pjs/dom/public/nsIScriptContext.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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*
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#ifndef nsIScriptContext_h__
#define nsIScriptContext_h__
#include "nscore.h"
#include "nsString.h"
#include "nsISupports.h"
#include "nsCOMPtr.h"
#include "jsapi.h"
class nsIScriptGlobalObject;
class nsIScriptSecurityManager;
class nsIScriptContextOwner;
class nsIPrincipal;
class nsIAtom;
typedef void (*nsScriptTerminationFunc)(nsISupports* aRef);
#define NS_ISCRIPTCONTEXT_IID \
{ /* b3fd8821-b46d-4160-913f-cc8fe8176f5f */ \
0xb3fd8821, 0xb46d, 0x4160, \
{0x91, 0x3f, 0xcc, 0x8f, 0xe8, 0x17, 0x6f, 0x5f} }
/**
* It is used by the application to initialize a runtime and run scripts.
* A script runtime would implement this interface.
* <P><I>It does have a bit too much java script information now, that
* should be removed in a short time. Ideally this interface will be
* language neutral</I>
*/
class nsIScriptContext : public nsISupports
{
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID)
/**
* Compile and execute a script.
*
* @param aScript a string representing the script to be executed
* @param aScopeObject a JavaScript JSObject for the scope to execute in, or
* nsnull to use a default scope
* @param aPrincipal the principal that produced the script
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aVersion the script language version to use when executing
* @param aRetValue the result of executing the script, or null for no result
* @param aIsUndefined true if the result of executing the script is the
* undefined value
*
* @return NS_OK if the script was valid and got executed
*
**/
virtual nsresult EvaluateString(const nsAString& aScript,
void *aScopeObject,
nsIPrincipal *aPrincipal,
const char *aURL,
PRUint32 aLineNo,
const char* aVersion,
nsAString *aRetValue,
PRBool* aIsUndefined) = 0;
virtual nsresult EvaluateStringWithValue(const nsAString& aScript,
void *aScopeObject,
nsIPrincipal *aPrincipal,
const char *aURL,
PRUint32 aLineNo,
const char* aVersion,
void* aRetValue,
PRBool* aIsUndefined) = 0;
/**
* Compile a script.
*
* @param aText a PRUnichar buffer containing script source
* @param aTextLength number of characters in aText
* @param aScopeObject an object telling the scope in which to execute,
* or nsnull to use a default scope
* @param aPrincipal the principal that produced the script
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aVersion the script language version to use when executing
* @param aScriptObject an executable object that's the result of compiling
* the script. The caller is responsible for GC rooting
* this object.
*
* @return NS_OK if the script source was valid and got compiled
*
**/
virtual nsresult CompileScript(const PRUnichar* aText,
PRInt32 aTextLength,
void* aScopeObject,
nsIPrincipal* aPrincipal,
const char* aURL,
PRUint32 aLineNo,
const char* aVersion,
void** aScriptObject) = 0;
/**
* Execute a precompiled script object.
*
* @param aScriptObject an object representing the script to be executed
* @param aScopeObject an object telling the scope in which to execute,
* or nsnull to use a default scope
* @param aRetValue the result of executing the script, may be null in
* which case no result string is computed
* @param aIsUndefined true if the result of executing the script is the
* undefined value, may be null for "don't care"
*
* @return NS_OK if the script was valid and got executed
*
*/
virtual nsresult ExecuteScript(void* aScriptObject,
void* aScopeObject,
nsAString* aRetValue,
PRBool* aIsUndefined) = 0;
/**
* Compile the event handler named by atom aName, with function body aBody
* into a function object returned if ok via *aHandler. Bind the lowercase
* ASCII name to the function in its parent object aTarget.
*
* @param aTarget an object telling the scope in which to bind the compiled
* event handler function to aName.
* @param aName an nsIAtom pointer naming the function; it must be lowercase
* and ASCII, and should not be longer than 63 chars. This bound on
* length is enforced only by assertions, so caveat caller!
* @param aEventName the name that the event object should be bound to
* @param aBody the event handler function's body
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aShared flag telling whether the compiled event handler will be
* shared via nsIScriptEventHandlerOwner, in which case any static
* link compiled into it based on aTarget should be cleared, both
* to avoid entraining garbage to be collected, and to trigger static
* link re-binding in BindCompiledEventHandler (see below).
* @param aHandler the out parameter in which a void pointer to the compiled
* function object is returned on success; may be null, meaning the
* caller doesn't need to store the handler for later use.
*
* @return NS_OK if the function body was valid and got compiled
*/
virtual nsresult CompileEventHandler(void* aTarget,
nsIAtom* aName,
const char* aEventName,
const nsAString& aBody,
const char* aURL,
PRUint32 aLineNo,
PRBool aShared,
void** aHandler) = 0;
/**
* Call the function object with given args and return its boolean result,
* or true if the result isn't boolean.
*
* @param aTarget an object telling the scope in which to bind the compiled
* event handler function.
