зеркало из https://github.com/mozilla/pjs.git
503 строки
15 KiB
C++
503 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* James Willcox <jwillcox@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <dlfcn.h>
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#include <android/log.h>
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#include <GLES2/gl2.h>
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#include "AndroidGraphicBuffer.h"
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#include "AndroidBridge.h"
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#include "mozilla/Preferences.h"
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "AndroidGraphicBuffer" , ## args)
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#define EGL_NATIVE_BUFFER_ANDROID 0x3140
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#define EGL_IMAGE_PRESERVED_KHR 0x30D2
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typedef void *EGLContext;
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typedef void *EGLDisplay;
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typedef PRUint32 EGLenum;
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typedef PRInt32 EGLint;
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typedef PRUint32 EGLBoolean;
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typedef gfxASurface::gfxImageFormat gfxImageFormat;
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#define EGL_TRUE 1
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#define EGL_FALSE 0
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#define EGL_NONE 0x3038
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#define EGL_NO_CONTEXT (EGLContext)0
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#define EGL_DEFAULT_DISPLAY (void*)0
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#define ANDROID_LIBUI_PATH "libui.so"
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#define ANDROID_GLES_PATH "libGLESv2.so"
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#define ANDROID_EGL_PATH "libEGL.so"
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// Really I have no idea, but this should be big enough
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#define GRAPHIC_BUFFER_SIZE 1024
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enum {
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/* buffer is never read in software */
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GRALLOC_USAGE_SW_READ_NEVER = 0x00000000,
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/* buffer is rarely read in software */
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GRALLOC_USAGE_SW_READ_RARELY = 0x00000002,
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/* buffer is often read in software */
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GRALLOC_USAGE_SW_READ_OFTEN = 0x00000003,
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/* mask for the software read values */
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GRALLOC_USAGE_SW_READ_MASK = 0x0000000F,
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/* buffer is never written in software */
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GRALLOC_USAGE_SW_WRITE_NEVER = 0x00000000,
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/* buffer is never written in software */
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GRALLOC_USAGE_SW_WRITE_RARELY = 0x00000020,
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/* buffer is never written in software */
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GRALLOC_USAGE_SW_WRITE_OFTEN = 0x00000030,
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/* mask for the software write values */
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GRALLOC_USAGE_SW_WRITE_MASK = 0x000000F0,
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/* buffer will be used as an OpenGL ES texture */
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GRALLOC_USAGE_HW_TEXTURE = 0x00000100,
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/* buffer will be used as an OpenGL ES render target */
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GRALLOC_USAGE_HW_RENDER = 0x00000200,
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/* buffer will be used by the 2D hardware blitter */
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GRALLOC_USAGE_HW_2D = 0x00000400,
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/* buffer will be used with the framebuffer device */
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GRALLOC_USAGE_HW_FB = 0x00001000,
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/* mask for the software usage bit-mask */
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GRALLOC_USAGE_HW_MASK = 0x00001F00,
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};
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enum {
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HAL_PIXEL_FORMAT_RGBA_8888 = 1,
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HAL_PIXEL_FORMAT_RGBX_8888 = 2,
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HAL_PIXEL_FORMAT_RGB_888 = 3,
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HAL_PIXEL_FORMAT_RGB_565 = 4,
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HAL_PIXEL_FORMAT_BGRA_8888 = 5,
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HAL_PIXEL_FORMAT_RGBA_5551 = 6,
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HAL_PIXEL_FORMAT_RGBA_4444 = 7,
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};
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typedef struct ARect {
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int32_t left;
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int32_t top;
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int32_t right;
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int32_t bottom;
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} ARect;
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static bool gTryRealloc = true;
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static class GLFunctions
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{
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public:
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GLFunctions() : mInitialized(false)
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{
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}
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typedef EGLDisplay (* pfnGetDisplay)(void *display_id);
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pfnGetDisplay fGetDisplay;
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typedef EGLint (* pfnEGLGetError)(void);
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pfnEGLGetError fEGLGetError;
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typedef EGLImageKHR (* pfnCreateImageKHR)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
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pfnCreateImageKHR fCreateImageKHR;
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typedef EGLBoolean (* pfnDestroyImageKHR)(EGLDisplay dpy, EGLImageKHR image);
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pfnDestroyImageKHR fDestroyImageKHR;
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typedef void (* pfnImageTargetTexture2DOES)(GLenum target, EGLImageKHR image);
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pfnImageTargetTexture2DOES fImageTargetTexture2DOES;
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typedef void (* pfnBindTexture)(GLenum target, GLuint texture);
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pfnBindTexture fBindTexture;
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typedef GLenum (* pfnGLGetError)();
