pjs/xpcom/glue/nsTArray.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is C++ array template.
*
* The Initial Developer of the Original Code is Google Inc.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Darin Fisher <darin@meer.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsTArray_h__
#define nsTArray_h__
#include "mozilla/Assertions.h"
#include "mozilla/Util.h"
#include <string.h>
#include "prtypes.h"
#include "nsAlgorithm.h"
#include "nscore.h"
#include "nsQuickSort.h"
#include "nsDebug.h"
#include "nsTraceRefcnt.h"
#include NEW_H
//
// NB: nsTArray assumes that your "T" can be memmove()d. This is in
// contrast to STL containers, which follow C++
// construction/destruction rules.
//
// Don't use nsTArray if your "T" can't be memmove()d correctly.
//
//
// nsTArray*Allocators must all use the same |free()|, to allow
// swapping between fallible and infallible variants. (NS_Free() and
// moz_free() end up calling the same underlying free()).
//
#if defined(MOZALLOC_HAVE_XMALLOC)
struct nsTArrayFallibleAllocator
{
static void* Malloc(size_t size) {
return moz_malloc(size);
}
static void* Realloc(void* ptr, size_t size) {
return moz_realloc(ptr, size);
}
static void Free(void* ptr) {
moz_free(ptr);
}
};
struct nsTArrayInfallibleAllocator
{
static void* Malloc(size_t size) {
return moz_xmalloc(size);
}
static void* Realloc(void* ptr, size_t size) {
return moz_xrealloc(ptr, size);
}
static void Free(void* ptr) {
moz_free(ptr);
}
};
#else
#include <stdlib.h>
struct nsTArrayFallibleAllocator
{
static void* Malloc(size_t size) {
return malloc(size);
}
static void* Realloc(void* ptr, size_t size) {
return realloc(ptr, size);
}
static void Free(void* ptr) {
free(ptr);
}
};
#endif
#if defined(MOZALLOC_HAVE_XMALLOC)
struct nsTArrayDefaultAllocator : public nsTArrayInfallibleAllocator { };
#else
struct nsTArrayDefaultAllocator : public nsTArrayFallibleAllocator { };
#endif
// nsTArray_base stores elements into the space allocated beyond
// sizeof(*this). This is done to minimize the size of the nsTArray
// object when it is empty.
struct NS_COM_GLUE nsTArrayHeader
{
static nsTArrayHeader sEmptyHdr;
PRUint32 mLength;
PRUint32 mCapacity : 31;
PRUint32 mIsAutoArray : 1;
};
// This class provides a SafeElementAt method to nsTArray<T*> which does
// not take a second default value parameter.
template <class E, class Derived>
struct nsTArray_SafeElementAtHelper
{
typedef E* elem_type;
typedef PRUint32 index_type;
// No implementation is provided for these two methods, and that is on
// purpose, since we don't support these functions on non-pointer type
// instantiations.
elem_type& SafeElementAt(index_type i);
const elem_type& SafeElementAt(index_type i) const;
};
template <class E, class Derived>
struct nsTArray_SafeElementAtHelper<E*, Derived>
{
typedef E* elem_type;
typedef PRUint32 index_type;
elem_type SafeElementAt(index_type i) {
return static_cast<Derived*> (this)->SafeElementAt(i, nsnull);
}
const elem_type SafeElementAt(index_type i) const {
return static_cast<const Derived*> (this)->SafeElementAt(i, nsnull);
}
};
// E is the base type that the smart pointer is templated over; the
// smart pointer can act as E*.
template <class E, class Derived>
struct nsTArray_SafeElementAtSmartPtrHelper
{
typedef E* elem_type;
typedef PRUint32 index_type;
elem_type SafeElementAt(index_type i) {
return static_cast<Derived*> (this)->SafeElementAt(i, nsnull);
}
const elem_type SafeElementAt(index_type i) const {
return static_cast<const Derived*> (this)->SafeElementAt(i, nsnull);
}
};
template <class T> class nsCOMPtr;
template <class E, class Derived>
struct nsTArray_SafeElementAtHelper<nsCOMPtr<E>, Derived> :
public nsTArray_SafeElementAtSmartPtrHelper<E, Derived>
{
};
template <class T> class nsRefPtr;
template <class E, class Derived>
struct nsTArray_SafeElementAtHelper<nsRefPtr<E>, Derived> :
public nsTArray_SafeElementAtSmartPtrHelper<E, Derived>
{
};
//
// This class serves as a base class for nsTArray. It shouldn't be used
// directly. It holds common implementation code that does not depend on the
// element type of the nsTArray.
//
template<class Alloc>
class nsTArray_base
{
// Allow swapping elements with |nsTArray_base|s created using a
// different allocator. This is kosher because all allocators use
// the same free().
template<class Allocator>
friend class nsTArray_base;
protected:
typedef nsTArrayHeader Header;
public:
typedef PRUint32 size_type;
typedef PRUint32 index_type;
// @return The number of elements in the array.
size_type Length() const {
return mHdr->mLength;
}
// @return True if the array is empty or false otherwise.
bool IsEmpty() const {
return Length() == 0;
}
// @return The number of elements that can fit in the array without forcing
// the array to be re-allocated. The length of an array is always less
// than or equal to its capacity.
size_type Capacity() const {
return mHdr->mCapacity;
}
#ifdef DEBUG
void* DebugGetHeader() const {
return mHdr;
}
#endif
protected:
nsTArray_base();
~nsTArray_base();
// Resize the storage if necessary to achieve the requested capacity.
// @param capacity The requested number of array elements.
// @param elemSize The size of an array element.
