зеркало из https://github.com/mozilla/pjs.git
116 строки
4.1 KiB
C++
116 строки
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// Written by John R. McMullen
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#pragma once
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#include <LAttachment.h>
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#include "Netscape_Constants.h" // for EClickState
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class LCommander;
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struct SMouseDownEvent;
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class LMenu;
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//======================================
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class CContextMenuAttachment : public LAttachment
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// By adding this to a pane in constructor, and defining a corresponding menu, you get
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// a context menu in that pane.
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//
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// Your menu should have all the possible commands. This attachment class will use the
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// FindCommandStatus call for your pane, and remove any items that are not currently available
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// before calling PopupMenuSelect.
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//
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// If necessary, your pane's FindCommandStatus can distinguish context menu calls from other
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// calls by using ::StillDown(), because the normal menu enabling in PowerPlant does NOT
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// happen while the mouse is pressed.
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//
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// This listens to mouse clicks, waits for timeout, handles popup menu etc. It will also
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// handle changing the cursor if called from within AdjustCursorSelf(), etc.
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//
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// Must be attached via constructor, just like CPaneEnabler. [This is _so_ not true (pinkerton)]
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//======================================
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{
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public:
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enum { class_ID = 'CxMn', msg_ContextMenu = 'CxMn', msg_ContextMenuCursor = 'CxMC'};
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CContextMenuAttachment(ResIDT inMenuID, ResIDT inTextTraitsID);
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CContextMenuAttachment(LStream* inStream);
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virtual ~CContextMenuAttachment();
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struct SExecuteParams
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{
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const SMouseDownEvent* inMouseDown;
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EClickState outResult;
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};
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enum { kDefaultDelay = -1};
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// Public utility method
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static EClickState WaitMouseAction(
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const Point& inInitialPoint,
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Int32 inWhen,
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Int32 inDelay = kDefaultDelay);
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protected:
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enum { kContextualCursorID = 6610 };
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virtual Boolean Execute( MessageT inMessage, void *ioParam );
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virtual void ExecuteSelf(
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MessageT inMessage,
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void* ioParam);
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void DoPopup(
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const SMouseDownEvent& inMouseDown,
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EClickState& outResult);
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virtual UInt16 PruneMenu(LMenu* inMenu);
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// override to do something other than read in a menu from the resource fork
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virtual LMenu* BuildMenu( ) ;
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virtual void ChangeCursor( const EventRecord* inEvent );
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//----
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// Data
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//----
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private:
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ResIDT mMenuID;
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ResIDT mTextTraitsID;
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LPane* mHostView;
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LCommander* mHostCommander; // same as view, precast for convenience
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}; // class CContextMenuAttachment
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