зеркало из https://github.com/mozilla/pluotsorbet.git
add signature.js
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// Copyright 2009 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @fileoverview Defines a Long class for representing a 64-bit two's-complement
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* integer value, which faithfully simulates the behavior of a Java "long". This
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* implementation is derived from LongLib in GWT.
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*
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*/
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var gLong = (function () {
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/**
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* Constructs a 64-bit two's-complement integer, given its low and high 32-bit
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* values as *signed* integers. See the from* functions below for more
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* convenient ways of constructing Longs.
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*
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* The internal representation of a long is the two given signed, 32-bit values.
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* We use 32-bit pieces because these are the size of integers on which
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* Javascript performs bit-operations. For operations like addition and
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* multiplication, we split each number into 16-bit pieces, which can easily be
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* multiplied within Javascript's floating-point representation without overflow
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* or change in sign.
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*
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* In the algorithms below, we frequently reduce the negative case to the
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* positive case by negating the input(s) and then post-processing the result.
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* Note that we must ALWAYS check specially whether those values are MIN_VALUE
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* (-2^63) because -MIN_VALUE == MIN_VALUE (since 2^63 cannot be represented as
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* a positive number, it overflows back into a negative). Not handling this
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* case would often result in infinite recursion.
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*
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* @param {number} low The low (signed) 32 bits of the long.
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* @param {number} high The high (signed) 32 bits of the long.
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* @constructor
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*/
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function gLong(low, high) {
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this.low_ = low | 0; // force into 32 signed bits.
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this.high_ = high | 0; // force into 32 signed bits.
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}
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/**
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* Returns a Long representing the given (32-bit) integer value.
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* @param {number} value The 32-bit integer in question.
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* @return {!gLong} The corresponding Long value.
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*/
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gLong.fromInt = function (value) {
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if (-128 <= value && value < 128) {
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||||
var cachedObj = gLong.IntCache_[value];
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if (cachedObj) {
|
||||
return cachedObj;
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}
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}
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var obj = new gLong(value, value < 0 ? -1 : 0);
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if (-128 <= value && value < 128) {
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gLong.IntCache_[value] = obj;
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}
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return obj;
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};
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/**
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* Returns a Long representing the given value, provided that it is a finite
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* number. Otherwise, zero is returned.
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* @param {number} value The number in question.
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* @return {!gLong} The corresponding Long value.
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*/
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gLong.fromNumber = function (value) {
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if (isNaN(value) || !isFinite(value)) {
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return gLong.ZERO;
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} else if (value <= -gLong.TWO_PWR_63_DBL_) {
|
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return gLong.MIN_VALUE;
|
||||
} else if (value + 1 >= gLong.TWO_PWR_63_DBL_) {
|
||||
return gLong.MAX_VALUE;
|
||||
} else if (value < 0) {
|
||||
return gLong.fromNumber(-value).negate();
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} else {
|
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return new gLong((value % gLong.TWO_PWR_32_DBL_) | 0, (value / gLong.TWO_PWR_32_DBL_) | 0);
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||||
}
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};
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/**
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* Returns a Long representing the 64-bit integer that comes by concatenating
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* the given high and low bits. Each is assumed to use 32 bits.
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* @param {number} lowBits The low 32-bits.
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* @param {number} highBits The high 32-bits.
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* @return {!gLong} The corresponding Long value.
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*/
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gLong.fromBits = function (lowBits, highBits) {
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return new gLong(lowBits, highBits);
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};
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/**
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* Returns a Long representation of the given string, written using the given
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* radix.
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* @param {string} str The textual representation of the Long.
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* @param {number=} opt_radix The radix in which the text is written.
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* @return {!gLong} The corresponding Long value.
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*/
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gLong.fromString = function (str, opt_radix) {
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if (str.length == 0) {
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throw Error('number format error: empty string');
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}
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var radix = opt_radix || 10;
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if (radix < 2 || 36 < radix) {
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throw Error('radix out of range: ' + radix);
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}
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if (str.charAt(0) == '-') {
|
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return gLong.fromString(str.substring(1), radix).negate();
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} else if (str.indexOf('-') >= 0) {
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throw Error('number format error: interior "-" character: ' + str);
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}
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// Do several (8) digits each time through the loop, so as to
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// minimize the calls to the very expensive emulated div.
