pjs/nsprpub/lib/ds/plevent.h

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C

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
/**********************************************************************
NSPL Events
Defining Events
---------------
Events are essentially structures that represent argument lists for a
function that will run on another thread. All event structures you
define must include a PLEvent struct as their first field:
typedef struct MyEventType {
PLEvent e;
// arguments follow...
int x;
char* y;
} MyEventType;
It is also essential that you establish a model of ownership for each
argument passed in an event record, i.e. whether particular arguments
will be deleted by the event destruction callback, or whether they
only loaned to the event handler callback, and guaranteed to persist
until the time at which the handler is called.
Sending Events
--------------
Events are initialized by PL_InitEvent and can be sent via
PL_PostEvent or PL_PostSynchronousEvent. Events can also have an
owner. The owner of an event can revoke all the events in a given
event-queue by calling PL_RevokeEvents. An owner might want
to do this if, for instance, it is being destroyed, and handling the
events after the owner's destruction would cause an error (e.g. an
MWContext).
Since the act of initializing and posting an event must be coordinated
with it's possible revocation, it is essential that the event-queue's
monitor be entered surrounding the code that constructs, initializes
and posts the event:
void postMyEvent(MyOwner* owner, int x, char* y)
{
MyEventType* event;
PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
// construct
event = PR_NEW(MyEventType);
if (event == NULL) goto done;
// initialize
PL_InitEvent(event, owner,
(PLHandleEventProc)handleMyEvent,
(PLDestroyEventProc)destroyMyEvent);
event->x = x;
event->y = strdup(y);
// post
PL_PostEvent(myQueue, &event->e);
done:
PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
}
If you don't call PL_InitEvent and PL_PostEvent within the
event-queue's monitor, you'll get a big red assert.
Handling Events
---------------
To handle an event you must write a callback that is passed the event
record you defined containing the event's arguments:
void* handleMyEvent(MyEventType* event)
{
doit(event->x, event->y);
return NULL; // you could return a value for a sync event
}
Similarly for the destruction callback:
void destroyMyEvent(MyEventType* event)
{
free(event->y); // created by strdup
free(event);
}
Processing Events in Your Event Loop
------------------------------------
If your main loop only processes events delivered to the event queue,
things are rather simple. You just get the next event (which may
block), and then handle it:
while (1) {
event = PL_GetEvent(myQueue);
PL_HandleEvent(event);
}
However, if other things must be waited on, you'll need to obtain a
file-descriptor that represents your event queue, and hand it to select:
fd = PL_GetEventQueueSelectFD(myQueue);
...add fd to select set...
while (select(...)) {
if (...fd...) {
PL_ProcessPendingEvents(myQueue);
}
...
}
Of course, with Motif and Windows it's more complicated than that, and
on Mac it's completely different, but you get the picture.
Revoking Events
---------------
If at any time an owner of events is about to be destroyed, you must
take steps to ensure that no one tries to use the event queue after
the owner is gone (or a crash may result). You can do this by either
processing all the events in the queue before destroying the owner:
{
...
PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
PL_ProcessPendingEvents(myQueue);
DestroyMyOwner(owner);
PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
...
}
or by revoking the events that are in the queue for that owner. This
removes them from the queue and calls their destruction callback:
{
...
PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
PL_RevokeEvents(myQueue, owner);
DestroyMyOwner(owner);
PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
...
}
In either case it is essential that you be in the event-queue's monitor
to ensure that all events are removed from the queue for that owner,
and to ensure that no more events will be delivered for that owner.
**********************************************************************/
#ifndef prevent_h___
#define prevent_h___
#include "prtypes.h"
#include "prclist.h"
#include "prthread.h"
#include "prmon.h"
/* For HWND */
#ifdef _WIN32
#include <windef.h>
#elif defined(WIN16)
#include <windows.h>
#endif
PR_BEGIN_EXTERN_C
/* Typedefs */
typedef struct PLEvent PLEvent;
typedef struct PLEventQueue PLEventQueue;
/*******************************************************************************
* Event Queue Operations
******************************************************************************/
/*
** Creates a new event queue. Returns NULL on failure.
*/
PR_EXTERN(PLEventQueue*)
PL_CreateEventQueue(char* name, PRThread* handlerThread);
/*
** Destroys an event queue.
*/
PR_EXTERN(void)
PL_DestroyEventQueue(PLEventQueue* self);
/*
** Returns the monitor associated with an event queue. This monitor is
** selectable. The monitor should be entered to protect against anyone
** calling PL_RevokeEvents while the event is trying to be constructed
** and delivered.
*/
PR_EXTERN(PRMonitor*)
PL_GetEventQueueMonitor(PLEventQueue* self);
#define PL_ENTER_EVENT_QUEUE_MONITOR(queue) \
PR_EnterMonitor(PL_GetEventQueueMonitor(queue))
#define PL_EXIT_EVENT_QUEUE_MONITOR(queue) \
PR_ExitMonitor(PL_GetEventQueueMonitor(queue))
