зеркало из https://github.com/mozilla/pjs.git
373 строки
14 KiB
C++
373 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* vim: sw=2 ts=8 et :
|
|
*/
|
|
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at:
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Code.
|
|
*
|
|
* The Initial Developer of the Original Code is
|
|
* The Mozilla Foundation
|
|
* Portions created by the Initial Developer are Copyright (C) 2010
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Chris Jones <jones.chris.g@gmail.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#include "mozilla/layers/ShadowLayersParent.h"
|
|
|
|
#include "BasicLayers.h"
|
|
#include "LayerManagerOGL.h"
|
|
#include "RenderFrameParent.h"
|
|
|
|
#include "gfx3DMatrix.h"
|
|
#include "nsFrameLoader.h"
|
|
#include "nsViewportFrame.h"
|
|
|
|
typedef nsFrameLoader::ViewportConfig ViewportConfig;
|
|
using namespace mozilla::layers;
|
|
|
|
namespace mozilla {
|
|
namespace layout {
|
|
|
|
static void
|
|
AssertInTopLevelChromeDoc(ContainerLayer* aContainer,
|
|
nsIFrame* aContainedFrame)
|
|
{
|
|
NS_ASSERTION(
|
|
(aContainer->Manager()->GetBackendType() != LayerManager::LAYERS_BASIC) ||
|
|
(aContainedFrame->GetNearestWidget() ==
|
|
static_cast<BasicLayerManager*>(aContainer->Manager())->GetRetainerWidget()),
|
|
"Expected frame to be in top-level chrome document");
|
|
}
|
|
|
|
static void
|
|
AssertValidContainerOfShadowTree(ContainerLayer* aContainer,
|
|
Layer* aShadowRoot)
|
|
{
|
|
NS_ABORT_IF_FALSE(
|
|
!aContainer || (aShadowRoot &&
|
|
aShadowRoot == aContainer->GetFirstChild() &&
|
|
nsnull == aShadowRoot->GetNextSibling()),
|
|
"container of shadow tree may only be null or have 1 child that is the shadow root");
|
|
}
|
|
|
|
// Compute the transform of the shadow tree contained by
|
|
// |aContainerFrame| to widget space. We transform because the
|
|
// subprocess layer manager renders to a different top-left than where
|
|
// the shadow tree is drawn here and because a scale can be set on the
|
|
// shadow tree.
|
|
static void
|
|
ComputeShadowTreeTransform(nsIFrame* aContainerFrame,
|
|
const FrameMetrics& aMetrics,
|
|
const ViewportConfig& aConfig,
|
|
nsDisplayListBuilder* aBuilder,
|
|
nsIntPoint* aShadowTranslation,
|
|
float* aShadowXScale,
|
|
float* aShadowYScale)
|
|
{
|
|
nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
|
|
// Offset to the content rect in case we have borders or padding
|
|
nsPoint frameOffset =
|
|
(aBuilder->ToReferenceFrame(aContainerFrame->GetParent()) +
|
|
aContainerFrame->GetContentRect().TopLeft());
|
|
*aShadowTranslation = frameOffset.ToNearestPixels(auPerDevPixel);
|
|
|
|
// |aMetrics.mViewportScrollOffset| was the content document's
|
|
// scroll offset when it was painted (the document pixel at CSS
|
|
// viewport (0,0)). |aConfig.mScrollOffset| is what our user
|
|
// expects, or wants, the content-document scroll offset to be. So
|
|
// we set a compensating translation that moves the content document
|
|
// pixels to where the user wants them to be.
