зеркало из https://github.com/mozilla/pjs.git
298 строки
9.3 KiB
C++
298 строки
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
*
|
|
* The contents of this file are subject to the Netscape Public License
|
|
* Version 1.0 (the "NPL"); you may not use this file except in
|
|
* compliance with the NPL. You may obtain a copy of the NPL at
|
|
* http://www.mozilla.org/NPL/
|
|
*
|
|
* Software distributed under the NPL is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
|
|
* for the specific language governing rights and limitations under the
|
|
* NPL.
|
|
*
|
|
* The Initial Developer of this code under the NPL is Netscape
|
|
* Communications Corporation. Portions created by Netscape are
|
|
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
|
|
* Reserved.
|
|
*/
|
|
/* msgundmg.h --- internal defs for undo
|
|
*/
|
|
|
|
#ifndef UndoManager_H
|
|
#define UndoManager_H
|
|
|
|
#include "xp.h"
|
|
#include "ptrarray.h"
|
|
#include "idarray.h"
|
|
#include "msgzap.h"
|
|
#include "chngntfy.h"
|
|
|
|
class UndoManager;
|
|
class BacktrackManager;
|
|
class MessageDBView;
|
|
|
|
|
|
/* Because undo can be asynchronous (e.g., undoing an IMAP action),
|
|
the UndoManager and UndoObjects need to be able be asynchronous
|
|
as well. Operations that are synchronous should be undone synchronously,
|
|
though.
|
|
*/
|
|
|
|
|
|
// -*- Forward class declaration -*-
|
|
class UndoManager;
|
|
|
|
// Generic undo object - includes UndoMarkers (start and end blocks), and UndoActions.
|
|
// Clients subclass UndoActions to implement their action specific operations.
|
|
class UndoObject : public MSG_ZapIt
|
|
{
|
|
friend class UndoManager;
|
|
public:
|
|
|
|
UndoObject();
|
|
virtual ~UndoObject();
|
|
|
|
// A synchronous undo returns an UndoComplete status.
|
|
// An asynchronous undo kicks off an URL and returns a UndoInProgress staus.
|
|
// Upon receiving UndoComplete status from DoUndo(), FinalizeUndo() is
|
|
// call by UndoManager to finalize the undo action.
|
|
// When an asynchronous undo URL exit, FinalizeUndo() needs to be invoked
|
|
// through url_structs->pre_exit_fn.
|
|
// What should we do if DoUndo() returns UndoError/UndoFailed should we
|
|
// remove the undo object from the Undo/Redo queue?
|
|
virtual UndoStatus DoUndo();
|
|
|
|
// StopUndo is called with a status from libnet.
|
|
virtual UndoStatus StopUndo(int status);
|
|
|
|
// FinalizeUndo() needs to do two things:
|
|
// (1) call UndoManager::AddUndoAtion() to add an inverse undo operation
|
|
// (2) call UndoManager::DoUndoComplete() to inform the undo manager
|
|
// that the undo action has been completed. UndoObject will then be removed
|
|
// and deleted from the queue.
|
|
virtual void FinalizeUndo();
|
|
|
|
virtual void SetOwner(UndoManager *owner) {m_owner = owner;}
|
|
|
|
virtual const char *GetUndoTypeString() { return NULL; }
|
|
virtual XP_Bool IsAction() {return FALSE;}
|
|
virtual XP_Bool IsStart() {return FALSE;}
|
|
virtual XP_Bool IsEnd() {return FALSE;}
|
|
virtual XP_Bool IsMarker() {return FALSE;}
|
|
|
|
// Is this undo object associate with the folder? Client should overwrite
|
|
// this method. A typical use of this method is when we need to remove an
|
|
// undo action from the undo/redo queue due to a compress action.
|
|
virtual XP_Bool HasFolder(MSG_FolderInfo * /*folder*/) { return TRUE; }
|
|
|
|
virtual void AddRefCount() { ++m_refCount; }
|
|
virtual int Release ();
|
|
|
|
// This ties the undo action to the url. This is based on the assumption
|
|
// that we have msg_pane set to url->msg_pane and there is an undomanager
|
|
// attached to the msg_pane. And the current undo action is temprary added
|
|
// to the UndoManager's m_inProgressList. Until we have a better mechanism
|
|
// to chain the URL. This will be the way we attach an undo action to an
|
|
// URL.
