pjs/xpcom/threads/nsIThread.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#include "nsISupports.idl"
%{C++
#include "prthread.h"
#define NS_THREAD_CID \
{ /* 85CE5510-7808-11d3-A181-0050041CAF44 */ \
0x85ce5510, \
0x7808, \
0x11d3, \
{0xa1, 0x81, 0x00, 0x50, 0x04, 0x1c, 0xaf, 0x44} \
}
#define NS_THREAD_PROGID "component://netscape/thread"
#define NS_THREAD_CLASSNAME "Thread"
#if 0
%}
typedef PRUint32 PRThreadPriority;
typedef PRUint32 PRThreadScope;
typedef PRUint32 PRThreadState;
%{C++
#endif
%}
interface nsIRunnable;
[ptr] native PRThread(PRThread);
[scriptable, uuid(6be5e380-6886-11d3-9382-00104ba0fd40)]
interface nsIThread : nsISupports
{
void Join();
void Interrupt();
attribute PRThreadPriority Priority;
readonly attribute PRThreadScope Scope;
readonly attribute PRThreadState State;
[noscript] PRThread GetPRThread();
void Init(in nsIRunnable aRunnable,
in unsigned long aStackSize,
in PRThreadPriority aPriority,
in PRThreadScope aScope,
in PRThreadState aState);
%{C++
// returns the nsIThread for the current thread:
static NS_COM nsresult GetCurrent(nsIThread* *result);
// returns the nsIThread for an arbitrary PRThread:
static NS_COM nsresult GetIThread(PRThread* prthread, nsIThread* *result);
// initializes the "main" thread (really, just saves the current thread
// at time of calling. meant to be called once at app startup, in lieu
// of proper static initializers, to save the primordial thread
// for later recall.)
static NS_COM nsresult SetMainThread();
// return the "main" thread
static NS_COM nsresult GetMainThread(nsIThread **result);
%}
};
%{C++
extern NS_COM nsresult
NS_NewThread(nsIThread* *result,
nsIRunnable* runnable,
PRUint32 stackSize = 0,
PRThreadState state = PR_UNJOINABLE_THREAD,
PRThreadPriority priority = PR_PRIORITY_NORMAL,
PRThreadScope scope = PR_GLOBAL_THREAD);
extern NS_COM nsresult
NS_NewThread(nsIThread* *result,
PRUint32 stackSize = 0,
PRThreadState state = PR_UNJOINABLE_THREAD,
PRThreadPriority priority = PR_PRIORITY_NORMAL,
PRThreadScope scope = PR_GLOBAL_THREAD);
%}