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278 строки
15 KiB
Plaintext
278 строки
15 KiB
Plaintext
Preparations you will need to make and
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policies you will need to set:
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-----------------------------------
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To install tinderbox you will need some information about your
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existing computer systems and some idea about what your goals are.
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Here is a list of questions to help get you started, some of these
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ideas may not be appropriate for your environment.
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The webserver will serve the tinderbox pages.
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Webserver configuration is a bit of an art and you will need to
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understand the policies which are used to administer your webserver.
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*) You will need to decide the directory where tinderbox should write
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the static HTML pages. This will depend on how your webserver is
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configured. The default location is based on the RedHat 7.1
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(apache-1.3.19-5) installation and is: /var/www/html/tinderbox2. You
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will also need to know what the URL browsers will need to use to find
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this directory. Since tinderbox generates static web pages, it is
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possible to run tinderbox and not run a web server. One way this
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could be done is if you have a network file system and all users have
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browsers which can read from the HTML directories. In this case all
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URL's should begin with "file:/" instead of the usual "http://".
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*) Project level administration is done via cgi scripts. These
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scripts allow administrators to set the message of the day, and the
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state of the tree (open, closed, restricted). Also all users can post
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notices to the web pages via a cgi script. CGI programs are often
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restricted to a portion of the file system which is disjoint from the
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HTML files. You will need to figure out where the CGI programs will
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go. Tinderbox takes its defaults from RedHat 7.1 and uses:
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/var/www/cgi-bin/tinderbox2. You will also need to know what the URL
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browsers will need to use to find this directory.
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*) CGI scripts will run as an unauthenticated user on your system.
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You will need to decide which user will run the tinderbox CGI scripts.
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The same user id must be used for running the scripts as for tinderbox
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mail delivery. The Tinderbox Configuration files will define this
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user id and as a security precaution check that it is running as the
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required id. It is suggested that this id not be a privileged id
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(higher ids are better, please make this number be greater than 10 and
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bigger than 100 is recommended). Smaller ids are often assumed to
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have more privileges on a Unix box then larger ids. It is not a good
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idea for an unauthenticated user to have any privileges so a large id
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is recommended. It is also recommended that you not use the id 'nobody'
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as this id is over used and it would be better to partition the
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unauthenticated user into separate ids in case of security problems.
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RedHat runs all its CGI scripts as the user 'apache', this is an
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acceptable user. I would prefer to have a separate user to run the
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tinderbox CGI scripts but this would require recompiling apache to
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enable suEXEC, and it is more effort then most groups can afford.
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*) Tinderbox Files. There are other tinderbox files which need to be
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placed on the webserver. These include libraries and non-cgi
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programs. You will need to decide where to place these files. Most
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users put them in /home/tinderbox2.
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*) Tinderbox Data. Tinderbox stores its data in the file system. For
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security it is often a good idea to keep this data out of the HTML and
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CGI directories so that malicious users can not directly access this
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data. The compressed build logs can grow quite large, so it is
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recommended to put the data on a file system with room. The default
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is to put them in the directory /home/tinderbox2/data.
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Mail
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----
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*) Many of the tinderbox modules (Bug Ticket, Build, CVS) receive
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their data via mail. The mail system on you web server machine must
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be configured to deliver the mail into the tinderbox mail processing
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programs. You should spend some time understanding how your mail
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delivery system can be configured to allow user mail to be delivered
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into a program and how to set the user id under which this delivery
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occurs. If you do not wish to configure your mail delivery program
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then you can use fetchmail to pull the mail out of a mail box and push
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it into the programs on a periodic basis. See the install page for
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details on what I have learned about mailing systems.
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Production Version Control
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-------------------------
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One of the biggest responsibilities which a "buildmaster" has is the
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requirement that all code should be reproducible. That is that at
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any point in the future, even more than one year later, the current
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binaries should be able to be rebuilt byte for byte from sources.
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This requirement can be broken down as follows:
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1) The build machine must be reproducible.
