зеркало из https://github.com/mozilla/pjs.git
261 строка
7.5 KiB
C++
261 строка
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
*
|
|
* The contents of this file are subject to the Netscape Public
|
|
* License Version 1.1 (the "License"); you may not use this file
|
|
* except in compliance with the License. You may obtain a copy of
|
|
* the License at http://www.mozilla.org/NPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS
|
|
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
|
|
* implied. See the License for the specific language governing
|
|
* rights and limitations under the License.
|
|
*
|
|
* The Original Code is mozilla.org code.
|
|
*
|
|
* The Initial Developer of the Original Code is Netscape
|
|
* Communications Corporation. Portions created by Netscape are
|
|
* Copyright (C) 1998 Netscape Communications Corporation. All
|
|
* Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
*/
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
//
|
|
// This is a replacement class for PowerPlant's LGWorld. It allows for the
|
|
// resizing and reorienting of the offscreen world, which LGWorld won't let
|
|
// you do. Because the CGWorld can be updated, the pixmap can be made
|
|
// purgeable by passing in the pixPurge flag in the constructor. LGWorld
|
|
// would let you do this, however, if the pixels ever got purged you'd be
|
|
// completely hosed.
|
|
//
|
|
// This class has ben submitted to metrowerks for a potential replacement
|
|
// of LGWorld. In the event that metrowerks adds the extended functionality
|
|
// that CGWorld offers, we can make this module obsolete.
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
#ifdef PowerPlant_PCH
|
|
#include PowerPlant_PCH
|
|
#endif
|
|
|
|
#include "CGWorld.h"
|
|
#include "UGraphicGizmos.h"
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ CGWorld
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
CGWorld::CGWorld(
|
|
const Rect& inBounds,
|
|
Int16 inPixelDepth,
|
|
GWorldFlags inFlags,
|
|
CTabHandle inCTableH,
|
|
GDHandle inGDeviceH)
|
|
{
|
|
::GetGWorld(&mSavePort, &mSaveDevice);
|
|
|
|
mMacGWorld = nil;
|
|
mBounds = inBounds;
|
|
mDepth = inPixelDepth;
|
|
|
|
// NewGWorld interprets the bounds in global coordinates
|
|
// when specifying a zero pixel depth. It uses the maximum
|
|
// depth of all screen devices intersected by the bounds.
|
|
|
|
Rect gwRect = inBounds;
|
|
if (inPixelDepth == 0)
|
|
{
|
|
LocalToGlobal(&topLeft(gwRect));
|
|
LocalToGlobal(&botRight(gwRect));
|
|
}
|
|
|
|
mGWorldStatus = ::NewGWorld(&mMacGWorld, inPixelDepth, &gwRect,
|
|
inCTableH, inGDeviceH, inFlags);
|
|
|
|
ThrowIfOSErr_(mGWorldStatus);
|
|
ThrowIfNil_(mMacGWorld);
|
|
|
|
// Set up coordinates and erase pixels in GWorld
|
|
|
|
::SetGWorld(mMacGWorld, nil);
|
|
::SetOrigin(mBounds.left, mBounds.top);
|
|
::LockPixels(::GetGWorldPixMap(mMacGWorld));
|
|
::EraseRect(&mBounds);
|
|
::UnlockPixels(::GetGWorldPixMap(mMacGWorld));
|
|
::SetGWorld(mSavePort, mSaveDevice);
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ CGWorld
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// This does not initialize the GWorld. Must be overriden.
|
|
CGWorld::CGWorld()
|
|
{
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ ~CGWorld
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
CGWorld::~CGWorld()
|
|
{
|
|
if (mMacGWorld != nil)
|
|
::DisposeGWorld(mMacGWorld);
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ BeginDrawing
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
Boolean CGWorld::BeginDrawing(void)
|
|
{
|
|
Boolean bReadyToDraw = false;
|
|
|
|
// The mac GWolrd will be inconsistent if a previous call to UpdateGWorld()
|
|
// has failed. We get one more shot a fixing that here before we draw.
|
|
|
|
if (!IsConsistent())
|
|
AdjustGWorld(mBounds);
|
|
|
|
if (IsConsistent())
|
|
{
|
|
if (!::LockPixels(::GetGWorldPixMap(mMacGWorld)))
|
|
{
|
|
// This means we're consistentlty sized and oriented, but our pixMap
|
|
// data has been purged.