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var radixToPower = gLong.fromNumber(Math.pow(radix, 8));
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|
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var result = gLong.ZERO;
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for (var i = 0; i < str.length; i += 8) {
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var size = Math.min(8, str.length - i);
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var value = parseInt(str.substring(i, i + size), radix);
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if (size < 8) {
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var power = gLong.fromNumber(Math.pow(radix, size));
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result = result.multiply(power).add(gLong.fromNumber(value));
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} else {
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result = result.multiply(radixToPower);
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result = result.add(gLong.fromNumber(value));
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}
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}
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return result;
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};
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/** @return {number} The value, assuming it is a 32-bit integer. */
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gLong.prototype.toInt = function () {
|
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return this.low_;
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};
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|
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/** @return {number} The closest floating-point representation to this value. */
|
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gLong.prototype.toNumber = function () {
|
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return this.high_ * gLong.TWO_PWR_32_DBL_ + this.getLowBitsUnsigned();
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};
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|
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/**
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* @param {number=} opt_radix The radix in which the text should be written.
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* @return {string} The textual representation of this value.
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*/
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gLong.prototype.toString = function (opt_radix) {
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var radix = opt_radix || 10;
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if (radix < 2 || 36 < radix) {
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throw Error('radix out of range: ' + radix);
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}
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if (this.isZero()) {
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return '0';
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}
|
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|
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if (this.isNegative()) {
|
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if (this.equals(gLong.MIN_VALUE)) {
|
||||
// We need to change the Long value before it can be negated, so we remove
|
||||
// the bottom-most digit in this base and then recurse to do the rest.
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var radixLong = gLong.fromNumber(radix);
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var div = this.div(radixLong);
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var rem = div.multiply(radixLong).subtract(this);
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return div.toString(radix) + rem.toInt().toString(radix);
|
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} else {
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return '-' + this.negate().toString(radix);
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||||
}
|
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}
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|
||||
// Do several (6) digits each time through the loop, so as to
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// minimize the calls to the very expensive emulated div.
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var radixToPower = gLong.fromNumber(Math.pow(radix, 6));
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||||
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var rem = this;
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var result = '';
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while (true) {
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var remDiv = rem.div(radixToPower);
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var intval = rem.subtract(remDiv.multiply(radixToPower)).toInt();
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var digits = intval.toString(radix);
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rem = remDiv;
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if (rem.isZero()) {
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return digits + result;
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} else {
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while (digits.length < 6) {
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digits = '0' + digits;
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}
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result = '' + digits + result;
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}
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}
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};
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|
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/** @return {number} The high 32-bits as a signed value. */
|
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gLong.prototype.getHighBits = function () {
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return this.high_;
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};
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/** @return {number} The low 32-bits as a signed value. */
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gLong.prototype.getLowBits = function () {
|
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return this.low_;
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};
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/** @return {number} The low 32-bits as an unsigned value. */
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gLong.prototype.getLowBitsUnsigned = function () {
|
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return (this.low_ >= 0) ? this.low_ : gLong.TWO_PWR_32_DBL_ + this.low_;
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};
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/**
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* @return {number} Returns the number of bits needed to represent the absolute
|
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* value of this Long.
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*/
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gLong.prototype.getNumBitsAbs = function () {
|
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if (this.isNegative()) {
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if (this.equals(gLong.MIN_VALUE)) {
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return 64;
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} else {
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return this.negate().getNumBitsAbs();
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}
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} else {
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var val = this.high_ != 0 ? this.high_ : this.low_;
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for (var bit = 31; bit > 0; bit--) {
|
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if ((val & (1 << bit)) != 0) {
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break;
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}
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}
|
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return this.high_ != 0 ? bit + 33 : bit + 1;
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}
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};
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/** @return {boolean} Whether this value is zero. */
|
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gLong.prototype.isZero = function () {
|
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return this.high_ == 0 && this.low_ == 0;
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};
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/** @return {boolean} Whether this value is negative. */
|
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gLong.prototype.isNegative = function () {
|
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return this.high_ < 0;
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};
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/** @return {boolean} Whether this value is odd. */
|
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gLong.prototype.isOdd = function () {
|
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return (this.low_ & 1) == 1;
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};
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/**
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* @param {gLong} other Long to compare against.
