зеркало из https://github.com/mozilla/pjs.git
121 строка
3.1 KiB
Plaintext
121 строка
3.1 KiB
Plaintext
/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Mozilla Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 2001 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
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*/
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#include "nsISupports.idl"
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#include "gfxtypes.idl"
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#include "gfxIFormats.idl"
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interface gfxIImageFrame;
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interface imgIContainerObserver;
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/**
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* gfxIImageContainer interface
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*
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* @author Stuart Parmenter <pavlov@netscape.com>
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* @version 0.1
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* @see "gfx2"
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*/
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[scriptable, uuid(5e8405a4-1dd2-11b2-8385-bc8e3446cad3)]
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interface imgIContainer : nsISupports
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{
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/**
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* Create a new \a aWidth x \a aHeight sized image container.
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*
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* @param aWidth The width of the container in which all the
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* gfxIImageFrame children will fit.
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* @param aHeight The height of the container in which all the
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* gfxIImageFrame children will fit.
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* @param aObserver Observer to send animation notifications to.
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*/
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void init(in nscoord aWidth,
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in nscoord aHeight,
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in imgIContainerObserver aObserver);
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/* this should probably be on the device context (or equiv) */
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readonly attribute gfx_format preferredAlphaChannelFormat;
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/**
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* The width of the container rectangle.
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*/
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readonly attribute nscoord width;
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/**
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* The height of the container rectangle.
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*/
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readonly attribute nscoord height;
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/**
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* Get the current frame that would be drawn if the image was to be drawn now
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*/
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readonly attribute gfxIImageFrame currentFrame;
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readonly attribute unsigned long numFrames;
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/**
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* Animation mode Constants
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* 0 = normal
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* 1 = don't animate
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* 2 = loop once
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*/
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const short kNormalAnimMode = 0;
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const short kDontAnimMode = 1;
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const short kLoopOnceAnimMode = 2;
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attribute unsigned short animationMode;
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gfxIImageFrame getFrameAt(in unsigned long index);
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/**
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* Adds \a item to the end of the list of frames.
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* @param item frame to add.
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*/
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void appendFrame(in gfxIImageFrame item);
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void removeFrame(in gfxIImageFrame item);
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/* notification when the current frame is done decoding */
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void endFrameDecode(in unsigned long framenumber, in unsigned long timeout);
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/* notification that the entire image has been decoded */
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void decodingComplete();
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void clear();
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void startAnimation();
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void stopAnimation();
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void resetAnimation();
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/* animation stuff */
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/**
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* number of times to loop the image.
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* @note -1 means forever.
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*/
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attribute long loopCount;
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};
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