зеркало из https://github.com/mozilla/pluotsorbet.git
3503 строки
97 KiB
TypeScript
3503 строки
97 KiB
TypeScript
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/*
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* Copyright 2014 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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var jsGlobal = (function() { return this || (1, eval)('this'); })();
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var inBrowser = typeof console != "undefined";
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declare var putstr;
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// declare var print;
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// declare var console;
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// declare var performance;
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// declare var XMLHttpRequest;
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// declare var document;
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// declare var getComputedStyle;
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/** @const */ var release: boolean = false;
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/** @const */ var profile: boolean = false;
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declare var dateNow: () => number;
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declare var dump: (message: string) => void;
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if (!jsGlobal.performance) {
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jsGlobal.performance = {};
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}
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if (!jsGlobal.performance.now) {
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jsGlobal.performance.now = typeof dateNow !== 'undefined' ? dateNow : Date.now;
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}
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function log(message?: any, ...optionalParams: any[]): void {
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if (inBrowser) {
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console.log.apply(console, arguments);
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} else {
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jsGlobal.print.apply(jsGlobal, arguments);
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}
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}
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function warn(message?: any, ...optionalParams: any[]): void {
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if (inBrowser) {
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console.warn.apply(console, arguments);
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} else {
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jsGlobal.print(J2ME.IndentingWriter.RED + message + J2ME.IndentingWriter.ENDC);
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}
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}
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interface String {
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padRight(c: string, n: number): string;
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padLeft(c: string, n: number): string;
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endsWith(s: string): boolean;
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}
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interface Function {
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boundTo: boolean;
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}
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interface Array<T> {
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runtimeId: number;
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}
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interface Math {
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imul(a: number, b: number): number;
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/**
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* Returns the number of leading zeros of a number.
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* @param x A numeric expression.
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*/
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clz32(x: number): number;
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}
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interface Error {
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stack: string;
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}
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interface Uint8ClampedArray extends ArrayBufferView {
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BYTES_PER_ELEMENT: number;
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length: number;
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[index: number]: number;
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get(index: number): number;
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set(index: number, value: number): void;
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set(array: Uint8Array, offset?: number): void;
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set(array: number[], offset?: number): void;
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subarray(begin: number, end?: number): Uint8ClampedArray;
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}
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declare var Uint8ClampedArray: {
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prototype: Uint8ClampedArray;
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new (length: number): Uint8ClampedArray;
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new (array: Uint8Array): Uint8ClampedArray;
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new (array: number[]): Uint8ClampedArray;
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new (buffer: ArrayBuffer, byteOffset?: number, length?: number): Uint8ClampedArray;
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BYTES_PER_ELEMENT: number;
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}
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module J2ME {
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export enum CharacterCodes {
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_0 = 48,
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_1 = 49,
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_2 = 50,
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_3 = 51,
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_4 = 52,
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_5 = 53,
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_6 = 54,
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_7 = 55,
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_8 = 56,
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_9 = 57
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}
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/**
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* The buffer length required to contain any unsigned 32-bit integer.
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*/
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/** @const */ export var UINT32_CHAR_BUFFER_LENGTH = 10; // "4294967295".length;
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/** @const */ export var UINT32_MAX = 0xFFFFFFFF;
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/** @const */ export var UINT32_MAX_DIV_10 = 0x19999999; // UINT32_MAX / 10;
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/** @const */ export var UINT32_MAX_MOD_10 = 0x5; // UINT32_MAX % 10
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export function isString(value): boolean {
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return typeof value === "string";
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}
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export function isFunction(value): boolean {
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return typeof value === "function";
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}
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export function isNumber(value): boolean {
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return typeof value === "number";
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}
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export function isInteger(value): boolean {
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return (value | 0) === value;
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}
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export function isArray(value): boolean {
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return value instanceof Array;
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}
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export function isNumberOrString(value): boolean {
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return typeof value === "number" || typeof value === "string";
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}
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export function isObject(value): boolean {
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return typeof value === "object" || typeof value === 'function';
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}
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export function toNumber(x): number {
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return +x;
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}
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export function isNumericString(value: string): boolean {
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// ECMAScript 5.1 - 9.8.1 Note 1, this expression is true for all
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// numbers x other than -0.
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return String(Number(value)) === value;
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}
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/**
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* Whether the specified |value| is a number or the string representation of a number.
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*/
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export function isNumeric(value: any): boolean {
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if (typeof value === "number") {
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return true;
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}
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if (typeof value === "string") {
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// |value| is rarely numeric (it's usually an identifier), and the
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// isIndex()/isNumericString() pair is slow and expensive, so we do a
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// quick check for obvious non-numericalness first. Just checking if the
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// first char is a 7-bit identifier char catches most cases.
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var c = value.charCodeAt(0);
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if ((65 <= c && c <= 90) || // 'A'..'Z'
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(97 <= c && c <= 122) || // 'a'..'z'
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(c === 36) || // '$'
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(c === 95)) { // '_'
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return false;
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}
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return isIndex(value) || isNumericString(value);
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}
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// Debug.notImplemented(typeof value);
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return false;
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}
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/**
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* Whether the specified |value| is an unsigned 32 bit number expressed as a number
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* or string.
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*/
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export function isIndex(value: any): boolean {
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// js/src/vm/String.cpp JSFlatString::isIndexSlow
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// http://dxr.mozilla.org/mozilla-central/source/js/src/vm/String.cpp#474
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var index = 0;
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if (typeof value === "number") {
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index = (value | 0);
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if (value === index && index >= 0) {
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return true;
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}
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return value >>> 0 === value;
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}
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if (typeof value !== "string") {
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return false;
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}
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var length = value.length;
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if (length === 0) {
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return false;
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}
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if (value === "0") {
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return true;
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}
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// Is there any way this will fit?
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if (length > UINT32_CHAR_BUFFER_LENGTH) {
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return false;
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}
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var i = 0;
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index = value.charCodeAt(i++) - CharacterCodes._0;
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if (index < 1 || index > 9) {
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return false;
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}
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var oldIndex = 0;
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var c = 0;
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while (i < length) {
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c = value.charCodeAt(i++) - CharacterCodes._0;
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if (c < 0 || c > 9) {
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return false;
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}
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oldIndex = index;
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index = 10 * index + c;
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}
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/*
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* Look out for "4294967296" and larger-number strings that fit in UINT32_CHAR_BUFFER_LENGTH.
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* Only unsigned 32-bit integers shall pass.
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*/
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if ((oldIndex < UINT32_MAX_DIV_10) || (oldIndex === UINT32_MAX_DIV_10 && c <= UINT32_MAX_MOD_10)) {
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return true;
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}
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return false;
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}
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export function isNullOrUndefined(value) {
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return value == undefined;
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}
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export module Debug {
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export function backtrace() {
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try {
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throw new Error();
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} catch (e) {
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return e.stack ? e.stack.split('\n').slice(2).join('\n') : '';
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}
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}
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export function error(message: string) {
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if (!inBrowser) {
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warn(message + "\n\nStack Trace:\n" + Debug.backtrace());
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} else {
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warn(message);
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}
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throw new Error(message);
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}
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export function assert(condition: any, message: any = "assertion failed") {
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if (condition === "") { // avoid inadvertent false positive
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condition = true;
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}
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if (!condition) {
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Debug.error(message.toString());
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}
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}
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export function assertUnreachable(msg: string): void {
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var location = new Error().stack.split('\n')[1];
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throw new Error("Reached unreachable location " + location + msg);
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}
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export function assertNotImplemented(condition: boolean, message: string) {
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if (!condition) {
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Debug.error("notImplemented: " + message);
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}
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}
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export function warning(message: string) {
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release || warn(message);
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}
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export function notUsed(message: string) {
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release || Debug.assert(false, "Not Used " + message);
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}
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export function notImplemented(message: string) {
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log("release: " + release);
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release || Debug.assert(false, "Not Implemented " + message);
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}
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export function abstractMethod(message: string) {
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Debug.assert(false, "Abstract Method " + message);
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}
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var somewhatImplementedCache = {};
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export function somewhatImplemented(message: string) {
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if (somewhatImplementedCache[message]) {
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return;
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}
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somewhatImplementedCache[message] = true;
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Debug.warning("somewhatImplemented: " + message);
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}
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export function unexpected(message?: any) {
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Debug.assert(false, "Unexpected: " + message);
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}
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export function untested(message?: any) {
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Debug.warning("Congratulations, you've found a code path for which we haven't found a test case. Please submit the test case: " + message);
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}
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}
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export function getTicks(): number {
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return performance.now();
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}
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export module ArrayUtilities {
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import assert = Debug.assert;
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/**
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* Pops elements from a source array into a destination array. This avoids
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* allocations and should be faster. The elements in the destination array
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* are pushed in the same order as they appear in the source array:
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*
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* popManyInto([1, 2, 3], 2, dst) => dst = [2, 3]
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*/
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export function popManyInto(src: any [], count: number, dst: any []) {
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release || assert(src.length >= count);
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for (var i = count - 1; i >= 0; i--) {
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dst[i] = src.pop();
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}
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dst.length = count;
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}
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export function popMany<T>(array: T [], count: number): T [] {
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release || assert(array.length >= count);
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var start = array.length - count;
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var result = array.slice(start, this.length);
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array.splice(start, count);
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return result;
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}
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/**
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* Just deletes several array elements from the end of the list.
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*/
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export function popManyIntoVoid(array: any [], count: number) {
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release || assert(array.length >= count);
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array.length = array.length - count;
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}
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export function pushMany(dst: any [], src: any []) {
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for (var i = 0; i < src.length; i++) {
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dst.push(src[i]);
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}
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}
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export function top(array: any []) {
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return array.length && array[array.length - 1]
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}
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export function last(array: any []) {
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return array.length && array[array.length - 1]
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}
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export function peek(array: any []) {
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release || assert(array.length > 0);
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return array[array.length - 1];
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}
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export function indexOf<T>(array: T [], value: T): number {
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for (var i = 0, j = array.length; i < j; i++) {
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if (array[i] === value) {
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return i;
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}
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}
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return -1;
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}
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export function pushUnique<T>(array: T [], value: T): number {
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for (var i = 0, j = array.length; i < j; i++) {
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if (array[i] === value) {
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return i;
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}
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}
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array.push(value);
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return array.length - 1;
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}
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export function unique<T>(array: T []): T [] {
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var result = [];
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for (var i = 0; i < array.length; i++) {
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pushUnique(result, array[i]);
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}
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return result;
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}
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export function copyFrom(dst: any [], src: any []) {
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dst.length = 0;
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ArrayUtilities.pushMany(dst, src);
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}
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/**
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* Makes sure that a typed array has the requested capacity. If required, it creates a new
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* instance of the array's class with a power-of-two capacity at least as large as required.
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*
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* Note: untyped because generics with constraints are pretty annoying.
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*/
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export function ensureTypedArrayCapacity(array: any, capacity: number): any {
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if (array.length < capacity) {
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var oldArray = array;
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array = new array.constructor(IntegerUtilities.nearestPowerOfTwo(capacity));
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array.set(oldArray, 0);
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}
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return array;
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}
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export class ArrayWriter {
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_u8: Uint8Array;
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_u16: Uint16Array;
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_i32: Int32Array;
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_f32: Float32Array;
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_u32: Uint32Array;
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_offset: number;
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constructor(initialCapacity: number = 16) {
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this._u8 = null;
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this._u16 = null;
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this._i32 = null;
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this._f32 = null;
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this._offset = 0;
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this.ensureCapacity(initialCapacity);
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}
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public reset() {
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this._offset = 0;
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}
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public get offset (): number {
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return this._offset;
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}
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getIndex(size: number) {
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release || assert (size === 1 || size === 2 || size === 4 || size === 8 || size === 16);
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var index = this._offset / size;
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release || assert ((index | 0) === index);
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return index;
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}
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ensureAdditionalCapacity(size) {
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this.ensureCapacity(this._offset + size);
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}
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ensureCapacity(minCapacity: number) {
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if (!this._u8) {
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|
this._u8 = new Uint8Array(minCapacity);
|
||
|
} else if (this._u8.length > minCapacity) {
|
||
|
return;
|
||
|
}
|
||
|
var oldCapacity = this._u8.length;
|
||
|
// var newCapacity = (((oldCapacity * 3) >> 1) + 8) & ~0x7;
|
||
|
var newCapacity = oldCapacity * 2;
|
||
|
if (newCapacity < minCapacity) {
|
||
|
newCapacity = minCapacity;
|
||
|
}
|
||
|
var u8 = new Uint8Array(newCapacity);
|
||
|
u8.set(this._u8, 0);
|
||
|
this._u8 = u8;
|
||
|
this._u16 = new Uint16Array(u8.buffer);
|
||
|
this._i32 = new Int32Array(u8.buffer);
|
||
|
this._f32 = new Float32Array(u8.buffer);
|
||
|
}
|
||
|
|
||
|
writeInt(v: number) {
|
||
|
release || assert ((this._offset & 0x3) === 0);
|
||
|
this.ensureCapacity(this._offset + 4);
|
||
|
this.writeIntUnsafe(v);
|
||
|
}
|
||
|
|
||
|
writeIntAt(v: number, offset: number) {
|
||
|
release || assert (offset >= 0 && offset <= this._offset);
|
||
|
release || assert ((offset & 0x3) === 0);
|
||
|
this.ensureCapacity(offset + 4);
|
||
|
var index = offset >> 2;
|
||
|
this._i32[index] = v;
|
||
|
}
|
||
|
|
||
|
writeIntUnsafe(v: number) {
|
||
|
var index = this._offset >> 2;
|
||
|
this._i32[index] = v;
|
||
|
this._offset += 4;
|
||
|
}
|
||
|
|
||
|
writeFloat(v: number) {
|
||
|
release || assert ((this._offset & 0x3) === 0);
|
||
|
this.ensureCapacity(this._offset + 4);
|
||
|
this.writeFloatUnsafe(v);
|
||
|
}
|
||
|
|
||
|
writeFloatUnsafe(v: number) {
|
||
|
var index = this._offset >> 2;
|
||
|
this._f32[index] = v;
|
||
|
this._offset += 4;
|
||
|
}
|
||
|
|
||
|
write4Floats(a: number, b: number, c: number, d: number) {
|
||
|
release || assert ((this._offset & 0x3) === 0);
|
||
|
this.ensureCapacity(this._offset + 16);
|
||
|
this.write4FloatsUnsafe(a, b, c, d);
|
||
|
}
|
||
|
|
||
|
write4FloatsUnsafe(a: number, b: number, c: number, d: number) {
|
||
|
var index = this._offset >> 2;
|
||
|
this._f32[index + 0] = a;
|
||
|
this._f32[index + 1] = b;
|
||
|
this._f32[index + 2] = c;
|
||
|
this._f32[index + 3] = d;
|
||
|
this._offset += 16;
|
||
|
}
|
||
|
|
||
|
write6Floats(a: number, b: number, c: number, d: number, e: number, f: number) {
|
||
|
release || assert ((this._offset & 0x3) === 0);
|
||
|
this.ensureCapacity(this._offset + 24);
|
||
|
this.write6FloatsUnsafe(a, b, c, d, e, f);
|
||
|
}
|
||
|
|
||
|
write6FloatsUnsafe(a: number, b: number, c: number, d: number, e: number, f: number) {
|
||
|
var index = this._offset >> 2;
|
||
|
this._f32[index + 0] = a;
|
||
|
this._f32[index + 1] = b;
|
||
|
this._f32[index + 2] = c;
|
||
|
this._f32[index + 3] = d;
|
||
|
this._f32[index + 4] = e;
|
||
|
this._f32[index + 5] = f;
|
||
|
this._offset += 24;
|
||
|
}
|
||
|
|
||
|
subF32View(): Float32Array {
|
||
|
return this._f32.subarray(0, this._offset >> 2);
|
||
|
}
|
||
|
|
||
|
subI32View(): Int32Array {
|
||
|
return this._i32.subarray(0, this._offset >> 2);
|
||
|
}
|
||
|
|
||
|
subU16View(): Uint16Array {
|
||
|
return this._u16.subarray(0, this._offset >> 1);
|
||
|
}
|
||
|
|
||
|
subU8View(): Uint8Array {
|
||
|
return this._u8.subarray(0, this._offset);
|
||
|
}
|
||
|
|
||
|
hashWords(hash: number, offset: number, length: number) {
|
||
|
var i32 = this._i32;
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
hash = (((31 * hash) | 0) + i32[i]) | 0;
|
||
|
}
|
||
|
return hash;
|
||
|
}
|
||
|
|
||
|
reserve(size: number) {
|
||
|
size = (size + 3) & ~0x3; // Round up to multiple of 4.
