зеркало из https://github.com/mozilla/pjs.git
161 строка
8.4 KiB
C++
161 строка
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef nsIPtr_h___
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#define nsIPtr_h___
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#include "nsISupports.h"
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/*
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* nsIPtr is an "auto-release pointer" class for nsISupports based interfaces
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*
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* It's intent is to be a "set and forget" pointer to help with managing
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* active references to nsISupports bases objects.
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*
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* The pointer object ensures that the underlying pointer is always
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* released whenever the value is changed or when the object leaves scope.
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*
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* Proper care needs to be taken when assigning pointers to a nsIPtr.
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* When asigning from a C pointer (nsISupports*), the pointer presumes
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* an active reference and subsumes it. When assigning from another nsIPtr,
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* a new reference is established.
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*
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* There are 3 ways to assign a value to a nsIPtr.
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* 1) Direct construction or assignment from a C pointer.
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* 2) Direct construction or assignment form another nsIPtr.
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* 3) Usage of an "out parameter" method.
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* a) AssignRef() releases the underlying pointer and returns a reference to it.
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* Useful for pointer reference out paramaters.
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* b) AssignPtr() releases the underlying pointer and returns a pointer to it.
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* c) Query() releases the underlying pointer and returns a (void**) pointer to it.
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* Useful for calls to QueryInterface()
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* 4) The SetAddRef() method. This is equivalent to an assignment followed by an AddRef().
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*
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* examples:
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*
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* class It {
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* void NS_NewFoo(nsIFoo** aFoo);
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* nsIFoo* GetFoo(void);
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* void GetBar(nsIBar*& aBar);
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* };
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*
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* nsIFooPtr foo = it->GetFoo();
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* nsIBarPtr bar;
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*
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* it->NS_NewFoo(foo.AssignPtr());
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* it->GetBar(bar.AssignRef());
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* it->QueryInterface(kIFooIID, foo.Query());
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* bar.SetAddRef(new Bar());
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*
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* Advantages:
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* Set and forget. Once a pointer is assigned to a nsIPtr, it is impossible
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* to forget to release it.
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* Always pre-initialized. You can't forget to initialize the pointer.
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*
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* Disadvantages:
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* Usage of this class doesn't eliminate the need to think about ref counts
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* and assign values properly, AddRef'ing as needed.
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* The nsIPtr doesn't typecast exactly like a C pointer. In order to achieve
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* typecasting, it may be necessary to first cast to a C pointer of the
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* underlying type.
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*
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*/
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#define NS_DEF_PTR1(cls) \
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class cls##Ptr { \
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public: \
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cls##Ptr(void) : mPtr(0) {} \
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cls##Ptr(const cls##Ptr& aCopy) : mPtr(aCopy.mPtr) \
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{ NS_IF_ADDREF(mPtr); } \
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cls##Ptr(cls* aInterface) : mPtr(aInterface) {} \
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~cls##Ptr(void) { NS_IF_RELEASE(mPtr); } \
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cls##Ptr& operator=(const cls##Ptr& aCopy) \
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{ if(mPtr == aCopy.mPtr) return *this; \
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NS_IF_ADDREF(aCopy.mPtr); \
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NS_IF_RELEASE(mPtr); \
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mPtr = aCopy.mPtr; return *this; } \
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cls##Ptr& operator=(cls* aInterface) \
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{ if(mPtr == aInterface) return *this; \
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NS_IF_RELEASE(mPtr); mPtr = aInterface; \
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return *this; } \
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cls##Ptr& operator=(PRInt32 aInt) \
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{ NS_IF_RELEASE(mPtr); \
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return *this; } \
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void SetAddRef(cls* aInterface) \
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{ if(aInterface == mPtr) return; \
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NS_IF_ADDREF(aInterface); \
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NS_IF_RELEASE(mPtr); mPtr = aInterface; } \
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cls* AddRef(void) { NS_ADDREF(mPtr); return mPtr; } \
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cls* IfAddRef(void) \
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{ NS_IF_ADDREF(mPtr); return mPtr; } \
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cls*& AssignRef(void) \
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{ NS_IF_RELEASE(mPtr); return mPtr; } \
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cls** AssignPtr(void) \
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{ NS_IF_RELEASE(mPtr); return &mPtr; } \
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void** Query(void) \
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{ NS_IF_RELEASE(mPtr); return (void**)&mPtr; } \
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PRBool IsNull() const \
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{ return PRBool(0 == mPtr); } \
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PRBool IsNotNull() const \
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{ return PRBool(0 != mPtr); } \
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PRBool operator==(const cls##Ptr& aCopy) const \
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{ return PRBool(mPtr == aCopy.mPtr); } \
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PRBool operator==(cls* aInterface) const \
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{ return PRBool(mPtr == aInterface); } \
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PRBool operator!=(const cls##Ptr& aCopy) const \
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{ return PRBool(mPtr != aCopy.mPtr); } \
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PRBool operator!=(cls* aInterface) const \
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{ return PRBool(mPtr != aInterface); } \
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cls* operator->(void) { return mPtr; } \
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cls& operator*(void) { return *mPtr; } \
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operator cls*(void) { return mPtr; } \
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const cls* operator->(void) const { return mPtr; } \
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const cls& operator*(void) const { return *mPtr; } \
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operator const cls* (void) const { return mPtr; }
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#if (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95))
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#define NS_DEF_PTR2(cls) \
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private: \
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void* operator new(size_t size) throw () { return 0; } \
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void operator delete(void* aPtr) {} \
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cls* mPtr;
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#else
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#define NS_DEF_PTR2(cls) \
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private: \
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void* operator new(size_t size) { return 0; } \
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void operator delete(void* aPtr) {} \
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cls* mPtr;
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#endif /* gcc 2.95 */
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#define NS_DEF_PTR3(cls) \
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public: \
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friend inline PRBool operator==(const cls* aInterface, const cls##Ptr& aPtr) \
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{ return PRBool(aInterface == aPtr.mPtr); } \
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friend inline PRBool operator!=(const cls* aInterface, const cls##Ptr& aPtr) \
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{ return PRBool(aInterface != aPtr.mPtr); } \
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}
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#define NS_DEF_PTR(cls) \
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NS_DEF_PTR1(cls) \
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NS_DEF_PTR2(cls) \
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NS_DEF_PTR3(cls)
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#endif // nsIPtr_h___
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