFontInfo*/,
|
||
Boolean inDoTruncate,
|
||
TruncCode inTruncWhere)
|
||
//----------------------------------------------------------------------------------------
|
||
{
|
||
FontInfo utf8FontInfo;
|
||
CDefaultFontFontSwitcher *fs;
|
||
UMultiFontTextHandler *th;
|
||
th = UUTF8TextHandler::Instance();
|
||
fs = new CDefaultFontFontSwitcher(UPropFontSwitcher::Instance() );
|
||
th->GetFontInfo(fs, &utf8FontInfo);
|
||
|
||
const char* text = inText;
|
||
char truncatedtext[512];
|
||
char* cur;
|
||
short length = inTextLength;
|
||
if (inDoTruncate)
|
||
{
|
||
short available = inRect.right - inRect.left;
|
||
short totalwidth = th->TextWidth( fs, (char*)inText, inTextLength);
|
||
if( totalwidth > available)
|
||
{
|
||
static char utf8ellips[] = "\xe2\x80\xa6";
|
||
short utf8ellipswidth= th->TextWidth( fs, utf8ellips,3);
|
||
short needWidth = available - utf8ellipswidth;
|
||
// never truncMiddle if less than 20
|
||
Boolean bMidTruncate = (inTruncWhere == truncMiddle) && (needWidth > 20) ;
|
||
short beginWidth = bMidTruncate ? needWidth / 2 : needWidth;
|
||
short trunclength = 0;
|
||
short nextChar = 0;
|
||
for(trunclength = 0;trunclength < inTextLength; trunclength = nextChar)
|
||
{
|
||
nextChar = INTL_NextCharIdxInText(CS_UTF8, (unsigned char*)text, trunclength);
|
||
if(th->TextWidth( fs, (char*)inText,nextChar) > beginWidth)
|
||
break;
|
||
}
|
||
text = cur = truncatedtext;
|
||
memcpy(cur, inText, trunclength);
|
||
cur += trunclength;
|
||
memcpy(cur, utf8ellips, 3);
|
||
cur += 3;
|
||
length = trunclength + 3;
|
||
if (bMidTruncate)
|
||
{
|
||
short endWidth = available - th->TextWidth( fs, (char*)text, length);
|
||
short endTrunc = trunclength;
|
||
while( endTrunc < inTextLength )
|
||
{
|
||
if(th->TextWidth( fs, (char*)inText+endTrunc,inTextLength-endTrunc) <= endWidth)
|
||
{
|
||
break;
|
||
}
|
||
endTrunc = INTL_NextCharIdxInText(CS_UTF8, (unsigned char*)inText , endTrunc);
|
||
}
|
||
memcpy(cur, inText+ endTrunc, (inTextLength-endTrunc));
|
||
cur += (inTextLength-endTrunc);
|
||
length += (inTextLength-endTrunc);
|
||
}
|
||
|
||
}
|
||
}
|
||
Point thePoint = UGraphicGizmos::CalcStringPosition(
|
||
inRect,
|
||
th->TextWidth(fs, (char*)text, length),
|
||
inHorizJustType,
|
||
inVertJustType,
|
||
&utf8FontInfo);
|
||
::MoveTo(thePoint.h, thePoint.v);
|
||
th->DrawText(fs, (char*)text ,length);
|
||
fs->RestoreDefaultFont();
|
||
delete fs;
|
||
} // UGraphicGizmos::PlaceUTF8TextInRect
|
||
|
||
//----------------------------------------------------------------------------------------
|
||
int UGraphicGizmos::GetUTF8TextWidth(
|
||
const char* inText,
|
||
int inTextLength)
|
||
//----------------------------------------------------------------------------------------
|
||
{
|
||
CDefaultFontFontSwitcher *fs;
|
||
fs = new CDefaultFontFontSwitcher( UPropFontSwitcher::Instance() );
|
||
int width= UUTF8TextHandler::Instance()->TextWidth( fs, (char*)inText,inTextLength);
|
||
fs->RestoreDefaultFont();
|
||
delete fs;
|
||
return width;
|
||
} // UGraphicGizmos::GetUTF8TextWidth
|
||
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> CalcStringPosition
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
Point UGraphicGizmos::CalcStringPosition(
|
||
const Rect &inRect,
|
||
Int16 inStringWidth,
|
||
Int16 inHorizJustType,
|
||
Int16 inVertJustType,
|
||
const FontInfo *inFontInfo)
|
||
{
|
||
Point thePoint;
|
||
FontInfo theFontInfo;
|
||
const FontInfo* theFontInfoPtr;
|
||
|