|
|
nsIntPoint scrollCompensation =
|
|
(aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel));
|
|
scrollCompensation.x -= aMetrics.mViewportScrollOffset.x * aConfig.mXScale;
|
|
scrollCompensation.y -= aMetrics.mViewportScrollOffset.y * aConfig.mYScale;
|
|
*aShadowTranslation -= scrollCompensation;
|
|
|
|
*aShadowXScale = aConfig.mXScale;
|
|
*aShadowYScale = aConfig.mYScale;
|
|
}
|
|
|
|
static void
|
|
UpdateShadowSubtree(Layer* aSubtreeRoot)
|
|
{
|
|
ShadowLayer* shadow = aSubtreeRoot->AsShadowLayer();
|
|
|
|
shadow->SetShadowClipRect(aSubtreeRoot->GetClipRect());
|
|
shadow->SetShadowTransform(aSubtreeRoot->GetTransform());
|
|
shadow->SetShadowVisibleRegion(aSubtreeRoot->GetVisibleRegion());
|
|
|
|
for (Layer* child = aSubtreeRoot->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
UpdateShadowSubtree(child);
|
|
}
|
|
}
|
|
|
|
static void
|
|
TransformShadowTreeTo(ContainerLayer* aRoot,
|
|
const nsIntRect& aVisibleRect,
|
|
const nsIntPoint& aTranslation,
|
|
float aXScale, float aYScale)
|
|
{
|
|
UpdateShadowSubtree(aRoot);
|
|
|
|
ShadowLayer* shadow = aRoot->AsShadowLayer();
|
|
NS_ABORT_IF_FALSE(aRoot->GetTransform() == shadow->GetShadowTransform(),
|
|
"transforms should be the same now");
|
|
NS_ABORT_IF_FALSE(aRoot->GetTransform().Is2D(),
|
|
"only 2D transforms expected currently");
|
|
gfxMatrix shadowTransform;
|
|
shadow->GetShadowTransform().Is2D(&shadowTransform);
|
|
// Pre-multiply this transform into the shadow's transform, so that
|
|
// it occurs before any transform set by the child
|
|
shadowTransform.Translate(gfxPoint(aTranslation.x, aTranslation.y));
|
|
shadowTransform.Scale(aXScale, aYScale);
|
|
shadow->SetShadowTransform(gfx3DMatrix::From2D(shadowTransform));
|
|
}
|
|
|
|
static Layer*
|
|
ShadowRootOf(ContainerLayer* aContainer)
|
|
{
|
|
NS_ABORT_IF_FALSE(aContainer, "need a non-null container");
|
|
|
|
Layer* shadowRoot = aContainer->GetFirstChild();
|
|
NS_ABORT_IF_FALSE(!shadowRoot || nsnull == shadowRoot->GetNextSibling(),
|
|
"shadow root container may only have 0 or 1 children");
|
|
return shadowRoot;
|
|
}
|
|
|
|
// Return true iff |aManager| is a "temporary layer manager". They're
|
|
// used for small software rendering tasks, like drawWindow. That's
|
|
// currently implemented by a BasicLayerManager without a backing
|
|
// widget, and hence in non-retained mode.
|
|
static PRBool
|
|
IsTempLayerManager(LayerManager* aManager)
|
|
{
|
|
return (LayerManager::LAYERS_BASIC == aManager->GetBackendType() &&
|
|
!static_cast<BasicLayerManager*>(aManager)->IsRetained());
|
|
}
|
|
|
|
RenderFrameParent::RenderFrameParent(nsFrameLoader* aFrameLoader)
|
|
: mFrameLoader(aFrameLoader)
|
|
{
|
|
NS_ABORT_IF_FALSE(aFrameLoader, "Need a frameloader here");
|
|
}
|
|
|
|
RenderFrameParent::~RenderFrameParent()
|
|
{}
|
|
|
|
void
|
|
RenderFrameParent::Destroy()
|
|
{
|
|
size_t numChildren = ManagedPLayersParent().Length();
|
|
NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
|
|
"render frame must only have 0 or 1 layer manager");
|
|
|
|
if (numChildren) {
|
|
ShadowLayersParent* layers =
|
|
static_cast<ShadowLayersParent*>(ManagedPLayersParent()[0]);
|
|
layers->Destroy();
|
|
}
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ShadowLayersUpdated()
|
|
{
|
|
mFrameLoader->SetCurrentRemoteFrame(this);
|
|
|
|
nsIFrame* docFrame = mFrameLoader->GetPrimaryFrameOfOwningContent();
|
|
if (!docFrame) {
|
|
// Bad, but nothing we can do about it (XXX/cjones: or is there?