|
||
|
this.ensureCapacity(this._offset + size);
|
||
|
this._offset += size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export class ArrayReader {
|
||
|
_u8: Uint8Array;
|
||
|
_u16: Uint16Array;
|
||
|
_i32: Int32Array;
|
||
|
_f32: Float32Array;
|
||
|
_u32: Uint32Array;
|
||
|
_offset: number;
|
||
|
|
||
|
constructor(buffer: ArrayBuffer) {
|
||
|
this._u8 = new Uint8Array(buffer);
|
||
|
this._u16 = new Uint16Array(buffer);
|
||
|
this._i32 = new Int32Array(buffer);
|
||
|
this._f32 = new Float32Array(buffer);
|
||
|
this._offset = 0;
|
||
|
}
|
||
|
|
||
|
public get offset (): number {
|
||
|
return this._offset;
|
||
|
}
|
||
|
|
||
|
public isEmpty (): boolean {
|
||
|
return this._offset === this._u8.length;
|
||
|
}
|
||
|
|
||
|
readInt(): number {
|
||
|
release || Debug.assert ((this._offset & 0x3) === 0);
|
||
|
release || Debug.assert (this._offset <= this._u8.length - 4);
|
||
|
var v = this._i32[this._offset >> 2];
|
||
|
this._offset += 4;
|
||
|
return v;
|
||
|
}
|
||
|
|
||
|
readFloat(): number {
|
||
|
release || Debug.assert ((this._offset & 0x3) === 0);
|
||
|
release || Debug.assert (this._offset <= this._u8.length - 4);
|
||
|
var v = this._f32[this._offset >> 2];
|
||
|
this._offset += 4;
|
||
|
return v;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module ObjectUtilities {
|
||
|
export function boxValue(value) {
|
||
|
if (isNullOrUndefined(value) || isObject(value)) {
|
||
|
return value;
|
||
|
}
|
||
|
return Object(value);
|
||
|
}
|
||
|
|
||
|
export function toKeyValueArray(object: Object) {
|
||
|
var hasOwnProperty = Object.prototype.hasOwnProperty;
|
||
|
var array = [];
|
||
|
for (var k in object) {
|
||
|
if (hasOwnProperty.call(object, k)) {
|
||
|
array.push([k, object[k]]);
|
||
|
}
|
||
|
}
|
||
|
return array;
|
||
|
}
|
||
|
|
||
|
export function isPrototypeWriteable(object: Object) {
|
||
|
return Object.getOwnPropertyDescriptor(object, "prototype").writable;
|
||
|
}
|
||
|
|
||
|
export function hasOwnProperty(object: Object, name: string): boolean {
|
||
|
return Object.prototype.hasOwnProperty.call(object, name);
|
||
|
}
|
||
|
|
||
|
export function propertyIsEnumerable(object: Object, name: string): boolean {
|
||
|
return Object.prototype.propertyIsEnumerable.call(object, name);
|
||
|
}
|
||
|
|
||
|
export function getOwnPropertyDescriptor(object: Object, name: string): PropertyDescriptor {
|
||
|
return Object.getOwnPropertyDescriptor(object, name);
|
||
|
}
|
||
|
|
||
|
export function hasOwnGetter(object: Object, name: string): boolean {
|
||
|
var d = Object.getOwnPropertyDescriptor(object, name);
|
||
|
return !!(d && d.get);
|
||
|
}
|
||
|
|
||
|
export function getOwnGetter(object: Object, name: string): () => any {
|
||
|
var d = Object.getOwnPropertyDescriptor(object, name);
|
||
|
return d ? d.get : null;
|
||
|
}
|
||
|
|
||
|
export function hasOwnSetter(object: Object, name: string): boolean {
|
||
|
var d = Object.getOwnPropertyDescriptor(object, name);
|
||
|
return !!(d && !!d.set);
|
||
|
}
|
||
|
|
||
|
export function createObject(prototype: Object) {
|
||
|
return Object.create(prototype);
|
||
|
}
|
||
|
|
||
|
export function createEmptyObject() {
|
||
|
return Object.create(null);
|
||
|
}
|
||
|
|
||
|
export function createMap<K, V>(): Map<K, V> {
|
||
|
return Object.create(null);
|
||
|
}
|
||
|
|
||
|
export function createArrayMap<K, V>(): Map<K, V> {
|
||
|
return <Map<K, V>><any>[];
|
||
|
}
|
||
|
|
||
|
export function defineReadOnlyProperty(object: Object, name: string, value: any) {
|
||
|
Object.defineProperty(object, name, {
|
||
|
value: value,
|
||
|
writable: false,
|
||
|
configurable: true,
|
||
|
enumerable: false
|
||
|
});
|
||
|
}
|
||
|
|
||
|
export function getOwnPropertyDescriptors(object: Object): Map<string, PropertyDescriptor> {
|
||
|
var o = ObjectUtilities.createMap<string, PropertyDescriptor>();
|
||
|
var properties = Object.getOwnPropertyNames(object);
|
||
|
for (var i = 0; i < properties.length; i++) {
|
||
|
o[properties[i]] = Object.getOwnPropertyDescriptor(object, properties[i]);
|
||
|
}
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
export function cloneObject(object: Object): Object {
|
||
|
var clone = Object.create(Object.getPrototypeOf(object));
|
||
|
copyOwnProperties(clone, object);
|
||
|
return clone;
|
||
|
}
|
||
|
|
||
|
export function copyProperties(object: Object, template: Object) {
|
||
|
for (var property in template) {
|
||
|
object[property] = template[property];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export function copyOwnProperties(object: Object, template: Object) {
|
||
|
for (var property in template) {
|
||
|
if (hasOwnProperty(template, property)) {
|
||
|
object[property] = template[property];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export function copyOwnPropertyDescriptors(object: Object, template: Object, overwrite = true) {
|
||
|
for (var property in template) {
|
||
|
if (hasOwnProperty(template, property)) {
|
||
|
var descriptor = Object.getOwnPropertyDescriptor(template, property);
|
||
|
if (!overwrite && hasOwnProperty(object, property)) {
|
||
|
continue
|
||
|
}
|
||
|
release || Debug.assert (descriptor);
|
||
|
try {
|
||
|
Object.defineProperty(object, property, descriptor);
|
||
|
} catch (e) {
|
||
|
// log("Can't define " + property);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export function getLatestGetterOrSetterPropertyDescriptor(object, name) {
|
||
|
var descriptor: PropertyDescriptor = {};
|
||
|
while (object) {
|
||
|
var tmp = Object.getOwnPropertyDescriptor(object, name);
|
||
|
if (tmp) {
|
||
|
descriptor.get = descriptor.get || tmp.get;
|
||
|
descriptor.set = descriptor.set || tmp.set;
|
||
|
}
|
||
|
if (descriptor.get && descriptor.set) {
|
||
|
break;
|
||
|
}
|
||
|
object = Object.getPrototypeOf(object);
|
||
|
}
|
||
|
return descriptor;
|
||
|
}
|
||
|
|
||
|
export function defineNonEnumerableGetterOrSetter(obj, name, value, isGetter) {
|
||
|
var descriptor = ObjectUtilities.getLatestGetterOrSetterPropertyDescriptor(obj, name);
|
||
|
descriptor.configurable = true;
|
||
|
descriptor.enumerable = false;
|
||
|
if (isGetter) {
|
||
|
descriptor.get = value;
|
||
|
} else {
|
||
|
descriptor.set = value;
|
||
|
}
|
||
|
Object.defineProperty(obj, name, descriptor);
|
||
|
}
|
||
|
|
||
|
export function defineNonEnumerableGetter(obj, name, getter) {
|
||
|
Object.defineProperty(obj, name, { get: getter,
|
||
|
configurable: true,
|
||
|
enumerable: false
|
||
|
});
|
||
|
}
|
||
|
|
||
|
export function defineNonEnumerableSetter(obj, name, setter) {
|
||
|
Object.defineProperty(obj, name, { set: setter,
|
||
|
configurable: true,
|
||
|
enumerable: false
|
||
|
});
|
||
|
}
|
||
|
|
||
|
export function defineNonEnumerableProperty(obj, name, value) {
|
||
|
Object.defineProperty(obj, name, { value: value,
|
||
|
writable: true,
|
||
|
configurable: true,
|
||
|
enumerable: false
|
||
|
});
|
||
|
}
|
||
|
|
||
|
export function defineNonEnumerableForwardingProperty(obj, name, otherName) {
|
||
|
Object.defineProperty(obj, name, {
|
||
|
get: FunctionUtilities.makeForwardingGetter(otherName),
|
||
|
set: FunctionUtilities.makeForwardingSetter(otherName),
|
||
|
writable: true,
|
||
|
configurable: true,
|
||
|
enumerable: false
|
||
|
});
|
||
|
}
|
||
|
|
||
|
export function defineNewNonEnumerableProperty(obj, name, value) {
|
||
|
release || Debug.assert (!Object.prototype.hasOwnProperty.call(obj, name), "Property: " + name + " already exits.");
|
||
|
ObjectUtilities.defineNonEnumerableProperty(obj, name, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module FunctionUtilities {
|
||
|
export function makeForwardingGetter(target: string): () => any {
|
||
|
return <() => any> new Function("return this[\"" + target + "\"]");
|
||
|
}
|
||
|
|
||
|
export function makeForwardingSetter(target: string): (any) => void {
|
||
|
return <(any) => void> new Function("value", "this[\"" + target + "\"] = value;");
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Attaches a property to the bound function so we can detect when if it
|
||
|
* ever gets rebound.
|
||
|
* TODO: find out why we need this, maybe remove it.
|
||
|
*/
|
||
|
export function bindSafely(fn: Function, object: Object) {
|
||
|
release || Debug.assert (!fn.boundTo && object);
|
||
|
var f = fn.bind(object);
|
||
|
f.boundTo = object;
|
||
|
return f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module StringUtilities {
|
||
|
import assert = Debug.assert;
|
||
|
|
||
|
export function repeatString(c: string, n: number): string {
|
||
|
var s = "";
|
||
|
for (var i = 0; i < n; i++) {
|
||
|
s += c;
|
||
|
}
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
export function memorySizeToString(value: number) {
|
||
|
value |= 0;
|
||
|
var K = 1024;
|
||
|
var M = K * K;
|
||
|
if (value < K) {
|
||
|
return value + " B";
|
||
|
} else if (value < M) {
|
||
|
return (value / K).toFixed(2) + "KB";
|
||
|
} else {
|
||
|
return (value / M).toFixed(2) + "MB";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns a reasonably sized description of the |value|, to be used for debugging purposes.
|
||
|
*/
|
||
|
export function toSafeString(value) {
|
||
|
if (typeof value === "string") {
|
||
|
return "\"" + value + "\"";
|
||
|
}
|
||
|
if (typeof value === "number" || typeof value === "boolean") {
|
||
|
return String(value);
|
||
|
}
|
||
|
if (value instanceof Array) {
|
||
|
return "[] " + value.length;
|
||
|
}
|
||
|
return typeof value;
|
||
|
}
|
||
|
|
||
|
export function toSafeArrayString(array) {
|
||
|
var str = [];
|
||
|
for (var i = 0; i < array.length; i++) {
|
||
|
str.push(toSafeString(array[i]));
|
||
|
}
|
||
|
return str.join(", ");
|
||
|
}
|
||
|
|
||
|
export function utf8decode(str: string): Uint8Array {
|
||
|
var bytes = new Uint8Array(str.length * 4);
|
||
|
var b = 0;
|
||
|
for (var i = 0, j = str.length; i < j; i++) {
|
||
|
var code = str.charCodeAt(i);
|
||
|
if (code <= 0x7f) {
|
||
|
bytes[b++] = code;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (0xD800 <= code && code <= 0xDBFF) {
|
||
|
var codeLow = str.charCodeAt(i + 1);
|
||
|
if (0xDC00 <= codeLow && codeLow <= 0xDFFF) {
|
||
|
// convert only when both high and low surrogates are present
|
||
|
code = ((code & 0x3FF) << 10) + (codeLow & 0x3FF) + 0x10000;
|
||
|
++i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((code & 0xFFE00000) !== 0) {
|
||
|
bytes[b++] = 0xF8 | ((code >>> 24) & 0x03);
|
||
|
bytes[b++] = 0x80 | ((code >>> 18) & 0x3F);
|
||
|
bytes[b++] = 0x80 | ((code >>> 12) & 0x3F);
|
||
|
bytes[b++] = 0x80 | ((code >>> 6) & 0x3F);
|
||
|
bytes[b++] = 0x80 | (code & 0x3F);
|
||
|
} else if ((code & 0xFFFF0000) !== 0) {
|
||
|
bytes[b++] = 0xF0 | ((code >>> 18) & 0x07);
|
||
|
bytes[b++] = 0x80 | ((code >>> 12) & 0x3F);
|
||
|
bytes[b++] = 0x80 | ((code >>> 6) & 0x3F);
|
||
|
bytes[b++] = 0x80 | (code & 0x3F);
|
||
|
} else if ((code & 0xFFFFF800) !== 0) {
|
||
|
bytes[b++] = 0xE0 | ((code >>> 12) & 0x0F);
|
||
|
bytes[b++] = 0x80 | ((code >>> 6) & 0x3F);
|
||
|
bytes[b++] = 0x80 | (code & 0x3F);
|
||
|
} else {
|
||
|
bytes[b++] = 0xC0 | ((code >>> 6) & 0x1F);
|
||
|
bytes[b++] = 0x80 | (code & 0x3F);
|
||
|
}
|
||
|
}
|
||
|
return bytes.subarray(0, b);
|
||
|
}
|
||
|
|
||
|
export function utf8encode(bytes: Uint8Array): string {
|
||
|
var j = 0, str = "";
|
||
|
while (j < bytes.length) {
|
||
|
var b1 = bytes[j++] & 0xFF;
|
||
|
if (b1 <= 0x7F) {
|
||
|
str += String.fromCharCode(b1);
|
||
|
} else {
|
||
|
var currentPrefix = 0xC0;
|
||
|
var validBits = 5;
|
||
|
do {
|
||
|
var mask = (currentPrefix >> 1) | 0x80;
|
||
|
if((b1 & mask) === currentPrefix) break;
|
||
|
currentPrefix = (currentPrefix >> 1) | 0x80;
|
||
|
--validBits;
|
||
|
} while (validBits >= 0);
|
||
|
|
||
|
if (validBits <= 0) {
|
||
|
// Invalid UTF8 character -- copying as is
|
||
|
str += String.fromCharCode(b1);
|
||
|
continue;
|
||
|
}
|
||
|
var code = (b1 & ((1 << validBits) - 1));
|
||
|
var invalid = false;
|
||
|
for (var i = 5; i >= validBits; --i) {
|
||
|
var bi = bytes[j++];
|
||
|
if ((bi & 0xC0) != 0x80) {
|
||
|
// Invalid UTF8 character sequence
|
||
|
invalid = true;
|
||
|
break;
|
||
|
}
|
||
|
code = (code << 6) | (bi & 0x3F);
|
||
|
}
|
||
|
if (invalid) {
|
||
|
// Copying invalid sequence as is
|
||
|
for (var k = j - (7 - i); k < j; ++k) {
|
||
|
str += String.fromCharCode(bytes[k] & 255);
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
if (code >= 0x10000) {
|
||
|
str += String.fromCharCode((((code - 0x10000) >> 10) & 0x3FF) |
|
||
|
0xD800, (code & 0x3FF) | 0xDC00);
|
||
|
} else {
|
||
|
str += String.fromCharCode(code);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return str;
|
||
|
}
|
||
|
|
||
|
// https://gist.github.com/958841
|
||
|
export function base64ArrayBuffer(arrayBuffer: ArrayBuffer) {
|
||
|
var base64 = '';
|
||
|
var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
|
||
|
|
||
|
var bytes = new Uint8Array(arrayBuffer);
|
||
|
var byteLength = bytes.byteLength;
|
||
|
var byteRemainder = byteLength % 3;
|
||
|
var mainLength = byteLength - byteRemainder;
|
||
|
|
||
|
var a, b, c, d;
|
||
|
var chunk;
|
||
|
|
||
|
// Main loop deals with bytes in chunks of 3
|
||
|
for (var i = 0; i < mainLength; i = i + 3) {
|
||
|
// Combine the three bytes into a single integer
|
||
|
chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2];
|
||
|
|
||
|
// Use bitmasks to extract 6-bit segments from the triplet
|
||
|
a = (chunk & 16515072) >> 18; // 16515072 = (2^6 - 1) << 18
|
||
|
b = (chunk & 258048) >> 12; // 258048 = (2^6 - 1) << 12
|
||
|
c = (chunk & 4032) >> 6; // 4032 = (2^6 - 1) << 6
|
||
|
d = chunk & 63; // 63 = 2^6 - 1
|
||
|
|
||
|
// Convert the raw binary segments to the appropriate ASCII encoding
|
||
|
base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d];
|
||
|
}
|
||
|
|
||
|
// Deal with the remaining bytes and padding
|
||
|
if (byteRemainder == 1) {
|
||
|
chunk = bytes[mainLength];
|
||
|
|
||
|
a = (chunk & 252) >> 2; // 252 = (2^6 - 1) << 2
|
||
|
|
||
|
// Set the 4 least significant bits to zero
|
||
|
b = (chunk & 3) << 4; // 3 = 2^2 - 1
|
||
|
|
||
|
base64 += encodings[a] + encodings[b] + '==';
|
||
|
} else if (byteRemainder == 2) {
|
||
|
chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1];
|
||
|
|
||
|
a = (chunk & 64512) >> 10; // 64512 = (2^6 - 1) << 10
|
||
|
b = (chunk & 1008) >> 4; // 1008 = (2^6 - 1) << 4
|
||
|
|
||
|
// Set the 2 least significant bits to zero
|
||
|
c = (chunk & 15) << 2; // 15 = 2^4 - 1
|
||
|
|
||
|
base64 += encodings[a] + encodings[b] + encodings[c] + '=';
|
||
|
}
|
||
|
return base64;
|
||
|
}
|
||
|
|
||
|
export function escapeString(str: string) {
|
||
|
if (str !== undefined) {
|
||
|
str = str.replace(/[^\w$]/gi,"$"); /* No dots, colons, dashes and /s */
|
||
|
if (/^\d/.test(str)) { /* No digits at the beginning */
|
||
|
str = '$' + str;
|
||
|
}
|
||
|
}
|
||
|
return str;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Workaround for max stack size limit.