// @return False if insufficient memory is available; true otherwise.
bool EnsureCapacity(size_type capacity, size_type elemSize);
// Resize the storage to the minimum required amount.
// @param elemSize The size of an array element.
// @param elemAlign The alignment in bytes of an array element.
void ShrinkCapacity(size_type elemSize, size_t elemAlign);
// This method may be called to resize a "gap" in the array by shifting
// elements around. It updates mLength appropriately. If the resulting
// array has zero elements, then the array's memory is free'd.
// @param start The starting index of the gap.
// @param oldLen The current length of the gap.
// @param newLen The desired length of the gap.
// @param elemSize The size of an array element.
// @param elemAlign The alignment in bytes of an array element.
void ShiftData(index_type start, size_type oldLen, size_type newLen,
size_type elemSize, size_t elemAlign);
// This method increments the length member of the array's header.
// Note that mHdr may actually be sEmptyHdr in the case where a
// zero-length array is inserted into our array. But then n should
// always be 0.
void IncrementLength(PRUint32 n) {
MOZ_ASSERT(mHdr != EmptyHdr() || n == 0, "bad data pointer");
mHdr->mLength += n;
}
// This method inserts blank slots into the array.
// @param index the place to insert the new elements. This must be no
// greater than the current length of the array.
// @param count the number of slots to insert
// @param elementSize the size of an array element.
// @param elemAlign the alignment in bytes of an array element.
bool InsertSlotsAt(index_type index, size_type count,
size_type elementSize, size_t elemAlign);
protected:
template<class Allocator>
bool SwapArrayElements(nsTArray_base<Allocator>& other,
size_type elemSize,
size_t elemAlign);
// This is an RAII class used in SwapArrayElements.
class IsAutoArrayRestorer {
public:
IsAutoArrayRestorer(nsTArray_base<Alloc> &array, size_t elemAlign);
~IsAutoArrayRestorer();
private:
nsTArray_base<Alloc> &mArray;
size_t mElemAlign;
bool mIsAuto;
};
// Helper function for SwapArrayElements. Ensures that if the array
// is an nsAutoTArray that it doesn't use the built-in buffer.
bool EnsureNotUsingAutoArrayBuffer(size_type elemSize);
// Returns true if this nsTArray is an nsAutoTArray with a built-in buffer.
bool IsAutoArray() const {
return mHdr->mIsAutoArray;
}
// Returns a Header for the built-in buffer of this nsAutoTArray.
Header* GetAutoArrayBuffer(size_t elemAlign) {
MOZ_ASSERT(IsAutoArray(), "Should be an auto array to call this");
return GetAutoArrayBufferUnsafe(elemAlign);
}
const Header* GetAutoArrayBuffer(size_t elemAlign) const {
MOZ_ASSERT(IsAutoArray(), "Should be an auto array to call this");
return GetAutoArrayBufferUnsafe(elemAlign);
}
// Returns a Header for the built-in buffer of this nsAutoTArray, but doesn't
// assert that we are an nsAutoTArray.
Header* GetAutoArrayBufferUnsafe(size_t elemAlign) {
return const_cast<Header*>(static_cast<const nsTArray_base<Alloc>*>(this)->
GetAutoArrayBufferUnsafe(elemAlign));
}
const Header* GetAutoArrayBufferUnsafe(size_t elemAlign) const;
// Returns true if this is an nsAutoTArray and it currently uses the
// built-in buffer to store its elements.
bool UsesAutoArrayBuffer() const;
// The array's elements (prefixed with a Header). This pointer is never
// null. If the array is empty, then this will point to sEmptyHdr.
Header *mHdr;
Header* Hdr() const {
return mHdr;
}
Header** PtrToHdr() {
return &mHdr;
}
static Header* EmptyHdr() {
return &Header::sEmptyHdr;
}
};
//
// This class defines convenience functions for element specific operations.
// Specialize this template if necessary.
//
template<class E>
class nsTArrayElementTraits
{
public:
// Invoke the default constructor in place.
static inline void Construct(E *e) {
// Do NOT call "E()"! That triggers C++ "default initialization"
// which zeroes out POD ("plain old data") types such as regular
// ints. We don't want that because it can be a performance issue
// and people don't expect it; nsTArray should work like a regular
// C/C++ array in this respect.
new (static_cast<void *>(e)) E;
}
// Invoke the copy-constructor in place.
template<class A>
static inline void Construct(E *e, const A &arg) {
new (static_cast<void *>(e)) E(arg);
}
// Invoke the destructor in place.
static inline void Destruct(E *e) {
e->~E();
}
};
// The default comparator used by nsTArray
template<class A, class B>
class nsDefaultComparator
{
public:
bool Equals(const A& a, const B& b) const {
return a == b;
}
bool LessThan(const A& a, const B& b) const {
return a < b;
}
};
//
// The templatized array class that dynamically resizes its storage as
// elements are added. This class is designed to behave a bit like
// std::vector, though note that unlike std::vector, nsTArray doesn't
// follow C++ construction/destruction rules.
//
// The template parameter specifies the type of the elements (elem_type), and
// has the following requirements:
//
// elem_type MUST define a copy-constructor.
// elem_type MAY define operator< for sorting.
// elem_type MAY define operator== for searching.
//
// For methods taking a Comparator instance, the Comparator must be a class
// defining the following methods:
//
// class Comparator {
// public:
// /** @return True if the elements are equals; false otherwise. */
// bool Equals(const elem_type& a, const Item& b) const;
//
// /** @return True if (a < b); false otherwise. */
// bool LessThan(const elem_type& a, const Item& b) const;
// };
//
// The Equals method is used for searching, and the LessThan method is used
// for sorting. The |Item| type above can be arbitrary, but must match the
// Item type passed to the sort or search function.