|
|
// maybe bug 589337?). When the new frame is created, we'll
|
|
// probably still be the current render frame and will get to draw
|
|
// our content then. Or, we're shutting down and this update goes
|
|
// to /dev/null.
|
|
return;
|
|
}
|
|
|
|
// FIXME/cjones: we should collect the rects/regions updated for
|
|
// Painted*Layer() calls and pass that region to here, then only
|
|
// invalidate that rect
|
|
//
|
|
// We pass INVALIDATE_NO_THEBES_LAYERS here because we're
|
|
// invalidating the <browser> on behalf of its counterpart in the
|
|
// content process. Not only do we not need to invalidate the
|
|
// shadow layers, things would just break if we did --- we have no
|
|
// way to repaint shadow layers from this process.
|
|
nsRect rect = nsRect(nsPoint(0, 0), docFrame->GetRect().Size());
|
|
docFrame->InvalidateWithFlags(rect, nsIFrame::INVALIDATE_NO_THEBES_LAYERS);
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
LayerManager* aManager,
|
|
const nsIntRect& aVisibleRect)
|
|
{
|
|
NS_ABORT_IF_FALSE(aFrame,
|
|
"makes no sense to have a shadow tree without a frame");
|
|
NS_ABORT_IF_FALSE(!mContainer ||
|
|
IsTempLayerManager(aManager) ||
|
|
mContainer->Manager() == aManager,
|
|
"retaining manager changed out from under us ... HELP!");
|
|
|
|
if (mContainer && mContainer->Manager() != aManager) {
|
|
// This can happen if aManager is a "temporary" manager, or if the
|
|
// widget's layer manager changed out from under us. We need to
|
|
// FIXME handle the former case somehow, probably with an API to
|
|
// draw a manager's subtree. The latter is bad bad bad, but the
|
|
// the NS_ABORT_IF_FALSE() above will flag it. Returning NULL
|
|
// here will just cause the shadow subtree not to be rendered.
|
|
return nsnull;
|
|
}
|
|
|
|
Layer* containerShadowRoot = mContainer ? ShadowRootOf(mContainer) : nsnull;
|
|
ContainerLayer* shadowRoot = GetRootLayer();
|
|
NS_ABORT_IF_FALSE(!shadowRoot || shadowRoot->Manager() == aManager,
|
|
"retaining manager changed out from under us ... HELP!");
|
|
|
|
if (mContainer && shadowRoot != containerShadowRoot) {
|
|
// Shadow root changed. Remove it from the container, if it
|
|
// existed.
|
|
if (containerShadowRoot) {
|
|
mContainer->RemoveChild(containerShadowRoot);
|
|
}
|
|
}
|
|
|
|
if (!shadowRoot) {
|
|
// No shadow layer tree at the moment.
|
|
mContainer = nsnull;
|
|
} else if (shadowRoot != containerShadowRoot) {
|
|
// Wrap the shadow layer tree in mContainer.