|
||
|
*/
|
||
|
export function fromCharCodeArray(buffer: Uint8Array): string {
|
||
|
var str = "", SLICE = 1024 * 16;
|
||
|
for (var i = 0; i < buffer.length; i += SLICE) {
|
||
|
var chunk = Math.min(buffer.length - i, SLICE);
|
||
|
str += String.fromCharCode.apply(null, buffer.subarray(i, i + chunk));
|
||
|
}
|
||
|
return str;
|
||
|
}
|
||
|
|
||
|
var _encoding = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789$_';
|
||
|
export function variableLengthEncodeInt32(n) {
|
||
|
var e = _encoding;
|
||
|
var bitCount = (32 - Math.clz32(n));
|
||
|
release || assert (bitCount <= 32, bitCount);
|
||
|
var l = Math.ceil(bitCount / 6);
|
||
|
// Encode length followed by six bit chunks.
|
||
|
var s = e[l];
|
||
|
for (var i = l - 1; i >= 0; i--) {
|
||
|
var offset = (i * 6);
|
||
|
s += e[(n >> offset) & 0x3F];
|
||
|
}
|
||
|
release || assert (StringUtilities.variableLengthDecodeInt32(s) === n, n + " : " + s + " - " + l + " bits: " + bitCount);
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
export function toEncoding(n) {
|
||
|
return _encoding[n];
|
||
|
}
|
||
|
|
||
|
export function fromEncoding(s) {
|
||
|
var c = s.charCodeAt(0);
|
||
|
var e = 0;
|
||
|
if (c >= 65 && c <= 90) {
|
||
|
return c - 65;
|
||
|
} else if (c >= 97 && c <= 122) {
|
||
|
return c - 71;
|
||
|
} else if (c >= 48 && c <= 57) {
|
||
|
return c + 4;
|
||
|
} else if (c === 36) {
|
||
|
return 62;
|
||
|
} else if (c === 95) {
|
||
|
return 63;
|
||
|
}
|
||
|
release || assert (false, "Invalid Encoding");
|
||
|
}
|
||
|
|
||
|
export function variableLengthDecodeInt32(s) {
|
||
|
var l = StringUtilities.fromEncoding(s[0]);
|
||
|
var n = 0;
|
||
|
for (var i = 0; i < l; i++) {
|
||
|
var offset = ((l - i - 1) * 6);
|
||
|
n |= StringUtilities.fromEncoding(s[1 + i]) << offset;
|
||
|
}
|
||
|
return n;
|
||
|
}
|
||
|
|
||
|
export function trimMiddle(s: string, maxLength: number): string {
|
||
|
if (s.length <= maxLength) {
|
||
|
return s;
|
||
|
}
|
||
|
var leftHalf = maxLength >> 1;
|
||
|
var rightHalf = maxLength - leftHalf - 1;
|
||
|
return s.substr(0, leftHalf) + "\u2026" + s.substr(s.length - rightHalf, rightHalf);
|
||
|
}
|
||
|
|
||
|
export function multiple(s: string, count: number): string {
|
||
|
var o = "";
|
||
|
for (var i = 0; i < count; i++) {
|
||
|
o += s;
|
||
|
}
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
export function indexOfAny(s: string, chars: string [], position: number) {
|
||
|
var index = s.length;
|
||
|
for (var i = 0; i < chars.length; i++) {
|
||
|
var j = s.indexOf(chars[i], position);
|
||
|
if (j >= 0) {
|
||
|
index = Math.min(index, j);
|
||
|
}
|
||
|
}
|
||
|
return index === s.length ? -1 : index;
|
||
|
}
|
||
|
|
||
|
var _concat3array = new Array(3);
|
||
|
var _concat4array = new Array(4);
|
||
|
var _concat5array = new Array(5);
|
||
|
var _concat6array = new Array(6);
|
||
|
var _concat7array = new Array(7);
|
||
|
var _concat8array = new Array(8);
|
||
|
var _concat9array = new Array(9);
|
||
|
|
||
|
/**
|
||
|
* The concatN() functions concatenate multiple strings in a way that
|
||
|
* avoids creating intermediate strings, unlike String.prototype.concat().
|
||
|
*
|
||
|
* Note that these functions don't have identical behaviour to using '+',
|
||
|
* because they will ignore any arguments that are |undefined| or |null|.
|
||
|
* This usually doesn't matter.
|
||
|
*/
|
||
|
|
||
|
export function concat3(s0: any, s1: any, s2: any) {
|
||
|
_concat3array[0] = s0;
|
||
|
_concat3array[1] = s1;
|
||
|
_concat3array[2] = s2;
|
||
|
return _concat3array.join('');
|
||
|
}
|
||
|
|
||
|
export function concat4(s0: any, s1: any, s2: any, s3: any) {
|
||
|
_concat4array[0] = s0;
|
||
|
_concat4array[1] = s1;
|
||
|
_concat4array[2] = s2;
|
||
|
_concat4array[3] = s3;
|
||
|
return _concat4array.join('');
|
||
|
}
|
||
|
|
||
|
export function concat5(s0: any, s1: any, s2: any, s3: any, s4: any) {
|
||
|
_concat5array[0] = s0;
|
||
|
_concat5array[1] = s1;
|
||
|
_concat5array[2] = s2;
|
||
|
_concat5array[3] = s3;
|
||
|
_concat5array[4] = s4;
|
||
|
return _concat5array.join('');
|
||
|
}
|
||
|
|
||
|
export function concat6(s0: any, s1: any, s2: any, s3: any, s4: any,
|
||
|
s5: any) {
|
||
|
_concat6array[0] = s0;
|
||
|
_concat6array[1] = s1;
|
||
|
_concat6array[2] = s2;
|
||
|
_concat6array[3] = s3;
|
||
|
_concat6array[4] = s4;
|
||
|
_concat6array[5] = s5;
|
||
|
return _concat6array.join('');
|
||
|
}
|
||
|
|
||
|
export function concat7(s0: any, s1: any, s2: any, s3: any, s4: any,
|
||
|
s5: any, s6: any) {
|
||
|
_concat7array[0] = s0;
|
||
|
_concat7array[1] = s1;
|
||
|
_concat7array[2] = s2;
|
||
|
_concat7array[3] = s3;
|
||
|
_concat7array[4] = s4;
|
||
|
_concat7array[5] = s5;
|
||
|
_concat7array[6] = s6;
|
||
|
return _concat7array.join('');
|
||
|
}
|
||
|
|
||
|
export function concat8(s0: any, s1: any, s2: any, s3: any, s4: any,
|
||
|
s5: any, s6: any, s7: any) {
|
||
|
_concat8array[0] = s0;
|
||
|
_concat8array[1] = s1;
|
||
|
_concat8array[2] = s2;
|
||
|
_concat8array[3] = s3;
|
||
|
_concat8array[4] = s4;
|
||
|
_concat8array[5] = s5;
|
||
|
_concat8array[6] = s6;
|
||
|
_concat8array[7] = s7;
|
||
|
return _concat8array.join('');
|
||
|
}
|
||
|
|
||
|
export function concat9(s0: any, s1: any, s2: any, s3: any, s4: any,
|
||
|
s5: any, s6: any, s7: any, s8: any) {
|
||
|
_concat9array[0] = s0;
|
||
|
_concat9array[1] = s1;
|
||
|
_concat9array[2] = s2;
|
||
|
_concat9array[3] = s3;
|
||
|
_concat9array[4] = s4;
|
||
|
_concat9array[5] = s5;
|
||
|
_concat9array[6] = s6;
|
||
|
_concat9array[7] = s7;
|
||
|
_concat9array[8] = s8;
|
||
|
return _concat9array.join('');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module HashUtilities {
|
||
|
var _md5R = new Uint8Array([
|
||
|
7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22,
|
||
|
5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20,
|
||
|
4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23,
|
||
|
6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21]);
|
||
|
|
||
|
var _md5K = new Int32Array([
|
||
|
-680876936, -389564586, 606105819, -1044525330, -176418897, 1200080426,
|
||
|
-1473231341, -45705983, 1770035416, -1958414417, -42063, -1990404162,
|
||
|
1804603682, -40341101, -1502002290, 1236535329, -165796510, -1069501632,
|
||
|
643717713, -373897302, -701558691, 38016083, -660478335, -405537848,
|
||
|
568446438, -1019803690, -187363961, 1163531501, -1444681467, -51403784,
|
||
|
1735328473, -1926607734, -378558, -2022574463, 1839030562, -35309556,
|
||
|
-1530992060, 1272893353, -155497632, -1094730640, 681279174, -358537222,
|
||
|
-722521979, 76029189, -640364487, -421815835, 530742520, -995338651,
|
||
|
-198630844, 1126891415, -1416354905, -57434055, 1700485571, -1894986606,
|
||
|
-1051523, -2054922799, 1873313359, -30611744, -1560198380, 1309151649,
|
||
|
-145523070, -1120210379, 718787259, -343485551]);
|
||
|
|
||
|
export function hashBytesTo32BitsMD5(data: Uint8Array, offset: number, length: number): number {
|
||
|
var r = _md5R;
|
||
|
var k = _md5K;
|
||
|
var h0 = 1732584193, h1 = -271733879, h2 = -1732584194, h3 = 271733878;
|
||
|
// pre-processing
|
||
|
var paddedLength = (length + 72) & ~63; // data + 9 extra bytes
|
||
|
var padded = new Uint8Array(paddedLength);
|
||
|
var i, j, n;
|
||
|
for (i = 0; i < length; ++i) {
|
||
|
padded[i] = data[offset++];
|
||
|
}
|
||
|
padded[i++] = 0x80;
|
||
|
n = paddedLength - 8;
|
||
|
while (i < n) {
|
||
|
padded[i++] = 0;
|
||
|
}
|
||
|
padded[i++] = (length << 3) & 0xFF;
|
||
|
padded[i++] = (length >> 5) & 0xFF;
|
||
|
padded[i++] = (length >> 13) & 0xFF;
|
||
|
padded[i++] = (length >> 21) & 0xFF;
|
||
|
padded[i++] = (length >>> 29) & 0xFF;
|
||
|
padded[i++] = 0;
|
||
|
padded[i++] = 0;
|
||
|
padded[i++] = 0;
|
||
|
// chunking
|
||
|
// TODO ArrayBuffer ?
|
||
|
var w = new Int32Array(16);
|
||
|
for (i = 0; i < paddedLength;) {
|
||
|
for (j = 0; j < 16; ++j, i += 4) {
|
||
|
w[j] = (padded[i] | (padded[i + 1] << 8) |
|
||
|
(padded[i + 2] << 16) | (padded[i + 3] << 24));
|
||
|
}
|
||
|
var a = h0, b = h1, c = h2, d = h3, f, g;
|
||
|
for (j = 0; j < 64; ++j) {
|
||
|
if (j < 16) {
|
||
|
f = (b & c) | ((~b) & d);
|
||
|
g = j;
|
||
|
} else if (j < 32) {
|
||
|
f = (d & b) | ((~d) & c);
|
||
|
g = (5 * j + 1) & 15;
|
||
|
} else if (j < 48) {
|
||
|
f = b ^ c ^ d;
|
||
|
g = (3 * j + 5) & 15;
|
||
|
} else {
|
||
|
f = c ^ (b | (~d));
|
||
|
g = (7 * j) & 15;
|
||
|
}
|
||
|
var tmp = d, rotateArg = (a + f + k[j] + w[g]) | 0, rotate = r[j];
|
||
|
d = c;
|
||
|
c = b;
|
||
|
b = (b + ((rotateArg << rotate) | (rotateArg >>> (32 - rotate)))) | 0;
|
||
|
a = tmp;
|
||
|
}
|
||
|
h0 = (h0 + a) | 0;
|
||
|
h1 = (h1 + b) | 0;
|
||
|
h2 = (h2 + c) | 0;
|
||
|
h3 = (h3 + d) | 0;
|
||
|
}
|
||
|
return h0;
|
||
|
}
|
||
|
|
||
|
export function hashBytesTo32BitsAdler(data: Uint8Array, offset: number, length: number): number {
|
||
|
var a = 1;
|
||
|
var b = 0;
|
||
|
var end = offset + length;
|
||
|
for (var i = offset; i < end; ++i) {
|
||
|
a = (a + (data[i] & 0xff)) % 65521;
|
||
|
b = (b + a) % 65521;
|
||
|
}
|
||
|
return (b << 16) | a;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Marsaglia's algorithm, adapted from V8. Use this if you want a deterministic random number.