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We must be able to get back the same build machine we had at any point
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in the past. This means that all OS libraries, all header files, all
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compilers, all build tools (make, grep, sed) must have some mechanism
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to roll back. It is common to use a backup of the build machine to
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reconstruct it. Most OS will give you a list of the software packages
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which are installed on the machine and their version numbers. I like
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to keep the list of software packages which are installed on the
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machine checked into version control. This allows me to compare the
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state of the build machine at any two points in time. I have tools to
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recreate the build-machine from just a list of packages with version
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numbers. It is considered a best practice to limit the amount of
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software which is available on the build machine. A build machine
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with too much installed will only make it difficult to reproduce older
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builds should the need arise. I recommend not installing any
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web servers or graphical window managers on your build machine. It
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should be clear that the build machine should not be the same machine
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where the tinderbox server runs.
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2) The build process must be reproducible. That is all the steps
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which are used to create the application must be reproducible.
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*) Build Interface: We must be able to run exactly the same build
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process in the future including: all commands with command line
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arguments, all environmental variables. I recommend that the entire
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build process be viewed as something outside of the build master
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control. Developers are responsible for ensuring that there is a
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simple build master interface to construct all the software products
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which go into a build. Typically there is a makefile in a standard
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place where the buildmaster can run something like "make all; make
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install;" and be guaranteed that this will build the product. The
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build interface should be viewed as something which never changes and
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are part of the build machine, like the OS and are changed only
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rarely. It is hard enough to track all the parts of the build process
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which we expect to change, we should not need to track complex build
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procedures. The build procedures should have a standard interface.
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By keeping the build instructions in one makefile which is checked
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into the same version control system as the sources it is easy to
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recreate any previous build even if the commands used to build the
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software fluctuate rapidly between releases. There must be a simple
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interface to construct the software which will hide all the complexity
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of the actual construction.
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*) Build Environment: The makefile will code all the build commands
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and all the environmental variables (PATH, UMASK, LD_LIBRARY_PATH,
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CLASSPATH) needed to build the software though it may rely on some
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well defined command line arguments (PREFIX, CCFLAGS, JAVA_LIBS) to
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make these prematurely. These command line arguments should not
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change between versions of the software but should be a fixed set of
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build parameters. The parameters may be needed to specify where some
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files are found on the build machine (Ideally the build machine is set
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up the same as developers machines so these directories can be
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hard-coded into the makefiles but often there is a need for some
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directories to be specified at build time) or where files are to be
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created/installed on the build machine (typically a subdirectory of
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/var/tmp but there may be several builds running at once and each will
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need a different directory) or what kind of build is being created.
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Each part of the build which needs a particular environmental variable
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set or a special header file in some path should have tests which
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ensure that the build environment is valid. I keep my build scripts
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installed on the build machine and they are always started by running
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/etc/rc.d/init.d/build start this ensures that I am not relying on any
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build environmental variables which are set by logging into the build
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account and are thus not tracked and versioned.
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*) Environmental safety issues:
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If the build environment can not be used to build the software then a
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human readable error message should be generated. My makefiles often
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run various checks on the environmental variables before they
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construct the code. They check that all required environmental
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variables are set, that the required libraries are found, that
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directories which must be disjoint (build and install directories) do
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not overlap. This test suite becomes a build regression test and as I
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discover additional possible build problems I add new tests to the
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makefile. I make it a habit to explicit set all environmental
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variables so that there is no doubt as to their expected values. It
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is important for the QA group to only use Builds which were created by
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an automated process so that we are sure that there are no
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undocumented steps in either the test builds or the released build.
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3) Track the Build numbers. Given a clean install of your product you
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should have all the information necessary to reproduce the executable
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from sources. If a customer shows you the application binaries you
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must be able to get the source code which build the application,
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reconstruct the build machine which created the application and
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possibly rerun the build exactly the same way as the application was
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created before, this may include making some minor source code changes
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before the build is run. I like to keep a file which contains:
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The product release name
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The sources 'as of date'. (I always checkout my sources using
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cvs -D 'date time' so that exactly the same sources
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can be recovered knowing only the 'data time' which
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was used to check them out. I am sure a similar trick
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could be used with a perforce 'change set number'.)
