зеркало из https://github.com/mozilla/pjs.git
126 строки
3.5 KiB
C++
126 строки
3.5 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Gonk.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Michael Wu <mwu@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsAppShell_h
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#define nsAppShell_h
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#include <queue>
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#include "mozilla/Mutex.h"
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#include "mozilla/Observer.h"
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#include "nsAutoPtr.h"
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#include "nsBaseAppShell.h"
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#include "nsRect.h"
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#include "nsTArray.h"
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#include "utils/RefBase.h"
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namespace mozilla {
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bool ProcessNextEvent();
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void NotifyEvent();
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namespace hal {
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class SensorData;
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typedef Observer<SensorData> ISensorObserver;
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}
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}
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extern bool gDrawRequest;
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class FdHandler;
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typedef void(*FdHandlerCallback)(int, FdHandler *);
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class FdHandler {
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public:
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FdHandler()
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{
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memset(name, 0, sizeof(name));
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}
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int fd;
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char name[64];
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FdHandlerCallback func;
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void run()
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{
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func(fd, this);
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}
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};
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namespace android {
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class EventHub;
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class InputReader;
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class InputReaderThread;
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}
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class GeckoInputReaderPolicy;
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class GeckoInputDispatcher;
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class nsAppShell : public nsBaseAppShell {
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public:
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nsAppShell();
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nsresult Init();
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virtual bool ProcessNextNativeEvent(bool maywait);
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void NotifyNativeEvent();
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static void NotifyScreenInitialized();
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protected:
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virtual ~nsAppShell();
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virtual void ScheduleNativeEventCallback();
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private:
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nsresult AddFdHandler(int fd, FdHandlerCallback handlerFunc,
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const char* deviceName);
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void InitInputDevices();
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// This is somewhat racy but is perfectly safe given how the callback works
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bool mNativeCallbackRequest;
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nsTArray<FdHandler> mHandlers;
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android::sp<android::EventHub> mEventHub;
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android::sp<GeckoInputReaderPolicy> mReaderPolicy;
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android::sp<GeckoInputDispatcher> mDispatcher;
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android::sp<android::InputReader> mReader;
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android::sp<android::InputReaderThread> mReaderThread;
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nsAutoPtr<mozilla::hal::ISensorObserver> mObserver;
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};
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#endif /* nsAppShell_h */
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