|
||
|
*/
|
||
|
export class Random {
|
||
|
private static _state: Uint32Array = new Uint32Array([0xDEAD, 0xBEEF]);
|
||
|
|
||
|
public static seed(seed: number) {
|
||
|
Random._state[0] = seed;
|
||
|
Random._state[1] = seed;
|
||
|
}
|
||
|
|
||
|
public static next(): number {
|
||
|
var s = this._state;
|
||
|
var r0 = (Math.imul(18273, s[0] & 0xFFFF) + (s[0] >>> 16)) | 0;
|
||
|
s[0] = r0;
|
||
|
var r1 = (Math.imul(36969, s[1] & 0xFFFF) + (s[1] >>> 16)) | 0;
|
||
|
s[1] = r1;
|
||
|
var x = ((r0 << 16) + (r1 & 0xFFFF)) | 0;
|
||
|
// Division by 0x100000000 through multiplication by reciprocal.
|
||
|
return (x < 0 ? (x + 0x100000000) : x) * 2.3283064365386962890625e-10;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Math.random = function random(): number {
|
||
|
return Random.next();
|
||
|
};
|
||
|
|
||
|
function polyfillWeakMap() {
|
||
|
if (typeof jsGlobal.WeakMap === 'function') {
|
||
|
return; // weak map is supported
|
||
|
}
|
||
|
var id = 0;
|
||
|
function WeakMap() {
|
||
|
this.id = '$weakmap' + (id++);
|
||
|
};
|
||
|
WeakMap.prototype = {
|
||
|
has: function(obj) {
|
||
|
return obj.hasOwnProperty(this.id);
|
||
|
},
|
||
|
get: function(obj, defaultValue) {
|
||
|
return obj.hasOwnProperty(this.id) ? obj[this.id] : defaultValue;
|
||
|
},
|
||
|
set: function(obj, value) {
|
||
|
Object.defineProperty(obj, this.id, {
|
||
|
value: value,
|
||
|
enumerable: false,
|
||
|
configurable: true
|
||
|
});
|
||
|
}
|
||
|
};
|
||
|
jsGlobal.WeakMap = WeakMap;
|
||
|
}
|
||
|
|
||
|
polyfillWeakMap();
|
||
|
|
||
|
declare var netscape;
|
||
|
declare var Components;
|
||
|
|
||
|
export interface IReferenceCountable {
|
||
|
_referenceCount: number;
|
||
|
_addReference();
|
||
|
_removeReference();
|
||
|
}
|
||
|
|
||
|
var useReferenceCounting = true;
|
||
|
|
||
|
export class WeakList<T extends IReferenceCountable> {
|
||
|
private _map: WeakMap<T, T>;
|
||
|
private _list: T [];
|
||
|
constructor() {
|
||
|
if (typeof netscape !== "undefined" && netscape.security.PrivilegeManager) {
|
||
|
this._map = new WeakMap<T, T>();
|
||
|
} else {
|
||
|
this._list = [];
|
||
|
}
|
||
|
}
|
||
|
clear() {
|
||
|
if (this._map) {
|
||
|
this._map.clear();
|
||
|
} else {
|
||
|
this._list.length = 0;
|
||
|
}
|
||
|
}
|
||
|
push(value: T) {
|
||
|
if (this._map) {
|
||
|
this._map.set(value, null);
|
||
|
} else {
|
||
|
this._list.push(value);
|
||
|
}
|
||
|
}
|
||
|
forEach(callback: (value: T) => void) {
|
||
|
if (this._map) {
|
||
|
if (typeof netscape !== "undefined") {
|
||
|
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
|
||
|
}
|
||
|
Components.utils.nondeterministicGetWeakMapKeys(this._map).forEach(function (value: T) {
|
||
|
if (value._referenceCount !== 0) {
|
||
|
callback(value);
|
||
|
}
|
||
|
});
|
||
|
return;
|
||
|
}
|
||
|
var list = this._list;
|
||
|
var zeroCount = 0;
|
||
|
for (var i = 0; i < list.length; i++) {
|
||
|
var value = list[i];
|
||
|
if (useReferenceCounting && value._referenceCount === 0) {
|
||
|
zeroCount++;
|
||
|
} else {
|
||
|
callback(value);
|
||
|
}
|
||
|
}
|
||
|
if (zeroCount > 16 && zeroCount > (list.length >> 2)) {
|
||
|
var newList = [];
|
||
|
for (var i = 0; i < list.length; i++) {
|
||
|
if (list[i]._referenceCount > 0) {
|
||
|
newList.push(list[i]);
|
||
|
}
|
||
|
}
|
||
|
this._list = newList;
|
||
|
}
|
||
|
}
|
||
|
get length(): number {
|
||
|
if (this._map) {
|
||
|
// TODO: Implement this.
|
||
|
return -1;
|
||
|
} else {
|
||
|
return this._list.length;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module NumberUtilities {
|
||
|
export function pow2(exponent: number): number {
|
||
|
if (exponent === (exponent | 0)) {
|
||
|
if (exponent < 0) {
|
||
|
return 1 / (1 << -exponent);
|
||
|
}
|
||
|
return 1 << exponent;
|
||
|
}
|
||
|
return Math.pow(2, exponent);
|
||
|
}
|
||
|
|
||
|
export function clamp(value: number, min: number, max: number) {
|
||
|
return Math.max(min, Math.min(max, value));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Rounds *.5 to the nearest even number.
|
||
|
* See https://en.wikipedia.org/wiki/Rounding#Round_half_to_even for details.
|
||
|
*/
|
||
|
export function roundHalfEven(value: number): number {
|
||
|
if (Math.abs(value % 1) === 0.5) {
|
||
|
var floor = Math.floor(value);
|
||
|
return floor % 2 === 0 ? floor : Math.ceil(value);
|
||
|
}
|
||
|
return Math.round(value);
|
||
|
}
|
||
|
|
||
|
export function epsilonEquals(value: number, other: number): boolean {
|
||
|
return Math.abs(value - other) < 0.0000001;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export enum Numbers {
|
||
|
MaxU16 = 0xFFFF,
|
||
|
MaxI16 = 0x7FFF,
|
||
|
MinI16 = -0x8000
|
||
|
}
|
||
|
|
||
|
export module IntegerUtilities {
|
||
|
var sharedBuffer = new ArrayBuffer(8);
|
||
|
export var i8 = new Int8Array(sharedBuffer);
|
||
|
export var u8 = new Uint8Array(sharedBuffer);
|
||
|
export var i32 = new Int32Array(sharedBuffer);
|
||
|
export var f32 = new Float32Array(sharedBuffer);
|
||
|
export var f64 = new Float64Array(sharedBuffer);
|
||
|
export var nativeLittleEndian = new Int8Array(new Int32Array([1]).buffer)[0] === 1;
|
||
|
|
||
|
/**
|
||
|
* Convert a float into 32 bits.
|
||
|
*/
|
||
|
export function floatToInt32(v: number) {
|
||
|
f32[0] = v; return i32[0];
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Convert 32 bits into a float.
|
||
|
*/
|
||
|
export function int32ToFloat(i: number) {
|
||
|
i32[0] = i; return f32[0];
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Swap the bytes of a 16 bit number.
|
||
|
*/
|
||
|
export function swap16(i: number) {
|
||
|
return ((i & 0xFF) << 8) | ((i >> 8) & 0xFF);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Swap the bytes of a 32 bit number.
|
||
|
*/
|
||
|
export function swap32(i: number) {
|
||
|
return ((i & 0xFF) << 24) | ((i & 0xFF00) << 8) | ((i >> 8) & 0xFF00) | ((i >> 24) & 0xFF);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Converts a number to s8.u8 fixed point representation.
|
||
|
*/
|
||
|
export function toS8U8(v: number) {
|
||
|
return ((v * 256) << 16) >> 16;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Converts a number from s8.u8 fixed point representation.
|
||
|
*/
|
||
|
export function fromS8U8(i: number) {
|
||
|
return i / 256;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Round trips a number through s8.u8 conversion.
|
||
|
*/
|
||
|
export function clampS8U8(v: number) {
|
||
|
return fromS8U8(toS8U8(v));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Converts a number to signed 16 bits.
|
||
|
*/
|
||
|
export function toS16(v: number) {
|
||
|
return (v << 16) >> 16;
|
||
|
}
|
||
|
|
||
|
export function bitCount(i: number): number {
|
||
|
i = i - ((i >> 1) & 0x55555555);
|
||
|
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
|
||
|
return (((i + (i >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
|
||
|
}
|
||
|
|
||
|
export function ones(i: number): number {
|
||
|
i = i - ((i >> 1) & 0x55555555);
|
||
|
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
|
||
|
return ((i + (i >> 4) & 0xF0F0F0F) * 0x1010101) >> 24;
|
||
|
}
|
||
|
|
||
|
export function trailingZeros(i: number): number {
|
||
|
return IntegerUtilities.ones((i & -i) - 1);
|
||
|
}
|
||
|
|
||
|
export function getFlags(i: number, flags: string[]): string {
|
||
|
var str = "";
|
||
|
for (var i = 0; i < flags.length; i++) {
|
||
|
if (i & (1 << i)) {
|
||
|
str += flags[i] + " ";
|
||
|
}
|
||
|
}
|
||
|
if (str.length === 0) {
|
||
|
return "";
|
||
|
}
|
||
|
return str.trim();
|
||
|
}
|
||
|
|
||
|
export function isPowerOfTwo(x: number) {
|
||
|
return x && ((x & (x - 1)) === 0);
|
||
|
}
|
||
|
|
||
|
export function roundToMultipleOfFour(x: number) {
|
||
|
return (x + 3) & ~0x3;
|
||
|
}
|
||
|
|
||
|
export function nearestPowerOfTwo(x: number) {
|
||
|
x --;
|
||
|
x |= x >> 1;
|
||
|
x |= x >> 2;
|
||
|
x |= x >> 4;
|
||
|
x |= x >> 8;
|
||
|
x |= x >> 16;
|
||
|
x ++;
|
||
|
return x;
|
||
|
}
|
||
|
|
||
|
export function roundToMultipleOfPowerOfTwo(i: number, powerOfTwo: number) {
|
||
|
var x = (1 << powerOfTwo) - 1;
|
||
|
return (i + x) & ~x; // Round up to multiple of power of two.
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Polyfill imul.
|
||
|
*/
|
||
|
if (!Math.imul) {
|
||
|
Math.imul = function imul(a, b) {
|
||
|
var ah = (a >>> 16) & 0xffff;
|
||
|
var al = a & 0xffff;
|
||
|
var bh = (b >>> 16) & 0xffff;
|
||
|
var bl = b & 0xffff;
|
||
|
// the shift by 0 fixes the sign on the high part
|
||
|
// the final |0 converts the unsigned value into a signed value
|
||
|
return ((al * bl) + (((ah * bl + al * bh) << 16) >>> 0) | 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Polyfill clz32.
|
||
|
*/
|
||
|
if (!Math.clz32) {
|
||
|
Math.clz32 = function clz32(i: number) {
|
||
|
i |= (i >> 1);
|
||
|
i |= (i >> 2);
|
||
|
i |= (i >> 4);
|
||
|
i |= (i >> 8);
|
||
|
i |= (i >> 16);
|
||
|
return 32 - IntegerUtilities.ones(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module GeometricUtilities {
|
||
|
/**
|
||
|
* Crossing numeber tests to check if a point is inside a polygon. The polygon is given as
|
||
|
* an array of n + 1 float pairs where the last is equal to the first.
|
||
|
*
|
||
|
* http://geomalgorithms.com/a03-_inclusion.html
|
||
|
*/
|
||
|
export function pointInPolygon(x: number, y: number, polygon: Float32Array): boolean {
|
||
|
// release || assert (((polygon.length & 1) === 0) && polygon.length >= 8);
|
||
|
// release || assert (polygon[0] === polygon[polygon.length - 2] &&
|
||
|
// polygon[1] === polygon[polygon.length - 1], "First and last points should be equal.");
|
||
|
var crosses = 0;
|
||
|
var n = polygon.length - 2;
|
||
|
var p = polygon;
|
||
|
|
||
|
for (var i = 0; i < n; i += 2) {
|
||
|
var x0 = p[i + 0];
|
||
|
var y0 = p[i + 1];
|
||
|
var x1 = p[i + 2];
|
||
|
var y1 = p[i + 3];
|
||
|
if (((y0 <= y) && (y1 > y)) || ((y0 > y) && (y1 <= y))) {
|
||
|
var t = (y - y0) / (y1 - y0);
|
||
|
if (x < x0 + t * (x1 - x0)) {
|
||
|
crosses ++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return (crosses & 1) === 1;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Signed area of a triangle. If zero then points are collinear, if < 0 then points
|
||
|
* are clockwise otherwise counter-clockwise.