|
|
if (!mContainer) {
|
|
mContainer = aManager->CreateContainerLayer();
|
|
}
|
|
NS_ABORT_IF_FALSE(!mContainer->GetFirstChild(),
|
|
"container of shadow tree shouldn't have a 'root' here");
|
|
|
|
mContainer->InsertAfter(shadowRoot, nsnull);
|
|
}
|
|
|
|
if (mContainer) {
|
|
AssertInTopLevelChromeDoc(mContainer, aFrame);
|
|
nsIntPoint shadowTranslation;
|
|
float shadowXScale, shadowYScale;
|
|
ComputeShadowTreeTransform(aFrame,
|
|
shadowRoot->GetFrameMetrics(),
|
|
mFrameLoader->GetViewportConfig(),
|
|
aBuilder,
|
|
&shadowTranslation,
|
|
&shadowXScale, &shadowYScale);
|
|
TransformShadowTreeTo(shadowRoot, aVisibleRect,
|
|
shadowTranslation, shadowXScale, shadowYScale);
|
|
mContainer->SetClipRect(nsnull);
|
|
}
|
|
|
|
AssertValidContainerOfShadowTree(mContainer, shadowRoot);
|
|
return nsRefPtr<Layer>(mContainer).forget();
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ActorDestroy(ActorDestroyReason why)
|
|
{
|
|
if (mFrameLoader->GetCurrentRemoteFrame() == this) {
|
|
// XXX this might cause some weird issues ... we'll just not
|
|
// redraw the part of the window covered by this until the "next"
|
|
// remote frame has a layer-tree transaction. For
|
|
// why==NormalShutdown, we'll definitely want to do something
|
|
// better, especially as nothing guarantees another Update() from
|
|
// the "next" remote layer tree.
|
|
mFrameLoader->SetCurrentRemoteFrame(nsnull);
|
|
}
|
|
mFrameLoader = nsnull;
|
|
}
|
|
|
|
PLayersParent*
|
|
RenderFrameParent::AllocPLayers()
|
|
{
|
|
LayerManager* lm = GetLayerManager();
|
|
switch (lm->GetBackendType()) {
|
|
case LayerManager::LAYERS_BASIC: {
|
|
BasicShadowLayerManager* bslm = static_cast<BasicShadowLayerManager*>(lm);
|
|
return new ShadowLayersParent(bslm);
|
|
}
|
|
case LayerManager::LAYERS_OPENGL: {
|
|
LayerManagerOGL* lmo = static_cast<LayerManagerOGL*>(lm);
|
|
return new ShadowLayersParent(lmo);
|
|
}
|
|
default: {
|
|
NS_WARNING("shadow layers no sprechen D3D backend yet");
|
|
return nsnull;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
RenderFrameParent::DeallocPLayers(PLayersParent* aLayers)
|
|
{
|
|
delete aLayers;
|
|
return true;
|
|
}
|
|
|
|
LayerManager*
|
|
RenderFrameParent::GetLayerManager() const
|
|
{
|
|
nsIDocument* doc = mFrameLoader->GetOwnerDoc();
|
|
return doc->GetShell()->GetLayerManager();
|
|
}
|
|
|
|
ShadowLayersParent*
|
|
RenderFrameParent::GetShadowLayers() const
|
|
{
|
|
const nsTArray<PLayersParent*>& shadowParents = ManagedPLayersParent();
|
|
NS_ABORT_IF_FALSE(shadowParents.Length() <= 1,
|
|
"can only support at most 1 ShadowLayersParent");
|
|
return (shadowParents.Length() == 1) ?
|
|
static_cast<ShadowLayersParent*>(shadowParents[0]) : nsnull;
|
|
}
|
|
|
|
ContainerLayer*
|
|
RenderFrameParent::GetRootLayer() const
|
|
{
|
|
ShadowLayersParent* shadowLayers = GetShadowLayers();
|
|
return shadowLayers ? shadowLayers->GetRoot() : nsnull;
|
|
}
|
|
|
|
} // namespace layout
|
|
} // namespace mozilla
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayRemote::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager)
|
|
{
|
|
PRInt32 appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsIntRect visibleRect = GetVisibleRect().ToNearestPixels(appUnitsPerDevPixel);
|
|
nsRefPtr<Layer> layer = mRemoteFrame->BuildLayer(aBuilder, mFrame, aManager, visibleRect);
|
|
return layer.forget();
|
|
}
|