зеркало из https://github.com/mozilla/pjs.git
307 строки
12 KiB
C++
307 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: ML 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla code.
|
|
*
|
|
* The Initial Developer of the Original Code is the Mozilla Corporation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2007
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Chris Double <chris.double@double.co.nz>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
#if !defined(nsMediaDecoder_h_)
|
|
#define nsMediaDecoder_h_
|
|
|
|
#include "mozilla/XPCOM.h"
|
|
|
|
#include "nsIPrincipal.h"
|
|
#include "nsSize.h"
|
|
#include "prlog.h"
|
|
#include "gfxContext.h"
|
|
#include "gfxRect.h"
|
|
#include "nsITimer.h"
|
|
|
|
class nsHTMLMediaElement;
|
|
class nsMediaStream;
|
|
class nsIStreamListener;
|
|
|
|
// All methods of nsMediaDecoder must be called from the main thread only
|
|
// with the exception of SetRGBData and GetStatistics, which can be
|
|
// called from any thread.
|
|
class nsMediaDecoder : public nsIObserver
|
|
{
|
|
public:
|
|
typedef mozilla::TimeStamp TimeStamp;
|
|
typedef mozilla::TimeDuration TimeDuration;
|
|
|
|
nsMediaDecoder();
|
|
virtual ~nsMediaDecoder();
|
|
|
|
// Create a new decoder of the same type as this one.
|
|
virtual nsMediaDecoder* Clone() = 0;
|
|
|
|
// Perform any initialization required for the decoder.
|
|
// Return PR_TRUE on successful initialisation, PR_FALSE
|
|
// on failure.
|
|
virtual PRBool Init(nsHTMLMediaElement* aElement);
|
|
|
|
// Get the current nsMediaStream being used. Its URI will be returned
|
|
// by currentSrc.
|
|
virtual nsMediaStream* GetCurrentStream() = 0;
|
|
|
|
// Return the principal of the current URI being played or downloaded.
|
|
virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;
|
|
|
|
// Return the time position in the video stream being
|
|
// played measured in seconds.
|
|
virtual float GetCurrentTime() = 0;
|
|
|
|
// Seek to the time position in (seconds) from the start of the video.
|
|
virtual nsresult Seek(float time) = 0;
|
|
|
|
// Called by the element when the playback rate has been changed.
|
|
// Adjust the speed of the playback, optionally with pitch correction,
|
|
// when this is called.
|
|
virtual nsresult PlaybackRateChanged() = 0;
|
|
|
|
// Return the duration of the video in seconds.
|
|
virtual float GetDuration() = 0;
|
|
|
|
// Pause video playback.
|
|
virtual void Pause() = 0;
|
|
|
|
// Set the audio volume. It should be a value from 0 to 1.0.
|
|
virtual void SetVolume(float volume) = 0;
|
|
|
|
// Start playback of a video. 'Load' must have previously been
|
|
// called.
|
|
virtual nsresult Play() = 0;
|
|
|
|
// Start downloading the media. Decode the downloaded data up to the
|
|
// point of the first frame of data.
|
|
// aStream is the media stream to use. Ownership of aStream passes to
|
|
// the decoder, even if Load returns an error.
|
|
// This is called at most once per decoder, after Init().
|
|
virtual nsresult Load(nsMediaStream* aStream,
|
|
nsIStreamListener **aListener) = 0;
|
|
|
|
// Draw the latest video data. This is done
|
|
// here instead of in nsVideoFrame so that the lock around the
|
|
// RGB buffer doesn't have to be exposed publically.
|
|
// The current video frame is drawn to fill aRect.
|
|
// Called in the main thread only.
|
|
virtual void Paint(gfxContext* aContext,
|
|
gfxPattern::GraphicsFilter aFilter,
|
|
const gfxRect& aRect);
|
|
|
|
// Called when the video file has completed downloading.
|
|
virtual void ResourceLoaded() = 0;
|
|
|
|
// Called if the media file encounters a network error.
