зеркало из https://github.com/mozilla/pjs.git
241 строка
5.7 KiB
C++
241 строка
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "SourceSurfaceD2DTarget.h"
|
|
#include "Logging.h"
|
|
#include "DrawTargetD2D.h"
|
|
|
|
#include <algorithm>
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
SourceSurfaceD2DTarget::SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget,
|
|
ID3D10Texture2D* aTexture,
|
|
SurfaceFormat aFormat)
|
|
: mDrawTarget(aDrawTarget)
|
|
, mTexture(aTexture)
|
|
, mFormat(aFormat)
|
|
{
|
|
}
|
|
|
|
SourceSurfaceD2DTarget::~SourceSurfaceD2DTarget()
|
|
{
|
|
// We don't need to do anything special here to notify our mDrawTarget. It must
|
|
// already have cleared its mSnapshot field, otherwise this object would
|
|
// be kept alive.
|
|
}
|
|
|
|
IntSize
|
|
SourceSurfaceD2DTarget::GetSize() const
|
|
{
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
|
|
return IntSize(desc.Width, desc.Height);
|
|
}
|
|
|
|
SurfaceFormat
|
|
SourceSurfaceD2DTarget::GetFormat() const
|
|
{
|
|
return mFormat;
|
|
}
|
|
|
|
TemporaryRef<DataSourceSurface>
|
|
SourceSurfaceD2DTarget::GetDataSurface()
|
|
{
|
|
RefPtr<DataSourceSurfaceD2DTarget> dataSurf =
|
|
new DataSourceSurfaceD2DTarget();
|
|
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
|
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
|
|
desc.Usage = D3D10_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
HRESULT hr = Factory::GetDirect3D10Device()->CreateTexture2D(&desc, NULL, byRef(dataSurf->mTexture));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxDebug() << "Failed to create staging texture for SourceSurface. Code: " << hr;
|
|
return NULL;
|
|
}
|
|
Factory::GetDirect3D10Device()->CopyResource(dataSurf->mTexture, mTexture);
|
|
|
|
return dataSurf;
|
|
}
|
|
|
|
ID3D10ShaderResourceView*
|
|
SourceSurfaceD2DTarget::GetSRView()
|
|
{
|
|
if (mSRView) {
|
|
return mSRView;
|
|
}
|
|
|
|
HRESULT hr = Factory::GetDirect3D10Device()->CreateShaderResourceView(mTexture, NULL, byRef(mSRView));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create ShaderResourceView. Code: " << hr;
|
|
}
|
|
|
|
return mSRView;
|
|
}
|
|
|
|
void
|
|
SourceSurfaceD2DTarget::DrawTargetWillChange()
|
|
{
|
|
RefPtr<ID3D10Texture2D> oldTexture = mTexture;
|
|
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
|
|
// Get a copy of the surface data so the content at snapshot time was saved.
|
|
Factory::GetDirect3D10Device()->CreateTexture2D(&desc, NULL, byRef(mTexture));
|
|
Factory::GetDirect3D10Device()->CopyResource(mTexture, oldTexture);
|
|
|
|
mBitmap = NULL;
|
|
|
|
// We now no longer depend on the source surface content remaining the same.
|
|
MarkIndependent();
|
|
}
|
|
|
|
ID2D1Bitmap*
|
|
SourceSurfaceD2DTarget::GetBitmap(ID2D1RenderTarget *aRT)
|
|
{
|
|
if (mBitmap) {
|
|
return mBitmap;
|
|
}
|
|
|
|
HRESULT hr;
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
|
|
IntSize size(desc.Width, desc.Height);
|
|
|
|
RefPtr<IDXGISurface> surf;
|
|
hr = mTexture->QueryInterface((IDXGISurface**)byRef(surf));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to query interface texture to DXGISurface. Code: " << hr;
|
|
return NULL;
|
|
}
|
|
|
|
D2D1_BITMAP_PROPERTIES props =
|
|
D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(mFormat), AlphaMode(mFormat)));
|
|
hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
// This seems to happen for FORMAT_A8 sometimes...
|
|
aRT->CreateBitmap(D2D1::SizeU(desc.Width, desc.Height),
|
|
D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(mFormat),
|
|
AlphaMode(mFormat))),
|
|
byRef(mBitmap));
|
|
|
|
RefPtr<ID2D1RenderTarget> rt;
|
|
|
|
if (mDrawTarget) {
|
|
rt = mDrawTarget->mRT;
|
|
}
|
|
|
|
if (!rt) {
|
|
// Okay, we already separated from our drawtarget. And we're an A8
|
|
// surface the only way we can get to a bitmap is by creating a
|
|
// a rendertarget and from there copying to a bitmap! Terrible!
|
|
RefPtr<IDXGISurface> surface;
|
|
|
|
hr = mTexture->QueryInterface((IDXGISurface**)byRef(surface));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to QI texture to surface.";
|
|
return NULL;
|
|
}
|
|
|
|
D2D1_RENDER_TARGET_PROPERTIES props =
|
|
D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat(DXGIFormat(mFormat), AlphaMode(mFormat)));
|
|
hr = DrawTargetD2D::factory()->CreateDxgiSurfaceRenderTarget(surface, props, byRef(rt));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create D2D render target for texture.";
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
mBitmap->CopyFromRenderTarget(NULL, rt, NULL);
|
|
return mBitmap;
|
|
}
|
|
|
|
return mBitmap;
|
|
}
|
|
|
|
void
|
|
SourceSurfaceD2DTarget::MarkIndependent()
|
|
{
|
|
if (mDrawTarget) {
|
|
MOZ_ASSERT(mDrawTarget->mSnapshot == this);
|
|
mDrawTarget->mSnapshot = NULL;
|
|
mDrawTarget = NULL;
|
|
}
|
|
}
|
|
|
|
DataSourceSurfaceD2DTarget::DataSourceSurfaceD2DTarget()
|
|
: mFormat(FORMAT_B8G8R8A8)
|
|
, mMapped(false)
|
|
{
|
|
}
|
|
|
|
DataSourceSurfaceD2DTarget::~DataSourceSurfaceD2DTarget()
|
|
{
|
|
if (mMapped) {
|
|
mTexture->Unmap(0);
|
|
}
|
|
}
|
|
|
|
IntSize
|
|
DataSourceSurfaceD2DTarget::GetSize() const
|
|
{
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
|
|
return IntSize(desc.Width, desc.Height);
|
|
}
|
|
|
|
SurfaceFormat
|
|
DataSourceSurfaceD2DTarget::GetFormat() const
|
|
{
|
|
return mFormat;
|
|
}
|
|
|
|
uint8_t*
|
|
DataSourceSurfaceD2DTarget::GetData()
|
|
{
|
|
EnsureMapped();
|
|
|
|
return (unsigned char*)mMap.pData;
|
|
}
|
|
|
|
int32_t
|
|
DataSourceSurfaceD2DTarget::Stride()
|
|
{
|
|
EnsureMapped();
|
|
return mMap.RowPitch;
|
|
}
|
|
|
|
void
|
|
DataSourceSurfaceD2DTarget::EnsureMapped()
|
|
{
|
|
if (!mMapped) {
|
|
HRESULT hr = mTexture->Map(0, D3D10_MAP_READ, 0, &mMap);
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to map texture to memory. Code: " << hr;
|
|
return;
|
|
}
|
|
mMapped = true;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|