//
// The Alloc template parameter can be used to choose between
// "fallible" and "infallible" nsTArray (if available), defaulting to
// fallible. If the *fallible* allocator is used, the return value of
// methods that might allocate needs to be checked; Append() is
// one such method. These return values don't need to be checked if
// the *in*fallible allocator is chosen. When in doubt, choose the
// infallible allocator.
//
template<class E, class Alloc=nsTArrayDefaultAllocator>
class nsTArray : public nsTArray_base<Alloc>,
public nsTArray_SafeElementAtHelper<E, nsTArray<E, Alloc> >
{
public:
typedef nsTArray_base<Alloc> base_type;
typedef typename base_type::size_type size_type;
typedef typename base_type::index_type index_type;
typedef E elem_type;
typedef nsTArray<E, Alloc> self_type;
typedef nsTArrayElementTraits<E> elem_traits;
typedef nsTArray_SafeElementAtHelper<E, self_type> safeelementat_helper_type;
using safeelementat_helper_type::SafeElementAt;
using base_type::EmptyHdr;
// A special value that is used to indicate an invalid or unknown index
// into the array.
enum {
NoIndex = index_type(-1)
};
using base_type::Length;
//
// Finalization method
//
~nsTArray() { Clear(); }
//
// Initialization methods
//
nsTArray() {}
// Initialize this array and pre-allocate some number of elements.
explicit nsTArray(size_type capacity) {
SetCapacity(capacity);
}
// The array's copy-constructor performs a 'deep' copy of the given array.
// @param other The array object to copy.
nsTArray(const self_type& other) {
AppendElements(other);
}
template<typename Allocator>
nsTArray(const nsTArray<E, Allocator>& other) {
AppendElements(other);
}
// The array's assignment operator performs a 'deep' copy of the given
// array. It is optimized to reuse existing storage if possible.
// @param other The array object to copy.
nsTArray& operator=(const self_type& other) {
ReplaceElementsAt(0, Length(), other.Elements(), other.Length());
return *this;
}
// Return true if this array has the same length and the same
// elements as |other|.
bool operator==(const self_type& other) const {
size_type len = Length();
if (len != other.Length())
return false;
// XXX std::equal would be as fast or faster here
for (index_type i = 0; i < len; ++i)
if (!(operator[](i) == other[i]))
return false;
return true;
}
// Return true if this array does not have the same length and the same
// elements as |other|.
bool operator!=(const self_type& other) const {
return !operator==(other);
}
template<typename Allocator>
nsTArray& operator=(const nsTArray<E, Allocator>& other) {
ReplaceElementsAt(0, Length(), other.Elements(), other.Length());
return *this;
}
// @return The amount of memory used by this nsTArray, excluding
// sizeof(*this).
size_t SizeOfExcludingThis(nsMallocSizeOfFun mallocSizeOf) const {
if (this->UsesAutoArrayBuffer() || Hdr() == EmptyHdr())
return 0;
return mallocSizeOf(this->Hdr());
}
// @return The amount of memory used by this nsTArray, including
// sizeof(*this).
size_t SizeOfIncludingThis(nsMallocSizeOfFun mallocSizeOf) const {
return mallocSizeOf(this) + SizeOfExcludingThis(mallocSizeOf);
}
//
// Accessor methods
//
// This method provides direct access to the array elements.
// @return A pointer to the first element of the array. If the array is
// empty, then this pointer must not be dereferenced.
elem_type* Elements() {
return reinterpret_cast<elem_type *>(Hdr() + 1);
}
// This method provides direct, readonly access to the array elements.
// @return A pointer to the first element of the array. If the array is
// empty, then this pointer must not be dereferenced.
const elem_type* Elements() const {
return reinterpret_cast<const elem_type *>(Hdr() + 1);
}
// This method provides direct access to the i'th element of the array.
// The given index must be within the array bounds.
// @param i The index of an element in the array.
// @return A reference to the i'th element of the array.
elem_type& ElementAt(index_type i) {
MOZ_ASSERT(i < Length(), "invalid array index");
return Elements()[i];
}
// This method provides direct, readonly access to the i'th element of the
// array. The given index must be within the array bounds.
// @param i The index of an element in the array.
// @return A const reference to the i'th element of the array.
const elem_type& ElementAt(index_type i) const {
MOZ_ASSERT(i < Length(), "invalid array index");
return Elements()[i];
}
// This method provides direct access to the i'th element of the array in
// a bounds safe manner. If the requested index is out of bounds the
// provided default value is returned.
// @param i The index of an element in the array.
// @param def The value to return if the index is out of bounds.
elem_type& SafeElementAt(index_type i, elem_type& def) {
return i < Length() ? Elements()[i] : def;
}
// This method provides direct access to the i'th element of the array in
// a bounds safe manner. If the requested index is out of bounds the
// provided default value is returned.
// @param i The index of an element in the array.
// @param def The value to return if the index is out of bounds.
const elem_type& SafeElementAt(index_type i, const elem_type& def) const {
return i < Length() ? Elements()[i] : def;
}
// Shorthand for ElementAt(i)
elem_type& operator[](index_type i) {
return ElementAt(i);
}
// Shorthand for ElementAt(i)
const elem_type& operator[](index_type i) const {
return ElementAt(i);
}
// Shorthand for ElementAt(length - 1)
elem_type& LastElement() {
return ElementAt(Length() - 1);
}
// Shorthand for ElementAt(length - 1)
const elem_type& LastElement() const {
return ElementAt(Length() - 1);
}
// Shorthand for SafeElementAt(length - 1, def)
elem_type& SafeLastElement(elem_type& def) {
return SafeElementAt(Length() - 1, def);
}
// Shorthand for SafeElementAt(length - 1, def)
const elem_type& SafeLastElement(const elem_type& def) const {
return SafeElementAt(Length() - 1, def);
}
//
// Search methods
//
// This method searches for the first element in this array that is equal
// to the given element.
