зеркало из https://github.com/mozilla/pjs.git
277 строки
9.5 KiB
C++
277 строки
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Simon Fraser <sfraser@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef __AEWINDOWCLASS__
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#define __AEWINDOWCLASS__
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#include "nsAEGenericClass.h"
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#include "nsDebug.h"
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class AEWindowIterator : public AEClassIterator
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{
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public:
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AEWindowIterator(DescType classType, TWindowKind windowKind)
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: AEClassIterator(classType)
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, mWindowKind(windowKind)
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{}
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virtual UInt32 GetNumItems(const AEDesc* containerToken);
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virtual ItemRef GetNamedItemReference(const AEDesc* containerToken, const char *itemName);
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virtual ItemRef GetIndexedItemReference(const AEDesc* containerToken, TAEListIndex itemIndex);
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virtual TAEListIndex GetIndexFromItemID(const AEDesc* containerToken, ItemID itemID);
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virtual ItemID GetNamedItemID(const AEDesc* containerToken, const char *itemName);
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virtual ItemID GetIndexedItemID(const AEDesc* containerToken, TAEListIndex itemIndex);
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// index to name
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virtual void GetIndexedItemName(const AEDesc* containerToken, TAEListIndex itemIndex, char *outName, long maxLen);
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// conversion routines.
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virtual ItemID GetIDFromReference(const AEDesc* containerToken, ItemRef itemRef);
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virtual ItemRef GetReferenceFromID(const AEDesc* containerToken, ItemID itemID);
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virtual ItemID GetItemIDFromToken(const AEDesc* token);
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virtual void SetItemIDInCoreToken(const AEDesc* containerToken, CoreTokenRecord* tokenRecord, ItemID itemID);
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TWindowKind GetThisWindowKind() { return mWindowKind; }
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protected:
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TWindowKind mWindowKind;
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};
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class AEWindowClass : public AEGenericClass
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{
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friend class AECoreClass;
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private:
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typedef AEGenericClass Inherited;
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protected:
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// only the AECoreClass can instantiate us
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AEWindowClass(DescType classType, TWindowKind windowKind);
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~AEWindowClass();
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void GetDocumentFromWindow( DescType desiredClass, // cWindow
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const AEDesc* containerToken, // null container
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DescType containerClass, // cApplication
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DescType keyForm,
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const AEDesc* keyData,
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AEDesc* resultToken); // specified Window is returned in result
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virtual void GetItemFromContainer( DescType desiredClass,
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const AEDesc* containerToken,
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DescType containerClass,
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DescType keyForm,
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const AEDesc* keyData,
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AEDesc* resultToken);
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virtual void CompareObjects( DescType comparisonOperator,
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const AEDesc * object,
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const AEDesc * descriptorOrObject,
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Boolean * result);
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virtual void CountObjects( DescType desiredType,
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DescType containerClass,
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const AEDesc * container,
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long * result);
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public:
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// AE Handlers
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static pascal OSErr DocumentAccessor( DescType desiredClass, // cDocument
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const AEDesc* containerToken, // null container
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DescType containerClass, // cApplication
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DescType keyForm,
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const AEDesc* keyData,
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AEDesc* resultToken, // specified Document is returned in result
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long refCon);
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protected:
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// ----------------------------------------------------------------------------
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// Core Suite Object Event handlers
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// ----------------------------------------------------------------------------
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virtual void HandleClose(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleDataSize(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleDelete(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleDuplicate(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleExists(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleMake(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleMove(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleOpen(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandlePrint(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleQuit(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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virtual void HandleSave(AEDesc *token, const AppleEvent *appleEvent, AppleEvent *reply);
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// ----------------------------------------------------------------------------
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// Methods for creating self and container specifiers
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// ----------------------------------------------------------------------------
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virtual void CreateSelfSpecifier(const AEDesc *token, AEDesc *outSpecifier);
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// ----------------------------------------------------------------------------
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// Get and Set methods for objects and list
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// ----------------------------------------------------------------------------
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virtual void GetDataFromObject(const AEDesc *token, AEDesc *desiredTypes, AEDesc *data);
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virtual void SetDataForObject(const AEDesc *token, AEDesc *data);
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virtual Boolean CanSetProperty(DescType propertyCode);
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virtual Boolean CanGetProperty(DescType propertyCode);
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void SetWindowProperties(WindowPtr wind, const AEDesc *propertyRecord);
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void MakeWindowObjectSpecifier(WindowPtr wind, AEDesc *outSpecifier);
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WindowPtr GetWindowByIndex(TWindowKind windowKind, long index);
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WindowPtr GetWindowByTitle(TWindowKind windowKind, ConstStr63Param title);
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long GetWindowIndex(TWindowKind windowKind, WindowPtr window);
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WindowPtr GetPreviousWindow(TWindowKind windowKind, WindowPtr wind);
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TWindowKind GetThisWindowKind() { return mWindowKind; }
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public:
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static long CountWindows(TWindowKind windowKind);
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protected:
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TWindowKind mWindowKind;
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protected:
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OSLAccessorUPP mDocumentAccessor;
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};
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//------------------------------------------------------------------------
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// ValidateDrawingState
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//
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// Test that the current drawing environment is good, which means that
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// we have a valid port (as far as we can tell)
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//------------------------------------------------------------------------
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inline PRBool ValidateDrawingState()
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{
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CGrafPtr curPort;
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GDHandle curDevice;
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GetGWorld(&curPort, &curDevice);
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// see if the device is in the device list. If not, it probably means that
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// it's the device for an offscreen GWorld. In that case, the current port
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// should be set to that GWorld too.
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{
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GDHandle thisDevice = GetDeviceList();
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while (thisDevice)
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{
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if (thisDevice == curDevice)
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break;
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thisDevice = GetNextDevice(thisDevice);
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}
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if ((thisDevice == nil) && !IsPortOffscreen(curPort)) // nil device is OK only with GWorld
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return false;
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}
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return true;
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}
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//------------------------------------------------------------------------
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// utility port setting class
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//
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// This code has to deal with the situation where the current port
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// is a GWorld, and the current devices that GWorld's device. So
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// when setting the port to an onscreen part, we always reset the
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// current device to the main device.
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//------------------------------------------------------------------------
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class StPortSetter
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{
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public:
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StPortSetter(CGrafPtr newPort)
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{
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InitSetter(newPort);
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}
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StPortSetter(WindowPtr window)
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{
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InitSetter(GetWindowPort(window));
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}
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~StPortSetter()
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{
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if (mPortChanged)
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::SetGWorld(mOldPort, mOldDevice);
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NS_ASSERTION(ValidateDrawingState(), "Bad drawing state");
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}
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protected:
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void InitSetter(CGrafPtr newPort)
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{
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NS_ASSERTION(ValidateDrawingState(), "Bad drawing state");
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// we assume that if the port has been set, then the port/GDevice are
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// valid, and do nothing (for speed)
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mPortChanged = (newPort != CGrafPtr(GetQDGlobalsThePort()));
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if (mPortChanged)
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{
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::GetGWorld(&mOldPort, &mOldDevice);
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::SetGWorld(newPort, ::IsPortOffscreen(newPort) ? nsnull : ::GetMainDevice());
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}
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}
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protected:
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Boolean mPortChanged;
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CGrafPtr mOldPort;
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GDHandle mOldDevice;
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};
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#endif /* __AEWINDOWCLASS__ */
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