pjs/gfx/2d
Matt Woodrow 94c77021d3 Bug 505115 - Part 8a - Add BasePoint3D and gfxPoint3D. r=roc 2011-08-03 15:04:20 +12:00
..
2D.h Bug 666452 - Part 3: Create a minimal size temp surface for canvas shadow drawing. r=roc 2011-07-13 02:36:28 +02:00
BaseMargin.h
BasePoint.h
BasePoint3D.h Bug 505115 - Part 8a - Add BasePoint3D and gfxPoint3D. r=roc 2011-08-03 15:04:20 +12:00
BaseRect.h
BaseSize.h
DrawTargetCG.cpp
DrawTargetCG.h
DrawTargetCairo.cpp
DrawTargetCairo.h Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel 2011-07-05 06:28:14 +00:00
DrawTargetD2D.cpp Bug 666452 - Part 2: Minimize drawing done with shadow in the Azure D2D backend. r=BenWa 2011-07-13 02:34:43 +02:00
DrawTargetD2D.h Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc 2011-07-13 02:34:40 +02:00
Factory.cpp
GradientStopsD2D.h
HelpersD2D.h Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel 2011-07-08 18:49:35 +00:00
Logging.h Bug 668368 - Logging.h compile fail due to missing stdio.h r=bas.schouten 2011-06-29 15:13:21 -07:00
Makefile.in Bug 505115 - Part 8a - Add BasePoint3D and gfxPoint3D. r=roc 2011-08-03 15:04:20 +12:00
Matrix.cpp
Matrix.h
PathD2D.cpp Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc 2011-07-13 02:34:40 +02:00
PathD2D.h Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc 2011-07-13 02:34:40 +02:00
Point.h
Rect.h
ScaledFontDWrite.cpp
ScaledFontDWrite.h
ShadersD2D.fx Bug 674003. D2D: Fix premultiplying to only premultiply the color components. r=bjacob 2011-07-28 16:31:28 -04:00
ShadersD2D.h Bug 674003. D2D: Fix premultiplying to only premultiply the color components. r=bjacob 2011-07-28 16:31:28 -04:00
SourceSurfaceCG.cpp
SourceSurfaceCG.h
SourceSurfaceCairo.cpp
SourceSurfaceCairo.h
SourceSurfaceD2D.cpp
SourceSurfaceD2D.h
SourceSurfaceD2DTarget.cpp
SourceSurfaceD2DTarget.h
Tools.h
Types.h
gfx2d.sln
gfx2d.vcxproj