// @param item The item to search for.
// @param comp The Comparator used to determine element equality.
// @return true if the element was found.
template<class Item, class Comparator>
bool Contains(const Item& item, const Comparator& comp) const {
return IndexOf(item, 0, comp) != NoIndex;
}
// This method searches for the first element in this array that is equal
// to the given element. This method assumes that 'operator==' is defined
// for elem_type.
// @param item The item to search for.
// @return true if the element was found.
template<class Item>
bool Contains(const Item& item) const {
return IndexOf(item) != NoIndex;
}
// This method searches for the offset of the first element in this
// array that is equal to the given element.
// @param item The item to search for.
// @param start The index to start from.
// @param comp The Comparator used to determine element equality.
// @return The index of the found element or NoIndex if not found.
template<class Item, class Comparator>
index_type IndexOf(const Item& item, index_type start,
const Comparator& comp) const {
const elem_type* iter = Elements() + start, *end = Elements() + Length();
for (; iter != end; ++iter) {
if (comp.Equals(*iter, item))
return index_type(iter - Elements());
}
return NoIndex;
}
// This method searches for the offset of the first element in this
// array that is equal to the given element. This method assumes
// that 'operator==' is defined for elem_type.
// @param item The item to search for.
// @param start The index to start from.
// @return The index of the found element or NoIndex if not found.
template<class Item>
index_type IndexOf(const Item& item, index_type start = 0) const {
return IndexOf(item, start, nsDefaultComparator<elem_type, Item>());
}
// This method searches for the offset of the last element in this
// array that is equal to the given element.
// @param item The item to search for.
// @param start The index to start from. If greater than or equal to the
// length of the array, then the entire array is searched.
// @param comp The Comparator used to determine element equality.
// @return The index of the found element or NoIndex if not found.
template<class Item, class Comparator>
index_type LastIndexOf(const Item& item, index_type start,
const Comparator& comp) const {
if (start >= Length())
start = Length() - 1;
const elem_type* end = Elements() - 1, *iter = end + start + 1;
for (; iter != end; --iter) {
if (comp.Equals(*iter, item))
return index_type(iter - Elements());
}
return NoIndex;
}
// This method searches for the offset of the last element in this
// array that is equal to the given element. This method assumes
// that 'operator==' is defined for elem_type.
// @param item The item to search for.
// @param start The index to start from. If greater than or equal to the
// length of the array, then the entire array is searched.
// @return The index of the found element or NoIndex if not found.
template<class Item>
index_type LastIndexOf(const Item& item,
index_type start = NoIndex) const {
return LastIndexOf(item, start, nsDefaultComparator<elem_type, Item>());
}
// This method searches for the offset for the element in this array
// that is equal to the given element. The array is assumed to be sorted.
// @param item The item to search for.
// @param comp The Comparator used.
// @return The index of the found element or NoIndex if not found.
template<class Item, class Comparator>
index_type BinaryIndexOf(const Item& item, const Comparator& comp) const {
index_type low = 0, high = Length();
while (high > low) {
index_type mid = (high + low) >> 1;
if (comp.Equals(ElementAt(mid), item))
return mid;
if (comp.LessThan(ElementAt(mid), item))
low = mid + 1;
else
high = mid;
}
return NoIndex;
}
// This method searches for the offset for the element in this array
// that is equal to the given element. The array is assumed to be sorted.
// This method assumes that 'operator==' and 'operator<' are defined.
// @param item The item to search for.
// @return The index of the found element or NoIndex if not found.
template<class Item>
index_type BinaryIndexOf(const Item& item) const {
return BinaryIndexOf(item, nsDefaultComparator<elem_type, Item>());
}
//
// Mutation methods
//
// This method replaces a range of elements in this array.
// @param start The starting index of the elements to replace.
// @param count The number of elements to replace. This may be zero to
// insert elements without removing any existing elements.
// @param array The values to copy into this array. Must be non-null,
// and these elements must not already exist in the array
// being modified.
// @param arrayLen The number of values to copy into this array.
// @return A pointer to the new elements in the array, or null if
// the operation failed due to insufficient memory.
template<class Item>
elem_type *ReplaceElementsAt(index_type start, size_type count,
const Item* array, size_type arrayLen) {
// Adjust memory allocation up-front to catch errors.
if (!this->EnsureCapacity(Length() + arrayLen - count, sizeof(elem_type)))
return nsnull;
DestructRange(start, count);
this->ShiftData(start, count, arrayLen, sizeof(elem_type), MOZ_ALIGNOF(elem_type));
AssignRange(start, arrayLen, array);
return Elements() + start;
}
// A variation on the ReplaceElementsAt method defined above.
template<class Item>
elem_type *ReplaceElementsAt(index_type start, size_type count,
const nsTArray<Item>& array) {
return ReplaceElementsAt(start, count, array.Elements(), array.Length());
}
// A variation on the ReplaceElementsAt method defined above.
template<class Item>
elem_type *ReplaceElementsAt(index_type start, size_type count,
const Item& item) {
return ReplaceElementsAt(start, count, &item, 1);
}
// A variation on the ReplaceElementsAt method defined above.
template<class Item>
elem_type *ReplaceElementAt(index_type index, const Item& item) {
return ReplaceElementsAt(index, 1, &item, 1);
}
// A variation on the ReplaceElementsAt method defined above.
template<class Item>
elem_type *InsertElementsAt(index_type index, const Item* array,
size_type arrayLen) {
return ReplaceElementsAt(index, 0, array, arrayLen);
}
// A variation on the ReplaceElementsAt method defined above.
template<class Item>
elem_type *InsertElementsAt(index_type index, const nsTArray<Item>& array) {
return ReplaceElementsAt(index, 0, array.Elements(), array.Length());
}
// A variation on the ReplaceElementsAt method defined above.
template<class Item>
elem_type *InsertElementAt(index_type index, const Item& item) {
return ReplaceElementsAt(index, 0, &item, 1);
}
// Insert a new element without copy-constructing. This is useful to avoid
// temporaries.