|
|
AdjustGWorld(mBounds);
|
|
|
|
if (IsConsistent())
|
|
bReadyToDraw = ::LockPixels(::GetGWorldPixMap(mMacGWorld));
|
|
}
|
|
else
|
|
bReadyToDraw = true;
|
|
}
|
|
|
|
if (bReadyToDraw)
|
|
{
|
|
::GetGWorld(&mSavePort, &mSaveDevice);
|
|
::SetGWorld(mMacGWorld, nil);
|
|
}
|
|
|
|
return bReadyToDraw;
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ EndDrawing
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
void CGWorld::EndDrawing(void)
|
|
{
|
|
Assert_(IsConsistent()); // You should have noticed that
|
|
// BeginDrawing() returned false
|
|
|
|
::UnlockPixels(::GetGWorldPixMap(mMacGWorld));
|
|
::SetGWorld(mSavePort, mSaveDevice);
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ CopyImage
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
void CGWorld::CopyImage(
|
|
GrafPtr inDestPort,
|
|
const Rect& inDestRect,
|
|
Int16 inXferMode,
|
|
RgnHandle inMaskRegion)
|
|
{
|
|
::CopyBits(&((GrafPtr)mMacGWorld)->portBits,
|
|
&inDestPort->portBits,
|
|
&mBounds, &inDestRect, inXferMode, inMaskRegion);
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ SetBounds
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
void CGWorld::SetBounds(const Rect &inBounds)
|
|
{
|
|
if (::EqualRect(&inBounds, &mBounds))
|
|
return;
|
|
|
|
UpdateBounds(inBounds);
|
|
|
|
// Note that even if we're not consistent, we still remember the bounds so that
|
|
// the next time through BeginDrawing() we can attempt to realloc for the
|
|
// size it's supposed to be.
|
|
|
|
mBounds = inBounds;
|
|
|
|
// We've reallocted successfully. Now lets get the origin set properly.
|
|
|
|
if (IsConsistent())
|
|
UpdateOrigin(topLeft(mBounds));
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ AdjustGWorld
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
void CGWorld::AdjustGWorld(const Rect& inBounds)
|
|
{
|
|
UpdateBounds(inBounds);
|
|
if (IsConsistent())
|
|
UpdateOrigin(topLeft(inBounds));
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ UpdateBounds
|
|
//
|
|
// Internal method which is called when the offscreen world needs to change
|
|
// it's dimensions.
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
void CGWorld::UpdateBounds(const Rect& inBounds)
|
|
{
|
|
Rect theNewBounds;
|
|
|
|
if (mDepth == 0)
|
|
{
|
|
theNewBounds = inBounds;
|
|
::LocalToGlobal(&topLeft(theNewBounds));
|
|
::LocalToGlobal(&botRight(theNewBounds));
|
|
}
|
|
else
|
|
theNewBounds = inBounds;
|
|
|
|
GWorldFlags theFlags = ::UpdateGWorld(&mMacGWorld, mDepth, &theNewBounds, NULL, NULL, 0);
|
|
|
|
if (theFlags & gwFlagErr)
|
|
mGWorldStatus = ::QDError();
|
|
else
|
|
mGWorldStatus = noErr;
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥ UpdateOrigin
|
|
//
|
|
// Internal method in which the origin on the offscreen world needs to be
|
|
// offset to match the on-screen representation.
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
void CGWorld::UpdateOrigin(const Point& inOrigin)
|
|
{
|
|
::GetGWorld(&mSavePort, &mSaveDevice);
|
|
::SetGWorld(mMacGWorld, nil);
|
|
::SetOrigin(inOrigin.h, inOrigin.v);
|
|
::SetGWorld(mSavePort, mSaveDevice);
|
|
}
|
|
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
// ¥
|
|
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
|
|
|
|
CSharedWorld::CSharedWorld(
|
|
const Rect& inFrame,
|
|
Int16 inDepth,
|
|
GWorldFlags inFlags)
|
|
: CGWorld(inFrame, inDepth, inFlags)
|
|
{
|
|
}
|
|
|