зеркало из https://github.com/mozilla/pjs.git
416 строки
10 KiB
Makefile
416 строки
10 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on WizardMachine.dsp
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!IF "$(CFG)" == ""
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CFG=WizardMachine - Win32 Release
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!MESSAGE No configuration specified. Defaulting to WizardMachine - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "WizardMachine - Win32 Release" && "$(CFG)" != "WizardMachine - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WizardMachine.mak" CFG="WizardMachine - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "WizardMachine - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "WizardMachine - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\WizardMachine.exe"
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CLEAN :
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-@erase "$(INTDIR)\ImageDialog.obj"
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-@erase "$(INTDIR)\NavText.obj"
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-@erase "$(INTDIR)\NewConfigDialog.obj"
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-@erase "$(INTDIR)\NewDialog.obj"
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-@erase "$(INTDIR)\ProgDlgThread.obj"
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-@erase "$(INTDIR)\ProgressDialog.obj"
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-@erase "$(INTDIR)\PropSheet.obj"
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-@erase "$(INTDIR)\StdAfx.obj"
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-@erase "$(INTDIR)\WizardMachine.obj"
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-@erase "$(INTDIR)\WizardMachine.pch"
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-@erase "$(INTDIR)\WizardMachine.res"
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-@erase "$(INTDIR)\WizardMachineDlg.obj"
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-@erase "$(INTDIR)\WizardUI.obj"
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-@erase "$(OUTDIR)\WizardMachine.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\WizardMachine.pdb" /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
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LINK32_OBJS= \
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"$(INTDIR)\WizardMachine.obj" \
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"$(INTDIR)\StdAfx.obj" \
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"$(INTDIR)\NavText.obj" \
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"$(INTDIR)\ImageDialog.obj" \
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"$(INTDIR)\PropSheet.obj" \
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"$(INTDIR)\WizardMachineDlg.obj" \
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"$(INTDIR)\ProgressDialog.obj" \
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"$(INTDIR)\ProgDlgThread.obj" \
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"$(INTDIR)\NewConfigDialog.obj" \
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"$(INTDIR)\NewDialog.obj" \
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"$(INTDIR)\WizardUI.obj" \
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"$(INTDIR)\WizardMachine.res"
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"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\WizardMachine.exe" "$(OUTDIR)\WizardMachine.bsc"
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CLEAN :
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-@erase "$(INTDIR)\ImageDialog.obj"
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-@erase "$(INTDIR)\ImageDialog.sbr"
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-@erase "$(INTDIR)\NavText.obj"
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-@erase "$(INTDIR)\NavText.sbr"
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-@erase "$(INTDIR)\NewConfigDialog.obj"
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-@erase "$(INTDIR)\NewConfigDialog.sbr"
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-@erase "$(INTDIR)\NewDialog.obj"
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-@erase "$(INTDIR)\NewDialog.sbr"
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-@erase "$(INTDIR)\ProgDlgThread.obj"
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-@erase "$(INTDIR)\ProgDlgThread.sbr"
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-@erase "$(INTDIR)\ProgressDialog.obj"
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-@erase "$(INTDIR)\ProgressDialog.sbr"
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-@erase "$(INTDIR)\PropSheet.obj"
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-@erase "$(INTDIR)\PropSheet.sbr"
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-@erase "$(INTDIR)\StdAfx.obj"
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-@erase "$(INTDIR)\StdAfx.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(INTDIR)\WizardMachine.obj"
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-@erase "$(INTDIR)\WizardMachine.pch"
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-@erase "$(INTDIR)\WizardMachine.res"
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-@erase "$(INTDIR)\WizardMachine.sbr"
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-@erase "$(INTDIR)\WizardMachineDlg.obj"
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-@erase "$(INTDIR)\WizardMachineDlg.sbr"
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-@erase "$(INTDIR)\WizardUI.obj"
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-@erase "$(INTDIR)\WizardUI.sbr"
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-@erase "$(OUTDIR)\WizardMachine.bsc"
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-@erase "$(OUTDIR)\WizardMachine.exe"
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-@erase "$(OUTDIR)\WizardMachine.ilk"
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-@erase "$(OUTDIR)\WizardMachine.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\WizardMachine.sbr" \
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"$(INTDIR)\StdAfx.sbr" \
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"$(INTDIR)\NavText.sbr" \
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"$(INTDIR)\ImageDialog.sbr" \
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"$(INTDIR)\PropSheet.sbr" \
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"$(INTDIR)\WizardMachineDlg.sbr" \
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"$(INTDIR)\ProgressDialog.sbr" \
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"$(INTDIR)\ProgDlgThread.sbr" \
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"$(INTDIR)\NewConfigDialog.sbr" \
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"$(INTDIR)\NewDialog.sbr" \
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"$(INTDIR)\WizardUI.sbr"
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"$(OUTDIR)\WizardMachine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\WizardMachine.pdb" /debug /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
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LINK32_OBJS= \
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"$(INTDIR)\WizardMachine.obj" \
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"$(INTDIR)\StdAfx.obj" \
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"$(INTDIR)\NavText.obj" \
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"$(INTDIR)\ImageDialog.obj" \
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"$(INTDIR)\PropSheet.obj" \
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"$(INTDIR)\WizardMachineDlg.obj" \
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"$(INTDIR)\ProgressDialog.obj" \
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"$(INTDIR)\ProgDlgThread.obj" \
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"$(INTDIR)\NewConfigDialog.obj" \
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"$(INTDIR)\NewDialog.obj" \
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"$(INTDIR)\WizardUI.obj" \
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"$(INTDIR)\WizardMachine.res"
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"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!IF EXISTS("WizardMachine.dep")
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!INCLUDE "WizardMachine.dep"
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!ELSE
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!MESSAGE Warning: cannot find "WizardMachine.dep"
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!ENDIF
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!ENDIF
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!IF "$(CFG)" == "WizardMachine - Win32 Release" || "$(CFG)" == "WizardMachine - Win32 Debug"
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SOURCE=.\ImageDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\ImageDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\ImageDialog.obj" "$(INTDIR)\ImageDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\NavText.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\NavText.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\NavText.obj" "$(INTDIR)\NavText.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\NewConfigDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\NewConfigDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\NewConfigDialog.obj" "$(INTDIR)\NewConfigDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\NewDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\NewDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\NewDialog.obj" "$(INTDIR)\NewDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\ProgDlgThread.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\ProgDlgThread.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\ProgDlgThread.obj" "$(INTDIR)\ProgDlgThread.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\ProgressDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\ProgressDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\ProgressDialog.obj" "$(INTDIR)\ProgressDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\PropSheet.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\PropSheet.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\PropSheet.obj" "$(INTDIR)\PropSheet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\StdAfx.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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"$(INTDIR)\StdAfx.obj" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
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$(CPP) @<<
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$(CPP_SWITCHES) $(SOURCE)
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<<
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
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$(CPP) @<<
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$(CPP_SWITCHES) $(SOURCE)
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<<
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!ENDIF
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SOURCE=.\WizardMachine.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\WizardMachine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\WizardMachine.obj" "$(INTDIR)\WizardMachine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\WizardMachine.rc
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"$(INTDIR)\WizardMachine.res" : $(SOURCE) "$(INTDIR)"
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$(RSC) $(RSC_PROJ) $(SOURCE)
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SOURCE=.\WizardMachineDlg.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\WizardMachineDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\WizardMachineDlg.obj" "$(INTDIR)\WizardMachineDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\WizardUI.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\WizardUI.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\WizardUI.obj" "$(INTDIR)\WizardUI.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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!ENDIF
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