|
||
|
*/
|
||
|
export function signedArea(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number): number {
|
||
|
return (x1 - x0) * (y2 - y0) - (y1 - y0) * (x2 - x0);
|
||
|
}
|
||
|
|
||
|
export function counterClockwise(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number): boolean {
|
||
|
return signedArea(x0, y0, x1, y1, x2, y2) > 0;
|
||
|
}
|
||
|
|
||
|
export function clockwise(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number): boolean {
|
||
|
return signedArea(x0, y0, x1, y1, x2, y2) < 0;
|
||
|
}
|
||
|
|
||
|
export function pointInPolygonInt32(x: number, y: number, polygon: Int32Array): boolean {
|
||
|
// release || assert (((polygon.length & 1) === 0) && polygon.length >= 8);
|
||
|
// release || assert (polygon[0] === polygon[polygon.length - 2] &&
|
||
|
// polygon[1] === polygon[polygon.length - 1], "First and last points should be equal.");
|
||
|
x = x | 0;
|
||
|
y = y | 0;
|
||
|
var crosses = 0;
|
||
|
var n = polygon.length - 2;
|
||
|
var p = polygon;
|
||
|
|
||
|
for (var i = 0; i < n; i += 2) {
|
||
|
var x0 = p[i + 0];
|
||
|
var y0 = p[i + 1];
|
||
|
var x1 = p[i + 2];
|
||
|
var y1 = p[i + 3];
|
||
|
if (((y0 <= y) && (y1 > y)) || ((y0 > y) && (y1 <= y))) {
|
||
|
var t = (y - y0) / (y1 - y0);
|
||
|
if (x < x0 + t * (x1 - x0)) {
|
||
|
crosses ++;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
return (crosses & 1) === 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export enum LogLevel {
|
||
|
Error = 0x1,
|
||
|
Warn = 0x2,
|
||
|
Debug = 0x4,
|
||
|
Log = 0x8,
|
||
|
Info = 0x10,
|
||
|
All = 0x1f
|
||
|
}
|
||
|
|
||
|
export class IndentingWriter {
|
||
|
public static PURPLE = '\033[94m';
|
||
|
public static YELLOW = '\033[93m';
|
||
|
public static GREEN = '\033[92m';
|
||
|
public static RED = '\033[91m';
|
||
|
public static BOLD_RED = '\033[1;91m';
|
||
|
public static ENDC = '\033[0m';
|
||
|
|
||
|
public static logLevel: LogLevel = LogLevel.All;
|
||
|
|
||
|
private static _consoleOut = inBrowser ? console.info.bind(console) : print;
|
||
|
private static _consoleOutNoNewline = inBrowser ? console.info.bind(console) : putstr;
|
||
|
|
||
|
private _tab: string;
|
||
|
private _padding: string;
|
||
|
private _suppressOutput: boolean;
|
||
|
private _out: (s: string) => void;
|
||
|
private _outNoNewline: (s: string) => void;
|
||
|
|
||
|
constructor(suppressOutput: boolean = false, out?) {
|
||
|
this._tab = " ";
|
||
|
this._padding = "";
|
||
|
this._suppressOutput = suppressOutput;
|
||
|
this._out = out || IndentingWriter._consoleOut;
|
||
|
this._outNoNewline = out || IndentingWriter._consoleOutNoNewline;
|
||
|
}
|
||
|
|
||
|
write(str: string = "", writePadding = false) {
|
||
|
if (!this._suppressOutput) {
|
||
|
this._outNoNewline((writePadding ? this._padding : "") + str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
writeLn(str: string = "") {
|
||
|
if (!this._suppressOutput) {
|
||
|
this._out(this._padding + str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
writeTimeLn(str: string = "") {
|
||
|
if (!this._suppressOutput) {
|
||
|
this._out(this._padding + performance.now().toFixed(2) + " " + str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
writeComment(str: string) {
|
||
|
var lines = str.split("\n");
|
||
|
if (lines.length === 1) {
|
||
|
this.writeLn("// " + lines[0]);
|
||
|
} else {
|
||
|
this.writeLn("/**");
|
||
|
for (var i = 0; i < lines.length; i++) {
|
||
|
this.writeLn(" * " + lines[i]);
|
||
|
}
|
||
|
this.writeLn(" */");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
writeLns(str: string) {
|
||
|
var lines = str.split("\n");
|
||
|
for (var i = 0; i < lines.length; i++) {
|
||
|
this.writeLn(lines[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
errorLn(str: string) {
|
||
|
if (IndentingWriter.logLevel & LogLevel.Error) {
|
||
|
this.boldRedLn(str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
warnLn(str: string) {
|
||
|
if (IndentingWriter.logLevel & LogLevel.Warn) {
|
||
|
this.yellowLn(str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
debugLn(str: string) {
|
||
|
if (IndentingWriter.logLevel & LogLevel.Debug) {
|
||
|
this.purpleLn(str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
logLn(str: string) {
|
||
|
if (IndentingWriter.logLevel & LogLevel.Log) {
|
||
|
this.writeLn(str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
infoLn(str: string) {
|
||
|
if (IndentingWriter.logLevel & LogLevel.Info) {
|
||
|
this.writeLn(str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
yellowLn(str: string) {
|
||
|
this.colorLn(IndentingWriter.YELLOW, str);
|
||
|
}
|
||
|
|
||
|
greenLn(str: string) {
|
||
|
this.colorLn(IndentingWriter.GREEN, str);
|
||
|
}
|
||
|
|
||
|
boldRedLn(str: string) {
|
||
|
this.colorLn(IndentingWriter.BOLD_RED, str);
|
||
|
}
|
||
|
|
||
|
redLn(str: string) {
|
||
|
this.colorLn(IndentingWriter.RED, str);
|
||
|
}
|
||
|
|
||
|
purpleLn(str: string) {
|
||
|
this.colorLn(IndentingWriter.PURPLE, str);
|
||
|
}
|
||
|
|
||
|
colorLn(color: string, str: string) {
|
||
|
if (!this._suppressOutput) {
|
||
|
if (!inBrowser) {
|
||
|
this._out(this._padding + color + str + IndentingWriter.ENDC);
|
||
|
} else {
|
||
|
this._out(this._padding + str);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
redLns(str: string) {
|
||
|
this.colorLns(IndentingWriter.RED, str);
|
||
|
}
|
||
|
|
||
|
colorLns(color: string, str: string) {
|
||
|
var lines = str.split("\n");
|
||
|
for (var i = 0; i < lines.length; i++) {
|
||
|
this.colorLn(color, lines[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
enter(str: string) {
|
||
|
if (!this._suppressOutput) {
|
||
|
this._out(this._padding + str);
|
||
|
}
|
||
|
this.indent();
|
||
|
}
|
||
|
|
||
|
leaveAndEnter(str: string) {
|
||
|
this.leave(str);
|
||
|
this.indent();
|
||
|
}
|
||
|
|
||
|
leave(str: string) {
|
||
|
this.outdent();
|
||
|
if (!this._suppressOutput) {
|
||
|
this._out(this._padding + str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
indent() {
|
||
|
this._padding += this._tab;
|
||
|
}
|
||
|
|
||
|
outdent() {
|
||
|
if (this._padding.length > 0) {
|
||
|
this._padding = this._padding.substring(0, this._padding.length - this._tab.length);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
writeArray(arr: any[], detailed: boolean = false, noNumbers: boolean = false) {
|
||
|
detailed = detailed || false;
|
||
|
for (var i = 0, j = arr.length; i < j; i++) {
|
||
|
var prefix = "";
|
||
|
if (detailed) {
|
||
|
if (arr[i] === null) {
|
||
|
prefix = "null";
|
||
|
} else if (arr[i] === undefined) {
|
||
|
prefix = "undefined";
|
||
|
} else {
|
||
|
prefix = arr[i].constructor.name;
|
||
|
}
|
||
|
prefix += " ";
|
||
|
}
|
||
|
var number = noNumbers ? "" : ("" + i).padRight(' ', 4);
|
||
|
this.writeLn(number + prefix + arr[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Insertion sort SortedList backed by a linked list.
|
||
|
*/
|
||
|
class SortedListNode<T> {
|
||
|
value: T;
|
||
|
next: SortedListNode<T>;
|
||
|
constructor(value: T, next: SortedListNode<T>) {
|
||
|
this.value = value;
|
||
|
this.next = next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export class SortedList<T> {
|
||
|
public static RETURN = 1;
|
||
|
public static DELETE = 2;
|
||
|
private _compare: (l: T, r: T) => number;
|
||
|
private _head: SortedListNode<T>;
|
||
|
private _length: number;
|
||
|
|
||
|
constructor (compare: (l: T, r: T) => number) {
|
||
|
release || Debug.assert(compare);
|
||
|
this._compare = compare;
|
||
|
this._head = null;
|
||
|
this._length = 0;
|
||
|
}
|
||
|
|
||
|
public push(value: T) {
|
||
|
release || Debug.assert(value !== undefined);
|
||
|
this._length ++;
|
||
|
if (!this._head) {
|
||
|
this._head = new SortedListNode<T>(value, null);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var curr = this._head;
|
||
|
var prev = null;
|
||
|
var node = new SortedListNode<T>(value, null);
|
||
|
var compare = this._compare;
|
||
|
while (curr) {
|
||
|
if (compare(curr.value, node.value) > 0) {
|
||
|
if (prev) {
|
||
|
node.next = curr;
|
||
|
prev.next = node;
|
||
|
} else {
|
||
|
node.next = this._head;
|
||
|
this._head = node;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
prev = curr;
|
||
|
curr = curr.next;
|
||
|
}
|
||
|
prev.next = node;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Visitors can return RETURN if they wish to stop the iteration or DELETE if they need to delete the current node.
|
||
|
* NOTE: DELETE most likley doesn't work if there are multiple active iterations going on.
|
||
|
*/
|
||
|
public forEach(visitor: (value: T) => any) {
|
||
|
var curr = this._head;
|
||
|
var last = null;
|
||
|
while (curr) {
|
||
|
var result = visitor(curr.value);
|
||
|
if (result === SortedList.RETURN) {
|
||
|
return;
|
||
|
} else if (result === SortedList.DELETE) {
|
||
|
if (!last) {
|
||
|
curr = this._head = this._head.next;
|
||
|
} else {
|
||
|
curr = last.next = curr.next;
|
||
|
}
|
||
|
} else {
|
||
|
last = curr;
|
||
|
curr = curr.next;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public isEmpty(): boolean {
|
||
|
return !this._head;
|
||
|
}
|
||
|
|
||
|
public pop(): T {
|
||
|
if (!this._head) {
|
||
|
return undefined;
|
||
|
}
|
||
|
this._length --;
|
||
|
var ret = this._head;
|
||
|
this._head = this._head.next;
|
||
|
return ret.value;
|
||
|
}
|
||
|
|
||
|
public contains(value: T): boolean {
|
||
|
var curr = this._head;
|
||
|
while (curr) {
|
||
|
if (curr.value === value) {
|
||
|
return true;
|
||
|
}
|
||
|
curr = curr.next;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public toString(): string {
|
||
|
var str = "[";
|
||
|
var curr = this._head;
|
||
|
while (curr) {
|
||
|
str += curr.value.toString();
|
||
|
curr = curr.next;
|
||
|
if (curr) {
|
||
|
str += ",";
|
||
|
}
|
||
|
}
|
||
|
str += "]";
|
||
|
return str;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export class CircularBuffer {
|
||
|
index: number;
|
||
|
start: number;
|
||
|
array: ArrayBufferView;
|
||
|
_size: number;
|
||
|
_mask: number;
|
||
|
constructor(Type, sizeInBits: number = 12) {
|
||
|
this.index = 0;
|
||
|
this.start = 0;
|
||
|
this._size = 1 << sizeInBits;
|
||
|
this._mask = this._size - 1;
|
||
|
this.array = new Type(this._size);
|
||
|
}
|
||
|
public get (i) {
|
||
|
return this.array[i];
|
||
|
}
|
||
|
|
||
|
public forEachInReverse(visitor) {
|
||
|
if (this.isEmpty()) {
|
||
|
return;
|
||
|
}
|
||
|
var i = this.index === 0 ? this._size - 1 : this.index - 1;
|
||
|
var end = (this.start - 1) & this._mask;
|
||
|
while (i !== end) {
|
||
|
if (visitor(this.array[i], i)) {
|
||
|
break;
|
||
|
}
|
||
|
i = i === 0 ? this._size - 1 : i - 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public write(value) {
|
||
|
this.array[this.index] = value;
|
||
|
this.index = (this.index + 1) & this._mask;
|
||
|
if (this.index === this.start) {
|
||
|
this.start = (this.start + 1) & this._mask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public isFull(): boolean {
|
||
|
return ((this.index + 1) & this._mask) === this.start;
|
||
|
}
|
||
|
|
||
|
public isEmpty(): boolean {
|
||
|
return this.index === this.start;
|
||
|
}
|
||
|
|
||
|
public reset() {
|
||
|
this.index = 0;
|
||
|
this.start = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module BitSets {
|
||
|
import assert = Debug.assert;
|
||
|
|
||
|
export var ADDRESS_BITS_PER_WORD = 5;
|
||
|
export var BITS_PER_WORD = 1 << ADDRESS_BITS_PER_WORD;
|
||
|
export var BIT_INDEX_MASK = BITS_PER_WORD - 1;
|
||
|
|
||
|
function getSize(length): number {
|
||
|
return ((length + (BITS_PER_WORD - 1)) >> ADDRESS_BITS_PER_WORD) << ADDRESS_BITS_PER_WORD;
|
||
|
}
|
||
|
|
||
|
export interface BitSet {
|
||
|
set: (i) => void;
|
||
|
setAll: () => void;
|
||
|
assign: (set: BitSet) => void;
|
||
|
clear: (i: number) => void;
|
||
|
get: (i: number) => boolean;
|
||
|
clearAll: () => void;
|
||
|
intersect: (other: BitSet) => void;
|
||
|
subtract: (other: BitSet) => void;
|
||
|
negate: () => void;
|
||
|
forEach: (fn) => void;
|
||
|
toArray: () => boolean [];
|
||
|
equals: (other: BitSet) => boolean;
|
||
|
contains: (other: BitSet) => boolean;
|
||
|
isEmpty: () => boolean;
|
||
|
clone: () => BitSet;
|
||
|
recount: () => void;
|
||
|
toString: (names: string []) => string;
|
||
|
toBitString: (on: string, off: string) => string;
|
||
|
}
|
||
|
|
||
|
function toBitString(on: string, off: string) {
|
||
|
var self: BitSet = this;
|
||
|
on = on || "1";
|
||
|
off = off || "0";
|
||
|
var str = "";
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
str += self.get(i) ? on : off;
|
||
|
}
|
||
|
return str;
|
||
|
}
|
||
|
|
||
|
function toString(names: any[]) {
|
||
|
var self: BitSet = this;
|
||
|
var set = [];
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
if (self.get(i)) {
|
||
|
set.push(names ? names[i] : i);
|
||
|
}
|
||
|
}
|
||
|
return set.join(", ");
|
||
|
}
|
||
|
|
||
|
export class Uint32ArrayBitSet implements BitSet {
|
||
|
size: number;
|
||
|
bits: Uint32Array;
|
||
|
count: number;
|
||
|
dirty: number;
|
||
|
length: number;
|
||
|
|
||
|
constructor(length: number) {
|
||
|
this.size = getSize(length);
|
||
|
this.count = 0;
|
||
|
this.dirty = 0;
|
||
|
this.length = length;
|
||
|
this.bits = new Uint32Array(this.size >> ADDRESS_BITS_PER_WORD);
|
||
|
}
|
||
|
|
||
|
recount() {
|
||
|
if (!this.dirty) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var bits = this.bits;
|
||
|
var c = 0;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
var v = bits[i];
|
||
|
v = v - ((v >> 1) & 0x55555555);
|
||
|
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||
|
c += ((v + (v >> 4) & 0xF0F0F0F) * 0x1010101) >> 24;
|
||
|
}
|
||
|
|
||
|
this.count = c;
|
||
|
this.dirty = 0;
|
||
|
}
|
||
|
|
||
|
set(i) {
|
||
|
var n = i >> ADDRESS_BITS_PER_WORD;
|
||
|
var old = this.bits[n];
|
||
|
var b = old | (1 << (i & BIT_INDEX_MASK));
|
||
|
this.bits[n] = b;
|
||
|
this.dirty |= old ^ b;
|
||
|
}
|
||
|
|
||
|
setAll() {
|
||
|
var bits = this.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
bits[i] = 0xFFFFFFFF;
|
||
|
}
|
||
|
this.count = this.size;
