pluotsorbet/tests/asteroids/Geometry.java

191 строка
6.3 KiB
Java
Исходник Обычный вид История

2014-08-04 06:21:01 +04:00
/**
* Copyright 2001 Jean-Francois Doue
*
* This file is part of Asteroid Zone. Asteroid Zone is free software;
* you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation;
* either version 2 of the License, or (at your option) any later version.
* Asteroid Zone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Asteroid Zone; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package asteroids;
/**
* Class to group various geometric functions.
* @author Jean-Francois Doue
* @version 1.4, 2002/10/14
*/
public class Geometry extends Object {
/**
* Scan converts a polygon.
* @param pixels
* The resulting scan-converted polygon as a 2D boolean array
* @param xcoords
* The X-coordinates of the polygon vertices. The vertex are ordered clockwise,
* and the last vertex equals the first vertex.
* @param ycoords
* The Y-coordinates of the polygon vertices. The vertex are ordered clockwise,
* and the last vertex equals the first vertex.
*/
public static void scanConvertPolygon(boolean[][] pixels, byte[] xcoords, byte[] ycoords) {
// Degenerate cases
if (pixels.length == 0) {
return;
}
if (pixels.length == 1) {
pixels[0][0] = true;
return;
}
// Index of the polygon segment being scan converted.
int top = 0, bottom = xcoords.length - 1;
// Parameters used to adapt the Bresenham algorithm.
// to the 8 possible octants. (top and bottom lines)
boolean isSteepT = false, isSteepB = false;
int incrYT = 0, incrYB = 0;
// Decision variable of the Bresenham algorithm.
// If d <= 0, then the next point ought to be E
// If d > 0, then the next point ought to be NE
int dT = 0, dB = 0;
// Incremental d of the Bresenham algorithm when E is chosen.
int incrET = 0, incrEB = 0;
// Incremental d of the Bresenham algorithm when NE is chosen.
int incrNET = 0, incrNEB = 0;
// The x coordinate of the current line point.
int x = xcoords[top];
// The y coordinate of the current line point (top and bottom lines).
int yT = 0, yB = 0;
// Translation
int tx = pixels.length >> 1;
// Scan convert the top and bottom border of the polygon.
// The scan conversion is done once the lines cross.
while (top <= bottom) {
// Another segment of the top border has been reached.
if (x == xcoords[top]) {
while (xcoords[top + 1] == xcoords[top] && top < xcoords.length) {
top++;
}
int dxT = xcoords[top + 1] - xcoords[top];
int dyT = ycoords[top + 1] - ycoords[top];
yT = ycoords[top];
top++;
incrYT = (dyT >= 0) ? 1 : -1;
int absDxT = Math.abs(dxT);
int absDyT = Math.abs(dyT);
isSteepT = (absDxT <= absDyT);
if (isSteepT) {
dT = (absDxT << 1) - absDyT;
incrET = absDxT << 1;
incrNET = (absDxT - absDyT ) << 1;
} else {
dT = (absDyT << 1) - absDxT;
incrET = absDyT << 1;
incrNET = (absDyT - absDxT ) << 1;
}
} else {
// Compute the Y coordinate of the next top border point.
if (isSteepT) {
if (dT <= 0) {
while (dT <= 0) {
yT += incrYT;
dT += incrET;
}
}
yT += incrYT;
dT += incrNET;
} else {
if (dT <= 0) {
dT += incrET;
} else {
yT += incrYT;
dT += incrNET;
}
}
}
// Another segment of the bottom border has been reached.
if (x == xcoords[bottom]) {
while (xcoords[bottom - 1] == xcoords[bottom] && bottom >= 0) {
bottom--;
}
int dxB = xcoords[bottom - 1] - xcoords[bottom];
int dyB = ycoords[bottom - 1] - ycoords[bottom];
yB = ycoords[bottom];
bottom--;
incrYB = (dyB >= 0) ? 1 : -1;
int absDxB = Math.abs(dxB);
int absDyB = Math.abs(dyB);
isSteepB = (absDxB <= absDyB);
if (isSteepB) {
dB = (absDxB << 1) - absDyB;
incrEB = absDxB << 1;
incrNEB = (absDxB - absDyB ) << 1;
} else {
dB = (absDyB << 1) - absDxB;
incrEB = absDyB << 1;
incrNEB = (absDyB - absDxB ) << 1;
}
} else {
// Compute the Y coordinate of the next bottom border point.
if (isSteepB) {
if (dB <= 0) {
while (dB <= 0) {
yB += incrYB;
dB += incrEB;
}
}
yB += incrYB;
dB += incrNEB;
} else {
if (dB <= 0) {
dB += incrEB;
} else {
yB += incrYB;
dB += incrNEB;
}
}
}
// Fill the line between the top and the bottom border points.
int min = (yB <= yT) ? yB : yT;
int max = (yB > yT) ? yB : yT;
for (int i = min; i <= max; i++) {
pixels[pixels.length - 1 - i - tx][x + tx] = true;
}
x--;
}
/*
for (int i = 0; i < pixels.length; i++) {
for (int j = pixels[i].length - 1; j >= 0; j--) {
if (pixels[i][j]) {
System.out.print("#");
} else {
System.out.print(".");
}
}
System.out.println();
}
*/
}
}