// @return A pointer to the newly inserted element, or null on OOM.
elem_type* InsertElementAt(index_type index) {
if (!this->EnsureCapacity(Length() + 1, sizeof(elem_type)))
return nsnull;
this->ShiftData(index, 0, 1, sizeof(elem_type), MOZ_ALIGNOF(elem_type));
elem_type *elem = Elements() + index;
elem_traits::Construct(elem);
return elem;
}
// This method searches for the least index of the greatest
// element less than or equal to |item|. If |item| is inserted at
// this index, the array will remain sorted. True is returned iff
// this index is also equal to |item|. In this case, the returned
// index may point to the start of multiple copies of |item|.
// @param item The item to search for.
// @param comp The Comparator used.
// @outparam idx The index of greatest element <= to |item|
// @return True iff |item == array[*idx]|.
// @precondition The array is sorted
template<class Item, class Comparator>
bool
GreatestIndexLtEq(const Item& item,
const Comparator& comp,
index_type* idx NS_OUTPARAM) const {
// Nb: we could replace all the uses of "BinaryIndexOf" with this
// function, but BinaryIndexOf will be oh-so-slightly faster so
// it's not strictly desired to do.
// invariant: low <= [idx] < high
index_type low = 0, high = Length();
while (high > low) {
index_type mid = (high + low) >> 1;
if (comp.Equals(ElementAt(mid), item)) {
// we might have the array [..., 2, 4, 4, 4, 4, 4, 5, ...]
// and be searching for "4". it's arbitrary where mid ends
// up here, so we back it up to the first instance to maintain
// the "least index ..." we promised above.
do {
--mid;
} while (NoIndex != mid && comp.Equals(ElementAt(mid), item));
*idx = ++mid;
return true;
}
if (comp.LessThan(ElementAt(mid), item))
// invariant: low <= idx < high
low = mid + 1;
else
// invariant: low <= idx < high
high = mid;
}
// low <= idx < high, so insert at high ("shifting" high up by
// 1) to maintain invariant.
// (or insert at low, since low==high; just a matter of taste here.)
*idx = high;
return false;
}
// A variation on the GreatestIndexLtEq method defined above.
template<class Item, class Comparator>
bool
GreatestIndexLtEq(const Item& item,
index_type& idx,
const Comparator& comp) const {
return GreatestIndexLtEq(item, comp, &idx);
}
// A variation on the GreatestIndexLtEq method defined above.
template<class Item>
bool
GreatestIndexLtEq(const Item& item,
index_type& idx) const {
return GreatestIndexLtEq(item, nsDefaultComparator<elem_type, Item>(), &idx);
}
// Inserts |item| at such an index to guarantee that if the array
// was previously sorted, it will remain sorted after this
// insertion.
template<class Item, class Comparator>
elem_type *InsertElementSorted(const Item& item, const Comparator& comp) {
index_type index;
GreatestIndexLtEq(item, comp, &index);
return InsertElementAt(index, item);
}
// A variation on the InsertElementSorted metod defined above.
template<class Item>
elem_type *InsertElementSorted(const Item& item) {
return InsertElementSorted(item, nsDefaultComparator<elem_type, Item>());
}
// This method appends elements to the end of this array.
// @param array The elements to append to this array.
// @param arrayLen The number of elements to append to this array.
// @return A pointer to the new elements in the array, or null if
// the operation failed due to insufficient memory.
template<class Item>
elem_type *AppendElements(const Item* array, size_type arrayLen) {
if (!this->EnsureCapacity(Length() + arrayLen, sizeof(elem_type)))
return nsnull;
index_type len = Length();
AssignRange(len, arrayLen, array);
this->IncrementLength(arrayLen);
return Elements() + len;
}
// A variation on the AppendElements method defined above.
template<class Item, class Allocator>
elem_type *AppendElements(const nsTArray<Item, Allocator>& array) {
return AppendElements(array.Elements(), array.Length());
}
// A variation on the AppendElements method defined above.
template<class Item>
elem_type *AppendElement(const Item& item) {
return AppendElements(&item, 1);
}
// Append new elements without copy-constructing. This is useful to avoid
// temporaries.
// @return A pointer to the newly appended elements, or null on OOM.
elem_type *AppendElements(size_type count) {
if (!this->EnsureCapacity(Length() + count, sizeof(elem_type)))
return nsnull;
elem_type *elems = Elements() + Length();
size_type i;
for (i = 0; i < count; ++i) {
elem_traits::Construct(elems + i);
}
this->IncrementLength(count);
return elems;
}
// Append a new element without copy-constructing. This is useful to avoid
// temporaries.
// @return A pointer to the newly appended element, or null on OOM.
elem_type *AppendElement() {
return AppendElements(1);
}
// Move all elements from another array to the end of this array without
// calling copy constructors or destructors.