|
||
|
this.dirty = 0;
|
||
|
}
|
||
|
|
||
|
assign(set) {
|
||
|
this.count = set.count;
|
||
|
this.dirty = set.dirty;
|
||
|
this.size = set.size;
|
||
|
for (var i = 0, j = this.bits.length; i < j; i++) {
|
||
|
this.bits[i] = set.bits[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
nextSetBit(from: number, to: number): number {
|
||
|
if (from === to) {
|
||
|
return -1;
|
||
|
}
|
||
|
var bits = this.bits;
|
||
|
for (var i = from; i < to; i++) {
|
||
|
var word = bits[i >> ADDRESS_BITS_PER_WORD];
|
||
|
if (((word & 1 << (i & BIT_INDEX_MASK))) !== 0) {
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clear(i) {
|
||
|
var n = i >> ADDRESS_BITS_PER_WORD;
|
||
|
var old = this.bits[n];
|
||
|
var b = old & ~(1 << (i & BIT_INDEX_MASK));
|
||
|
this.bits[n] = b;
|
||
|
this.dirty |= old ^ b;
|
||
|
}
|
||
|
|
||
|
get(i): boolean {
|
||
|
var word = this.bits[i >> ADDRESS_BITS_PER_WORD];
|
||
|
return ((word & 1 << (i & BIT_INDEX_MASK))) !== 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
clearAll() {
|
||
|
var bits = this.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
bits[i] = 0;
|
||
|
}
|
||
|
this.count = 0;
|
||
|
this.dirty = 0;
|
||
|
}
|
||
|
|
||
|
private _union(other: Uint32ArrayBitSet) {
|
||
|
var dirty = this.dirty;
|
||
|
var bits = this.bits;
|
||
|
var otherBits = other.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
var old = bits[i];
|
||
|
var b = old | otherBits[i];
|
||
|
bits[i] = b;
|
||
|
dirty |= old ^ b;
|
||
|
}
|
||
|
this.dirty = dirty;
|
||
|
}
|
||
|
|
||
|
intersect(other: Uint32ArrayBitSet) {
|
||
|
var dirty = this.dirty;
|
||
|
var bits = this.bits;
|
||
|
var otherBits = other.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
var old = bits[i];
|
||
|
var b = old & otherBits[i];
|
||
|
bits[i] = b;
|
||
|
dirty |= old ^ b;
|
||
|
}
|
||
|
this.dirty = dirty;
|
||
|
}
|
||
|
|
||
|
subtract(other: Uint32ArrayBitSet) {
|
||
|
var dirty = this.dirty;
|
||
|
var bits = this.bits;
|
||
|
var otherBits = other.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
var old = bits[i];
|
||
|
var b = old & ~otherBits[i];
|
||
|
bits[i] = b;
|
||
|
dirty |= old ^ b;
|
||
|
}
|
||
|
this.dirty = dirty;
|
||
|
}
|
||
|
|
||
|
negate() {
|
||
|
var dirty = this.dirty;
|
||
|
var bits = this.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
var old = bits[i];
|
||
|
var b = ~old;
|
||
|
bits[i] = b;
|
||
|
dirty |= old ^ b;
|
||
|
}
|
||
|
this.dirty = dirty;
|
||
|
}
|
||
|
|
||
|
forEach(fn) {
|
||
|
release || assert(fn);
|
||
|
var bits = this.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
var word = bits[i];
|
||
|
if (word) {
|
||
|
for (var k = 0; k < BITS_PER_WORD; k++) {
|
||
|
if (word & (1 << k)) {
|
||
|
fn(i * BITS_PER_WORD + k);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
toArray(): boolean[] {
|
||
|
var set = [];
|
||
|
var bits = this.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
var word = bits[i];
|
||
|
if (word) {
|
||
|
for (var k = 0; k < BITS_PER_WORD; k++) {
|
||
|
if (word & (1 << k)) {
|
||
|
set.push(i * BITS_PER_WORD + k);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return set;
|
||
|
}
|
||
|
|
||
|
equals(other: Uint32ArrayBitSet) {
|
||
|
if (this.size !== other.size) {
|
||
|
return false;
|
||
|
}
|
||
|
var bits = this.bits;
|
||
|
var otherBits = other.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
if (bits[i] !== otherBits[i]) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
contains(other: Uint32ArrayBitSet) {
|
||
|
if (this.size !== other.size) {
|
||
|
return false;
|
||
|
}
|
||
|
var bits = this.bits;
|
||
|
var otherBits = other.bits;
|
||
|
for (var i = 0, j = bits.length; i < j; i++) {
|
||
|
if ((bits[i] | otherBits[i]) !== bits[i]) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
toBitString: (on: string, off: string) => string;
|
||
|
toString: (names: string []) => string;
|
||
|
|
||
|
isEmpty(): boolean {
|
||
|
this.recount();
|
||
|
return this.count === 0;
|
||
|
}
|
||
|
|
||
|
clone(): Uint32ArrayBitSet {
|
||
|
var set = new Uint32ArrayBitSet(this.length);
|
||
|
set._union(this);
|
||
|
return set;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export class Uint32BitSet implements BitSet {
|
||
|
size: number;
|
||
|
bits: number;
|
||
|
count: number;
|
||
|
dirty: number;
|
||
|
singleWord: boolean;
|
||
|
length: number;
|
||
|
constructor(length: number) {
|
||
|
this.count = 0;
|
||
|
this.dirty = 0;
|
||
|
this.size = getSize(length);
|
||
|
this.bits = 0;
|
||
|
this.singleWord = true;
|
||
|
this.length = length;
|
||
|
}
|
||
|
|
||
|
recount() {
|
||
|
if (!this.dirty) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var c = 0;
|
||
|
var v = this.bits;
|
||
|
v = v - ((v >> 1) & 0x55555555);
|
||
|
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||
|
c += ((v + (v >> 4) & 0xF0F0F0F) * 0x1010101) >> 24;
|
||
|
|
||
|
this.count = c;
|
||
|
this.dirty = 0;
|
||
|
}
|
||
|
|
||
|
set(i) {
|
||
|
var old = this.bits;
|
||
|
var b = old | (1 << (i & BIT_INDEX_MASK));
|
||
|
this.bits = b;
|
||
|
this.dirty |= old ^ b;
|
||
|
}
|
||
|
|
||
|
setAll() {
|
||
|
this.bits = 0xFFFFFFFF;
|
||
|
this.count = this.size;
|
||
|
this.dirty = 0;
|
||
|
}
|
||
|
|
||
|
assign(set: Uint32BitSet) {
|
||
|
this.count = set.count;
|
||
|
this.dirty = set.dirty;
|
||
|
this.size = set.size;
|
||
|
this.bits = set.bits;
|
||
|
}
|
||
|
|
||
|
clear(i: number) {
|
||
|
var old = this.bits;
|
||
|
var b = old & ~(1 << (i & BIT_INDEX_MASK));
|
||
|
this.bits = b;
|
||
|
this.dirty |= old ^ b;
|
||
|
}
|
||
|
|
||
|
get(i: number): boolean {
|
||
|
return ((this.bits & 1 << (i & BIT_INDEX_MASK))) !== 0;
|
||
|
}
|
||
|
|
||
|
clearAll() {
|
||
|
this.bits = 0;
|
||
|
this.count = 0;
|
||
|
this.dirty = 0;
|
||
|
}
|
||
|
|
||
|
private _union(other: Uint32BitSet) {
|
||
|
var old = this.bits;
|
||
|
var b = old | other.bits;
|
||
|
this.bits = b;
|
||
|
this.dirty = old ^ b;
|
||
|
}
|
||
|
|
||
|
intersect(other: Uint32BitSet) {
|
||
|
var old = this.bits;
|
||
|
var b = old & other.bits;
|
||
|
this.bits = b;
|
||
|
this.dirty = old ^ b;
|
||
|
}
|
||
|
|
||
|
subtract(other: Uint32BitSet) {
|
||
|
var old = this.bits;
|
||
|
var b = old & ~other.bits;
|
||
|
this.bits = b;
|
||
|
this.dirty = old ^ b;
|
||
|
}
|
||
|
|
||
|
negate() {
|
||
|
var old = this.bits;
|
||
|
var b = ~old;
|
||
|
this.bits = b;
|
||
|
this.dirty = old ^ b;
|
||
|
}
|
||
|
|
||
|
forEach(fn) {
|
||
|
release || assert(fn);
|
||
|
var word = this.bits;
|
||
|
if (word) {
|
||
|
for (var k = 0; k < BITS_PER_WORD; k++) {
|
||
|
if (word & (1 << k)) {
|
||
|
fn(k);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
toArray(): boolean [] {
|
||
|
var set = [];
|
||
|
var word = this.bits;
|
||
|
if (word) {
|
||
|
for (var k = 0; k < BITS_PER_WORD; k++) {
|
||
|
if (word & (1 << k)) {
|
||
|
set.push(k);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return set;
|
||
|
}
|
||
|
|
||
|
equals(other: Uint32BitSet) {
|
||
|
return this.bits === other.bits;
|
||
|
}
|
||
|
|
||
|
contains(other: Uint32BitSet) {
|
||
|
var bits = this.bits;
|
||
|
return (bits | other.bits) === bits;
|
||
|
}
|
||
|
|
||
|
toBitString: (on: string, off: string) => string;
|
||
|
toString: (names: string []) => string;
|
||
|
|
||
|
isEmpty(): boolean {
|
||
|
this.recount();
|
||
|
return this.count === 0;
|
||
|
}
|
||
|
|
||
|
clone(): Uint32BitSet {
|
||
|
var set = new Uint32BitSet(this.length);
|
||
|
set._union(this);
|
||
|
return set;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Uint32BitSet.prototype.toString = toString;
|
||
|
Uint32BitSet.prototype.toBitString = toBitString;
|
||
|
Uint32ArrayBitSet.prototype.toString = toString;
|
||
|
Uint32ArrayBitSet.prototype.toBitString = toBitString;
|
||
|
|
||
|
export function BitSetFunctor(length: number) {
|
||
|
var shouldUseSingleWord = (getSize(length) >> ADDRESS_BITS_PER_WORD) === 1;
|
||
|
var type = (shouldUseSingleWord ? <any>Uint32BitSet : <any>Uint32ArrayBitSet);
|
||
|
return function () {
|
||
|
return new type(length);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export class ColorStyle {
|
||
|
static TabToolbar = "#252c33";
|
||
|
static Toolbars = "#343c45";
|
||
|
static HighlightBlue = "#1d4f73";
|
||
|
static LightText = "#f5f7fa";
|
||
|
static ForegroundText = "#b6babf";
|
||
|
static Black = "#000000";
|
||
|
static VeryDark = "#14171a";
|
||
|
static Dark = "#181d20";
|
||
|
static Light = "#a9bacb";
|
||
|
static Grey = "#8fa1b2";
|
||
|
static DarkGrey = "#5f7387";
|
||
|
static Blue = "#46afe3";
|
||
|
static Purple = "#6b7abb";
|
||
|
static Pink = "#df80ff";
|
||
|
static Red = "#eb5368";
|
||
|
static Orange = "#d96629";
|
||
|
static LightOrange = "#d99b28";
|
||
|
static Green = "#70bf53";
|
||
|
static BlueGrey = "#5e88b0";
|
||
|
|
||
|
private static _randomStyleCache;
|
||
|
private static _nextStyle = 0;
|
||
|
|
||
|
static randomStyle() {
|
||
|
if (!ColorStyle._randomStyleCache) {
|
||
|
ColorStyle._randomStyleCache = [
|
||
|
"#ff5e3a",
|
||
|
"#ff9500",
|
||
|
"#ffdb4c",
|
||
|
"#87fc70",
|
||
|
"#52edc7",
|
||
|
"#1ad6fd",
|
||
|
"#c644fc",
|
||
|
"#ef4db6",
|
||
|
"#4a4a4a",
|
||
|
"#dbddde",
|
||
|
"#ff3b30",
|
||
|
"#ff9500",
|
||
|
"#ffcc00",
|
||
|
"#4cd964",
|
||
|
"#34aadc",
|
||
|
"#007aff",
|
||
|
"#5856d6",
|
||
|
"#ff2d55",
|
||
|
"#8e8e93",
|
||
|
"#c7c7cc",
|
||
|
"#5ad427",
|
||
|
"#c86edf",
|
||
|
"#d1eefc",
|
||
|
"#e0f8d8",
|
||
|
"#fb2b69",
|
||
|
"#f7f7f7",
|
||
|
"#1d77ef",
|
||
|
"#d6cec3",
|
||
|
"#55efcb",
|
||
|
"#ff4981",
|
||
|
"#ffd3e0",
|
||
|
"#f7f7f7",
|
||
|
"#ff1300",
|
||
|
"#1f1f21",
|
||
|
"#bdbec2",
|
||
|
"#ff3a2d"
|
||
|
];
|
||
|
}
|
||
|
return ColorStyle._randomStyleCache[(ColorStyle._nextStyle ++) % ColorStyle._randomStyleCache.length];
|
||
|
}
|
||
|
|
||
|
static contrastStyle(rgb: string): string {
|
||
|
// http://www.w3.org/TR/AERT#color-contrast
|
||
|
var c = parseInt(rgb.substr(1), 16);
|
||
|
var yiq = (((c >> 16) * 299) + (((c >> 8) & 0xff) * 587) + ((c & 0xff) * 114)) / 1000;
|
||
|
return (yiq >= 128) ? '#000000' : '#ffffff';
|
||
|
}
|
||
|
|
||
|
static reset() {
|
||
|
ColorStyle._nextStyle = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export interface UntypedBounds {
|
||
|
xMin: number;
|
||
|
yMin: number;
|
||
|
xMax: number;
|
||
|
yMax: number;
|
||
|
}
|
||
|
|
||
|
export interface ASRectangle {
|
||
|
x: number;
|
||
|
y: number;
|
||
|
width: number;
|
||
|
height: number;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Faster release version of bounds.
|
||
|
*/
|
||
|
export class Bounds {
|
||
|
xMin: number;
|
||
|
yMin: number;
|
||
|
xMax: number;
|
||
|
yMax: number;
|
||
|
constructor (xMin: number, yMin: number, xMax: number, yMax: number) {
|
||
|
this.xMin = xMin|0;
|
||
|
this.yMin = yMin|0;
|
||
|
this.xMax = xMax|0;
|
||
|
this.yMax = yMax|0;
|
||
|
}
|
||
|
|
||
|
static FromUntyped (source: UntypedBounds): Bounds {
|
||
|
return new Bounds(source.xMin, source.yMin, source.xMax, source.yMax);
|
||
|
}
|
||
|
|
||
|
static FromRectangle (source: ASRectangle): Bounds {
|
||
|
return new Bounds(source.x * 20|0, source.y * 20|0, (source.x + source.width) * 20|0,
|
||
|
(source.y + source.height) * 20|0);
|
||
|
}
|
||
|
|
||
|
setElements (xMin: number, yMin: number, xMax: number, yMax: number): void {
|
||
|
this.xMin = xMin;
|
||
|
this.yMin = yMin;
|
||
|
this.xMax = xMax;
|
||
|
this.yMax = yMax;
|
||
|
}
|
||
|
|
||
|
copyFrom (source: Bounds): void {
|
||
|
this.setElements(source.xMin, source.yMin, source.xMax, source.yMax);
|
||
|
}
|
||
|
|
||
|
contains (x: number, y: number): boolean {
|
||
|
return x < this.xMin !== x < this.xMax &&
|
||
|
y < this.yMin !== y < this.yMax;
|
||
|
}
|
||
|
|
||
|
unionInPlace (other: Bounds): void {
|
||
|
this.xMin = Math.min(this.xMin, other.xMin);
|
||
|
this.yMin = Math.min(this.yMin, other.yMin);
|
||
|
this.xMax = Math.max(this.xMax, other.xMax);
|
||
|
this.yMax = Math.max(this.yMax, other.yMax);
|
||
|
}
|
||
|
|
||
|
extendByPoint (x: number, y: number): void {
|
||
|
this.extendByX(x);
|
||
|
this.extendByY(y);
|
||
|
}
|
||
|
|
||
|
extendByX (x: number): void {
|
||
|
// Exclude default values.
|
||
|
if (this.xMin === 0x8000000) {
|
||
|
this.xMin = this.xMax = x;
|
||
|
return;
|
||
|
}
|
||
|
this.xMin = Math.min(this.xMin, x);
|
||
|
this.xMax = Math.max(this.xMax, x);
|
||
|
}
|
||
|
|
||
|
extendByY (y: number): void {
|
||
|
// Exclude default values.
|
||
|
if (this.yMin === 0x8000000) {
|
||
|
this.yMin = this.yMax = y;
|
||
|
return;
|
||
|
}
|
||
|
this.yMin = Math.min(this.yMin, y);
|
||
|
this.yMax = Math.max(this.yMax, y);
|
||
|
}
|
||
|
|
||
|
public intersects(toIntersect: Bounds): boolean {
|
||
|
return this.contains(toIntersect.xMin, toIntersect.yMin) ||
|
||
|
this.contains(toIntersect.xMax, toIntersect.yMax);
|
||
|
}
|
||
|
|
||
|
isEmpty (): boolean {
|
||
|
return this.xMax <= this.xMin || this.yMax <= this.yMin;
|
||
|
}
|
||
|
|
||
|
get width(): number {
|
||
|
return this.xMax - this.xMin;
|
||
|
}
|
||
|
|
||
|
set width(value: number) {
|
||
|
this.xMax = this.xMin + value;
|
||
|
}
|
||
|
|
||
|
get height(): number {
|
||
|
return this.yMax - this.yMin;
|
||
|
}
|
||
|
|
||
|
set height(value: number) {
|
||
|
this.yMax = this.yMin + value;
|
||
|
}
|
||
|
|
||
|
public getBaseWidth(angle: number): number {
|
||
|
var u = Math.abs(Math.cos(angle));
|
||
|
var v = Math.abs(Math.sin(angle));
|
||
|
return u * (this.xMax - this.xMin) + v * (this.yMax - this.yMin);
|
||
|
}
|
||
|
|
||
|
public getBaseHeight(angle: number): number {
|
||
|
var u = Math.abs(Math.cos(angle));
|
||
|
var v = Math.abs(Math.sin(angle));
|
||
|
return v * (this.xMax - this.xMin) + u * (this.yMax - this.yMin);
|
||
|
}
|
||
|
|
||
|
setEmpty (): void {
|
||
|
this.xMin = this.yMin = this.xMax = this.yMax = 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set all fields to the sentinel value 0x8000000.
|
||
|
*
|
||
|
* This is what Flash uses to indicate uninitialized bounds. Important for bounds calculation
|
||
|
* in `Graphics` instances, which start out with empty bounds but must not just extend them
|
||
|
* from an 0,0 origin.