|
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* @return {boolean} Whether this Long equals the other.
|
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*/
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gLong.prototype.equals = function (other) {
|
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return (this.high_ == other.high_) && (this.low_ == other.low_);
|
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};
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|
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/**
|
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* @param {gLong} other Long to compare against.
|
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* @return {boolean} Whether this Long does not equal the other.
|
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*/
|
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gLong.prototype.notEquals = function (other) {
|
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return (this.high_ != other.high_) || (this.low_ != other.low_);
|
||||
};
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/**
|
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* @param {gLong} other Long to compare against.
|
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* @return {boolean} Whether this Long is less than the other.
|
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*/
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gLong.prototype.lessThan = function (other) {
|
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return this.compare(other) < 0;
|
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};
|
||||
|
||||
/**
|
||||
* @param {gLong} other Long to compare against.
|
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* @return {boolean} Whether this Long is less than or equal to the other.
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*/
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gLong.prototype.lessThanOrEqual = function (other) {
|
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return this.compare(other) <= 0;
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};
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/**
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* @param {gLong} other Long to compare against.
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* @return {boolean} Whether this Long is greater than the other.
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*/
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gLong.prototype.greaterThan = function (other) {
|
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return this.compare(other) > 0;
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};
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/**
|
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* @param {gLong} other Long to compare against.
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* @return {boolean} Whether this Long is greater than or equal to the other.
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*/
|
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gLong.prototype.greaterThanOrEqual = function (other) {
|
||||
return this.compare(other) >= 0;
|
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};
|
||||
|
||||
/**
|
||||
* Compares this Long with the given one.
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* @param {gLong} other Long to compare against.
|
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* @return {number} 0 if they are the same, 1 if the this is greater, and -1
|
||||
* if the given one is greater.
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*/
|
||||
gLong.prototype.compare = function (other) {
|
||||
if (this.equals(other)) {
|
||||
return 0;
|
||||
}
|
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|
||||
var thisNeg = this.isNegative();
|
||||
var otherNeg = other.isNegative();
|
||||
if (thisNeg && !otherNeg) {
|
||||
return -1;
|
||||
}
|
||||
if (!thisNeg && otherNeg) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// at this point, the signs are the same, so subtraction will not overflow
|
||||
if (this.subtract(other).isNegative()) {
|
||||
return -1;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
/** @return {!gLong} The negation of this value. */
|
||||
gLong.prototype.negate = function () {
|
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if (this.equals(gLong.MIN_VALUE)) {
|
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return gLong.MIN_VALUE;
|
||||
} else {
|
||||
return this.not().add(gLong.ONE);
|
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}
|
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};
|
||||
|
||||
/**
|
||||
* Returns the sum of this and the given Long.
|
||||
* @param {gLong} other Long to add to this one.
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* @return {!gLong} The sum of this and the given Long.
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||||
*/
|
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gLong.prototype.add = function (other) {
|
||||
// Divide each number into 4 chunks of 16 bits, and then sum the chunks.
|
||||
var a48 = this.high_ >>> 16;
|
||||
var a32 = this.high_ & 0xFFFF;
|
||||
var a16 = this.low_ >>> 16;
|
||||
var a00 = this.low_ & 0xFFFF;
|
||||
|
||||
var b48 = other.high_ >>> 16;
|
||||
var b32 = other.high_ & 0xFFFF;
|
||||
var b16 = other.low_ >>> 16;
|
||||
var b00 = other.low_ & 0xFFFF;
|
||||
|
||||
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
|
||||
c00 += a00 + b00;
|
||||
c16 += c00 >>> 16;
|
||||
c00 &= 0xFFFF;
|
||||
c16 += a16 + b16;
|
||||
c32 += c16 >>> 16;
|
||||
c16 &= 0xFFFF;
|
||||
c32 += a32 + b32;
|
||||
c48 += c32 >>> 16;
|
||||
c32 &= 0xFFFF;
|
||||
c48 += a48 + b48;
|
||||
c48 &= 0xFFFF;
|
||||
return gLong.fromBits((c16 << 16) | c00, (c48 << 16) | c32);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the difference of this and the given Long.
