зеркало из https://github.com/mozilla/pjs.git
129 строки
4.8 KiB
Java
129 строки
4.8 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko;
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import android.os.*;
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import android.app.*;
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import android.app.ActivityManager.*;
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import android.util.*;
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// Memory Watcher
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//
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// the onLowMemory method is not called on the foreground
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// activity. Hence we need something that monitors memory
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// growth, and broadcasts onLowMemory when we get low on
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// resources. We can also use this to test to see if the
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// system is responsive. For example, if a call to get
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// available memory takes too much time, we can assume that
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// the system is unstable and we should try our best to reduce
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// resources. Much of this is a hack and should only be used
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// on devices that don't kill us during low memory. Forgive
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// me.
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public class MemoryWatcher extends Handler
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{
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private static final long MEMORY_WATCHER_INTERVAL = 2000;
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private static final long MEMORY_WATCHER_INTERVAL_DELAY_FACTOR = 5;
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private static final long MEMORY_WATCHER_CRITICAL_RESPONSE_THRESHOLD = 200; // in ms
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private Handler mMemoryWatcherHandler;
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private ActivityManager mActivityManager;
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private MemoryInfo mMemoryInfo;
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private boolean mMemoryWatcherKeepGoing;
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private boolean mMemoryWatcherEnabled = false;
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public MemoryWatcher(GeckoApp app) {
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if (android.os.Build.MODEL.equals("Nexus S") == false)
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return;
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mMemoryWatcherEnabled = true;
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mMemoryWatcherKeepGoing = true;
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mMemoryInfo = new MemoryInfo();
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mActivityManager = (ActivityManager) app.getSystemService("activity");
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}
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@Override
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public void handleMessage(Message msg) {
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long startTime = System.currentTimeMillis();
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mActivityManager.getMemoryInfo(mMemoryInfo);
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long took = System.currentTimeMillis() - startTime;
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/*
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Log.w("GeckoApp", String.format("OOM_CHECKER %d %d %b %s\n",
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mMemoryInfo.availMem,
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mMemoryInfo.threshold,
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mMemoryInfo.lowMemory,
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("took " + took + "ms")));
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*/
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// We will adjust the next time this is called if
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// we fire a memory event.
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long nextInterval = MEMORY_WATCHER_INTERVAL;
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// if this call too long, something is very
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// wrong with the device. fire a critical
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// notification and hope things get better.
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if (took > MEMORY_WATCHER_CRITICAL_RESPONSE_THRESHOLD) {
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GeckoAppShell.onCriticalOOM();
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nextInterval *= MEMORY_WATCHER_INTERVAL_DELAY_FACTOR;
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}
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else if (mMemoryInfo.lowMemory) {
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GeckoAppShell.onLowMemory();
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nextInterval *= MEMORY_WATCHER_INTERVAL_DELAY_FACTOR;
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}
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if (mMemoryWatcherKeepGoing == true)
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this.sendEmptyMessageDelayed(0, nextInterval);
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}
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public void StartMemoryWatcher() {
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if (mMemoryWatcherEnabled == false)
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return;
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mMemoryWatcherKeepGoing = true;
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sendEmptyMessageDelayed(0, MEMORY_WATCHER_INTERVAL);
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}
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public void StopMemoryWatcher() {
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if (mMemoryWatcherEnabled == false)
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return;
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mMemoryWatcherKeepGoing = false;
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removeMessages(0);
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}
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}
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