||
theFontInfoPtr = inFontInfo;
|
||
if (inFontInfo == NULL)
|
||
{
|
||
::GetFontInfo(&theFontInfo);
|
||
theFontInfoPtr = &theFontInfo;
|
||
}
|
||
|
||
Int16 theFontHeight = theFontInfoPtr->ascent + theFontInfoPtr->descent; // + theFontInfoPtr->leading;
|
||
Int16 theRectHeight = RectHeight(inRect);
|
||
if (inHorizJustType == teFlushDefault)
|
||
{
|
||
inHorizJustType = ::GetSysDirection();
|
||
if (inHorizJustType == teFlushDefault) // that's the way it behaves:
|
||
inHorizJustType = teFlushLeft;
|
||
}
|
||
switch (inHorizJustType)
|
||
{
|
||
case teFlushRight:
|
||
thePoint.h = inRect.right - inStringWidth;
|
||
break;
|
||
|
||
case teFlushLeft:
|
||
thePoint.h = inRect.left;
|
||
break;
|
||
|
||
case teCenter:
|
||
default:
|
||
thePoint.h = inRect.left + ((RectWidth(inRect) - inStringWidth) / 2);
|
||
break;
|
||
}
|
||
|
||
switch (inVertJustType)
|
||
{
|
||
case teFlushTop:
|
||
thePoint.v = inRect.top + theFontInfoPtr->ascent;
|
||
break;
|
||
|
||
case teFlushBottom:
|
||
thePoint.v = inRect.bottom - theFontInfoPtr->descent;
|
||
break;
|
||
|
||
case teCenter:
|
||
default:
|
||
if (theFontHeight >= theRectHeight)
|
||
{
|
||
// This is a fudge to fix a special case which is, however, common. The height
|
||
// we calculated above allows extra space at the top for diacriticals. So if there's
|
||
// a danger that we'll overlap at the bottom, make it overlap at the top, instead.
|
||
thePoint.v = inRect.bottom - theFontInfoPtr->descent;
|
||
}
|
||
else
|
||
thePoint.v
|
||
= inRect.top + ((theRectHeight - theFontHeight) / 2)
|
||
+ theFontInfoPtr->ascent;
|
||
break;
|
||
}
|
||
|
||
return thePoint;
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> CalcWindowTingeColors
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::CalcWindowTingeColors(WindowPtr inWindowPtr, RGBColor &outLightTinge, RGBColor &outDarkTinge)
|
||
{
|
||
AuxWinHandle theAuxHandle; // the default AuxWindow data
|
||
Boolean gotColors;
|
||
|
||
::GetAuxWin(inWindowPtr, &theAuxHandle);
|
||
|
||
// look for tinge colors in the color table belonging to the given window
|
||
if (!theAuxHandle || !(**theAuxHandle).awCTable ||
|
||
!GetTingeColorsFromColorTable ((**theAuxHandle).awCTable, outLightTinge, outDarkTinge))
|
||
{
|
||
// didn't find them? try the system color table
|
||
// (note: explicit documentation on the wisdom of passing a 0 to GetAuxWin is
|
||
// hard to find; I finally found it in Toolbox Technote 33 (March 1997))
|
||
// (also note: the asserts in here are just what they mean; none of this should
|
||
// ever, ever fail under system 7.)
|
||
::GetAuxWin (0, &theAuxHandle);
|
||
Assert_ (theAuxHandle && (**theAuxHandle).awCTable);
|
||
gotColors = GetTingeColorsFromColorTable ((**theAuxHandle).awCTable, outLightTinge, outDarkTinge);
|
||
Assert_ (gotColors);
|
||
}
|
||
}
|
||
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> GetTingeColorsFromColorTable
|
||
// returns true if it finds both tinges in the table
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
Boolean UGraphicGizmos::GetTingeColorsFromColorTable (
|
||
CTabHandle inColorTable,
|
||
RGBColor &outLightTinge,
|
||
RGBColor &outDarkTinge)
|
||
{
|
||
Boolean foundThem;
|
||
|
||
foundThem = false;
|
||
|
||
// do we have a system 7 sized window color table?
|
||
if ((**inColorTable).ctSize > wTitleBarColor)
|
||
{
|
||
// yes, now search for the tinge color, start at the end
|
||
// because our tinge colors are usually last in the list.