|
||
|
*/
|
||
|
setToSentinels (): void {
|
||
|
this.xMin = this.yMin = this.xMax = this.yMax = 0x8000000;
|
||
|
}
|
||
|
|
||
|
clone (): Bounds {
|
||
|
return new Bounds(this.xMin, this.yMin, this.xMax, this.yMax);
|
||
|
}
|
||
|
|
||
|
toString(): string {
|
||
|
return "{ " +
|
||
|
"xMin: " + this.xMin + ", " +
|
||
|
"xMin: " + this.yMin + ", " +
|
||
|
"xMax: " + this.xMax + ", " +
|
||
|
"xMax: " + this.yMax +
|
||
|
" }";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Slower debug version of bounds, makes sure that all points have integer coordinates.
|
||
|
*/
|
||
|
export class DebugBounds {
|
||
|
private _xMin: number;
|
||
|
private _yMin: number;
|
||
|
private _xMax: number;
|
||
|
private _yMax: number;
|
||
|
|
||
|
constructor (xMin: number, yMin: number, xMax: number, yMax: number) {
|
||
|
Debug.assert(isInteger(xMin));
|
||
|
Debug.assert(isInteger(yMin));
|
||
|
Debug.assert(isInteger(xMax));
|
||
|
Debug.assert(isInteger(yMax));
|
||
|
this._xMin = xMin|0;
|
||
|
this._yMin = yMin|0;
|
||
|
this._xMax = xMax|0;
|
||
|
this._yMax = yMax|0;
|
||
|
this.assertValid();
|
||
|
}
|
||
|
|
||
|
static FromUntyped (source: UntypedBounds): DebugBounds {
|
||
|
return new DebugBounds(source.xMin, source.yMin, source.xMax, source.yMax);
|
||
|
}
|
||
|
|
||
|
static FromRectangle (source: ASRectangle): DebugBounds {
|
||
|
return new DebugBounds(source.x * 20|0, source.y * 20|0, (source.x + source.width) * 20|0,
|
||
|
(source.y + source.height) * 20|0);
|
||
|
}
|
||
|
|
||
|
setElements (xMin: number, yMin: number, xMax: number, yMax: number): void {
|
||
|
this.xMin = xMin;
|
||
|
this.yMin = yMin;
|
||
|
this.xMax = xMax;
|
||
|
this.yMax = yMax;
|
||
|
}
|
||
|
|
||
|
copyFrom (source: DebugBounds): void {
|
||
|
this.setElements(source.xMin, source.yMin, source.xMax, source.yMax);
|
||
|
}
|
||
|
|
||
|
contains (x: number, y: number): boolean {
|
||
|
return x < this.xMin !== x < this.xMax &&
|
||
|
y < this.yMin !== y < this.yMax;
|
||
|
}
|
||
|
|
||
|
unionWith (other: DebugBounds): void {
|
||
|
this._xMin = Math.min(this._xMin, other._xMin);
|
||
|
this._yMin = Math.min(this._yMin, other._yMin);
|
||
|
this._xMax = Math.max(this._xMax, other._xMax);
|
||
|
this._yMax = Math.max(this._yMax, other._yMax);
|
||
|
}
|
||
|
|
||
|
extendByPoint (x: number, y: number): void {
|
||
|
this.extendByX(x);
|
||
|
this.extendByY(y);
|
||
|
}
|
||
|
|
||
|
extendByX (x: number): void {
|
||
|
if (this.xMin === 0x8000000) {
|
||
|
this.xMin = this.xMax = x;
|
||
|
return;
|
||
|
}
|
||
|
this.xMin = Math.min(this.xMin, x);
|
||
|
this.xMax = Math.max(this.xMax, x);
|
||
|
}
|
||
|
|
||
|
extendByY (y: number): void {
|
||
|
if (this.yMin === 0x8000000) {
|
||
|
this.yMin = this.yMax = y;
|
||
|
return;
|
||
|
}
|
||
|
this.yMin = Math.min(this.yMin, y);
|
||
|
this.yMax = Math.max(this.yMax, y);
|
||
|
}
|
||
|
|
||
|
public intersects(toIntersect: DebugBounds): boolean {
|
||
|
return this.contains(toIntersect._xMin, toIntersect._yMin) ||
|
||
|
this.contains(toIntersect._xMax, toIntersect._yMax);
|
||
|
}
|
||
|
|
||
|
isEmpty (): boolean {
|
||
|
return this._xMax <= this._xMin || this._yMax <= this._yMin;
|
||
|
}
|
||
|
|
||
|
set xMin(value: number) {
|
||
|
Debug.assert(isInteger(value));
|
||
|
this._xMin = value;
|
||
|
this.assertValid();
|
||
|
}
|
||
|
|
||
|
get xMin(): number {
|
||
|
return this._xMin;
|
||
|
}
|
||
|
|
||
|
set yMin(value: number) {
|
||
|
Debug.assert(isInteger(value));
|
||
|
this._yMin = value|0;
|
||
|
this.assertValid();
|
||
|
}
|
||
|
|
||
|
get yMin(): number {
|
||
|
return this._yMin;
|
||
|
}
|
||
|
|
||
|
set xMax(value: number) {
|
||
|
Debug.assert(isInteger(value));
|
||
|
this._xMax = value|0;
|
||
|
this.assertValid();
|
||
|
}
|
||
|
|
||
|
get xMax(): number {
|
||
|
return this._xMax;
|
||
|
}
|
||
|
|
||
|
get width(): number {
|
||
|
return this._xMax - this._xMin;
|
||
|
}
|
||
|
|
||
|
set yMax(value: number) {
|
||
|
Debug.assert(isInteger(value));
|
||
|
this._yMax = value|0;
|
||
|
this.assertValid();
|
||
|
}
|
||
|
|
||
|
get yMax(): number {
|
||
|
return this._yMax;
|
||
|
}
|
||
|
|
||
|
get height(): number {
|
||
|
return this._yMax - this._yMin;
|
||
|
}
|
||
|
|
||
|
public getBaseWidth(angle: number): number {
|
||
|
var u = Math.abs(Math.cos(angle));
|
||
|
var v = Math.abs(Math.sin(angle));
|
||
|
return u * (this._xMax - this._xMin) + v * (this._yMax - this._yMin);
|
||
|
}
|
||
|
|
||
|
public getBaseHeight(angle: number): number {
|
||
|
var u = Math.abs(Math.cos(angle));
|
||
|
var v = Math.abs(Math.sin(angle));
|
||
|
return v * (this._xMax - this._xMin) + u * (this._yMax - this._yMin);
|
||
|
}
|
||
|
|
||
|
setEmpty (): void {
|
||
|
this._xMin = this._yMin = this._xMax = this._yMax = 0;
|
||
|
}
|
||
|
|
||
|
clone (): DebugBounds {
|
||
|
return new DebugBounds(this.xMin, this.yMin, this.xMax, this.yMax);
|
||
|
}
|
||
|
|
||
|
toString(): string {
|
||
|
return "{ " +
|
||
|
"xMin: " + this._xMin + ", " +
|
||
|
"xMin: " + this._yMin + ", " +
|
||
|
"xMax: " + this._xMax + ", " +
|
||
|
"yMax: " + this._yMax +
|
||
|
" }";
|
||
|
}
|
||
|
|
||
|
private assertValid(): void {
|
||
|
// release || assert(this._xMax >= this._xMin);
|
||
|
// release || assert(this._yMax >= this._yMin);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Override Bounds with a slower by safer version, don't do this in release mode.
|
||
|
*/
|
||
|
// C4.Bounds = DebugBounds;
|
||
|
|
||
|
export class Color {
|
||
|
public r: number;
|
||
|
public g: number;
|
||
|
public b: number;
|
||
|
public a: number;
|
||
|
constructor(r: number, g: number, b: number, a: number) {
|
||
|
this.r = r;
|
||
|
this.g = g;
|
||
|
this.b = b;
|
||
|
this.a = a;
|
||
|
}
|
||
|
static FromARGB(argb: number) {
|
||
|
return new Color (
|
||
|
(argb >> 16 & 0xFF) / 255,
|
||
|
(argb >> 8 & 0xFF) / 255,
|
||
|
(argb >> 0 & 0xFF) / 255,
|
||
|
(argb >> 24 & 0xFF) / 255
|
||
|
);
|
||
|
}
|
||
|
static FromRGBA(rgba: number) {
|
||
|
return Color.FromARGB(ColorUtilities.RGBAToARGB(rgba));
|
||
|
}
|
||
|
public toRGBA() {
|
||
|
return (this.r * 255) << 24 | (this.g * 255) << 16 | (this.b * 255) << 8 | (this.a * 255)
|
||
|
}
|
||
|
public toCSSStyle() {
|
||
|
return ColorUtilities.rgbaToCSSStyle(this.toRGBA());
|
||
|
}
|
||
|
set (other: Color) {
|
||
|
this.r = other.r;
|
||
|
this.g = other.g;
|
||
|
this.b = other.b;
|
||
|
this.a = other.a;
|
||
|
}
|
||
|
public static Red = new Color(1, 0, 0, 1);
|
||
|
public static Green = new Color(0, 1, 0, 1);
|
||
|
public static Blue = new Color(0, 0, 1, 1);
|
||
|
public static None = new Color(0, 0, 0, 0);
|
||
|
public static White = new Color(1, 1, 1, 1);
|
||
|
public static Black = new Color(0, 0, 0, 1);
|
||
|
private static colorCache: { [color: string]: Color } = {};
|
||
|
public static randomColor(alpha: number = 1): Color {
|
||
|
return new Color(Math.random(), Math.random(), Math.random(), alpha);
|
||
|
}
|
||
|
public static parseColor(color: string) {
|
||
|
if (!Color.colorCache) {
|
||
|
Color.colorCache = Object.create(null);
|
||
|
}
|
||
|
if (Color.colorCache[color]) {
|
||
|
return Color.colorCache[color];
|
||
|
}
|
||
|
// TODO: Obviously slow, but it will do for now.
|
||
|
var span = document.createElement('span');
|
||
|
document.body.appendChild(span);
|
||
|
span.style.backgroundColor = color;
|
||
|
var rgb = getComputedStyle(span).backgroundColor;
|
||
|
document.body.removeChild(span);
|
||
|
var m = /^rgb\((\d+), (\d+), (\d+)\)$/.exec(rgb);
|
||
|
if (!m) m = /^rgba\((\d+), (\d+), (\d+), ([\d.]+)\)$/.exec(rgb);
|
||
|
var result = new Color(0, 0, 0, 0);
|
||
|
result.r = parseFloat(m[1]) / 255;
|
||
|
result.g = parseFloat(m[2]) / 255;
|
||
|
result.b = parseFloat(m[3]) / 255;
|
||
|
result.a = m[4] ? parseFloat(m[4]) / 255 : 1;
|
||
|
return Color.colorCache[color] = result;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module ColorUtilities {
|
||
|
export function RGBAToARGB(rgba: number): number {
|
||
|
return ((rgba >> 8) & 0x00ffffff) | ((rgba & 0xff) << 24);
|
||
|
}
|
||
|
|
||
|
export function ARGBToRGBA(argb: number): number {
|
||
|
return argb << 8 | ((argb >> 24) & 0xff);
|
||
|
}
|
||
|
|
||
|
export function rgbaToCSSStyle(color: number): string {
|
||
|
return StringUtilities.concat9('rgba(', color >> 24 & 0xff, ',', color >> 16 & 0xff, ',', color >> 8 & 0xff, ',', (color & 0xff) / 0xff, ')');
|
||
|
}
|
||
|
|
||
|
export function cssStyleToRGBA(style: string) {
|
||
|
if (style[0] === "#") {
|
||
|
if (style.length === 7) {
|
||
|
var value = parseInt(style.substring(1), 16);
|
||
|
return (value << 8) | 0xff;
|
||
|
}
|
||
|
} else if (style[0] === "r") {
|
||
|
// We don't parse all types of rgba(....) color styles. We only handle the
|
||
|
// ones we generate ourselves.
|
||
|
var values = style.substring(5, style.length - 1).split(",");
|
||
|
var r = parseInt(values[0]);
|
||
|
var g = parseInt(values[1]);
|
||
|
var b = parseInt(values[2]);
|
||
|
var a = parseFloat(values[3]);
|
||
|
return (r & 0xff) << 24 |
|
||
|
(g & 0xff) << 16 |
|
||
|
(b & 0xff) << 8 |
|
||
|
((a * 255) & 0xff);
|
||
|
}
|
||
|
return 0xff0000ff; // Red
|
||
|
}
|
||
|
|
||
|
export function hexToRGB(color: string): number {
|
||
|
return parseInt(color.slice(1), 16);
|
||
|
}
|
||
|
|
||
|
export function rgbToHex(color: number): string {
|
||
|
return '#' + ('000000' + (color >>> 0).toString(16)).slice(-6);
|
||
|
}
|
||
|
|
||
|
export function isValidHexColor(value: any): boolean {
|
||
|
return /^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/.test(value);
|
||
|
}
|
||
|
|
||
|
export function clampByte(value: number) {
|
||
|
return Math.max(0, Math.min(255, value));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Unpremultiplies the given |pARGB| color value.
|
||
|
*/
|
||
|
export function unpremultiplyARGB(pARGB: number) {
|
||
|
var b = (pARGB >> 0) & 0xff;
|
||
|
var g = (pARGB >> 8) & 0xff;
|
||
|
var r = (pARGB >> 16) & 0xff;
|
||
|
var a = (pARGB >> 24) & 0xff;
|
||
|
r = Math.imul(255, r) / a & 0xff;
|
||
|
g = Math.imul(255, g) / a & 0xff;
|
||
|
b = Math.imul(255, b) / a & 0xff;
|
||
|
return a << 24 | r << 16 | g << 8 | b;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Premultiplies the given |pARGB| color value.
|
||
|
*/
|
||
|
export function premultiplyARGB(uARGB: number) {
|
||
|
var b = (uARGB >> 0) & 0xff;
|
||
|
var g = (uARGB >> 8) & 0xff;
|
||
|
var r = (uARGB >> 16) & 0xff;
|
||
|
var a = (uARGB >> 24) & 0xff;
|
||
|
r = ((Math.imul(r, a) + 127) / 255) | 0;
|
||
|
g = ((Math.imul(g, a) + 127) / 255) | 0;
|
||
|
b = ((Math.imul(b, a) + 127) / 255) | 0;
|
||
|
return a << 24 | r << 16 | g << 8 | b;
|
||
|
}
|
||
|
|
||
|
var premultiplyTable: Uint8Array;
|
||
|
|
||
|
/**
|
||
|
* All possible alpha values and colors 256 * 256 = 65536 entries. Experiments
|
||
|
* indicate that doing unpremultiplication this way is roughly 5x faster.
|
||
|
*
|
||
|
* To lookup a color |c| in the table at a given alpha value |a| use:
|
||
|
* |(a << 8) + c| to compute the index. This layout order was chosen to make
|
||
|
* table lookups cache friendly, it actually makes a difference.
|
||
|
*
|
||
|
* TODO: Figure out if memory / speed tradeoff is worth it.
|
||
|
*/
|
||
|
var unpremultiplyTable: Uint8Array;
|
||
|
|
||
|
/**
|
||
|
* Make sure to call this before using the |unpremultiplyARGBUsingTableLookup| or
|
||
|
* |premultiplyARGBUsingTableLookup| functions. We want to execute this lazily so
|
||
|
* we don't incur any startup overhead.