// @return A pointer to the newly appended elements, or null on OOM.
template<class Item, class Allocator>
elem_type *MoveElementsFrom(nsTArray<Item, Allocator>& array) {
MOZ_ASSERT(&array != this, "argument must be different array");
index_type len = Length();
index_type otherLen = array.Length();
if (!this->EnsureCapacity(len + otherLen, sizeof(elem_type)))
return nsnull;
memcpy(Elements() + len, array.Elements(), otherLen * sizeof(elem_type));
this->IncrementLength(otherLen);
array.ShiftData(0, otherLen, 0, sizeof(elem_type), MOZ_ALIGNOF(elem_type));
return Elements() + len;
}
// This method removes a range of elements from this array.
// @param start The starting index of the elements to remove.
// @param count The number of elements to remove.
void RemoveElementsAt(index_type start, size_type count) {
MOZ_ASSERT(count == 0 || start < Length(), "Invalid start index");
MOZ_ASSERT(start + count <= Length(), "Invalid length");
DestructRange(start, count);
this->ShiftData(start, count, 0, sizeof(elem_type), MOZ_ALIGNOF(elem_type));
}
// A variation on the RemoveElementsAt method defined above.
void RemoveElementAt(index_type index) {
RemoveElementsAt(index, 1);
}
// A variation on the RemoveElementsAt method defined above.
void Clear() {
RemoveElementsAt(0, Length());
}
// This helper function combines IndexOf with RemoveElementAt to "search
// and destroy" the first element that is equal to the given element.
// @param item The item to search for.
// @param comp The Comparator used to determine element equality.
// @return true if the element was found
template<class Item, class Comparator>
bool RemoveElement(const Item& item, const Comparator& comp) {
index_type i = IndexOf(item, 0, comp);
if (i == NoIndex)
return false;
RemoveElementAt(i);
return true;
}
// A variation on the RemoveElement method defined above that assumes
// that 'operator==' is defined for elem_type.
template<class Item>
bool RemoveElement(const Item& item) {
return RemoveElement(item, nsDefaultComparator<elem_type, Item>());
}
// This helper function combines GreatestIndexLtEq with
// RemoveElementAt to "search and destroy" the first element that
// is equal to the given element.
// @param item The item to search for.
// @param comp The Comparator used to determine element equality.
// @return true if the element was found
template<class Item, class Comparator>
bool RemoveElementSorted(const Item& item, const Comparator& comp) {
index_type index;
bool found = GreatestIndexLtEq(item, comp, &index);
if (found)
RemoveElementAt(index);
return found;
}
// A variation on the RemoveElementSorted method defined above.
template<class Item>
bool RemoveElementSorted(const Item& item) {
return RemoveElementSorted(item, nsDefaultComparator<elem_type, Item>());
}
// This method causes the elements contained in this array and the given
// array to be swapped.
template<class Allocator>
bool SwapElements(nsTArray<E, Allocator>& other) {
return this->SwapArrayElements(other, sizeof(elem_type), MOZ_ALIGNOF(elem_type));
}
//
// Allocation
//
// This method may increase the capacity of this array object by the
// specified amount. This method may be called in advance of several
// AppendElement operations to minimize heap re-allocations. This method
// will not reduce the number of elements in this array.
// @param capacity The desired capacity of this array.
// @return True if the operation succeeded; false if we ran out of memory
bool SetCapacity(size_type capacity) {
return this->EnsureCapacity(capacity, sizeof(elem_type));
}
// This method modifies the length of the array. If the new length is
// larger than the existing length of the array, then new elements will be
// constructed using elem_type's default constructor. Otherwise, this call
// removes elements from the array (see also RemoveElementsAt).
// @param newLen The desired length of this array.
// @return True if the operation succeeded; false otherwise.
// See also TruncateLength if the new length is guaranteed to be
// smaller than the old.
bool SetLength(size_type newLen) {
size_type oldLen = Length();
if (newLen > oldLen) {
return InsertElementsAt(oldLen, newLen - oldLen) != nsnull;
}
TruncateLength(newLen);
return true;
}
// This method modifies the length of the array, but may only be
// called when the new length is shorter than the old. It can
// therefore be called when elem_type has no default constructor,
// unlike SetLength. It removes elements from the array (see also
// RemoveElementsAt).
// @param newLen The desired length of this array.
void TruncateLength(size_type newLen) {
size_type oldLen = Length();
NS_ABORT_IF_FALSE(newLen <= oldLen,
"caller should use SetLength instead");
RemoveElementsAt(newLen, oldLen - newLen);
}
// This method ensures that the array has length at least the given
// length. If the current length is shorter than the given length,
// then new elements will be constructed using elem_type's default
// constructor.
// @param minLen The desired minimum length of this array.
// @return True if the operation succeeded; false otherwise.
bool EnsureLengthAtLeast(size_type minLen) {
size_type oldLen = Length();
if (minLen > oldLen) {
return InsertElementsAt(oldLen, minLen - oldLen) != nsnull;
}
return true;
}
// This method inserts elements into the array, constructing
// them using elem_type's default constructor.
// @param index the place to insert the new elements. This must be no
// greater than the current length of the array.
// @param count the number of elements to insert
elem_type *InsertElementsAt(index_type index, size_type count) {
if (!base_type::InsertSlotsAt(index, count, sizeof(elem_type), MOZ_ALIGNOF(elem_type))) {
return nsnull;
}
// Initialize the extra array elements
elem_type *iter = Elements() + index, *end = iter + count;
for (; iter != end; ++iter) {
elem_traits::Construct(iter);
}
return Elements() + index;
}
// This method inserts elements into the array, constructing them
// elem_type's copy constructor (or whatever one-arg constructor
// happens to match the Item type).
// @param index the place to insert the new elements. This must be no
// greater than the current length of the array.
// @param count the number of elements to insert.
