pjs/gfx/layers/d3d10
Neil Rashbrook 6182820b0f Fix DOS line endings rs=joedrew!
DONTBUILD
2011-05-26 20:41:33 +01:00
..
CanvasLayerD3D10.cpp Bug 657748 - Update ANGLE to r653 - a=joe 2011-05-24 11:05:56 -04:00
CanvasLayerD3D10.h Back out bug 622072 because it caused bug 645987 2011-03-29 14:31:53 -04:00
ColorLayerD3D10.cpp Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking 2011-01-25 21:45:49 +13:00
ColorLayerD3D10.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ContainerLayerD3D10.cpp Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas 2011-05-23 12:27:03 +12:00
ContainerLayerD3D10.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ImageLayerD3D10.cpp Bug 556214, parts 1 and 1.1: Rename Monitor to ReentrantMonitor and fix existing Monitor users. r=roc 2011-04-29 14:21:57 -05:00
ImageLayerD3D10.h Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc 2011-03-24 11:28:57 +13:00
LayerManagerD3D10.cpp Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe 2011-03-02 15:50:36 -05:00
LayerManagerD3D10.fx Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0 2011-02-16 16:19:45 +13:00
LayerManagerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
LayerManagerD3D10Effect.h Fix DOS line endings rs=joedrew! 2011-05-26 20:41:33 +01:00
ReadbackLayerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ReadbackManagerD3D10.cpp Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart 2011-03-11 21:22:38 -05:00
ReadbackManagerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ThebesLayerD3D10.cpp Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones 2011-04-19 15:07:23 +12:00
ThebesLayerD3D10.h Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas 2011-04-01 10:33:46 +13:00
genshaders.sh Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00