зеркало из https://github.com/mozilla/pjs.git
64a760c3c0 | ||
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.. | ||
rc | ||
BrowserFrame.cpp | ||
BrowserFrame.h | ||
ChatFrame.cpp | ||
ChatFrame.h | ||
EditorFrame.cpp | ||
EditorFrame.h | ||
EmbedApp.cpp | ||
GeckoContainer.cpp | ||
GeckoContainer.h | ||
GeckoContainerUI.cpp | ||
GeckoFrame.cpp | ||
GeckoFrame.h | ||
GeckoProtocolHandler.cpp | ||
GeckoProtocolHandler.h | ||
GeckoWindow.cpp | ||
GeckoWindow.h | ||
GeckoWindowCreator.cpp | ||
GeckoWindowCreator.h | ||
MailFrame.cpp | ||
MailFrame.h | ||
README.txt | ||
global.h | ||
makefile.vc | ||
wxEmbed.def | ||
wxEmbed.dsp | ||
wxEmbed.rc |
README.txt
wxEmbed is a sample application developed with wxWindows to demonstrate various ways of embedding Gecko. It contains a sample browser and several other demonstrations of embedded Gecko. wxEmbed is deliberately not based upon wxMozilla - a 3rd party wrapper for wxWindows. wxMozilla is the recommended route if you are more interested in something more robust and cross-platform for wxWindows. wxEmbed is intended more as a test harness for the embedding functionality of Gecko not an end solution. wxMozilla is here: http://wxmozilla.sourceforge.net/ To build wxEmbed you must: 1. Get the latest 2.4 (at least 2.4.1) release from wxwindows.org 2. Build the debug/release static lib versions 3. cd into wxWindows/contrib and build src/xrc and utils/wxrc 4. Set your WXWIN environment variable to point to the wxWindows dir 5. Build Mozilla 6. Set MOZ_SRC environment variable to point to it. 7. Call nmake /f makefile.vc If the gods were kind you should now have a wxembed.exe that you can copy to your Mozilla dist directory and execute.