|
|
virtual void UndoURLHook (URL_Struct *url);
|
|
|
|
// If UndoURLPreExitFunc gets called with a negative status
|
|
// StopUndo() will be called to allow client to interpret the
|
|
// failure and perform certain undo actions accordingly.
|
|
static void UndoURLPreExitFunc (URL_Struct *url,
|
|
int status,
|
|
MWContext *context);
|
|
|
|
virtual UndoStatus UndoPreExit() { return UndoComplete; }
|
|
|
|
|
|
protected:
|
|
int m_refCount;
|
|
UndoManager *m_owner;
|
|
// chaining the url->pre_exit_fn if needed.
|
|
Net_GetUrlExitFunc *m_preExitFunc_hook;
|
|
};
|
|
|
|
// UndoMarkers are the start and end blocks for wrapping multiple undo objects
|
|
// into a single user-undoable action. .
|
|
class UndoMarker : public UndoObject
|
|
{
|
|
public:
|
|
UndoMarker(XP_Bool isStart) { m_isStart = isStart;}
|
|
virtual ~UndoMarker() {}
|
|
|
|
void SetIsStart(XP_Bool isStart) {m_isStart = isStart;}
|
|
|
|
virtual void FinalizeUndo();
|
|
virtual XP_Bool IsStart() {return m_isStart;}
|
|
virtual XP_Bool IsEnd() {return !m_isStart;}
|
|
virtual XP_Bool IsMarker() {return TRUE;}
|
|
protected:
|
|
XP_Bool m_isStart;
|
|
};
|
|
|
|
// You might want to have undo actions which are mirrors of each other
|
|
// for undo/redo. They usually need the same information. The object
|
|
// could keep track of which direction it's going, and copy itself
|
|
// to the redo stack when an undo is done, etc.
|
|
|
|
// Undo actions may need to protect themselves from things they refer
|
|
// to going away out from under them. This may involve adding a reference
|
|
// to a db or a view, or making themselves listeners.
|
|
|
|
// Override this to implement your undo actions.
|
|
class UndoAction : public UndoObject
|
|
{
|
|
public:
|
|
UndoAction() {}
|
|
virtual ~UndoAction() {}
|
|
virtual XP_Bool IsAction() {return TRUE;}
|
|
};
|
|
|
|
// The state machine for undo is encapsulated here. The UndoManager has two
|
|
// primary functions - Keeping track of undoable/redoable operations, and
|
|
// executing undo/redo commands. There should be one UndoManager for every
|
|
// top-level window which has Undo/Redo menu items.
|
|
|
|
class UndoManager : public MSG_ZapIt
|
|
{
|
|
public:
|
|
UndoManager(MSG_Pane *pane, int maxActions = 30);
|
|
int Init();
|
|
MSG_Pane *GetOwner() {return m_pane;}
|
|
|
|
// Starting a batch of undo actions
|
|
int StartBatch();
|
|
// Adding an UndoAction to the undo/redo queue
|
|
// UndoManager internally keep of where to add the
|
|
// undo action.
|
|
virtual int AddUndoAction(UndoObject *action);
|
|
// Ending a batch of undo actions
|
|
int EndBatch();
|
|
// Client can call AbortBatch() to abort creating an atomic
|
|
// undo operation.
|
|
int AbortBatch();
|
|
|
|
// Remove undo actions associate with this folder
|
|
void RemoveActions(MSG_FolderInfo *folder);
|
|
|
|
virtual XP_Bool CanUndo();
|
|
virtual XP_Bool CanRedo();
|
|
UndoStatus Undo();
|
|
UndoStatus Redo();
|
|
|
|
// clear out the undo/redo queues.
|
|
void FlushActions();
|
|
// Reset() the undo state and do some clean up
|
|
void Reset();
|
|
|
|
UndoMgrState GetState() {return m_state;}
|
|
UndoStatus GetStatus() {return m_status;}
|
|
int GetDepth() {return m_depth;}
|
|
|
|
// **** DoUndoComplete() has to be called from UndoObject::FinalizeUndo()
|
|
// to inform the undo manager that the undo action has been completed. It
|
|
// is time to remove from the undo/redo queue.
