зеркало из https://github.com/mozilla/pjs.git
154 строки
5.4 KiB
C
154 строки
5.4 KiB
C
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Oracle Corporation code.
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*
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* The Initial Developer of the Original Code is Oracle Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@pavlov.net>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_RECT_H
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#define GFX_RECT_H
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#include "gfxTypes.h"
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#include "gfxPoint.h"
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struct THEBES_API gfxRect {
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// pt? point?
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gfxPoint pos;
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gfxSize size;
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gfxRect() {}
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gfxRect(const gfxRect& s) : pos(s.pos), size(s.size) {}
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gfxRect(const gfxPoint& _pos, const gfxSize& _size) : pos(_pos), size(_size) {}
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gfxRect(gfxFloat _x, gfxFloat _y, gfxFloat _width, gfxFloat _height) :
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pos(_x, _y), size(_width, _height) {}
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int operator==(const gfxRect& s) const {
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return (pos == s.pos) && (size == s.size);
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}
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int operator!=(const gfxRect& s) const {
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return (pos != s.pos) || (size != s.size);
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}
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const gfxRect& MoveBy(const gfxPoint& aPt) {
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pos = pos + aPt;
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return *this;
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}
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gfxRect operator+(const gfxPoint& aPt) const {
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return gfxRect(pos + aPt, size);
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}
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gfxFloat Width() const { return size.width; }
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gfxFloat Height() const { return size.height; }
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gfxFloat X() const { return pos.x; }
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gfxFloat Y() const { return pos.y; }
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gfxFloat XMost() const { return pos.x + size.width; }
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gfxFloat YMost() const { return pos.y + size.height; }
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PRBool IsEmpty() const { return size.width <= 0 || size.height <= 0; }
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gfxRect Intersect(const gfxRect& aRect) const;
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gfxRect Union(const gfxRect& aRect) const;
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// XXX figure out what methods (intersect, union, etc) we use and add them.
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void Inset(gfxFloat k) {
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pos.x += k;
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pos.y += k;
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size.width = PR_MAX(0.0, size.width - k * 2.0);
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size.height = PR_MAX(0.0, size.height - k * 2.0);
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}
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void Inset(gfxFloat top, gfxFloat right, gfxFloat bottom, gfxFloat left) {
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pos.x += left;
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pos.y += top;
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size.width = PR_MAX(0.0, size.width - (right+left));
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size.height = PR_MAX(0.0, size.height - (bottom+top));
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}
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void Inset(const gfxFloat *sides) {
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Inset(sides[0], sides[1], sides[2], sides[3]);
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}
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void Outset(gfxFloat k) {
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pos.x -= k;
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pos.y -= k;
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size.width = PR_MAX(0.0, size.width + k * 2.0);
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size.height = PR_MAX(0.0, size.height + k * 2.0);
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}
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void Outset(gfxFloat top, gfxFloat right, gfxFloat bottom, gfxFloat left) {
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pos.x -= left;
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pos.y -= top;
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size.width = PR_MAX(0.0, size.width + (right+left));
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size.height = PR_MAX(0.0, size.height + (bottom+top));
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}
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void Outset(const gfxFloat *sides) {
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Outset(sides[0], sides[1], sides[2], sides[3]);
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}
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// Round the rectangle to integer coordinates; rounds to the neearest
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// pixel centers. Suitable for most places where integral device coordinates
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// are needed, but note that any translation should be applied first to
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// avoid pixel rounding errors
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void Round();
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// grabbing specific points
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gfxPoint TopLeft() const { return gfxPoint(pos); }
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gfxPoint TopRight() const { return pos + gfxSize(size.width, 0.0); }
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gfxPoint BottomLeft() const { return pos + gfxSize(0.0, size.height); }
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gfxPoint BottomRight() const { return pos + size; }
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/* Conditions this border to Cairo's max coordinate space.
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* The caller can check IsEmpty() after Condition() -- if it's TRUE,
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* the caller can possibly avoid doing any extra rendering.
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*/
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void Condition();
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void Scale(gfxFloat k) {
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NS_ASSERTION(k >= 0.0, "Invalid (negative) scale factor");
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pos.x *= k;
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pos.y *= k;
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size.width *= k;
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size.height *= k;
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}
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void ScaleInverse(gfxFloat k) {
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NS_ASSERTION(k > 0.0, "Invalid (negative) scale factor");
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pos.x /= k;
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pos.y /= k;
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size.width /= k;
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size.height /= k;
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}
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};
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#endif /* GFX_RECT_H */
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