|
||||
* @param {gLong} other Long to subtract from this.
|
||||
* @return {!gLong} The difference of this and the given Long.
|
||||
*/
|
||||
gLong.prototype.subtract = function (other) {
|
||||
return this.add(other.negate());
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the product of this and the given long.
|
||||
* @param {gLong} other Long to multiply with this.
|
||||
* @return {!gLong} The product of this and the other.
|
||||
*/
|
||||
gLong.prototype.multiply = function (other) {
|
||||
if (this.isZero()) {
|
||||
return gLong.ZERO;
|
||||
} else if (other.isZero()) {
|
||||
return gLong.ZERO;
|
||||
}
|
||||
|
||||
if (this.equals(gLong.MIN_VALUE)) {
|
||||
return other.isOdd() ? gLong.MIN_VALUE : gLong.ZERO;
|
||||
} else if (other.equals(gLong.MIN_VALUE)) {
|
||||
return this.isOdd() ? gLong.MIN_VALUE : gLong.ZERO;
|
||||
}
|
||||
|
||||
if (this.isNegative()) {
|
||||
if (other.isNegative()) {
|
||||
return this.negate().multiply(other.negate());
|
||||
} else {
|
||||
return this.negate().multiply(other).negate();
|
||||
}
|
||||
} else if (other.isNegative()) {
|
||||
return this.multiply(other.negate()).negate();
|
||||
}
|
||||
|
||||
// If both longs are small, use float multiplication
|
||||
if (this.lessThan(gLong.TWO_PWR_24_) && other.lessThan(gLong.TWO_PWR_24_)) {
|
||||
return gLong.fromNumber(this.toNumber() * other.toNumber());
|
||||
}
|
||||
|
||||
// Divide each long into 4 chunks of 16 bits, and then add up 4x4 products.
|
||||
// We can skip products that would overflow.
|
||||
var a48 = this.high_ >>> 16;
|
||||
var a32 = this.high_ & 0xFFFF;
|
||||
var a16 = this.low_ >>> 16;
|
||||
var a00 = this.low_ & 0xFFFF;
|
||||
|
||||
var b48 = other.high_ >>> 16;
|
||||
var b32 = other.high_ & 0xFFFF;
|
||||
var b16 = other.low_ >>> 16;
|
||||
var b00 = other.low_ & 0xFFFF;
|
||||
|
||||
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
|
||||
c00 += a00 * b00;
|
||||
c16 += c00 >>> 16;
|
||||
c00 &= 0xFFFF;
|
||||
c16 += a16 * b00;
|
||||
c32 += c16 >>> 16;
|
||||
c16 &= 0xFFFF;
|
||||
c16 += a00 * b16;
|
||||
c32 += c16 >>> 16;
|
||||
c16 &= 0xFFFF;
|
||||
c32 += a32 * b00;
|
||||
c48 += c32 >>> 16;
|
||||
c32 &= 0xFFFF;
|
||||
c32 += a16 * b16;
|
||||
c48 += c32 >>> 16;
|
||||
c32 &= 0xFFFF;
|
||||
c32 += a00 * b32;
|
||||
c48 += c32 >>> 16;
|
||||
c32 &= 0xFFFF;
|
||||
c48 += a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48;
|
||||
c48 &= 0xFFFF;
|
||||
return gLong.fromBits((c16 << 16) | c00, (c48 << 16) | c32);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns this Long divided by the given one.
|
||||
* @param {gLong} other Long by which to divide.
|
||||
* @return {!gLong} This Long divided by the given one.