|
||
Boolean bLightFound = false;
|
||
Boolean bDarkFound = false;
|
||
for (Int16 theIndex = (**inColorTable).ctSize; theIndex > 0; theIndex--)
|
||
{
|
||
if ((**inColorTable).ctTable[theIndex].value == wTingeLight)
|
||
{
|
||
outLightTinge = (**inColorTable).ctTable[theIndex].rgb;
|
||
bLightFound = true;
|
||
}
|
||
else if ((**inColorTable).ctTable[theIndex].value == wTingeDark)
|
||
{
|
||
outDarkTinge = (**inColorTable).ctTable[theIndex].rgb;
|
||
bDarkFound = true;
|
||
}
|
||
|
||
foundThem = bLightFound && bDarkFound;
|
||
if (foundThem)
|
||
break;
|
||
}
|
||
}
|
||
|
||
return foundThem;
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> FindInColorTable
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::FindInColorTable(CTabHandle inColorTable, Int16 inColorID, RGBColor &outColor)
|
||
{
|
||
RGBColor theFoundColor = { 0, 0, 0 };
|
||
|
||
for (Int16 theIndex = (**inColorTable).ctSize; theIndex > 0; theIndex--)
|
||
{
|
||
if ((**inColorTable).ctTable[theIndex].value == inColorID)
|
||
{
|
||
theFoundColor = (**inColorTable).ctTable[theIndex].rgb;
|
||
break;
|
||
}
|
||
}
|
||
|
||
outColor = theFoundColor;
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> MixColor
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::MixColor(
|
||
const RGBColor& inLightColor,
|
||
const RGBColor& inDarkColor,
|
||
Int16 inShade,
|
||
RGBColor& outColor)
|
||
{
|
||
RGBColor theMixedColor;
|
||
|
||
inShade = 0x0F - inShade;
|
||
// This is necessary because we give shades between light and
|
||
// dark (0% is light), but for colors, $0000 is black and $FFFF
|
||
// is dark.
|
||
|
||
theMixedColor.red = (Int32) (inLightColor.red - inDarkColor.red) * inShade / 15 + inDarkColor.red;
|
||
theMixedColor.green = (Int32) (inLightColor.green - inDarkColor.green) * inShade / 15 + inDarkColor.green;
|
||
theMixedColor.blue = (Int32) (inLightColor.blue - inDarkColor.blue) * inShade / 15 + inDarkColor.blue;
|
||
|
||
outColor = theMixedColor;
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> DrawArithPattern
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void UGraphicGizmos::DrawArithPattern(
|
||
const Rect& inFrame,
|
||
const Pattern& inPattern,
|
||
Uint16 inTint,
|
||
Boolean inLighten)
|
||
{
|
||
StColorPenState thePenSaver;
|
||
thePenSaver.Normalize();
|
||
|
||
RGBColor thePinColor = { inTint, inTint, inTint };
|
||
|
||
::RGBBackColor(&sDarker);
|
||
::RGBForeColor(&thePinColor);
|
||
|
||
if (inLighten)
|
||
{
|
||
::OpColor(&sLighter);
|
||
::PenMode(addPin);
|
||
}
|
||
else
|
||
{
|
||
::OpColor(&sDarker);
|
||
::PenMode(subPin);
|
||
}
|
||
|
||
::PenPat(&inPattern);
|
||
::PaintRect(&inFrame);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> DrawPopupArrow
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// This function is based in part on LGAPopup::DrawPopupArrow().
|
||
|
||
void
|
||
UGraphicGizmos::DrawPopupArrow(
|
||
const Rect& inLocalFrame,
|
||
Boolean inIsEnabled,
|
||
Boolean inIsActive,
|
||
Boolean inIsHilited)
|
||
{
|
||
Rect theFrame = inLocalFrame;
|
||
Int16 thePopupArrowHeight = (theFrame.bottom - theFrame.top + 1);
|
||
|
||
// <20> Setup a device loop so that we can handle drawing at the correct bit depth
|
||
|
||
// this is a hack to avoid a clipping problem--LineTo draws down and to the right of the coordinates
|
||
// we'll add a pixel to the right and then decrement it after StDeviceLoop call which clips
|
||
++theFrame.right;
|
||
++theFrame.bottom;
|
||
|
||
StDeviceLoop theLoop ( theFrame );
|
||
|
||
--theFrame.right;
|
||
--theFrame.bottom;
|
||
|
||
Int16 depth;
|
||
while ( theLoop.NextDepth ( depth ))
|
||
{
|
||
if ( depth < 4 )
|
||
{
|
||
// <20> If we are hilited and enabled and active we draw the arrow
|
||
// in white otherwise it is drawn in black
|
||
::RGBForeColor ( &(inIsHilited && inIsEnabled && inIsActive ?
