pjs/extensions/transformiix/source/base/List.cpp

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is TransforMiiX XSLT processor.
*
* The Initial Developer of the Original Code is The MITRE Corporation.
* Portions created by MITRE are Copyright (C) 1999 The MITRE Corporation.
*
* Portions created by Keith Visco as a Non MITRE employee,
* (C) 1999 Keith Visco. All Rights Reserved.
*
* Contributor(s):
* Keith Visco, kvisco@ziplink.net
* -- original author.
*
* Bob Miller, kbob@oblix.com
* -- plugged core leak.
*
* Jonas Sicking, sicking@bigfoot.com
* -- Cleanup/bugfix/features in Iterator
* Added tx prefix to classnames
*/
#include "List.h"
//----------------------------/
//- Implementation of txList -/
//----------------------------/
/**
* Default constructor for a txList;
**/
txList::txList() {
firstItem = 0;
lastItem = 0;
itemCount = 0;
} //-- txList;
/**
* txList destructor, cleans up ListItems, but will not delete the Object
* references
*/
txList::~txList() {
ListItem* item = firstItem;
while (item) {
ListItem* tItem = item;
item = item->nextItem;
delete tItem;
}
} //-- ~txList
void txList::insert(int index, void* objPtr) {
if (index >= itemCount) {
insertBefore(objPtr, 0);
}
else {
//-- add to middle of list
ListItem* nextItem = firstItem;
for (int i = 0; i < index; i++)
nextItem = nextItem->nextItem;
insertBefore(objPtr, nextItem);
}
} //-- insert
void txList::add(void* objPtr) {
insertBefore(objPtr, 0);
} //-- add
/**
* Returns the object located at the given index. This may
* be slow or fast depending on the implementation.
* Note:
* Currently this list is implemented via a linked list, so
* this method will be slow (unless the list only has a couple
* members) as it will need traverse the links each time
* @return the object located at the given index
**/
void* txList::get(int index) {
if (index < 0 || index >= itemCount)
return 0;
int c = 0;
ListItem* item = firstItem;
while ((c != index) && item) {
item = item->nextItem;
++c;
}
if (item)
return item->objPtr;
return 0;
} //-- get(int)
txList::ListItem* txList::getFirstItem() {
return firstItem;
} //-- getFirstItem
txList::ListItem* txList::getLastItem() {
return lastItem;
} //-- getLastItem
/**
* Returns the number of items in this txList
**/
PRInt32 List::getLength() {
return itemCount;
} //-- getLength
/**
* Inserts the given Object pointer as the item just after refItem.
* If refItem is a null pointer the Object will be inserted at the
* beginning of the txList (ie, insert after nothing).
* This method assumes refItem is a member of this list, and since this
* is a private method, I feel that's a valid assumption
**/
void txList::insertAfter(void* objPtr, ListItem* refItem) {
//-- if refItem == null insert at front
if (!refItem)
insertBefore(objPtr, firstItem);
else
insertBefore(objPtr, refItem->nextItem);
} //-- insertAfter
/**
* Inserts the given Object pointer as the item just before refItem.
* If refItem is a null pointer the Object will be inserted at the
* end of the txList (ie, insert before nothing).
* This method assumes refItem is a member of this list, and since this
* is a private method, I feel that's a valid assumption
**/
void txList::insertBefore(void* objPtr, ListItem* refItem) {
ListItem* item = new ListItem;
if (!item)
return;
item->objPtr = objPtr;
item->nextItem = 0;
item->prevItem = 0;
//-- if refItem == null insert at end
if (!refItem) {
//-- add to back of list
if (lastItem) {
lastItem->nextItem = item;
item->prevItem = lastItem;
}
lastItem = item;
if (!firstItem)
firstItem = item;
}
else {
//-- insert before given item
item->nextItem = refItem;
item->prevItem = refItem->prevItem;
refItem->prevItem = item;
if (item->prevItem)
item->prevItem->nextItem = item;
else
firstItem = item;
}
// increase the item count
++itemCount;
} //-- insertBefore
void* txList::remove(void* objPtr) {
ListItem* item = firstItem;
while (item) {
if (item->objPtr == objPtr) {
remove(item);
delete item;
return objPtr;
}
item = item->nextItem;
}
// not in list
return 0;
} //-- remove
txList::ListItem* txList::remove(ListItem* item) {
if (!item)
return item;
//-- adjust the previous item's next pointer
if (item->prevItem) {
item->prevItem->nextItem = item->nextItem;
}
//-- adjust the next item's previous pointer
if (item->nextItem) {
item->nextItem->prevItem = item->prevItem;
}
//-- adjust first and last items
if (item == firstItem)
firstItem = item->nextItem;
if (item == lastItem)
lastItem = item->prevItem;
//-- decrease Item count
--itemCount;
return item;
} //-- remove
//------------------------------------/
//- Implementation of txListIterator -/
//------------------------------------/
/**
* Creates a new txListIterator for the given txList
* @param list, the txList to create an Iterator for
**/
txListIterator::txListIterator(txList* list) {
this->list = list;
currentItem = 0;
atEndOfList = MB_FALSE;
} //-- txListIterator
txListIterator::~txListIterator() {
//-- overrides default destructor to do nothing
} //-- ~txListIterator
/**
* Adds the Object pointer to the txList pointed to by this txListIterator.
