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157 строки
6.1 KiB
Plaintext
157 строки
6.1 KiB
Plaintext
/*************************************************************************
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*
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* File Name (AccessibleStates.idl)
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*
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* IAccessible2 IDL Specification
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*
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* Copyright (c) Linux Foundation 2007, 2008
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* Copyright (c) IBM Corp. 2006
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* Copyright (c) Sun Microsystems, Inc. 2000, 2006
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02110-1301 USA
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*
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************************************************************************/
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import "objidl.idl";
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typedef long AccessibleStates;
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/** %IAccessible2 specific state bit constants
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This enum defines the state bits returned by IAccessible2::states. The
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%IAccessible2 state bits are in addition to those returned by MSAA.
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*/
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enum IA2States {
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/** Indicates a window is currently the active window, or is an active subelement
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within a container or table.
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This state can be used to indicate the current active item in a container, even
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if the container itself is not currently active. In other words this would indicate
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the item that will get focus if you tab to the container.
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This information is important for knowing what to report for trees and potentially
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other containers in a virtual buffer.
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Also, see ::IA2_STATE_MANAGES_DESCENDANTS for more information.
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*/
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IA2_STATE_ACTIVE = 0x1,
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/** Indicates that the object is armed.
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Used to indicate that the control is "pressed" and will be invoked when the
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actuator, e.g. a mouse button, is "released". An AT which either monitors the
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mouse or synthesizes mouse events might need to know that, and possibly a talking
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interface would even let the user know about it. It could also potentially be
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useful to on screen keyboards or test tools since the information does indicate
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something about the state of the interface, for example, code operating asynchronously
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might need to wait for the armed state to change before doing something else.
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*/
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IA2_STATE_ARMED = 0x2,
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/** Indicates the user interface object corresponding to this object no longer exists. */
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IA2_STATE_DEFUNCT = 0x4,
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/** Indicates the user can change the contents of this object. */
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IA2_STATE_EDITABLE = 0x8,
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/** Indicates the orientation of this object is horizontal. */
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IA2_STATE_HORIZONTAL = 0x10,
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/** Indicates this object is minimized and is represented only by an icon. */
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IA2_STATE_ICONIFIED = 0x20,
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/** Indicates an input validation failure. */
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IA2_STATE_INVALID_ENTRY = 0x40,
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/** Indicates that this object manages its children.
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Note: Due to the fact that MSAA's WinEvents don't allow the active child index
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to be passed on the IA2_EVENT_ACTIVE_DESCENDANT_CHANGED event, the manages
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descendants scheme can't be used. Instead the active child object has to fire
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MSAA's EVENT_OBJECT_FOCUS. In a future release a new event mechanism may be
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added to provide for event specific data to be passed with the event. At that
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time the IA2_EVENT_ACTIVE_DECENDENT_CHANGED event and
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IA2_STATE_MANAGES_DESCENDANTS state would be useful.
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*/
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IA2_STATE_MANAGES_DESCENDANTS = 0x80,
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/** Indicates that an object is modal.
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Modal objects have the behavior that something must be done with the object
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before the user can interact with an object in a different window.
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*/
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IA2_STATE_MODAL = 0x100,
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/** Indicates this text object can contain multiple lines of text. */
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IA2_STATE_MULTI_LINE = 0x200,
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/** Indicates this object paints every pixel within its rectangular region. */
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IA2_STATE_OPAQUE = 0x400,
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/** Indicates that user interaction is required.
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An example of when this state is used is when a field in a form must be filled
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before a form can be processed.
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*/
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IA2_STATE_REQUIRED = 0x800,
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/** Indicates an object which supports text selection.
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Note: This is different than MSAA STATE_SYSTEM_SELECTABLE.
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*/
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IA2_STATE_SELECTABLE_TEXT = 0x1000,
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/** Indicates that this text object can contain only a single line of text. */
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IA2_STATE_SINGLE_LINE = 0x2000,
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/** Indicates that the accessible object is stale.
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This state is used when the accessible object no longer accurately
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represents the state of the object which it is representing such as when an
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object is transient or when an object has been or is in the process of being
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destroyed or when the object's index in its parent has changed.
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*/
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IA2_STATE_STALE = 0x4000,
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/** Indicates that the object implements autocompletion.
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This state indicates that a text control will respond to the input of
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one ore more characters and cause a sub-item to become selected. The
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selection may also result in events fired on the parent object.
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*/
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IA2_STATE_SUPPORTS_AUTOCOMPLETION = 0x8000,
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/** Indicates this object is transient.
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An object has this state when its parent object has the state ::IA2_STATE_MANAGES_DESCENDANTS.
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For example, a list item object may be managed by its parent list object and may only
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exist as long as the object is actually rendered. Similarly a table cell's accessible
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object may exist only while the cell has focus. However, from the perspective of an
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assistive technology a transient object behaves like a non-transient object. As a
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result it is likely that this state is not of use to an assistive technology, but it
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is provided in case an assistive technology determines that knowledge of the transient
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nature of the object is useful and also for harmony with the Linux accessibility API.
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Also, see ::IA2_STATE_MANAGES_DESCENDANTS for more information.
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*/
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IA2_STATE_TRANSIENT = 0x10000,
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/** Indicates the orientation of this object is vertical. */
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IA2_STATE_VERTICAL = 0x20000
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};
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