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The branch name.
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The module name.
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This can be stored as a file in the product (encrypted if necessary)
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or may be stored in some secure build master database where the data
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can be looked up by release name. My preference is to keep all data
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necessary to reproduce a build in the build output and delivered as
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part of the product. This means that I can generate as many builds as
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I want automatically and not need to keep track of any of them. When
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the QA team deems that a certain build is 'important', by making a
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particular build the official released copy then I can take a look at
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its contents and tag/branch the code at the sources which I used to
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build it.
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4) Build Prefix: It is a good idea to familiarize yourself with the
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makefile conventions regarding the make variable PREFIX. It is
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easiest to understand if you think about what RedHat does when they
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build their distribution of RPM's but this will apply in many
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different systems including the Andrew File System (AFS) and most
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packaging systems. This variable is used during the build process
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"make all PREFIX=/home/apache" to tell the package where it will be
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installed (examples include /usr, /usr/local, /home/apache). I
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suggest reading a few RedHat Spec files to see how this works in
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practice. The application may need to hard-code this value into its
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object code. When the application is installed it must not be
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installed into its proper place on the build machine. The package we
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are constructing could cause the build machine to stop working
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correctly if it is a buggy version of a system library or major OS
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application. Instead the makefile will install "make install
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PREFIX=/var/tmp/build-root/home/apache" the package into some other
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directory with a similar tree structure to its final destination. The
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packaging system will then move the files into the correct place
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during an installation step on the target machine. The installation
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step only moves files and sets permissions. The makefile is not
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supposed to use the installation directories to hard code values into
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the application since the application will never be run from this
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installation directory. The hard part of the build including any
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PREFIX magic is in the build section. Notice the clear separation
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between build machine / target machine and installation on the build
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machine and installation on the target machine and construction of the
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application binaries and installation of the application binaries.
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This is one of the reasons why building an application on a build
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machine is different from the way in which developers build their code
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on their personal development machines. This PREFIX issue will arise
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when you try and build the Tinderbox system and also when you
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construct the makefiles for your own application. Since the build
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machine is not the target machine it can not be assumed that files
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will always be in the same places on both (for example perl).
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5) Application Architecture:
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*) The build process should mimic the architecture of the code. It should
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be a final test that the code was coded to the same specifications
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that it was designed. It is a common problem for code to turn into
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spaghetti with each piece of code using functions and creating
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dependencies on every other piece of code. For example it is probably
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a mistake for code in the database abstraction layer to be implemented
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in terms of code in the HTML generation layer. These two libraries
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should probably be independent of each other, though they both might
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depend on a common string library. The code architecture should limit
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the dependency graph between code modules. The BuildMaster must
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enforce the restrictions on information flow between components. Thus
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no libraries should be in the path unless the architecture allows this
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module to depend on those libraries.
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*) The architecture must not have circular dependencies. Circular
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dependencies not only make upgrading individual libraries difficult
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but also make testing components nearly impossible. That is it should
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be possible to build some set of libraries L0 which depend on no
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libraries and then build some other set of libraries L1 which depend
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only on L0 libraries then build L2 which depend only on the L0 and L1
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libraries. This "build chain" will prevent circular dependencies and
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help keep your code testable and the dependencies understandable.
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More information about why this is a good practice is available in
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"Large-Scale C++ Software Design" (Addison-Wesley Professional
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Computing Series) by John Lakos
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*) I enforce the convention that developers are not allowed to overload
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standard system libraries. I always put standard libraries in the
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path before any library our company develops. I build the application
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in stages to ensure that parts of the application which are not
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intended to depend on other code will not have other header files on
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the build machine at the time that they are constructed. Build
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dependencies between modules which are expected are explicitly
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controlled with build scripts and version numbers.
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