|
|
virtual void NetworkError() = 0;
|
|
|
|
// Call from any thread safely. Return PR_TRUE if we are currently
|
|
// seeking in the media resource.
|
|
virtual PRBool IsSeeking() const = 0;
|
|
|
|
// Return PR_TRUE if the decoder has reached the end of playback.
|
|
// Call in the main thread only.
|
|
virtual PRBool IsEnded() const = 0;
|
|
|
|
struct Statistics {
|
|
// Estimate of the current playback rate (bytes/second).
|
|
double mPlaybackRate;
|
|
// Estimate of the current download rate (bytes/second). This
|
|
// ignores time that the channel was paused by Gecko.
|
|
double mDownloadRate;
|
|
// Total length of media stream in bytes; -1 if not known
|
|
PRInt64 mTotalBytes;
|
|
// Current position of the download, in bytes. This is the offset of
|
|
// the first uncached byte after the decoder position.
|
|
PRInt64 mDownloadPosition;
|
|
// Current position of decoding, in bytes (how much of the stream
|
|
// has been consumed)
|
|
PRInt64 mDecoderPosition;
|
|
// Current position of playback, in bytes
|
|
PRInt64 mPlaybackPosition;
|
|
// If false, then mDownloadRate cannot be considered a reliable
|
|
// estimate (probably because the download has only been running
|
|
// a short time).
|
|
PRPackedBool mDownloadRateReliable;
|
|
// If false, then mPlaybackRate cannot be considered a reliable
|
|
// estimate (probably because playback has only been running
|
|
// a short time).
|
|
PRPackedBool mPlaybackRateReliable;
|
|
};
|
|
|
|
// Return statistics. This is used for progress events and other things.
|
|
// This can be called from any thread. It's only a snapshot of the
|
|
// current state, since other threads might be changing the state
|
|
// at any time.
|
|
virtual Statistics GetStatistics() = 0;
|
|
|
|
// Set the duration of the media resource in units of milliseconds.
|
|
// This is called via a channel listener if it can pick up the duration
|
|
// from a content header. Must be called from the main thread only.
|
|
virtual void SetDuration(PRInt64 aDuration) = 0;
|
|
|
|
// Set a flag indicating whether seeking is supported
|
|
virtual void SetSeekable(PRBool aSeekable) = 0;
|
|
|
|
// Return PR_TRUE if seeking is supported.
|
|
virtual PRBool GetSeekable() = 0;
|
|
|
|
// Invalidate the frame.
|
|
virtual void Invalidate();
|
|
|
|
// Fire progress events if needed according to the time and byte
|
|
// constraints outlined in the specification. aTimer is PR_TRUE
|
|
// if the method is called as a result of the progress timer rather
|
|
// than the result of downloaded data.
|
|
virtual void Progress(PRBool aTimer);
|
|
|
|
// Called by nsMediaStream when the "cache suspended" status changes.
|
|
// If nsMediaStream::IsSuspendedByCache returns true, then the decoder
|
|
// should stop buffering or otherwise waiting for download progress and
|
|
// start consuming data, if possible, because the cache is full.
|
|
virtual void NotifySuspendedStatusChanged() = 0;
|
|
|
|
// Called by nsMediaStream when some data has been received.
|
|
// Call on the main thread only.
|
|
virtual void NotifyBytesDownloaded() = 0;
|
|
|
|
// Called by nsChannelToPipeListener or nsMediaStream when the
|
|
// download has ended. Called on the main thread only. aStatus is
|
|
// the result from OnStopRequest.
|
|
virtual void NotifyDownloadEnded(nsresult aStatus) = 0;
|
|
|
|
// Cleanup internal data structures. Must be called on the main
|
|
// thread by the owning object before that object disposes of this object.
|
|
virtual void Shutdown();
|
|
|
|
// Suspend any media downloads that are in progress. Called by the
|
|
// media element when it is sent to the bfcache, or when we need
|
|
// to throttle the download. Call on the main thread only. This can
|
|
// be called multiple times, there's an internal "suspend count".
