зеркало из https://github.com/mozilla/pjs.git
96 строки
3.3 KiB
Objective-C
96 строки
3.3 KiB
Objective-C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Simon Fraser <smfr@smfr.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsWindowMap_h_
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#define nsWindowMap_h_
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#import <Cocoa/Cocoa.h>
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// WindowDataMap
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//
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// In both mozilla and embedding apps, we need to have a place to put
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// per-top-level-window logic and data, to handle such things as IME
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// commit when the window gains/loses focus. We can't use a window
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// delegate, because an embeddor probably already has one. Nor can we
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// subclass NSWindow, again because we can't impose that burden on the
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// embeddor.
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//
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// So we have a global map of NSWindow -> TopLevelWindowData, and set
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// up TopLevelWindowData as a notification observer etc.
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@interface WindowDataMap : NSObject
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{
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@private
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NSMutableDictionary* mWindowMap; // dict of TopLevelWindowData keyed by address of NSWindow
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}
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+ (WindowDataMap*)sharedWindowDataMap;
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- (void)ensureDataForWindow:(NSWindow*)inWindow;
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- (id)dataForWindow:(NSWindow*)inWindow;
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// set data for a given window. inData is retained (and any previously set data
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// is released).
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- (void)setData:(id)inData forWindow:(NSWindow*)inWindow;
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// remove the data for the given window. the data is released.
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- (void)removeDataForWindow:(NSWindow*)inWindow;
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@end
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@class ChildView;
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// TopLevelWindowData
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//
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// Class to hold per-window data, and handle window state changes.
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@interface TopLevelWindowData : NSObject
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{
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@private
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}
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- (id)initWithWindow:(NSWindow*)inWindow;
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+ (void)activateInWindow:(NSWindow*)aWindow;
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+ (void)deactivateInWindow:(NSWindow*)aWindow;
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+ (void)activateInWindowViews:(NSWindow*)aWindow;
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+ (void)deactivateInWindowViews:(NSWindow*)aWindow;
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@end
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#endif // nsWindowMap_h_
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