pjs/gfx/2d/PathCG.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_PATHCG_H_
#define MOZILLA_GFX_PATHCG_H_
#include <ApplicationServices/ApplicationServices.h>
#include "2D.h"
namespace mozilla {
namespace gfx {
class PathCG;
class PathBuilderCG : public PathBuilder
{
public:
// absorbs a reference of aPath
PathBuilderCG(CGMutablePathRef aPath, FillRule aFillRule)
: mFigureActive(false)
, mFillRule(aFillRule)
{
mCGPath = aPath;
}
PathBuilderCG(FillRule aFillRule)
: mFigureActive(false)
, mFillRule(aFillRule)
{
mCGPath = CGPathCreateMutable();
}
virtual ~PathBuilderCG();
virtual void MoveTo(const Point &aPoint);
virtual void LineTo(const Point &aPoint);
virtual void BezierTo(const Point &aCP1,
const Point &aCP2,
const Point &aCP3);
virtual void QuadraticBezierTo(const Point &aCP1,
const Point &aCP2);
virtual void Close();
virtual void Arc(const Point &aOrigin, Float aRadius, Float aStartAngle,
Float aEndAngle, bool aAntiClockwise = false);
virtual Point CurrentPoint() const;
virtual TemporaryRef<Path> Finish();
private:
friend class PathCG;
void EnsureActive(const Point &aPoint);
CGMutablePathRef mCGPath;
bool mFigureActive;
Point mCurrentPoint;
Point mBeginPoint;
FillRule mFillRule;
};
class PathCG : public Path
{
public:
PathCG(CGMutablePathRef aPath, FillRule aFillRule)
: mPath(aPath)
, mFillRule(aFillRule)
{
CGPathRetain(mPath);
}
virtual ~PathCG() { CGPathRelease(mPath); }
virtual BackendType GetBackendType() const { return BACKEND_COREGRAPHICS; }
virtual TemporaryRef<PathBuilder> CopyToBuilder(FillRule aFillRule = FILL_WINDING) const;
virtual TemporaryRef<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
FillRule aFillRule = FILL_WINDING) const;
virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const;
virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const;
virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
const Matrix &aTransform = Matrix()) const;
virtual FillRule GetFillRule() const { return mFillRule; }
CGMutablePathRef GetPath() const { return mPath; }
private:
friend class DrawTargetCG;
CGMutablePathRef mPath;
bool mEndedActive;
Point mEndPoint;
FillRule mFillRule;
};
}
}
#endif