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pfnGLGetError fGLGetError;
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typedef void (*pfnGraphicBufferCtor)(void*, PRUint32 w, PRUint32 h, PRUint32 format, PRUint32 usage);
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pfnGraphicBufferCtor fGraphicBufferCtor;
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typedef void (*pfnGraphicBufferDtor)(void*);
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pfnGraphicBufferDtor fGraphicBufferDtor;
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typedef int (*pfnGraphicBufferLock)(void*, PRUint32 usage, unsigned char **addr);
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pfnGraphicBufferLock fGraphicBufferLock;
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typedef int (*pfnGraphicBufferLockRect)(void*, PRUint32 usage, const ARect&, unsigned char **addr);
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pfnGraphicBufferLockRect fGraphicBufferLockRect;
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typedef int (*pfnGraphicBufferUnlock)(void*);
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pfnGraphicBufferUnlock fGraphicBufferUnlock;
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typedef void* (*pfnGraphicBufferGetNativeBuffer)(void*);
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pfnGraphicBufferGetNativeBuffer fGraphicBufferGetNativeBuffer;
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typedef int (*pfnGraphicBufferReallocate)(void*, PRUint32 w, PRUint32 h, PRUint32 format);
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pfnGraphicBufferReallocate fGraphicBufferReallocate;
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bool EnsureInitialized()
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{
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if (mInitialized) {
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return true;
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}
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void *handle = dlopen(ANDROID_EGL_PATH, RTLD_LAZY);
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if (!handle) {
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LOG("Couldn't load EGL library");
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return false;
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}
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fGetDisplay = (pfnGetDisplay)dlsym(handle, "eglGetDisplay");
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fEGLGetError = (pfnEGLGetError)dlsym(handle, "eglGetError");
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fCreateImageKHR = (pfnCreateImageKHR)dlsym(handle, "eglCreateImageKHR");
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fDestroyImageKHR = (pfnDestroyImageKHR)dlsym(handle, "eglDestroyImageKHR");
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if (!fGetDisplay || !fEGLGetError || !fCreateImageKHR || !fDestroyImageKHR) {
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LOG("Failed to find some EGL functions");
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return false;
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}
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handle = dlopen(ANDROID_GLES_PATH, RTLD_LAZY);
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if (!handle) {
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LOG("Couldn't load GL library");
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return false;
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}
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fImageTargetTexture2DOES = (pfnImageTargetTexture2DOES)dlsym(handle, "glEGLImageTargetTexture2DOES");
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fBindTexture = (pfnBindTexture)dlsym(handle, "glBindTexture");
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fGLGetError = (pfnGLGetError)dlsym(handle, "glGetError");
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if (!fImageTargetTexture2DOES || !fBindTexture || !fGLGetError) {
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LOG("Failed to find some GL functions");
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return false;
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}
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handle = dlopen(ANDROID_LIBUI_PATH, RTLD_LAZY);
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if (!handle) {
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LOG("Couldn't load libui.so");
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return false;
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}
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fGraphicBufferCtor = (pfnGraphicBufferCtor)dlsym(handle, "_ZN7android13GraphicBufferC1Ejjij");
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fGraphicBufferDtor = (pfnGraphicBufferDtor)dlsym(handle, "_ZN7android13GraphicBufferD1Ev");
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fGraphicBufferLock = (pfnGraphicBufferLock)dlsym(handle, "_ZN7android13GraphicBuffer4lockEjPPv");
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fGraphicBufferLockRect = (pfnGraphicBufferLockRect)dlsym(handle, "_ZN7android13GraphicBuffer4lockEjRKNS_4RectEPPv");
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fGraphicBufferUnlock = (pfnGraphicBufferUnlock)dlsym(handle, "_ZN7android13GraphicBuffer6unlockEv");
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fGraphicBufferGetNativeBuffer = (pfnGraphicBufferGetNativeBuffer)dlsym(handle, "_ZNK7android13GraphicBuffer15getNativeBufferEv");
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fGraphicBufferReallocate = (pfnGraphicBufferReallocate)dlsym(handle, "_ZN7android13GraphicBuffer10reallocateEjjij");
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if (!fGraphicBufferCtor || !fGraphicBufferDtor || !fGraphicBufferLock ||
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!fGraphicBufferUnlock || !fGraphicBufferGetNativeBuffer) {
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LOG("Failed to lookup some GraphicBuffer functions");
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return false;
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}
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mInitialized = true;
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return true;
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}
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private:
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bool mInitialized;
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} sGLFunctions;
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namespace mozilla {
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static void clearGLError()
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{
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while (glGetError() != GL_NO_ERROR);
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}
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static bool ensureNoGLError(const char* name)
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{
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bool result = true;
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GLuint error;
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while ((error = glGetError()) != GL_NO_ERROR) {
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LOG("GL error [%s]: %40x\n", name, error);
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result = false;
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}
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return result;
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}
