pjs/ipc/glue/SyncChannel.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: sw=4 ts=4 et :
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Plugin App.
*
* The Initial Developer of the Original Code is
* Chris Jones <jones.chris.g@gmail.com>
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
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* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef ipc_glue_SyncChannel_h
#define ipc_glue_SyncChannel_h 1
#include "mozilla/ipc/AsyncChannel.h"
namespace mozilla {
namespace ipc {
//-----------------------------------------------------------------------------
class SyncChannel : public AsyncChannel
{
protected:
typedef uint16 MessageId;
public:
class /*NS_INTERFACE_CLASS*/ SyncListener :
public AsyncChannel::AsyncListener
{
public:
virtual ~SyncListener() { }
virtual Result OnMessageReceived(const Message& aMessage) = 0;
virtual Result OnMessageReceived(const Message& aMessage,
Message*& aReply) = 0;
};
SyncChannel(SyncListener* aListener) :
AsyncChannel(aListener),
mPendingReply(0),
mProcessingSyncMessage(false)
#ifdef OS_WIN
, mUIThreadId(0)
, mEventLoopDepth(0)
#endif
{
}
virtual ~SyncChannel()
{
// FIXME/cjones: impl
}
bool Send(Message* msg) {
return AsyncChannel::Send(msg);
}
// Synchronously send |msg| (i.e., wait for |reply|)
bool Send(Message* msg, Message* reply);
// Override the AsyncChannel handler so we can dispatch sync messages
NS_OVERRIDE virtual void OnMessageReceived(const Message& msg);
NS_OVERRIDE virtual void OnChannelError();
static bool IsPumpingMessages();
protected:
// Executed on the worker thread
bool ProcessingSyncMessage() {
return mProcessingSyncMessage;
}
void OnDispatchMessage(const Message& aMsg);
void WaitForNotify();
#ifdef OS_WIN
void RunWindowsEventLoop();
#endif
// Executed on the IO thread.
void OnSendReply(Message* msg);
void NotifyWorkerThread();
// On both
bool AwaitingSyncReply() {
mMutex.AssertCurrentThreadOwns();
return mPendingReply != 0;
}
MessageId mPendingReply;
bool mProcessingSyncMessage;
Message mRecvd;
#ifdef OS_WIN
DWORD mUIThreadId;
int mEventLoopDepth;
#endif
};
} // namespace ipc
} // namespace mozilla
#endif // ifndef ipc_glue_SyncChannel_h