|
||
|
*/
|
||
|
export function ensureUnpremultiplyTable() {
|
||
|
if (!unpremultiplyTable) {
|
||
|
unpremultiplyTable = new Uint8Array(256 * 256);
|
||
|
for (var c = 0; c < 256; c++) {
|
||
|
for (var a = 0; a < 256; a++) {
|
||
|
unpremultiplyTable[(a << 8) + c] = Math.imul(255, c) / a;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export function tableLookupUnpremultiplyARGB(pARGB): number {
|
||
|
pARGB = pARGB | 0;
|
||
|
var a = (pARGB >> 24) & 0xff;
|
||
|
if (a === 0) {
|
||
|
return 0;
|
||
|
} else if (a === 0xff) {
|
||
|
return pARGB;
|
||
|
}
|
||
|
var b = (pARGB >> 0) & 0xff;
|
||
|
var g = (pARGB >> 8) & 0xff;
|
||
|
var r = (pARGB >> 16) & 0xff;
|
||
|
var o = a << 8;
|
||
|
var T = unpremultiplyTable;
|
||
|
r = T[o + r];
|
||
|
g = T[o + g];
|
||
|
b = T[o + b];
|
||
|
return a << 24 | r << 16 | g << 8 | b;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* The blending equation for unpremultiplied alpha is:
|
||
|
*
|
||
|
* (src.rgb * src.a) + (dst.rgb * (1 - src.a))
|
||
|
*
|
||
|
* For premultiplied alpha src.rgb and dst.rgb are already
|
||
|
* premultiplied by alpha, so the equation becomes:
|
||
|
*
|
||
|
* src.rgb + (dst.rgb * (1 - src.a))
|
||
|
*
|
||
|
* TODO: Not sure what to do about the dst.rgb which is
|
||
|
* premultiplied by its alpah, but this appears to work.
|
||
|
*
|
||
|
* We use the "double blend trick" (http://stereopsis.com/doubleblend.html) to
|
||
|
* compute GA and BR without unpacking them.
|
||
|
*/
|
||
|
export function blendPremultipliedBGRA(tpBGRA: number, spBGRA: number) {
|
||
|
var sA = spBGRA & 0xff;
|
||
|
var sGA = spBGRA & 0x00ff00ff;
|
||
|
var sBR = spBGRA >> 8 & 0x00ff00ff;
|
||
|
var tGA = tpBGRA & 0x00ff00ff;
|
||
|
var tBR = tpBGRA >> 8 & 0x00ff00ff;
|
||
|
var A = 256 - sA;
|
||
|
tGA = Math.imul(tGA, A) >> 8;
|
||
|
tBR = Math.imul(tBR, A) >> 8;
|
||
|
return ((sBR + tBR & 0x00ff00ff) << 8) | (sGA + tGA & 0x00ff00ff);
|
||
|
}
|
||
|
|
||
|
import swap32 = IntegerUtilities.swap32;
|
||
|
export function convertImage(sourceFormat: ImageType, targetFormat: ImageType, source: Int32Array, target: Int32Array) {
|
||
|
if (source !== target) {
|
||
|
release || Debug.assert(source.buffer !== target.buffer, "Can't handle overlapping views.");
|
||
|
}
|
||
|
var length = source.length;
|
||
|
if (sourceFormat === targetFormat) {
|
||
|
if (source === target) {
|
||
|
return;
|
||
|
}
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
target[i] = source[i];
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
// enterTimeline("convertImage", ImageType[sourceFormat] + " to " + ImageType[targetFormat] + " (" + memorySizeToString(source.length));
|
||
|
if (sourceFormat === ImageType.PremultipliedAlphaARGB &&
|
||
|
targetFormat === ImageType.StraightAlphaRGBA) {
|
||
|
ColorUtilities.ensureUnpremultiplyTable();
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
var pBGRA = source[i];
|
||
|
var a = pBGRA & 0xff;
|
||
|
if (a === 0) {
|
||
|
target[i] = 0;
|
||
|
} else if (a === 0xff) {
|
||
|
target[i] = (pBGRA & 0xff) << 24 | ((pBGRA >> 8) & 0x00ffffff);
|
||
|
} else {
|
||
|
var b = (pBGRA >> 24) & 0xff;
|
||
|
var g = (pBGRA >> 16) & 0xff;
|
||
|
var r = (pBGRA >> 8) & 0xff;
|
||
|
var o = a << 8;
|
||
|
var T = unpremultiplyTable;
|
||
|
r = T[o + r];
|
||
|
g = T[o + g];
|
||
|
b = T[o + b];
|
||
|
target[i] = a << 24 | b << 16 | g << 8 | r;
|
||
|
}
|
||
|
}
|
||
|
} else if (sourceFormat === ImageType.StraightAlphaARGB &&
|
||
|
targetFormat === ImageType.StraightAlphaRGBA) {
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
target[i] = swap32(source[i]);
|
||
|
}
|
||
|
} else if (sourceFormat === ImageType.StraightAlphaRGBA &&
|
||
|
targetFormat === ImageType.PremultipliedAlphaARGB) {
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
var uABGR = source[i];
|
||
|
var uARGB = (uABGR & 0xFF00FF00) | // A_G_
|
||
|
(uABGR >> 16) & 0xff | // A_GB
|
||
|
(uABGR & 0xff) << 16; // ARGR
|
||
|
target[i] = swap32(premultiplyARGB(uARGB));
|
||
|
}
|
||
|
} else {
|
||
|
Debug.somewhatImplemented("Image Format Conversion: " + ImageType[sourceFormat] + " -> " + ImageType[targetFormat]);
|
||
|
// Copy the buffer over for now, we should at least get some image output.
|
||
|
for (var i = 0; i < length; i++) {
|
||
|
target[i] = source[i];
|
||
|
}
|
||
|
}
|
||
|
// leaveTimeline("convertImage");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Simple pool allocator for ArrayBuffers. This reduces memory usage in data structures
|
||
|
* that resize buffers.
|
||
|
*/
|
||
|
export class ArrayBufferPool {
|
||
|
private _list: ArrayBuffer [];
|
||
|
private _maxSize: number;
|
||
|
private static _enabled = true;
|
||
|
|
||
|
/**
|
||
|
* Creates a pool that manages a pool of a |maxSize| number of array buffers.
|
||
|
*/
|
||
|
constructor(maxSize: number = 32) {
|
||
|
this._list = [];
|
||
|
this._maxSize = maxSize;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Creates or reuses an existing array buffer that is at least the
|
||
|
* specified |length|.
|
||
|
*/
|
||
|
public acquire(length: number): ArrayBuffer {
|
||
|
if (ArrayBufferPool._enabled) {
|
||
|
var list = this._list;
|
||
|
for (var i = 0; i < list.length; i++) {
|
||
|
var buffer = list[i];
|
||
|
if (buffer.byteLength >= length) {
|
||
|
list.splice(i, 1);
|
||
|
return buffer;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return new ArrayBuffer(length);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Releases an array buffer that is no longer needed back to the pool.
|
||
|
*/
|
||
|
public release(buffer: ArrayBuffer) {
|
||
|
if (ArrayBufferPool._enabled) {
|
||
|
var list = this._list;
|
||
|
release || Debug.assert(ArrayUtilities.indexOf(list, buffer) < 0);
|
||
|
if (list.length === this._maxSize) {
|
||
|
list.shift();
|
||
|
}
|
||
|
list.push(buffer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Resizes a Uint8Array to have the given length.
|
||
|
*/
|
||
|
public ensureUint8ArrayLength(array: Uint8Array, length: number): Uint8Array {
|
||
|
if (array.length >= length) {
|
||
|
return array;
|
||
|
}
|
||
|
var newLength = Math.max(array.length + length, ((array.length * 3) >> 1) + 1);
|
||
|
var newArray = new Uint8Array(this.acquire(newLength), 0, newLength);
|
||
|
newArray.set(array);
|
||
|
this.release(array.buffer);
|
||
|
return newArray;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Resizes a Float64Array to have the given length.
|
||
|
*/
|
||
|
public ensureFloat64ArrayLength(array: Float64Array, length: number): Float64Array {
|
||
|
if (array.length >= length) {
|
||
|
return array;
|
||
|
}
|
||
|
var newLength = Math.max(array.length + length, ((array.length * 3) >> 1) + 1);
|
||
|
var newArray = new Float64Array(this.acquire(newLength * Float64Array.BYTES_PER_ELEMENT), 0, newLength);
|
||
|
newArray.set(array);
|
||
|
this.release(array.buffer);
|
||
|
return newArray;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export module Telemetry {
|
||
|
export enum Feature {
|
||
|
EXTERNAL_INTERFACE_FEATURE = 1,
|
||
|
CLIPBOARD_FEATURE = 2,
|
||
|
SHAREDOBJECT_FEATURE = 3,
|
||
|
VIDEO_FEATURE = 4,
|
||
|
SOUND_FEATURE = 5,
|
||
|
NETCONNECTION_FEATURE = 6
|
||
|
}
|
||
|
|
||
|
export enum ErrorTypes {
|
||
|
AVM1_ERROR = 1,
|
||
|
AVM2_ERROR = 2
|
||
|
}
|
||
|
|
||
|
export var instance: ITelemetryService;
|
||
|
}
|
||
|
|
||
|
export interface ITelemetryService {
|
||
|
reportTelemetry(data: any);
|
||
|
}
|
||
|
|
||
|
export interface FileLoadingRequest {
|
||
|
url: string;
|
||
|
data: any;
|
||
|
}
|
||
|
|
||
|
export interface FileLoadingProgress {
|
||
|
bytesLoaded: number;
|
||
|
bytesTotal: number;
|
||
|
}
|
||
|
|
||
|
export interface FileLoadingSession {
|
||
|
onopen?: () => void;
|
||
|
onclose?: () => void;
|
||
|
onprogress?: (data: any, progressStatus: FileLoadingProgress) => void;
|
||
|
onhttpstatus?: (location: string, httpStatus: number, httpHeaders: any) => void;
|
||
|
onerror?: (e) => void;
|
||
|
open(request: FileLoadingRequest);
|
||
|
}
|
||
|
|
||
|
export interface IFileLoadingService {
|
||
|
createSession(): FileLoadingSession;
|
||
|
setBaseUrl(url: string);
|
||
|
resolveUrl(url: string): string;
|
||
|
navigateTo(url: string, target: string);
|
||
|
}
|
||
|
|
||
|
export module FileLoadingService {
|
||
|
export var instance: IFileLoadingService;
|
||
|
}
|
||
|
|
||
|
export interface IExternalInterfaceService {
|
||
|
enabled: boolean;
|
||
|
initJS(callback: (functionName: string, args: any[]) => any);
|
||
|
registerCallback(functionName: string);
|
||
|
unregisterCallback(functionName: string);
|
||
|
eval(expression): any;
|
||
|
call(request): any;
|
||
|
getId(): string;
|
||
|
}
|
||
|
|
||
|
export module ExternalInterfaceService {
|
||
|
export var instance: IExternalInterfaceService = {
|
||
|
enabled: false,
|
||
|
initJS(callback: (functionName: string, args: any[]) => any) { },
|
||
|
registerCallback(functionName: string) { },
|
||
|
unregisterCallback(functionName: string) { },
|
||
|
eval(expression: string): any { },
|
||
|
call(request: string): any { },
|
||
|
getId(): string { return null; }
|
||
|
};
|
||
|
}
|
||
|
|
||
|
export class ClipboardService {
|
||
|
public static instance: ClipboardService = null;
|
||
|
|
||
|
public setClipboard(data: string): void {
|
||
|
Debug.abstractMethod("public ClipboardService::setClipboard");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export class Callback {
|
||
|
private _queues: any;
|
||
|
constructor () {
|
||
|
this._queues = {};
|
||
|
}
|
||
|
|
||
|
public register(type, callback) {
|
||
|
Debug.assert(type);
|
||
|
Debug.assert(callback);
|
||
|
var queue = this._queues[type];
|
||
|
if (queue) {
|
||
|
if (queue.indexOf(callback) > -1) {
|
||
|
return;
|
||
|
}
|
||
|
} else {
|
||
|
queue = this._queues[type] = [];
|
||
|
}
|
||
|
queue.push(callback);
|
||
|
}
|
||
|
|
||
|
public unregister(type: string, callback) {
|
||
|
Debug.assert(type);
|
||
|
Debug.assert(callback);
|
||
|
var queue = this._queues[type];
|
||
|
if (!queue) {
|
||
|
return;
|
||
|
}
|
||
|
var i = queue.indexOf(callback);
|
||
|
if (i !== -1) {
|
||
|
queue.splice(i, 1);
|
||
|
}
|
||
|
if (queue.length === 0) {
|
||
|
this._queues[type] = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public notify(type: string, args) {
|
||
|
var queue = this._queues[type];
|
||
|
if (!queue) {
|
||
|
return;
|
||
|
}
|
||
|
queue = queue.slice();
|
||
|
var args = Array.prototype.slice.call(arguments, 0);
|
||
|
for (var i = 0; i < queue.length; i++) {
|
||
|
var callback = queue[i];
|
||
|
callback.apply(null, args);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public notify1(type: string, value) {
|
||
|
var queue = this._queues[type];
|
||
|
if (!queue) {
|
||
|
return;
|
||
|
}
|
||
|
queue = queue.slice();
|
||
|
for (var i = 0; i < queue.length; i++) {
|
||
|
var callback = queue[i];
|
||
|
callback(type, value);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
export enum ImageType {
|
||
|
None,
|
||
|
|
||
|
/**
|
||
|
* Premultiplied ARGB (byte-order).
|
||
|
*/
|
||
|
PremultipliedAlphaARGB,
|
||
|
|
||
|
/**
|
||
|
* Unpremultiplied ARGB (byte-order).
|
||
|
*/
|
||
|
StraightAlphaARGB,
|
||
|
|
||
|
/**
|
||
|
* Unpremultiplied RGBA (byte-order), this is what putImageData expects.
|
||
|
*/
|
||
|
StraightAlphaRGBA,
|
||
|
|
||
|
JPEG,
|
||
|
PNG,
|
||
|
GIF
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Extend builtin prototypes.
|
||
|
*
|
||
|
* TODO: Go through the code and remove all references to these.
|
||
|
*/
|
||
|
(function () {
|
||
|
function extendBuiltin(prototype, property, value) {
|
||
|
if (!prototype[property]) {
|
||
|
Object.defineProperty(prototype, property,
|
||
|
{ value: value,
|
||
|
writable: true,
|
||
|
configurable: true,
|
||
|
enumerable: false });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function removeColors(s) {
|
||
|
return s.replace(/\033\[[0-9]*m/g, "");
|
||
|
}
|
||
|
|
||
|
extendBuiltin(String.prototype, "padRight", function (c, n) {
|
||
|
var str = this;
|
||
|
var length = removeColors(str).length;
|
||
|
if (!c || length >= n) {
|
||
|
return str;
|
||
|
}
|
||
|
var max = (n - length) / c.length;
|
||
|
for (var i = 0; i < max; i++) {
|
||
|
str += c;
|
||
|
}
|
||
|
return str;
|
||
|
});
|
||
|
|
||
|
extendBuiltin(String.prototype, "padLeft", function (c, n) {
|
||
|
var str = this;
|
||
|
var length = str.length;
|
||
|
if (!c || length >= n) {
|
||
|
return str;
|
||
|
}
|
||
|
var max = (n - length) / c.length;
|
||
|
for (var i = 0; i < max; i++) {
|
||
|
str = c + str;
|
||
|
}
|
||
|
return str;
|
||
|
});
|
||
|
|
||
|
extendBuiltin(String.prototype, "trim", function () {
|
||
|
return this.replace(/^\s+|\s+$/g,"");
|
||
|
});
|
||
|
|
||
|
extendBuiltin(String.prototype, "endsWith", function (str) {
|
||
|
return this.indexOf(str, this.length - str.length) !== -1;
|
||
|
});
|
||
|
|
||
|
extendBuiltin(Array.prototype, "replace", function(x, y) {
|
||
|
if (x === y) {
|
||
|
return 0;
|
||
|
}
|
||
|
var count = 0;
|
||
|
for (var i = 0; i < this.length; i++) {
|
||
|
if (this[i] === x) {
|
||
|
this[i] = y;
|
||
|
count ++;
|
||
|
}
|
||
|
}
|
||
|
return count;
|
||
|
});
|
||
|
|
||
|
})();
|