|
|
void DoUndoComplete(UndoObject *theObject);
|
|
|
|
// Methods use to temprary attach undo object to the
|
|
// in progress list. The undo object is not an official
|
|
// undo/redo object yet.
|
|
int AddInProgress (UndoObject *theObject);
|
|
UndoObject *GetInProgress ();
|
|
UndoObject *RemoveInProgress ();
|
|
|
|
// Methods for temprary storing/removing destination folder message key
|
|
// in a first in first out fashion
|
|
int AddMsgKey (MessageKey key);
|
|
MessageKey GetAndRemoveMsgKey ();
|
|
|
|
void SetUndoMsgFolder(MSG_FolderInfo *folder);
|
|
MSG_FolderInfo* GetUndoMsgFolder();
|
|
|
|
virtual void AddRefCount() { ++m_refCount; }
|
|
virtual int Release ();
|
|
|
|
protected:
|
|
virtual ~UndoManager(); // must use Release() instead of delete.
|
|
|
|
// Flush an atomic Undo/Redo operation at the bottom of the
|
|
// queue;
|
|
void FlushAtomic(XPPtrArray *list);
|
|
// Fire an atomic Undo/Redo operation from the top of the
|
|
// queue
|
|
UndoStatus FireAtomic(XPPtrArray *list);
|
|
|
|
// Methods to handle atomic Undo Actions.
|
|
void AddAtomicUndo(UndoObject *theObject);
|
|
void AddAtomicRedo(UndoObject *theObject);
|
|
void FinalizeAtomicActions();
|
|
|
|
XPPtrArray m_undoList;
|
|
XPPtrArray m_redoList;
|
|
|
|
UndoMgrState m_state;
|
|
int m_maxUndoActions; // max top-level actions
|
|
int m_depth; // Undo batch depth
|
|
int m_count; // undo object count of an atomic operation
|
|
// including markers
|
|
|
|
UndoStatus m_status; // current undo action status
|
|
|
|
// temp place holder for in progress undo actions
|
|
XPPtrArray m_inProgressList;
|
|
|
|
// temp place holder for atomic operation in case we need to undo/redo
|
|
// partial completed operations.
|
|
XPPtrArray m_atomicUndoList;
|
|
XPPtrArray m_atomicRedoList;
|
|
|
|
// temp place holder for move copy messages to store the destination
|
|
// folder message key; this can be viewed as a hack
|
|
IDArray m_msgKeyArray;
|
|
MSG_FolderInfo *m_undoMsgFolder;
|
|
|
|
MSG_Pane *m_pane; // owner of this undomanager
|
|
int m_refCount;
|
|
};
|
|
|
|
typedef struct {
|
|
MSG_FolderInfo *folder;
|
|
MessageKey key;
|
|
} BacktrackEntry;
|
|
|
|
class BacktrackManager : public MSG_ZapIt
|
|
{
|
|
public:
|
|
|
|
BacktrackManager (MSG_Pane *pane);
|
|
virtual ~BacktrackManager();
|
|
|
|
MSG_BacktrackState GetState() { return m_state; }
|
|
void SetState(MSG_BacktrackState state) {m_state = state;}
|
|
|
|
int AddEntry(MSG_FolderInfo *folder, MessageKey key);
|
|
void SetCurMessageKey(MSG_FolderInfo *folder, MessageKey key);
|
|
// Remove entries associate with this folder
|
|
void RemoveEntries(MSG_FolderInfo *folder);
|
|
|
|
void Reset();
|
|
|
|
XP_Bool CanGoBack();
|
|
XP_Bool CanGoForward();
|
|
MessageKey GoBack(MSG_FolderInfo **pFolderInfo);
|
|
MessageKey GoForward(MSG_FolderInfo **pFolderInfo);
|
|
|
|
protected:
|
|
MSG_Pane *m_pane;
|
|
XPPtrArray m_backtrackArray;
|
|
int32 m_cursor;
|
|
MSG_BacktrackState m_state;
|
|
MSG_FolderInfo *m_curFolder;
|
|
MessageKey m_curKey;
|
|
};
|
|
|
|
|
|
#endif /* UndoManager_H */
|
|
|