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AndroidGraphicBuffer::AndroidGraphicBuffer(PRUint32 width, PRUint32 height, PRUint32 usage,
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gfxImageFormat format) :
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mWidth(width)
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, mHeight(height)
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, mUsage(usage)
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, mFormat(format)
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, mHandle(0)
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, mEGLImage(0)
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{
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}
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AndroidGraphicBuffer::~AndroidGraphicBuffer()
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{
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DestroyBuffer();
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}
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void
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AndroidGraphicBuffer::DestroyBuffer()
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{
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/**
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* XXX: eglDestroyImageKHR crashes sometimes due to refcount badness (I think)
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*
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* If you look at egl.cpp (https://github.com/android/platform_frameworks_base/blob/master/opengl/libagl/egl.cpp#L2002)
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* you can see that eglCreateImageKHR just refs the native buffer, and eglDestroyImageKHR
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* just unrefs it. Somehow the ref count gets messed up and things are already destroyed
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* by the time eglDestroyImageKHR gets called. For now, at least, just not calling
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* eglDestroyImageKHR should be fine since we do free the GraphicBuffer below.
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*
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* Bug 712716
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*/
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#if 0
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if (mEGLImage) {
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if (sGLFunctions.EnsureInitialized()) {
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sGLFunctions.fDestroyImageKHR(sGLFunctions.fGetDisplay(EGL_DEFAULT_DISPLAY), mEGLImage);
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mEGLImage = NULL;
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}
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}
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#endif
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mEGLImage = NULL;
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if (mHandle) {
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if (sGLFunctions.EnsureInitialized()) {
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sGLFunctions.fGraphicBufferDtor(mHandle);
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}
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free(mHandle);
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mHandle = NULL;
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}
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}
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bool
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AndroidGraphicBuffer::EnsureBufferCreated()
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{
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if (!mHandle) {
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mHandle = malloc(GRAPHIC_BUFFER_SIZE);
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sGLFunctions.fGraphicBufferCtor(mHandle, mWidth, mHeight, GetAndroidFormat(mFormat), GetAndroidUsage(mUsage));
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}
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return true;
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}
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bool
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AndroidGraphicBuffer::EnsureInitialized()
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{
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if (!sGLFunctions.EnsureInitialized()) {
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return false;
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}
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EnsureBufferCreated();
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return true;
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}
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int
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AndroidGraphicBuffer::Lock(PRUint32 aUsage, unsigned char **bits)
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{
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if (!EnsureInitialized())
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return true;
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return sGLFunctions.fGraphicBufferLock(mHandle, GetAndroidUsage(aUsage), bits);
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}
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int
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AndroidGraphicBuffer::Lock(PRUint32 aUsage, const nsIntRect& aRect, unsigned char **bits)
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{
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if (!EnsureInitialized())
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return false;
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ARect rect;
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rect.left = aRect.x;
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rect.top = aRect.y;
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rect.right = aRect.x + aRect.width;
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rect.bottom = aRect.y + aRect.height;
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return sGLFunctions.fGraphicBufferLockRect(mHandle, GetAndroidUsage(aUsage), rect, bits);
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}
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int
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AndroidGraphicBuffer::Unlock()
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{
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if (!EnsureInitialized())
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return false;
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return sGLFunctions.fGraphicBufferUnlock(mHandle);
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}
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bool
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AndroidGraphicBuffer::Reallocate(PRUint32 aWidth, PRUint32 aHeight, gfxImageFormat aFormat)
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{
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if (!EnsureInitialized())
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return false;
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mWidth = aWidth;
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mHeight = aHeight;
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mFormat = aFormat;
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// Sometimes GraphicBuffer::reallocate just doesn't work. In those cases we'll just allocate a brand
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// new buffer. If reallocate fails once, never try it again.