* @param aHandler function object (function and static scope) to invoke.
* @param argc actual argument count; length of argv
* @param argv vector of arguments; length is argc
* @param aBoolResult out parameter returning boolean function result, or
* true if the result was not boolean.
**/
virtual nsresult CallEventHandler(JSObject* aTarget, JSObject* aHandler,
uintN argc, jsval* argv,
jsval* rval) = 0;
/**
* Bind an already-compiled event handler function to a name in the given
* scope object. The same restrictions on aName (lowercase ASCII, not too
* long) applies here as for CompileEventHandler. Scripting languages with
* static scoping must re-bind the scope chain for aHandler to begin (after
* the activation scope for aHandler itself, typically) with aTarget's scope.
*
* @param aTarget an object telling the scope in which to bind the compiled
* event handler function.
* @param aName an nsIAtom pointer naming the function; it must be lowercase
* and ASCII, and should not be longer than 63 chars. This bound on
* length is enforced only by assertions, so caveat caller!
* @param aHandler the function object to name, created by an earlier call to
* CompileEventHandler
* @return NS_OK if the function was successfully bound to the name
*/
virtual nsresult BindCompiledEventHandler(void* aTarget,
nsIAtom* aName,
void* aHandler) = 0;
virtual nsresult CompileFunction(void* aTarget,
const nsACString& aName,
PRUint32 aArgCount,
const char** aArgArray,
const nsAString& aBody,
const char* aURL,
PRUint32 aLineNo,
PRBool aShared,
void** aFunctionObject) = 0;
/**
* Set the default scripting language version for this context, which must
* be a context specific to a particular scripting language.
*
**/
virtual void SetDefaultLanguageVersion(const char* aVersion) = 0;
/**
* Return the global object.
*
**/
virtual nsIScriptGlobalObject *GetGlobalObject() = 0;
/**
* Return the native script context
*
**/
virtual void *GetNativeContext() = 0;
/**
* Init this context.
*
* @param aGlobalObject the gobal object
*
* @return NS_OK if context initialization was successful
*
**/
virtual nsresult InitContext(nsIScriptGlobalObject *aGlobalObject) = 0;
/**
* Check to see if context is as yet intialized. Used to prevent
* reentrancy issues during the initialization process.
*
* @return PR_TRUE if initialized, PR_FALSE if not
*
*/
virtual PRBool IsContextInitialized() = 0;
/**
* For garbage collected systems, do a synchronous collection pass.
* May be a no-op on other systems
*
* @return NS_OK if the method is successful
*/
virtual void GC() = 0;
/**
* Inform the context that a script was evaluated.
* A GC may be done if "necessary."
* This call is necessary if script evaluation is done
* without using the EvaluateScript method.
* @param aTerminated If true then call termination function if it was
* previously set. Within DOM this will always be true, but outside
* callers (such as xpconnect) who may do script evaluations nested
* inside DOM script evaluations can pass false to avoid premature
* calls to the termination function.
* @return NS_OK if the method is successful
*/
virtual void ScriptEvaluated(PRBool aTerminated) = 0;
/**
* Let the script context know who its owner is.
* The script context should not addref the owner. It
* will be told when the owner goes away.
* @return NS_OK if the method is successful
*/
virtual void SetOwner(nsIScriptContextOwner* owner) = 0;
/**
* Get the script context of the owner. The method
* addrefs the returned reference according to regular
* XPCOM rules, even though the internal reference itself
* is a "weak" reference.
*/
virtual nsIScriptContextOwner *GetOwner() = 0;
/**
* Called to specify a function that should be called when the current
* script (if there is one) terminates. Generally used if breakdown
* of script state needs to be happen, but should be deferred till
* the end of script evaluation.
*/
virtual void SetTerminationFunction(nsScriptTerminationFunc aFunc,
nsISupports* aRef) = 0;
/**
* Called to disable/enable script execution in this context.
*/
virtual PRBool GetScriptsEnabled() = 0;
virtual void SetScriptsEnabled(PRBool aEnabled, PRBool aFireTimeouts) = 0;
/**
* Called to set/get information if the script context is
* currently processing a script tag
*/
virtual PRBool GetProcessingScriptTag() = 0;
virtual void SetProcessingScriptTag(PRBool aResult) = 0;
/**
* Tell the context whether or not to GC when destroyed.
*/
virtual void SetGCOnDestruction(PRBool aGCOnDestruction) = 0;
};
inline nsIScriptContext *
GetScriptContextFromJSContext(JSContext *cx)
{
if (!(::JS_GetOptions(cx) & JSOPTION_PRIVATE_IS_NSISUPPORTS)) {
return nsnull;
}
nsCOMPtr<nsIScriptContext> scx =
do_QueryInterface(NS_STATIC_CAST(nsISupports *,
::JS_GetContextPrivate(cx)));
// This will return a pointer to something that's about to be
// released, but that's ok here.
return scx;
}
#endif // nsIScriptContext_h__