* The Object pointer is inserted as the next item in the txList
* based on the current position within the txList
* @param objPtr the Object pointer to add to the list
**/
void txListIterator::addAfter(void* objPtr) {
if (currentItem || !atEndOfList)
list->insertAfter(objPtr, currentItem);
else
list->insertBefore(objPtr, 0);
} //-- addAfter
/**
* Adds the Object pointer to the txList pointed to by this txListIterator.
* The Object pointer is inserted as the previous item in the txList
* based on the current position within the txList
* @param objPtr the Object pointer to add to the list
**/
void txListIterator::addBefore(void* objPtr) {
if (currentItem || atEndOfList)
list->insertBefore(objPtr, currentItem);
else
list->insertAfter(objPtr, 0);
} //-- addBefore
/**
* Returns true if a sucessful call to the next() method can be made
* @return MB_TRUE if a sucessful call to the next() method can be made,
* otherwise MB_FALSE
**/
MBool txListIterator::hasNext() {
MBool hasNext = MB_FALSE;
if (currentItem)
hasNext = (currentItem->nextItem != 0);
else if (!atEndOfList)
hasNext = (list->firstItem != 0);
return hasNext;
} //-- hasNext
/**
* Returns true if a sucessful call to the previous() method can be made
* @return MB_TRUE if a sucessful call to the previous() method can be made,
* otherwise MB_FALSE
**/
MBool txListIterator::hasPrevious() {
MBool hasPrevious = MB_FALSE;
if (currentItem)
hasPrevious = (currentItem->prevItem != 0);
else if (atEndOfList)
hasPrevious = (list->lastItem != 0);
return hasPrevious;
} //-- hasPrevious
/**
* Returns the next Object pointer in the list
**/
void* txListIterator::next() {
void* obj = 0;
if (currentItem)
currentItem = currentItem->nextItem;
else if (!atEndOfList)
currentItem = list->firstItem;
if (currentItem)
obj = currentItem->objPtr;
else
atEndOfList = MB_TRUE;
return obj;
} //-- next
/**
* Returns the previous Object in the list
**/
void* txListIterator::previous() {
void* obj = 0;
if (currentItem)
currentItem = currentItem->prevItem;
else if (atEndOfList)
currentItem = list->lastItem;
if (currentItem)
obj = currentItem->objPtr;
atEndOfList = MB_FALSE;
return obj;
} //-- previous
/**
* Returns the current Object
**/
void* txListIterator::current() {
if (currentItem)
return currentItem->objPtr;
return 0;
} //-- current
/**
* Moves the specified number of steps
**/
void* txListIterator::advance(int i) {
void* obj = 0;
if (i > 0) {
if (!currentItem && !atEndOfList) {
currentItem = list->firstItem;
--i;
}
for (; currentItem && i > 0; i--)
currentItem = currentItem->nextItem;
atEndOfList = currentItem == 0;
}
else if (i < 0) {
if (!currentItem && atEndOfList) {
currentItem = list->lastItem;
++i;
}
for (; currentItem && i < 0; i++)
currentItem = currentItem->prevItem;
atEndOfList = MB_FALSE;
}
if (currentItem)
obj = currentItem->objPtr;
return obj;
} //-- advance
/**
* Removes the Object last returned by the next() or previous() methods;
* @return the removed Object pointer
**/
void* txListIterator::remove() {
void* obj = 0;
if (currentItem) {
obj = currentItem->objPtr;
txList::ListItem* item = currentItem;
previous(); //-- make previous item the current item
list->remove(item);
delete item;
}
return obj;
} //-- remove
/**
* Resets the current location within the txList to the beginning of the txList
**/
void txListIterator::reset() {
atEndOfList = MB_FALSE;
currentItem = 0;
} //-- reset
/**
* Move the iterator to right after the last element
**/
void txListIterator::resetToEnd() {
atEndOfList = MB_TRUE;
currentItem = 0;
} //-- moveToEnd