|
|
virtual void Suspend() = 0;
|
|
|
|
// Resume any media downloads that have been suspended. Called by the
|
|
// media element when it is restored from the bfcache, or when we need
|
|
// to stop throttling the download. Call on the main thread only.
|
|
// The download will only actually resume once as many Resume calls
|
|
// have been made as Suspend calls.
|
|
virtual void Resume() = 0;
|
|
|
|
// Returns a weak reference to the media element we're decoding for,
|
|
// if it's available.
|
|
nsHTMLMediaElement* GetMediaElement();
|
|
|
|
// Moves any existing channel loads into the background, so that they don't
|
|
// block the load event. This is called when we stop delaying the load
|
|
// event. Any new loads initiated (for example to seek) will also be in the
|
|
// background. Implementations of this must call MoveLoadsToBackground() on
|
|
// their nsMediaStream.
|
|
virtual void MoveLoadsToBackground()=0;
|
|
|
|
protected:
|
|
|
|
// Start timer to update download progress information.
|
|
nsresult StartProgress();
|
|
|
|
// Stop progress information timer.
|
|
nsresult StopProgress();
|
|
|
|
// Set the RGB width, height, pixel aspect ratio, and framerate.
|
|
// Ownership of the passed RGB buffer is transferred to the decoder.
|
|
// This is the only nsMediaDecoder method that may be called from
|
|
// threads other than the main thread.
|
|
void SetRGBData(PRInt32 aWidth,
|
|
PRInt32 aHeight,
|
|
float aFramerate,
|
|
float aAspectRatio,
|
|
unsigned char* aRGBBuffer);
|
|
|
|
protected:
|
|
// Timer used for updating progress events
|
|
nsCOMPtr<nsITimer> mProgressTimer;
|
|
|
|
// This should only ever be accessed from the main thread.
|
|
// It is set in Init and cleared in Shutdown when the element goes away.
|
|
// The decoder does not add a reference the element.
|
|
nsHTMLMediaElement* mElement;
|
|
|
|
// RGB data for last decoded frame of video data.
|
|
// The size of the buffer is mRGBWidth*mRGBHeight*4 bytes and
|
|
// contains bytes in RGBA format.
|
|
nsAutoArrayPtr<unsigned char> mRGB;
|
|
|
|
PRInt32 mRGBWidth;
|
|
PRInt32 mRGBHeight;
|
|
|
|
// Time that the last progress event was fired. Read/Write from the
|
|
// main thread only.
|
|
TimeStamp mProgressTime;
|
|
|
|
// Time that data was last read from the media resource. Used for
|
|
// computing if the download has stalled and to rate limit progress events
|
|
// when data is arriving slower than PROGRESS_MS. A value of null indicates
|
|
// that a stall event has already fired and not to fire another one until
|
|
// more data is received. Read/Write from the main thread only.
|
|
TimeStamp mDataTime;
|
|
|
|
// Lock around the video RGB, width and size data. This
|
|
// is used in the decoder backend threads and the main thread
|
|
// to ensure that repainting the video does not use these
|
|
// values while they are out of sync (width changed but
|
|
// not height yet, etc).
|
|
// Backends that are updating the height, width or writing
|
|
// to the RGB buffer must obtain this lock first to ensure that
|
|
// the video element does not use video data or sizes that are
|
|
// in the midst of being changed.
|
|
PRLock* mVideoUpdateLock;
|
|
|
|
// Framerate of video being displayed in the element
|
|
// expressed in numbers of frames per second.
|
|
float mFramerate;
|
|
|
|
// Pixel aspect ratio (ratio of the pixel width to pixel height)
|
|
float mAspectRatio;
|
|
|
|
// Has our size changed since the last repaint?
|
|
PRPackedBool mSizeChanged;
|
|
|
|
// True if the decoder is being shutdown. At this point all events that
|
|
// are currently queued need to return immediately to prevent javascript
|
|
// being run that operates on the element and decoder during shutdown.
|
|
// Read/Write from the main thread only.
|
|
PRPackedBool mShuttingDown;
|
|
};
|
|
|
|
#endif
|