|
||||
*/
|
||||
gLong.prototype.div = function (other) {
|
||||
if (other.isZero()) {
|
||||
throw Error('division by zero');
|
||||
} else if (this.isZero()) {
|
||||
return gLong.ZERO;
|
||||
}
|
||||
|
||||
if (this.equals(gLong.MIN_VALUE)) {
|
||||
if (other.equals(gLong.ONE) || other.equals(gLong.NEG_ONE)) {
|
||||
return gLong.MIN_VALUE;
|
||||
} else if (other.equals(gLong.MIN_VALUE)) {
|
||||
return gLong.ONE;
|
||||
} else {
|
||||
// At this point, we have |other| >= 2, so |this/other| < |MIN_VALUE|.
|
||||
var halfThis = this.shiftRight(1);
|
||||
var l_approx = halfThis.div(other).shiftLeft(1);
|
||||
if (l_approx.equals(gLong.ZERO)) {
|
||||
return other.isNegative() ? gLong.ONE : gLong.NEG_ONE;
|
||||
} else {
|
||||
var rem = this.subtract(other.multiply(l_approx));
|
||||
var result = l_approx.add(rem.div(other));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
} else if (other.equals(gLong.MIN_VALUE)) {
|
||||
return gLong.ZERO;
|
||||
}
|
||||
|
||||
if (this.isNegative()) {
|
||||
if (other.isNegative()) {
|
||||
return this.negate().div(other.negate());
|
||||
} else {
|
||||
return this.negate().div(other).negate();
|
||||
}
|
||||
} else if (other.isNegative()) {
|
||||
return this.div(other.negate()).negate();
|
||||
}
|
||||
|
||||
// Repeat the following until the remainder is less than other: find a
|
||||
// floating-point that approximates remainder / other *from below*, add this
|
||||
// into the result, and subtract it from the remainder. It is critical that
|
||||
// the approximate value is less than or equal to the real value so that the
|
||||
// remainder never becomes negative.
|
||||
var res = gLong.ZERO;
|
||||
var rem = this;
|
||||
while (rem.greaterThanOrEqual(other)) {
|
||||
// Approximate the result of division. This may be a little greater or
|
||||
// smaller than the actual value.
|
||||
var approx = Math.max(1, Math.floor(rem.toNumber() / other.toNumber()));
|
||||
|
||||
// We will tweak the approximate result by changing it in the 48-th digit or
|
||||
// the smallest non-fractional digit, whichever is larger.
|
||||
var log2 = Math.ceil(Math.log(approx) / Math.LN2);
|
||||
var delta = 1;
|
||||
if (log2 > 48)
|
||||
delta = Math.pow(2, log2 - 48);
|
||||
|
||||
// Decrease the approximation until it is smaller than the remainder. Note
|
||||
// that if it is too large, the product overflows and is negative.
|
||||
var approxRes = gLong.fromNumber(approx);
|
||||
var approxRem = approxRes.multiply(other);
|
||||
while (approxRem.isNegative() || approxRem.greaterThan(rem)) {
|
||||
approx -= delta;
|
||||
approxRes = gLong.fromNumber(approx);
|
||||
approxRem = approxRes.multiply(other);
|
||||
}
|
||||
|
||||
// We know the answer can't be zero... and actually, zero would cause
|
||||
// infinite recursion since we would make no progress.
|
||||
if (approxRes.isZero()) {
|
||||
approxRes = gLong.ONE;
|
||||
}
|
||||
|
||||
res = res.add(approxRes);
|
||||
rem = rem.subtract(approxRem);
|
||||
}
|
||||
return res;
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns this Long modulo the given one.
|
||||
* @param {gLong} other Long by which to mod.
|
||||
* @return {!gLong} This Long modulo the given one.
|
||||
*/
|
||||
gLong.prototype.modulo = function (other) {
|
||||
return this.subtract(this.div(other).multiply(other));
|
||||
};
|
||||
|
||||
/** @return {!gLong} The bitwise-NOT of this value. */
|
||||
gLong.prototype.not = function () {
|
||||
return gLong.fromBits(~this.low_, ~this.high_);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the bitwise-AND of this Long and the given one.
|
||||
* @param {gLong} other The Long with which to AND.
|
||||
* @return {!gLong} The bitwise-AND of this and the other.
