зеркало из https://github.com/mozilla/pjs.git
126 строки
5.1 KiB
C++
126 строки
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsColor_h___
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#define nsColor_h___
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#include "gfxCore.h"
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#include "nscore.h"
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class nsAString;
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class nsString;
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class nsCString;
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// A color is a 32 bit unsigned integer with four components: R, G, B
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// and A.
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typedef PRUint32 nscolor;
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// Make a color out of r,g,b values. This assumes that the r,g,b values are
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// properly constrained to 0-255. This also assumes that a is 255.
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#define NS_RGB(_r,_g,_b) \
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((nscolor) ((255 << 24) | ((_b)<<16) | ((_g)<<8) | (_r)))
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// Make a color out of r,g,b,a values. This assumes that the r,g,b,a
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// values are properly constrained to 0-255.
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#define NS_RGBA(_r,_g,_b,_a) \
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((nscolor) (((_a) << 24) | ((_b)<<16) | ((_g)<<8) | (_r)))
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// Extract color components from nscolor
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#define NS_GET_R(_rgba) ((PRUint8) ((_rgba) & 0xff))
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#define NS_GET_G(_rgba) ((PRUint8) (((_rgba) >> 8) & 0xff))
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#define NS_GET_B(_rgba) ((PRUint8) (((_rgba) >> 16) & 0xff))
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#define NS_GET_A(_rgba) ((PRUint8) (((_rgba) >> 24) & 0xff))
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// Fast approximate division by 255. It has the property that
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// for all 0 <= n <= 255*255, FAST_DIVIDE_BY_255(n) == n/255.
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// But it only uses two adds and two shifts instead of an
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// integer division (which is expensive on many processors).
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//
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// equivalent to target=v/255
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#define FAST_DIVIDE_BY_255(target,v) \
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PR_BEGIN_MACRO \
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unsigned tmp_ = v; \
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target = ((tmp_ << 8) + tmp_ + 255) >> 16; \
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PR_END_MACRO
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// Blending macro
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//
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// equivalent to target=(bg*(255-alpha)+fg*alpha)/255
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#define MOZ_BLEND(target, bg, fg, alpha) \
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FAST_DIVIDE_BY_255(target, (bg)*(255-(alpha)) + (fg)*(alpha))
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// Translate a hex string to a color. Return true if it parses ok,
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// otherwise return false.
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// This accepts only 3, 6 or 9 digits
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NS_GFX_(PRBool) NS_HexToRGB(const nsString& aBuf, nscolor* aResult);
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NS_GFX_(PRBool) NS_ASCIIHexToRGB(const nsCString& aBuf,
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nscolor* aResult);
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// Compose one NS_RGB color onto another. The result is what you get
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// if you draw aBG onto RGBA(0,0,0,0) and then aFG on top of that,
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// with operator OVER.
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NS_GFX_(nscolor) NS_ComposeColors(nscolor aBG, nscolor aFG);
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// Translate a hex string to a color. Return true if it parses ok,
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// otherwise return false.
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// This version accepts 1 to 9 digits (missing digits are 0)
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NS_GFX_(PRBool) NS_LooseHexToRGB(const nsString& aBuf, nscolor* aResult);
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// Translate a color to a hex string and prepend a '#'.
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// The returned string is always 7 characters including a '#' character.
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NS_GFX_(void) NS_RGBToHex(nscolor aColor, nsAString& aResult);
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NS_GFX_(void) NS_RGBToASCIIHex(nscolor aColor,
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nsCString& aResult);
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// Translate a color name to a color. Return true if it parses ok,
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// otherwise return false.
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NS_GFX_(PRBool) NS_ColorNameToRGB(const nsAString& aBuf, nscolor* aResult);
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// Special method to brighten a Color and have it shift to white when
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// fully saturated.
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NS_GFX_(nscolor) NS_BrightenColor(nscolor inColor);
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// Special method to darken a Color and have it shift to black when
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// darkest component underflows
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NS_GFX_(nscolor) NS_DarkenColor(nscolor inColor);
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// function to convert from HSL color space to RGB color space
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// the float parameters are all expected to be in the range 0-1
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NS_GFX_(nscolor) NS_HSL2RGB(float h, float s, float l);
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#endif /* nsColor_h___ */
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