pjs/editor/libeditor/html/nsEditProperty.cpp

90 строки
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
* Daniel Glazman <glazman@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/Util.h"
#include "nsMemory.h"
#include "nsStaticAtom.h"
#include "nsEditProperty.h"
using namespace mozilla;
#define EDITOR_ATOM(name_, value_) nsIAtom* nsEditProperty::name_ = 0;
#include "nsEditPropertyAtomList.h"
#undef EDITOR_ATOM
/* From the HTML 4.0 DTD,
INLINE:
<!-- %inline; covers inline or "text-level" elements -->
<!ENTITY % inline "#PCDATA | %fontstyle; | %phrase; | %special; | %formctrl;">
<!ENTITY % fontstyle "TT | I | B | BIG | SMALL">
<!ENTITY % phrase "EM | STRONG | DFN | CODE |
SAMP | KBD | VAR | CITE | ABBR | ACRONYM" >
<!ENTITY % special
"A | IMG | OBJECT | BR | SCRIPT | MAP | Q | SUB | SUP | SPAN | BDO">
<!ENTITY % formctrl "INPUT | SELECT | TEXTAREA | LABEL | BUTTON">
BLOCK:
<!ENTITY % block
"P | %heading (h1-h6); | %list (UL | OL); | %preformatted (PRE); | DL | DIV | NOSCRIPT |
BLOCKQUOTE | FORM | HR | TABLE | FIELDSET | ADDRESS">
But what about BODY, TR, TD, TH, CAPTION, COL, COLGROUP, THEAD, TFOOT, LI, DT, DD, LEGEND, etc.?
*/
#define EDITOR_ATOM(name_, value_) NS_STATIC_ATOM_BUFFER(name_##_buffer, value_)
#include "nsEditPropertyAtomList.h"
#undef EDITOR_ATOM
void
nsEditProperty::RegisterAtoms()
{
// inline tags
static const nsStaticAtom property_atoms[] = {
#define EDITOR_ATOM(name_, value_) NS_STATIC_ATOM(name_##_buffer, &name_),
#include "nsEditPropertyAtomList.h"
#undef EDITOR_ATOM
};
NS_RegisterStaticAtoms(property_atoms);
}