// @param item the value to use when constructing the new elements.
template<class Item>
elem_type *InsertElementsAt(index_type index, size_type count,
const Item& item) {
if (!base_type::InsertSlotsAt(index, count, sizeof(elem_type), MOZ_ALIGNOF(elem_type))) {
return nsnull;
}
// Initialize the extra array elements
elem_type *iter = Elements() + index, *end = iter + count;
for (; iter != end; ++iter) {
elem_traits::Construct(iter, item);
}
return Elements() + index;
}
// This method may be called to minimize the memory used by this array.
void Compact() {
ShrinkCapacity(sizeof(elem_type), MOZ_ALIGNOF(elem_type));
}
//
// Sorting
//
// This function is meant to be used with the NS_QuickSort function. It
// maps the callback API expected by NS_QuickSort to the Comparator API
// used by nsTArray. See nsTArray::Sort.
template<class Comparator>
static int Compare(const void* e1, const void* e2, void *data) {
const Comparator* c = reinterpret_cast<const Comparator*>(data);
const elem_type* a = static_cast<const elem_type*>(e1);
const elem_type* b = static_cast<const elem_type*>(e2);
return c->LessThan(*a, *b) ? -1 : (c->Equals(*a, *b) ? 0 : 1);
}
// This method sorts the elements of the array. It uses the LessThan
// method defined on the given Comparator object to collate elements.
// @param comp The Comparator used to collate elements.
template<class Comparator>
void Sort(const Comparator& comp) {
NS_QuickSort(Elements(), Length(), sizeof(elem_type),
Compare<Comparator>, const_cast<Comparator*>(&comp));
}
// A variation on the Sort method defined above that assumes that
// 'operator<' is defined for elem_type.
void Sort() {
Sort(nsDefaultComparator<elem_type, elem_type>());
}
//
// Binary Heap
//
// Sorts the array into a binary heap.
// @param comp The Comparator used to create the heap
template<class Comparator>
void MakeHeap(const Comparator& comp) {
if (!Length()) {
return;
}
index_type index = (Length() - 1) / 2;
do {
SiftDown(index, comp);
} while (index--);
}
// A variation on the MakeHeap method defined above.
void MakeHeap() {
MakeHeap(nsDefaultComparator<elem_type, elem_type>());
}
// Adds an element to the heap
// @param item The item to add
// @param comp The Comparator used to sift-up the item
template<class Item, class Comparator>
elem_type *PushHeap(const Item& item, const Comparator& comp) {
if (!base_type::InsertSlotsAt(Length(), 1, sizeof(elem_type), MOZ_ALIGNOF(elem_type))) {
return nsnull;
}
// Sift up the new node
elem_type *elem = Elements();
index_type index = Length() - 1;
index_type parent_index = (index - 1) / 2;
while (index && comp.LessThan(elem[parent_index], item)) {
elem[index] = elem[parent_index];
index = parent_index;
parent_index = (index - 1) / 2;
}
elem[index] = item;
return &elem[index];
}
// A variation on the PushHeap method defined above.
template<class Item>
elem_type *PushHeap(const Item& item) {
return PushHeap(item, nsDefaultComparator<elem_type, Item>());
}
// Delete the root of the heap and restore the heap
// @param comp The Comparator used to restore the heap
template<class Comparator>
void PopHeap(const Comparator& comp) {
if (!Length()) {
return;
}
index_type last_index = Length() - 1;
elem_type *elem = Elements();
elem[0] = elem[last_index];
TruncateLength(last_index);
if (Length()) {
SiftDown(0, comp);
}
}
// A variation on the PopHeap method defined above.
void PopHeap() {
PopHeap(nsDefaultComparator<elem_type, elem_type>());
}
protected:
using base_type::Hdr;
using base_type::ShrinkCapacity;
// This method invokes elem_type's destructor on a range of elements.
// @param start The index of the first element to destroy.
// @param count The number of elements to destroy.
void DestructRange(index_type start, size_type count) {
elem_type *iter = Elements() + start, *end = iter + count;
for (; iter != end; ++iter) {
elem_traits::Destruct(iter);
}
}
// This method invokes elem_type's copy-constructor on a range of elements.
// @param start The index of the first element to construct.
// @param count The number of elements to construct.
// @param values The array of elements to copy.
template<class Item>
void AssignRange(index_type start, size_type count,
const Item *values) {
elem_type *iter = Elements() + start, *end = iter + count;
for (; iter != end; ++iter, ++values) {
elem_traits::Construct(iter, *values);
}
}
// This method sifts an item down to its proper place in a binary heap
// @param index The index of the node to start sifting down from
// @param comp The Comparator used to sift down
template<class Comparator>
void SiftDown(index_type index, const Comparator& comp) {
elem_type *elem = Elements();
elem_type item = elem[index];
index_type end = Length() - 1;
while ((index * 2) < end) {
const index_type left = (index * 2) + 1;
const index_type right = (index * 2) + 2;
const index_type parent_index = index;
if (comp.LessThan(item, elem[left])) {
if (left < end &&
comp.LessThan(elem[left], elem[right])) {
index = right;
} else {
index = left;
}
} else if (left < end &&
comp.LessThan(item, elem[right])) {
index = right;
} else {
break;
}
elem[parent_index] = elem[index];
}
elem[index] = item;
}
};
//
// Convenience subtypes of nsTArray.
