зеркало из https://github.com/mozilla/pjs.git
136 строки
4.2 KiB
C++
136 строки
4.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// ===========================================================================
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// Mark G. Young.
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// ===========================================================================
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#include "CViewUtils.h"
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#include <UException.h>
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// ---------------------------------------------------------------------------
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// <09> GetTopMostSuperView
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// ---------------------------------------------------------------------------
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LView*
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CViewUtils::GetTopMostSuperView(
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LPane* inPane)
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{
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ThrowIfNil_(inPane);
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LView* superView = inPane->GetSuperView();
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while (superView && superView->GetSuperView())
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{
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superView = superView->GetSuperView();
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}
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return superView;
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}
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// ---------------------------------------------------------------------------
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// <09> SetRect32
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// ---------------------------------------------------------------------------
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void
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CViewUtils::SetRect32(
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SRect32* outRect,
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Int32 inLeft,
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Int32 inTop,
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Int32 inRight,
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Int32 inBottom)
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{
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outRect->left = inLeft;
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outRect->right = inRight;
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outRect->top = inTop;
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outRect->bottom = inBottom;
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}
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// ---------------------------------------------------------------------------
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// <09> ImageToLocalRect
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// ---------------------------------------------------------------------------
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void
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CViewUtils::ImageToLocalRect(
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LView* inView,
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const SRect32& inRect,
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Rect* outRect)
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{
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SPoint32 theImagePoint;
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Point theLocalPoint;
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theImagePoint.h = inRect.left;
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theImagePoint.v = inRect.top;
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inView->ImageToLocalPoint(theImagePoint, theLocalPoint);
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outRect->left = theLocalPoint.h;
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outRect->top = theLocalPoint.v;
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theImagePoint.h = inRect.right;
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theImagePoint.v = inRect.bottom;
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inView->ImageToLocalPoint(theImagePoint, theLocalPoint);
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outRect->right = theLocalPoint.h;
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outRect->bottom = theLocalPoint.v;
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}
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// ---------------------------------------------------------------------------
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// <09> LocalToImageRect
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// ---------------------------------------------------------------------------
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void
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CViewUtils::LocalToImageRect(
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LView* inView,
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const Rect& inRect,
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SRect32* outRect)
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{
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SPoint32 theImagePoint;
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Point theLocalPoint;
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theLocalPoint.h = inRect.left;
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theLocalPoint.v = inRect.top;
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inView->LocalToImagePoint(theLocalPoint, theImagePoint);
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outRect->left = theImagePoint.h;
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outRect->top = theImagePoint.v;
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theLocalPoint.h = inRect.right;
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theLocalPoint.v = inRect.bottom;
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inView->LocalToImagePoint(theLocalPoint, theImagePoint);
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outRect->right = theImagePoint.h;
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outRect->bottom = theImagePoint.v;
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} |