|
||||
*/
|
||||
gLong.prototype.and = function (other) {
|
||||
return gLong.fromBits(this.low_ & other.low_, this.high_ & other.high_);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the bitwise-OR of this Long and the given one.
|
||||
* @param {gLong} other The Long with which to OR.
|
||||
* @return {!gLong} The bitwise-OR of this and the other.
|
||||
*/
|
||||
gLong.prototype.or = function (other) {
|
||||
return gLong.fromBits(this.low_ | other.low_, this.high_ | other.high_);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the bitwise-XOR of this Long and the given one.
|
||||
* @param {gLong} other The Long with which to XOR.
|
||||
* @return {!gLong} The bitwise-XOR of this and the other.
|
||||
*/
|
||||
gLong.prototype.xor = function (other) {
|
||||
return gLong.fromBits(this.low_ ^ other.low_, this.high_ ^ other.high_);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns this Long with bits shifted to the left by the given amount.
|
||||
* @param {number} numBits The number of bits by which to shift.
|
||||
* @return {!gLong} This shifted to the left by the given amount.
|
||||
*/
|
||||
gLong.prototype.shiftLeft = function (numBits) {
|
||||
numBits &= 63;
|
||||
if (numBits == 0) {
|
||||
return this;
|
||||
} else {
|
||||
var low = this.low_;
|
||||
if (numBits < 32) {
|
||||
var high = this.high_;
|
||||
return gLong.fromBits(low << numBits, (high << numBits) | (low >>> (32 - numBits)));
|
||||
} else {
|
||||
return gLong.fromBits(0, low << (numBits - 32));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns this Long with bits shifted to the right by the given amount.
|
||||
* @param {number} numBits The number of bits by which to shift.
|
||||
* @return {!gLong} This shifted to the right by the given amount.
|
||||
*/
|
||||
gLong.prototype.shiftRight = function (numBits) {
|
||||
numBits &= 63;
|
||||
if (numBits == 0) {
|
||||
return this;
|
||||
} else {
|
||||
var high = this.high_;
|
||||
if (numBits < 32) {
|
||||
var low = this.low_;
|
||||
return gLong.fromBits((low >>> numBits) | (high << (32 - numBits)), high >> numBits);
|
||||
} else {
|
||||
return gLong.fromBits(high >> (numBits - 32), high >= 0 ? 0 : -1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns this Long with bits shifted to the right by the given amount, with
|
||||
* the new top bits matching the current sign bit.
|
||||
* @param {number} numBits The number of bits by which to shift.
|
||||
* @return {!gLong} This shifted to the right by the given amount, with
|
||||
* zeros placed into the new leading bits.
|
||||
*/
|
||||
gLong.prototype.shiftRightUnsigned = function (numBits) {
|
||||
numBits &= 63;
|
||||
if (numBits == 0) {
|
||||
return this;
|
||||
} else {
|
||||
var high = this.high_;
|
||||
if (numBits < 32) {
|
||||
var low = this.low_;
|
||||
return gLong.fromBits((low >>> numBits) | (high << (32 - numBits)), high >>> numBits);
|
||||
} else if (numBits == 32) {
|
||||
return gLong.fromBits(high, 0);
|
||||
} else {
|
||||
return gLong.fromBits(high >>> (numBits - 32), 0);
|
||||
}
|
||||
}
|
||||
};
|
||||
gLong.IntCache_ = {};
|
||||
|
||||
gLong.TWO_PWR_16_DBL_ = 1 << 16;
|
||||
gLong.TWO_PWR_24_DBL_ = 1 << 24;
|
||||
gLong.TWO_PWR_32_DBL_ = gLong.TWO_PWR_16_DBL_ * gLong.TWO_PWR_16_DBL_;
|
||||
gLong.TWO_PWR_31_DBL_ = gLong.TWO_PWR_32_DBL_ / 2;