//
template<class E>
class FallibleTArray : public nsTArray<E, nsTArrayFallibleAllocator>
{
public:
typedef nsTArray<E, nsTArrayFallibleAllocator> base_type;
typedef typename base_type::size_type size_type;
FallibleTArray() {}
explicit FallibleTArray(size_type capacity) : base_type(capacity) {}
FallibleTArray(const FallibleTArray& other) : base_type(other) {}
};
#ifdef MOZALLOC_HAVE_XMALLOC
template<class E>
class InfallibleTArray : public nsTArray<E, nsTArrayInfallibleAllocator>
{
public:
typedef nsTArray<E, nsTArrayInfallibleAllocator> base_type;
typedef typename base_type::size_type size_type;
InfallibleTArray() {}
explicit InfallibleTArray(size_type capacity) : base_type(capacity) {}
InfallibleTArray(const InfallibleTArray& other) : base_type(other) {}
};
#endif
template<class TArrayBase, PRUint32 N>
class nsAutoArrayBase : public TArrayBase
{
public:
typedef TArrayBase base_type;
typedef typename base_type::Header Header;
typedef typename base_type::elem_type elem_type;
protected:
nsAutoArrayBase() {
Init();
}
// We need this constructor because nsAutoTArray and friends all have
// implicit copy-constructors. If we don't have this method, those
// copy-constructors will call nsAutoArrayBase's implicit copy-constructor,
// which won't call Init() and set up the auto buffer!
nsAutoArrayBase(const TArrayBase &aOther) {
Init();
AppendElements(aOther);
}
private:
// nsTArray_base casts itself as an nsAutoArrayBase in order to get a pointer
// to mAutoBuf.
template<class Allocator>
friend class nsTArray_base;
void Init() {
MOZ_STATIC_ASSERT(MOZ_ALIGNOF(elem_type) <= 8,
"can't handle alignments greater than 8, "
"see nsTArray_base::UsesAutoArrayBuffer()");
*base_type::PtrToHdr() = reinterpret_cast<Header*>(&mAutoBuf);
base_type::Hdr()->mLength = 0;
base_type::Hdr()->mCapacity = N;
base_type::Hdr()->mIsAutoArray = 1;
MOZ_ASSERT(base_type::GetAutoArrayBuffer(MOZ_ALIGNOF(elem_type)) ==
reinterpret_cast<Header*>(&mAutoBuf),
"GetAutoArrayBuffer needs to be fixed");
}
// Declare mAutoBuf aligned to the maximum of the header's alignment and
// elem_type's alignment. We need to use a union rather than
// MOZ_ALIGNED_DECL because GCC is picky about what goes into
// __attribute__((aligned(foo))).
union {
char mAutoBuf[sizeof(nsTArrayHeader) + N * sizeof(elem_type)];
mozilla::AlignedElem<PR_MAX(MOZ_ALIGNOF(Header), MOZ_ALIGNOF(elem_type))> mAlign;
};
};
template<class E, PRUint32 N, class Alloc=nsTArrayDefaultAllocator>
class nsAutoTArray : public nsAutoArrayBase<nsTArray<E, Alloc>, N>
{
typedef nsAutoArrayBase<nsTArray<E, Alloc>, N> Base;
public:
nsAutoTArray() {}
template<typename Allocator>
nsAutoTArray(const nsTArray<E, Allocator>& other) {
Base::AppendElements(other);
}
};
// Assert that nsAutoTArray doesn't have any extra padding inside.
//
// It's important that the data stored in this auto array takes up a multiple of
// 8 bytes; e.g. nsAutoTArray<PRUint32, 1> wouldn't work. Since nsAutoTArray
// contains a pointer, its size must be a multiple of alignof(void*). (This is
// because any type may be placed into an array, and there's no padding between
// elements of an array.) The compiler pads the end of the structure to
// enforce this rule.
//
// If we used nsAutoTArray<PRUint32, 1> below, this assertion would fail on a
// 64-bit system, where the compiler inserts 4 bytes of padding at the end of
// the auto array to make its size a multiple of alignof(void*) == 8 bytes.
MOZ_STATIC_ASSERT(sizeof(nsAutoTArray<PRUint32, 2>) ==
sizeof(void*) + sizeof(nsTArrayHeader) + sizeof(PRUint32) * 2,
"nsAutoTArray shouldn't contain any extra padding, "
"see the comment");
template<class E, PRUint32 N>
class AutoFallibleTArray : public nsAutoArrayBase<FallibleTArray<E>, N>
{
typedef nsAutoArrayBase<FallibleTArray<E>, N> Base;
public:
AutoFallibleTArray() {}
template<typename Allocator>
AutoFallibleTArray(const nsTArray<E, Allocator>& other) {
Base::AppendElements(other);
}
};
#if defined(MOZALLOC_HAVE_XMALLOC)
template<class E, PRUint32 N>
class AutoInfallibleTArray : public nsAutoArrayBase<InfallibleTArray<E>, N>
{
typedef nsAutoArrayBase<InfallibleTArray<E>, N> Base;
public:
AutoInfallibleTArray() {}
template<typename Allocator>
AutoInfallibleTArray(const nsTArray<E, Allocator>& other) {
Base::AppendElements(other);
}
};
#endif
// specializations for N = 0. this makes the inheritance model easier for
// templated users of nsAutoTArray.
template<class E>
class nsAutoTArray<E, 0, nsTArrayDefaultAllocator> :
public nsAutoArrayBase< nsTArray<E, nsTArrayDefaultAllocator>, 0>
{
public:
nsAutoTArray() {}
};
template<class E>
class AutoFallibleTArray<E, 0> :
public nsAutoArrayBase< FallibleTArray<E>, 0>
{
public:
AutoFallibleTArray() {}
};
#if defined(MOZALLOC_HAVE_XMALLOC)
template<class E>
class AutoInfallibleTArray<E, 0> :
public nsAutoArrayBase< InfallibleTArray<E>, 0>
{
public:
AutoInfallibleTArray() {}
};
#endif
// Definitions of nsTArray methods
#include "nsTArray-inl.h"
#endif // nsTArray_h__