pjs/widget/cocoa/nsScreenCocoa.h

64 строки
2.4 KiB
Objective-C

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsScreenCocoa_h_
#define nsScreenCocoa_h_
#import <Cocoa/Cocoa.h>
#include "nsBaseScreen.h"
class nsScreenCocoa : public nsBaseScreen
{
public:
nsScreenCocoa (NSScreen *screen);
~nsScreenCocoa ();
NS_IMETHOD GetRect(PRInt32* aLeft, PRInt32* aTop, PRInt32* aWidth, PRInt32* aHeight);
NS_IMETHOD GetAvailRect(PRInt32* aLeft, PRInt32* aTop, PRInt32* aWidth, PRInt32* aHeight);
NS_IMETHOD GetPixelDepth(PRInt32* aPixelDepth);
NS_IMETHOD GetColorDepth(PRInt32* aColorDepth);
NSScreen *CocoaScreen() { return mScreen; }
private:
NSScreen *mScreen;
};
#endif // nsScreenCocoa_h_