|
||
UGAColorRamp::GetWhiteColor () :
|
||
UGAColorRamp::GetBlackColor()));
|
||
|
||
// <20> If we are disabled we draw in gray
|
||
if ( !inIsEnabled)
|
||
::PenPat ( &UQDGlobals::GetQDGlobals()->gray );
|
||
}
|
||
else
|
||
{
|
||
StColorPenState::Normalize ();
|
||
|
||
// <20> Handle the actual drawing of the arrow,it is drawn in black in its normal
|
||
// state, when it is hilited it is drawn in white, and it is drawn in gray when
|
||
// dimmed
|
||
if ( inIsHilited && inIsActive )
|
||
::RGBForeColor ( &(inIsEnabled ? UGAColorRamp::GetWhiteColor() :
|
||
UGAColorRamp::GetColor(7)) );
|
||
else if ( !inIsEnabled || !inIsActive)
|
||
::RGBForeColor ( &UGAColorRamp::GetColor(7));
|
||
else
|
||
::RGBForeColor ( &UGAColorRamp::GetBlackColor());
|
||
}
|
||
|
||
// <20> Arrow drawing loop draws thePopupArrowHeight rows to make the arrow
|
||
Int16 counter;
|
||
for ( counter = 0; counter <= thePopupArrowHeight - 1; counter++ )
|
||
{
|
||
::MoveTo ( theFrame.left + counter, theFrame.top + counter );
|
||
::LineTo ( theFrame.right - counter, theFrame.top + counter );
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> Class CSicn
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
CSicn::CSicn()
|
||
{
|
||
::SetRect(&mSicnRect, 0, 0, 16, 16);
|
||
}
|
||
|
||
CSicn::CSicn(ResIDT inSicnID, Int16 inIndex)
|
||
{
|
||
::SetRect(&mSicnRect, 0, 0, 16, 16);
|
||
LoadSicnData(inSicnID, inIndex);
|
||
}
|
||
|
||
void CSicn::LoadSicnData(ResIDT inSicnID, Int16 inIndex)
|
||
{
|
||
StResource theSicnList('SICN', inSicnID);
|
||
ThrowIf_((::GetHandleSize(theSicnList.mResourceH) / sizeof(SicnT)) <= inIndex);
|
||
|
||
StHandleLocker theLocker(theSicnList);
|
||
::BlockMoveData((Ptr)(*((SicnT *)(*theSicnList.mResourceH) + inIndex)), mSicnData, sizeof(SicnT));
|
||
}
|
||
|
||
void CSicn::Plot(Int16 inMode)
|
||
{
|
||
CopyImage(mSicnRect, inMode);
|
||
}
|
||
|
||
void CSicn::Plot(const Rect &inRect, Int16 inMode)
|
||
{
|
||
CopyImage(inRect, inMode);
|
||
}
|
||
|
||
void CSicn::CopyImage(const Rect &inRect, Int16 inMode)
|
||
{
|
||
// Set up a BitMap for the sicn
|
||
BitMap theSourceBits;
|
||
theSourceBits.baseAddr = (Ptr)(mSicnData);
|
||
theSourceBits.rowBytes = 2;
|
||
::SetRect(&theSourceBits.bounds, 0, 0, 16, 16);
|
||
|
||
// draw the small icon in the current grafport
|
||
::CopyBits(&theSourceBits, &(UQDGlobals::GetCurrentPort()->portBits),
|
||
&theSourceBits.bounds, &inRect, inMode, nil);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
// <09> Class CIconFamily
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
CIconFamily::CIconFamily(ResIDT inFamilyID)
|
||
{
|
||
mFamilyID = inFamilyID;
|
||
mIconRect.top = 0;
|
||
mIconRect.left = 0;
|
||
mIconRect.bottom = 0;
|
||
mIconRect.right = 0;
|
||
}
|
||
|
||
CIconFamily::~CIconFamily()
|
||
{
|
||
}
|
||
|
||
void CIconFamily::Plot(
|
||
IconAlignmentType inAlign,
|
||
IconTransformType inTransform)
|
||
{
|
||
::PlotIconID(&mIconRect, inAlign, inTransform, mFamilyID);
|
||
}
|
||
|
||
void CIconFamily::Plot(
|
||
const Rect& inRect,
|
||
IconAlignmentType inAlign,
|
||
IconTransformType inTransform)
|
||
{
|
||
::PlotIconID(&inRect, inAlign, inTransform, mFamilyID);
|
||
}
|
||
|
||
CIconFamily::CIconFamily()
|
||
{
|
||
Assert_(false);
|
||
}
|
||
|
||
void CIconFamily::CalcBestSize(const Rect& inContainer)
|
||
{
|
||
mIconRect.top = mIconRect.left = 0;
|
||
|
||
if ((RectWidth(inContainer) >= 32) && (RectHeight(inContainer) >= 32))
|
||
mIconRect.right = mIconRect.bottom = 32;
|
||
else if ((RectWidth(inContainer) >= 16) && (RectHeight(inContainer) >= 16))
|
||
mIconRect.right = mIconRect.bottom = 16;
|
||
else if ((RectWidth(inContainer) >= 16) && (RectHeight(inContainer) >= 12))
|
||
{
|
||
mIconRect.right = 16;
|
||
mIconRect.bottom = 12;
|
||
}
|
||
else
|
||
Assert_(false); // you really wont be able to draw in bounds
|
||
}
|