зеркало из https://github.com/mozilla/pjs.git
78 строки
2.8 KiB
C
78 строки
2.8 KiB
C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef NSDEFS_H
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#define NSDEFS_H
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#include <windows.h>
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#ifdef _DEBUG
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#define BREAK_TO_DEBUGGER DebugBreak()
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#else
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#define BREAK_TO_DEBUGGER
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#endif
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#ifdef _DEBUG
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#define VERIFY(exp) if (!(exp)) { GetLastError(); BREAK_TO_DEBUGGER; }
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#else // !_DEBUG
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#define VERIFY(exp) (exp)
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#endif // !_DEBUG
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// NSPR Win32 modules:
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// nsWindow, nsSound, and nsClipboard
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//
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// Logging can be changed at runtime without recompiling in the General
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// property page of Visual Studio under the "Environment" property.
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//
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// Two variables are of importance to be set:
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// NSPR_LOG_MODULES and NSPR_LOG_FILE
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//
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// NSPR_LOG_MODULES:
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// NSPR_LOG_MODULES=all:5 (To log everything completely)
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// NSPR_LOG_MODULES=nsWindow:5,nsSound:5,nsClipboard:5
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// (To log windows widget stuff)
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// NSPR_LOG_MODULES= (To turn off logging)
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//
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// NSPR_LOG_FILE:
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// NSPR_LOG_FILE=C:\nsprlog.txt (To a file on disk)
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// NSPR_LOG_FILE=WinDebug (To the debug window)
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// NSPR_LOG_FILE= (To stdout/stderr)
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#endif // NSDEFS_H
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