pjs/widget/gonk/Framebuffer.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: sw=2 ts=8 et ft=cpp : */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Code.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Jones <jones.chris.g@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* ***** END LICENSE BLOCK ***** */
class gfxASurface;
class nsIntRegion;
class nsIntSize;
namespace mozilla {
namespace Framebuffer {
//
// The general usage of Framebuffer is
//
// -- in initialization code --
// Open();
//
// -- ready to paint next frame --
// nsRefPtr<gfxASurface> backBuffer = BackBuffer();
// // ...
// Paint(backBuffer);
// // ...
// Present();
//
// Return true if the fbdev was successfully opened, along with the
// dimensions of the screen. If this fails, the result of all further
// calls is undefined. Open() is idempotent.
bool Open(nsIntSize* aScreenSize);
// After Close(), the result of all further calls is undefined.
// Close() is idempotent, and Open() can be called again after
// Close().
void Close();
bool GetSize(nsIntSize *aScreenSize);
// Return the buffer to be drawn into, that will be the next frame.
gfxASurface* BackBuffer();
// Swap the front buffer for the back buffer. |aUpdated| is the
// region of the back buffer that was repainted.
void Present(const nsIntRegion& aUpdated);
} // namespace Framebuffer
} // namespace mozilla