pjs/widget/cocoa/nsMacCursor.h

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Objective-C

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is nsCursors.
*
* The Initial Developer of the Original Code is Andrew Thompson.
* Portions created by the Andrew Thompson are Copyright (C) 2004
* Andrew Thompson. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
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* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#ifndef nsMacCursor_h_
#define nsMacCursor_h_
#import <Cocoa/Cocoa.h>
#import "nsIWidget.h"
/*! @class nsMacCursor
@abstract Represents a native Mac cursor.
@discussion <code>nsMacCursor</code> provides a simple API for creating and working with native Macintosh cursors.
Cursors can be created used without needing to be aware of the way different cursors are implemented,
in particular the details of managing an animated cursor are hidden.
*/
@interface nsMacCursor : NSObject
{
@private
NSTimer *mTimer;
@protected
nsCursor mType;
int mFrameCounter;
}
/*! @method cursorWithCursor:
@abstract Create a cursor by specifying a Cocoa <code>NSCursor</code>.
@discussion Creates a cursor representing the given Cocoa built-in cursor.
@param aCursor the <code>NSCursor</code> to use
@param aType the corresponding <code>nsCursor</code> constant
@result an autoreleased instance of <code>nsMacCursor</code> representing the given <code>NSCursor</code>
*/
+ (nsMacCursor *) cursorWithCursor: (NSCursor *) aCursor type: (nsCursor) aType;
/*! @method cursorWithImageNamed:hotSpot:type:
@abstract Create a cursor by specifying the name of an image resource to use for the cursor and a hotspot.
@discussion Creates a cursor by loading the named image using the <code>+[NSImage imageNamed:]</code> method.
<p>The image must be compatible with any restrictions laid down by <code>NSCursor</code>. These vary
by operating system version.</p>
<p>The hotspot precisely determines the point where the user clicks when using the cursor.</p>
@param aCursor the name of the image to use for the cursor
@param aPoint the point within the cursor to use as the hotspot
@param aType the corresponding <code>nsCursor</code> constant
@result an autoreleased instance of <code>nsMacCursor</code> that uses the given image and hotspot
*/
+ (nsMacCursor *) cursorWithImageNamed: (NSString *) aCursorImage hotSpot: (NSPoint) aPoint type: (nsCursor) aType;
/*! @method cursorWithFrames:type:
@abstract Create an animated cursor by specifying the frames to use for the animation.
@discussion Creates a cursor that will animate by cycling through the given frames. Each element of the array
must be an instance of <code>NSCursor</code>
@param aCursorFrames an array of <code>NSCursor</code>, representing the frames of an animated cursor, in the
order they should be played.
@param aType the corresponding <code>nsCursor</code> constant
@result an autoreleased instance of <code>nsMacCursor</code> that will animate the given cursor frames
*/
+ (nsMacCursor *) cursorWithFrames: (NSArray *) aCursorFrames type: (nsCursor) aType;
/*! @method cocoaCursorWithImageNamed:hotSpot:
@abstract Create a Cocoa NSCursor object with a Gecko image resource name and a hotspot point.
@discussion Create a Cocoa NSCursor object with a Gecko image resource name and a hotspot point.
@param imageName the name of the gecko image resource, "tiff" extension is assumed, do not append.
@param aPoint the point within the cursor to use as the hotspot
@result an autoreleased instance of <code>nsMacCursor</code> that will animate the given cursor frames
*/
+ (NSCursor *) cocoaCursorWithImageNamed: (NSString *) imageName hotSpot: (NSPoint) aPoint;
/*! @method isSet
@abstract Determines whether this cursor is currently active.
@discussion This can be helpful when the Cocoa NSCursor state can be influenced without going
through nsCursorManager.
@result whether the cursor is currently set
*/
- (BOOL) isSet;
/*! @method set
@abstract Set the cursor.
@discussion Makes this cursor the current cursor. If the cursor is animated, the animation is started.
*/
- (void) set;
/*! @method unset
@abstract Unset the cursor. The cursor will return to the default (usually the arrow cursor).
@discussion Unsets the cursor. If the cursor is animated, the animation is stopped.
*/
- (void) unset;
/*! @method isAnimated
@abstract Tests whether this cursor is animated.
@discussion Use this method to determine whether a cursor is animated
@result YES if the cursor is animated (has more than one frame), NO if it is a simple static cursor.
*/
- (BOOL) isAnimated;
/** @method cursorType
@abstract Get the cursor type for this cursor
@discussion This method returns the <code>nsCursor</code> constant that corresponds to this cursor, which is
equivalent to the CSS name for the cursor.
@result The nsCursor constant corresponding to this cursor, or nsCursor's 'eCursorCount' if the cursor
is a custom cursor loaded from a URI
*/
- (nsCursor) type;
@end
#endif // nsMacCursor_h_