|
||||
gLong.TWO_PWR_48_DBL_ = gLong.TWO_PWR_32_DBL_ * gLong.TWO_PWR_16_DBL_;
|
||||
gLong.TWO_PWR_64_DBL_ = gLong.TWO_PWR_32_DBL_ * gLong.TWO_PWR_32_DBL_;
|
||||
gLong.TWO_PWR_63_DBL_ = gLong.TWO_PWR_64_DBL_ / 2;
|
||||
|
||||
gLong.ZERO = gLong.fromInt(0);
|
||||
gLong.ONE = gLong.fromInt(1);
|
||||
gLong.NEG_ONE = gLong.fromInt(-1);
|
||||
gLong.MAX_VALUE = gLong.fromBits(0xFFFFFFFF, 0x7FFFFFFF);
|
||||
gLong.MIN_VALUE = gLong.fromBits(0, 0x80000000);
|
||||
gLong.TWO_PWR_24_ = gLong.fromInt(gLong.TWO_PWR_24_DBL_);
|
||||
return gLong;
|
||||
})();
|
|
@ -12,11 +12,12 @@
|
|||
<script type="text/javascript" src="classfile/classarea.js"></script>
|
||||
<script type="text/javascript" src="classfile/signature.js"></script>
|
||||
<script type="text/javascript" src="classfile/tags.js"></script>
|
||||
<script type="text/javascript" src="logger.js"></script>
|
||||
<script type="text/javascript" src="arraytypes.js"></script>
|
||||
<script type="text/javascript" src="signature.js"></script>
|
||||
<script type="text/javascript" src="opcodes.js"></script>
|
||||
<script type="text/javascript" src="classes.js"></script>
|
||||
<script type="text/javascript" src="frame.js"></script>
|
||||
<script type="text/javascript" src="logger.js"></script>
|
||||
<script type="text/javascript" src="opcodes.js"></script>
|
||||
<script type="text/javascript" src="scheduler.js"></script>
|
||||
<script type="text/javascript" src="thread.js"></script>
|
||||
<script type="text/javascript" src="threads.js"></script>
|
||||
|
|
|
@ -0,0 +1,79 @@
|
|||
/* -*- Mode: Java; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
||||
/* vim: set shiftwidth=4 tabstop=4 autoindent cindent expandtab: */
|
||||
|
||||
'use strict';
|
||||
|
||||
var TYPE = {
|
||||
boolean: 'Z',
|
||||
byte: 'B',
|
||||
char: 'C',
|
||||
double: 'D',
|
||||
float: 'F',
|
||||
int: 'I',
|
||||
long: 'J',
|
||||
object: 'L',
|
||||
short: 'S',
|
||||
void: 'V',
|
||||
array: '[',
|
||||
toString: function(s) {
|
||||
for(var type in this) {
|
||||
if (this[type] === s) {
|
||||
return type;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
var _parse = function(part) {
|
||||
var res = [];
|
||||
if (part != '') {
|
||||
var isArray = false;
|
||||
var pos = 0;
|
||||
while (pos < part.length) {
|
||||
switch(part[pos]) {
|
||||
case TYPE.boolean:
|
||||
case TYPE.byte:
|
||||
case TYPE.char:
|
||||
case TYPE.double:
|
||||
case TYPE.float:
|
||||
case TYPE.int:
|
||||
case TYPE.long:
|
||||
case TYPE.short:
|
||||
res.push( { type: TYPE.toString(part[pos]), isArray: isArray } );
|
||||
isArray = false;
|
||||
break;
|
||||
case TYPE.object:
|
||||
var className = '';
|
||||
while (part[++pos] !== ';') {
|
||||
className += part[pos];
|
||||
}
|
||||
res.push( { type: "object", isArray: isArray, className: className } );
|
||||
isArray = false;
|
||||
break;
|
||||
case TYPE.array:
|
||||
isArray = true;
|
||||
break;
|
||||
}
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
var parse = module.exports.parse = function(s) {
|
||||
|
||||
var IN = s.split(')')[0].substr(1);
|
||||
var OUT = s.split(')')[1];
|
||||
|
||||
return {
|
||||
IN: _parse(IN),
|
||||
OUT: _parse(OUT),
|
||||
toString: new Function(util.format("return \"%s\"", s))
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
Загрузка…
Ссылка в новой задаче