/*
** Posts an event to an event queue, waking up any threads waiting for an
** event. If event is NULL, notification still occurs, but no event will
** be available.
**
** Any events delivered by this routine will be destroyed by PL_HandleEvent
** when it is called (by the event-handling thread).
*/
PR_EXTERN(PRStatus)
PL_PostEvent(PLEventQueue* self, PLEvent* event);
/*
** Like PL_PostEvent, this routine posts an event to the event handling
** thread, but does so synchronously, waiting for the result. The result
** which is the value of the handler routine is returned.
**
** Any events delivered by this routine will be not be destroyed by
** PL_HandleEvent, but instead will be destroyed just before the result is
** returned (by the current thread).
*/
PR_EXTERN(void*)
PL_PostSynchronousEvent(PLEventQueue* self, PLEvent* event);
/*
** Gets an event from an event queue. Returns NULL if no event is
** available.
*/
PR_EXTERN(PLEvent*)
PL_GetEvent(PLEventQueue* self);
/*
** Returns true if there is an event available for PL_GetEvent.
*/
PR_EXTERN(PRBool)
PL_EventAvailable(PLEventQueue* self);
/*
** This is the type of the function that must be passed to PL_MapEvents
** (see description below).
*/
typedef void
(PR_CALLBACK *PLEventFunProc)(PLEvent* event, void* data, PLEventQueue* queue);
/*
** Applies a function to every event in the event queue. This can be used
** to selectively handle, filter, or remove events. The data pointer is
** passed to each invocation of the function fun.
*/
PR_EXTERN(void)
PL_MapEvents(PLEventQueue* self, PLEventFunProc fun, void* data);
/*
** This routine walks an event queue and destroys any event whose owner is
** the owner specified. The == operation is used to compare owners.
*/
PR_EXTERN(void)
PL_RevokeEvents(PLEventQueue* self, void* owner);
/*
** This routine processes all pending events in the event queue. It can be
** called from the thread's main event-processing loop whenever the event
** queue's selectFD is ready (returned by PL_GetEventQueueSelectFD).
*/
PR_EXTERN(void)
PL_ProcessPendingEvents(PLEventQueue* self);
/*******************************************************************************
* Pure Event Queues
*
* For when you're only processing PLEvents and there is no native
* select, thread messages, or AppleEvents.
******************************************************************************/
/*
** Blocks until an event can be returned from the event queue. This routine
** may return NULL if the current thread is interrupted.
*/
PR_EXTERN(PLEvent*)
PL_WaitForEvent(PLEventQueue* self);
/*
** One stop shopping if all you're going to do is process PLEvents. Just
** call this and it loops forever processing events as they arrive. It will
** terminate when your thread is interrupted or dies.
*/
PR_EXTERN(void)
PL_EventLoop(PLEventQueue* self);
/*******************************************************************************
* Native Event Queues
*
* For when you need to call select, or WaitNextEvent, and yet also want
* to handle PLEvents.
******************************************************************************/
/*
** This routine allows you to grab the file descriptor associated with an
** event queue and use it in the readFD set of select. Useful for platforms
** that support select, and must wait on other things besides just PLEvents.
*/
PR_EXTERN(PRInt32)
PL_GetEventQueueSelectFD(PLEventQueue* self);
/*******************************************************************************
* Event Operations
******************************************************************************/
/*
** The type of an event handler function. This function is passed as an
** initialization argument to PL_InitEvent, and called by
** PL_HandleEvent. If the event is called synchronously, a void* result
** may be returned (otherwise any result will be ignored).
*/
typedef void*
(PR_CALLBACK *PLHandleEventProc)(PLEvent* self);
/*
** The type of an event destructor function. This function is passed as
** an initialization argument to PL_InitEvent, and called by
** PL_DestroyEvent.
*/
typedef void
(PR_CALLBACK *PLDestroyEventProc)(PLEvent* self);
/*
** Initializes an event. Usually events are embedded in a larger event
** structure which holds event-specific data, so this is an initializer
** for that embedded part of the structure.
*/
PR_EXTERN(void)
PL_InitEvent(PLEvent* self, void* owner,
PLHandleEventProc handler,
PLDestroyEventProc destructor);
/*
** Returns the owner of an event.
*/
PR_EXTERN(void*)
PL_GetEventOwner(PLEvent* self);
/*
** Handles an event, calling the event's handler routine.
*/
PR_EXTERN(void)
PL_HandleEvent(PLEvent* self);
/*
** Destroys an event, calling the event's destructor.
*/
PR_EXTERN(void)
PL_DestroyEvent(PLEvent* self);
/*
** Removes an event from an event queue.
*/
PR_EXTERN(void)
PL_DequeueEvent(PLEvent* self, PLEventQueue* queue);
#if defined(_WIN32) || defined(WIN16)
PR_EXTERN(HWND)
PR_GetEventReceiverWindow();
#endif
/*******************************************************************************
* Private Stuff
******************************************************************************/
struct PLEvent {
PRCList link;
PLHandleEventProc handler;
PLDestroyEventProc destructor;
void* owner;
void* synchronousResult;
/* other fields follow... */
};
/******************************************************************************/
/*
** Returns the event queue associated with the main thread. Note that
** the event queue is now created by NSPR.
*/
#ifdef XP_PC
PR_EXTERN(PLEventQueue *)
PL_GetMainEventQueue(void);
PR_EXTERN(void)
PL_InitializeEventsLib(char *name);
#endif /* XP_PC */
PR_END_EXTERN_C
#endif /* prevent_h___ */