pjs/gfx/layers/d3d9/ContainerLayerD3D9.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
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* the provisions above, a recipient may use your version of this file under
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* ***** END LICENSE BLOCK ***** */
#ifndef GFX_CONTAINERLAYERD3D9_H
#define GFX_CONTAINERLAYERD3D9_H
#include "Layers.h"
#include "LayerManagerD3D9.h"
namespace mozilla {
namespace layers {
class ContainerLayerD3D9 : public ContainerLayer,
public LayerD3D9
{
public:
ContainerLayerD3D9(LayerManagerD3D9 *aManager);
~ContainerLayerD3D9();
nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
/* ContainerLayer implementation */
virtual void InsertAfter(Layer* aChild, Layer* aAfter);
virtual void RemoveChild(Layer* aChild);
/* LayerD3D9 implementation */
Layer* GetLayer();
LayerD3D9* GetFirstChildD3D9();
PRBool IsEmpty();
void RenderLayer();
};
} /* layers */
} /* mozilla */
#endif /* GFX_CONTAINERLAYERD3D9_H */