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if (!gTryRealloc || sGLFunctions.fGraphicBufferReallocate(mHandle, aWidth, aHeight, GetAndroidFormat(aFormat)) != 0) {
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DestroyBuffer();
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EnsureBufferCreated();
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gTryRealloc = false;
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}
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return true;
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}
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PRUint32
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AndroidGraphicBuffer::GetAndroidUsage(PRUint32 aUsage)
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{
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PRUint32 flags = 0;
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if (aUsage & UsageSoftwareRead) {
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flags |= GRALLOC_USAGE_SW_READ_OFTEN;
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}
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if (aUsage & UsageSoftwareWrite) {
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flags |= GRALLOC_USAGE_SW_WRITE_OFTEN;
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}
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if (aUsage & UsageTexture) {
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flags |= GRALLOC_USAGE_HW_TEXTURE;
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}
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if (aUsage & UsageTarget) {
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flags |= GRALLOC_USAGE_HW_RENDER;
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}
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if (aUsage & Usage2D) {
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flags |= GRALLOC_USAGE_HW_2D;
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}
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return flags;
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}
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PRUint32
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AndroidGraphicBuffer::GetAndroidFormat(gfxImageFormat aFormat)
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{
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switch (aFormat) {
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case gfxImageFormat::ImageFormatRGB24:
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return HAL_PIXEL_FORMAT_RGBX_8888;
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case gfxImageFormat::ImageFormatRGB16_565:
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return HAL_PIXEL_FORMAT_RGB_565;
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default:
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return 0;
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}
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}
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bool
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AndroidGraphicBuffer::EnsureEGLImage()
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{
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if (mEGLImage)
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return true;
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if (!EnsureInitialized())
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return false;
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EGLint eglImgAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE, EGL_NONE };
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void* nativeBuffer = sGLFunctions.fGraphicBufferGetNativeBuffer(mHandle);
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mEGLImage = sGLFunctions.fCreateImageKHR(sGLFunctions.fGetDisplay(EGL_DEFAULT_DISPLAY), EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)nativeBuffer, eglImgAttrs);
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return mEGLImage != NULL;
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}
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bool
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AndroidGraphicBuffer::Bind()
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{
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if (!EnsureInitialized())
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return false;
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if (!EnsureEGLImage()) {
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LOG("No valid EGLImage!");
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return false;
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}
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clearGLError();
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sGLFunctions.fImageTargetTexture2DOES(GL_TEXTURE_2D, mEGLImage);
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return ensureNoGLError("glEGLImageTargetTexture2DOES");
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}
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static const char* const sAllowedBoards[] = {
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"venus2", // Motorola Droid Pro
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"tuna", // Galaxy Nexus
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"omap4sdp", // Amazon Kindle Fire
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"droid2", // Motorola Droid 2
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"targa", // Motorola Droid Bionic
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"spyder", // Motorola Razr
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"shadow", // Motorola Droid X
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"SGH-I897", // Samsung Galaxy S
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"GT-I9100", // Samsung Galaxy SII
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"sgh-i997", // Samsung Infuse 4G
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"herring", // Samsung Nexus S
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"sgh-t839", // Samsung Sidekick 4G
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NULL
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};
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bool
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AndroidGraphicBuffer::IsBlacklisted()
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{
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nsAutoString board;
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if (!AndroidBridge::Bridge()->GetStaticStringField("android/os/Build", "BOARD", board))
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return true;
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const char* boardUtf8 = NS_ConvertUTF16toUTF8(board).get();
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if (Preferences::GetBool("direct-texture.force.enabled", false)) {
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LOG("allowing board '%s' due to prefs override", boardUtf8);
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return false;
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}
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if (Preferences::GetBool("direct-texture.force.disabled", false)) {
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LOG("disallowing board '%s' due to prefs override", boardUtf8);
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return true;
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}
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// FIXME: (Bug 722605) use something better than a linear search
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for (int i = 0; sAllowedBoards[i]; i++) {
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if (board.Find(sAllowedBoards[i]) >= 0) {
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LOG("allowing board '%s' based on '%s'\n", boardUtf8, sAllowedBoards[i]);
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return false;
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}
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}
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LOG("disallowing board: %s\n", boardUtf8);
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return true;
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}
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} /* mozilla */
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