pjs/xpfe/bootstrap/nsNativeAppSupportPh.cpp

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6.2 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
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* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#include "nsNativeAppSupport.h"
#define PX_IMAGE_MODULES
#define PX_BMP_SUPPORT
#include <photon/PxImage.h>
#include <Ph.h>
#include <Pt.h>
class nsSplashScreenPh : public nsISplashScreen {
public:
nsSplashScreenPh()
: mDialog( 0 ), mRefCnt( 0 ) {
/* initialize widget library and attach to Photon */
if( PtInit( NULL ) )
exit( EXIT_FAILURE );
/* increase the draw buffer */
PgSetDrawBufferSize( 0x8000 );
}
~nsSplashScreenPh() {
Hide();
}
NS_IMETHOD Show();
NS_IMETHOD Hide();
// nsISupports methods
NS_IMETHOD_(nsrefcnt) AddRef() {
mRefCnt++;
return mRefCnt;
}
NS_IMETHOD_(nsrefcnt) Release() {
--mRefCnt;
if ( !mRefCnt ) {
delete this;
return 0;
}
return mRefCnt;
}
NS_IMETHOD QueryInterface( const nsIID &iid, void**p ) {
nsresult rv = NS_OK;
if ( p ) {
*p = 0;
if ( iid.Equals( NS_GET_IID( nsISplashScreen ) ) ) {
nsISplashScreen *result = this;
*p = result;
NS_ADDREF( result );
} else if ( iid.Equals( NS_GET_IID( nsISupports ) ) ) {
nsISupports *result = NS_STATIC_CAST( nsISupports*, this );
*p = result;
NS_ADDREF( result );
} else {
rv = NS_NOINTERFACE;
}
} else {
rv = NS_ERROR_NULL_POINTER;
}
return rv;
}
PtWidget_t *mDialog;
nsrefcnt mRefCnt;
}; // class nsSplashScreenPh
NS_IMETHODIMP
nsSplashScreenPh::Show()
{
PhImage_t *img = nsnull;
char *p = NULL;
char *splash = NULL;
int inp_grp;
PhRid_t rid;
PhRegion_t region;
PhRect_t rect;
PRInt32 aWidth, aHeight;
PhRect_t console;
/* Get the Screen Size and Depth, so I can center the splash dialog, there has to be a better way!*/
p = getenv("PHIG");
if( p ) inp_grp = atoi( p );
else inp_grp = 1;
PhQueryRids( 0, 0, inp_grp, Ph_INPUTGROUP_REGION, 0, 0, 0, &rid, 1 );
PhRegionQuery( rid, &region, &rect, NULL, 0 );
inp_grp = region.input_group;
PhWindowQueryVisible( Ph_QUERY_INPUT_GROUP | Ph_QUERY_EXACT, 0, inp_grp, &rect );
aWidth = rect.lr.x - rect.ul.x + 1;
aHeight = rect.lr.y - rect.ul.y + 1;
/* Get the current console offset */
if (PhWindowQueryVisible( Ph_QUERY_GRAPHICS, 0, inp_grp, &console ) == 0)
mDialog = nsnull;
/* Setup proper path to the splash.bmp so it loads the splash screen at start up. */
/* Only try and open the splash screen bitmap if running exec'ing from mozilla shellscript*/
splash = getenv ("ADDON_PATH");
if ( splash ) {
strcat (splash,"/splash.bmp");
if (img = PxLoadImage(splash, NULL))
{
PtArg_t arg[6];
PhPoint_t pos;
img->flags = img->flags | Ph_RELEASE_IMAGE_ALL;
pos.x = (aWidth/2) - (img->size.w/2);
pos.y = (aHeight/2) - (img->size.h/2);
pos.x += console.ul.x;
pos.y += console.ul.y;
PtSetArg( &arg[0], Pt_ARG_DIM, &img->size, 0 );
PtSetArg( &arg[1], Pt_ARG_POS, &pos, 0 );
PtSetArg( &arg[2], Pt_ARG_WINDOW_RENDER_FLAGS, 0, 0xFFFFFFFF );
PtSetArg( &arg[3], Pt_ARG_FILL_COLOR, Pg_BLACK, 0 );
mDialog = PtCreateWidget( PtWindow, NULL, 4, arg );
PtSetArg( &arg[0], Pt_ARG_LABEL_TYPE, Pt_IMAGE, 0 );
PtSetArg( &arg[1], Pt_ARG_LABEL_DATA, img, sizeof(PhImage_t) );
PtSetArg( &arg[2], Pt_ARG_BASIC_FLAGS, 0, 0xFFFFFFFF );
PtSetArg( &arg[3], Pt_ARG_FLAGS, 0, Pt_HIGHLIGHTED);
PtSetArg( &arg[4], Pt_ARG_MARGIN_HEIGHT, 0, 0);
PtSetArg( &arg[5], Pt_ARG_MARGIN_WIDTH, 0, 0);
PtCreateWidget( PtLabel, mDialog, 6, arg );
PtRealizeWidget( mDialog );
PtFlush();
}
}
else
{
fprintf( stderr, "Error loading splash screen image: %s\n", splash );
}
return NS_OK;
}
NS_IMETHODIMP
nsSplashScreenPh::Hide() {
if ( mDialog ) {
PtDestroyWidget(mDialog);
mDialog = nsnull;
}
return NS_OK;
}
nsresult NS_CreateSplashScreen(nsISplashScreen**aResult)
{
if ( aResult ) {
*aResult = new nsSplashScreenPh;
if ( *aResult ) {
NS_ADDREF( *aResult );
return NS_OK;
} else {
return NS_ERROR_OUT_OF_MEMORY;
}
} else {
return NS_ERROR_NULL_POINTER;
}
}
PRBool NS_CanRun()
{
return PR_TRUE;
}