зеркало из https://github.com/mozilla/pjs.git
236 строки
6.9 KiB
C++
236 строки
6.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "ContainerLayerOGL.h"
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namespace mozilla {
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namespace layers {
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ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *aManager)
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: ContainerLayer(aManager, NULL)
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, LayerOGL(aManager)
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{
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mImplData = static_cast<LayerOGL*>(this);
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}
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ContainerLayerOGL::~ContainerLayerOGL()
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{
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Destroy();
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}
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void
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ContainerLayerOGL::Destroy()
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{
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if (!mDestroyed) {
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while (mFirstChild) {
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GetFirstChildOGL()->Destroy();
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RemoveChild(mFirstChild);
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}
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mDestroyed = PR_TRUE;
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}
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}
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void
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ContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter)
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{
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aChild->SetParent(this);
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if (!aAfter) {
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Layer *oldFirstChild = GetFirstChild();
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mFirstChild = aChild;
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aChild->SetNextSibling(oldFirstChild);
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aChild->SetPrevSibling(nsnull);
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if (oldFirstChild) {
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oldFirstChild->SetPrevSibling(aChild);
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}
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NS_ADDREF(aChild);
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return;
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}
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for (Layer *child = GetFirstChild();
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child; child = child->GetNextSibling()) {
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if (aAfter == child) {
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Layer *oldNextSibling = child->GetNextSibling();
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child->SetNextSibling(aChild);
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aChild->SetNextSibling(oldNextSibling);
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if (oldNextSibling) {
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oldNextSibling->SetPrevSibling(aChild);
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}
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aChild->SetPrevSibling(child);
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NS_ADDREF(aChild);
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return;
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}
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}
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NS_WARNING("Failed to find aAfter layer!");
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}
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void
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ContainerLayerOGL::RemoveChild(Layer *aChild)
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{
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if (GetFirstChild() == aChild) {
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mFirstChild = GetFirstChild()->GetNextSibling();
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if (mFirstChild) {
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mFirstChild->SetPrevSibling(nsnull);
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}
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aChild->SetNextSibling(nsnull);
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aChild->SetPrevSibling(nsnull);
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aChild->SetParent(nsnull);
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NS_RELEASE(aChild);
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return;
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}
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Layer *lastChild = nsnull;
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for (Layer *child = GetFirstChild(); child;
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child = child->GetNextSibling()) {
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if (child == aChild) {
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// We're sure this is not our first child. So lastChild != NULL.
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lastChild->SetNextSibling(child->GetNextSibling());
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if (child->GetNextSibling()) {
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child->GetNextSibling()->SetPrevSibling(lastChild);
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}
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child->SetNextSibling(nsnull);
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child->SetPrevSibling(nsnull);
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child->SetParent(nsnull);
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NS_RELEASE(aChild);
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return;
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}
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lastChild = child;
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}
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}
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Layer*
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ContainerLayerOGL::GetLayer()
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{
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return this;
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}
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LayerOGL*
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ContainerLayerOGL::GetFirstChildOGL()
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{
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if (!mFirstChild) {
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return nsnull;
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}
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return static_cast<LayerOGL*>(mFirstChild->ImplData());
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}
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void
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ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset)
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{
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/**
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* Setup our temporary texture for rendering the contents of this container.
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*/
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GLuint containerSurface;
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GLuint frameBuffer;
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nsIntPoint childOffset(aOffset);
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bool needsFramebuffer = false;
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nsIntRect visibleRect = mVisibleRegion.GetBounds();
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float opacity = GetOpacity();
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if (opacity != 1.0) {
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mOGLManager->CreateFBOWithTexture(visibleRect.width,
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visibleRect.height,
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&frameBuffer,
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&containerSurface);
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childOffset.x = visibleRect.x;
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childOffset.y = visibleRect.y;
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} else {
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frameBuffer = aPreviousFrameBuffer;
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}
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/**
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* Render this container's contents.
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*/
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LayerOGL *layerToRender = GetFirstChildOGL();
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while (layerToRender) {
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const nsIntRect *clipRect = layerToRender->GetLayer()->GetClipRect();
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if (clipRect) {
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gl()->fScissor(clipRect->x - visibleRect.x,
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clipRect->y - visibleRect.y,
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clipRect->width,
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clipRect->height);
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} else {
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gl()->fScissor(0, 0, visibleRect.width, visibleRect.height);
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}
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layerToRender->RenderLayer(frameBuffer, childOffset);
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Layer *nextSibling = layerToRender->GetLayer()->GetNextSibling();
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layerToRender = nextSibling ? static_cast<LayerOGL*>(nextSibling->
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ImplData())
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: nsnull;
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}
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if (opacity != 1.0) {
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// Unbind the current framebuffer and rebind the previous one.
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gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer);
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gl()->fDeleteFramebuffers(1, &frameBuffer);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(mOGLManager->FBOTextureTarget(), containerSurface);
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ColorTextureLayerProgram *rgb = mOGLManager->GetFBOLayerProgram();
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rgb->Activate();
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rgb->SetLayerQuadRect(visibleRect);
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rgb->SetLayerTransform(mTransform);
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rgb->SetLayerOpacity(opacity);
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rgb->SetRenderOffset(aOffset);
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rgb->SetTextureUnit(0);
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if (rgb->GetTexCoordMultiplierUniformLocation() != -1) {
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// 2DRect case, get the multiplier right for a sampler2DRect
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float f[] = { float(visibleRect.width), float(visibleRect.height) };
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rgb->SetUniform(rgb->GetTexCoordMultiplierUniformLocation(),
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2, f);
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}
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DEBUG_GL_ERROR_CHECK(gl());
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mOGLManager->BindAndDrawQuad(rgb);
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DEBUG_GL_ERROR_CHECK(gl());
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// Clean up resources. This also unbinds the texture.
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gl()->fDeleteTextures(1, &containerSurface);
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DEBUG_GL_ERROR_CHECK(gl());
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}
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}
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} /* layers */
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} /* mozilla */
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